C++:如何将 int 转换为 unsigned long 并且不更改任何位?
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C++: How do I cast an int to an unsigned long and not change any bits?
提问by Michael Fitzpatrick
C++: How do I cast an int to an unsigned long and not change any bits? I want to pack and unpack values into memory. The word size is 64 bits.
C++:如何将 int 转换为 unsigned long 并且不更改任何位?我想将值打包和解包到内存中。字长为 64 位。
This snippet illustrates the problem:
这段代码说明了这个问题:
int v1 = -2; // 0xfe
unsigned long v2=(unsigned long)v1; // 0xfffe, I want 0x00fe
The simple solution is:
简单的解决方法是:
unsigned long v2=(unsigned int)v1; // 0x00fe
However, this code is in a template where the target type is a parameter, so I had to resort to this:
但是,此代码位于目标类型是参数的模板中,因此我不得不求助于:
uint64 target = mem[index] & mask;
uint64 v;
if (value < 0) {
switch (bits) {
case 8:
v = (uint8)value;
break;
case 16:
v = (uint16)value;
break;
case 32:
v = (uint32)value;
break;
}
} else {
v = value;
}
v = v << lShift;
target |= v;
mem[index] = target;
Assume, for example, the type for "value" is an int (16 bits) and bits=16. The goal is to mask the bits in memory for value and replace them.
例如,假设“value”的类型是 int(16 位)且 bits=16。目标是屏蔽内存中的位以获取值并替换它们。
Does anyone know an easier way?
有谁知道更简单的方法?
采纳答案by Michael Fitzpatrick
Using the idea put forth by "Kerrek SB" I came up with a solution.
使用“Kerrek SB”提出的想法,我想出了一个解决方案。
template <typename Tint> uint64 ToMemdata(Tint value) {
return (uint64)value;};
template <> uint64 ToMemdata<int8>(int8 value) {
return (uint64)((uint8)value);};
template <> uint64 ToMemdata<int16>(int16 value) {
return (uint64)((uint16)value);};
template <> uint64 ToMemdata<int32>(int32 value) {
return (uint64)((uint32)value);};
template <> uint64 ToMemdata<int64>(int64 value) {
return (uint64)((uint64)value);};
template <typename Tint> void packedWrite(Tint value, int vectorIndex, uint64* pData) {
uint64 v = ToMemdata(value);
// This call eliminates a run time test for minus and a switch statement
// Instead the compiler does it based on the template specialization
uint64 aryix, itemofs;
vectorArrayIndex(vectorIndex, &aryix, &itemofs); // get the memory index and the byte offset
uint64 mask = vectorItemMask(itemofs); // get the mask for the particular byte
uint64 aryData = pData[aryix]; // get the word in memory
aryData &= mask; // mask it
uint64 lShift = (uint64)(itemofs * sizeof(Tint) * 8);
uint64 d = v << lShift; // shift the value into the byte position
aryData |= d; // put the value into memory
pData[aryix] = aryData;
}
Using this concept I was able to make other improvements to the code. For example, the call to vectorItemMask() is now templateized also.
使用这个概念,我能够对代码进行其他改进。例如,对 vectorItemMask() 的调用现在也被模板化了。
回答by MSN
Assuming you have C++0x support:
假设您有 C++0x 支持:
#include <type_traits>
v= static_cast<std::make_unsigned<decltype(value)>::type>(value);
I'm assuming that you are parameterizing on the type of value
, otherwise this doesn't make any sense.
我假设您正在对 的类型进行参数化value
,否则这没有任何意义。
EDIT: making it more C++-ish by using static_cast
instead of a C cast. I suppose that's what got me a downvote.
编辑:通过使用static_cast
而不是 C强制转换使其更像 C++ 。我想这就是让我投反对票的原因。
回答by Kerrek SB
If you don't mind the typing, a trait class comes to mind:
如果你不介意打字,你会想到一个 trait 类:
template <typename IType> struct ToULong;
template <> struct ToULong<signed char>
{
static inline unsigned long int get(signed char c) { return (unsigned char)(c); }
};
template <> struct ToULong<signed short int>
{
static inline unsigned long int get(signed short int c) { return (unsigned short int)(c); }
};
/* ... signed int, signed long int, signed long long int ... */
Usage:
用法:
template <typename IType>
struct Foo
{
unsigned lont int get_data() const { return ToULong<IType>::get(m_data); }
private:
IType m_data;
}
Update:Even simpler, you could just make a bunch of overloads:
更新:更简单,你可以做一堆重载:
unsigned long int toULong( char c) { return (unsigned char)(c); }
unsigned long int toULong(signed char c) { return (unsigned char)(c); }
unsigned long int toULong(signed short int c) { return (unsigned short int)(c); }
unsigned long int toULong(signed int c) { return (unsigned int)(c); }
unsigned long int toULong(signed long int c) { return (unsigned long int)(c); }
2nd update:You should probably say static_cast<T>(x)
rather than (T)(x)
if you want to be even more C++-like.
第二次更新:您可能应该说,static_cast<T>(x)
而不是(T)(x)
您是否想要更像 C++。
回答by outmind
How about union?
工会怎么样?
union u1 {
short int si;
unsigned long int uli;
unsigned long int stub;
operator unsigned long int () {return uli;};
public:
u1(short int nsi) : stub(0) {si = nsi;}
};
回答by Puppy
I believe that you could use a bitwise-AND to get the desired result.
我相信您可以使用按位与来获得所需的结果。
unsigned long v2 = 0;
v2 = v2 | v1;
回答by Foo Bah
To cast without changing bits, take a reference and then dereference with appropriate type:
要在不更改位的情况下进行转换,请获取引用,然后使用适当的类型取消引用:
int v1 = -2; // 0xfe
unsigned long v2=*(unsigned long *)&v1;
This assumes the sizes are the same. It has undefined behavior if sizeof(int) != sizeof(unsigned long). You probably want unsigned int.
这假设大小相同。如果 sizeof(int) != sizeof(unsigned long),则它具有未定义的行为。你可能想要 unsigned int。
Edit: realized i answered wrong question.
编辑:意识到我回答了错误的问题。
Boost type_traits has something (i believe it is make_unsigned) to convert an int type to the unsigned version (if it is signed) and do nothing if it is unsigned.
Boost type_traits 有一些东西(我相信它是 make_unsigned)将 int 类型转换为无符号版本(如果它是有符号的)并且如果它是无符号的则什么都不做。