当键盘出现在 iOS 中时向上移动 UIView
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原文地址: http://stackoverflow.com/questions/11282449/
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Move UIView up when the keyboard appears in iOS
提问by Anatoliy Gatt
I have a UIView, it is not inside UIScrollView. I would like to move up my View when the keyboard appears. Before I tried to use this solution: How can I make a UITextField move up when the keyboard is present?.
我有一个 UIView,它不在 UIScrollView 里面。当键盘出现时,我想向上移动我的视图。在我尝试使用此解决方案之前:当键盘存在时,如何使 UITextField 向上移动?.
It was working fine. But after inserting the data in the textfields, it takes me to another view, and when I get back to this page, its just jumping, and I couldn't see my text fields. Is there any better solution for this problem?
它工作正常。但是在文本字段中插入数据后,它把我带到另一个视图,当我回到这个页面时,它只是跳跃,我看不到我的文本字段。这个问题有没有更好的解决方案?
回答by theDuncs
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
}
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}
#pragma mark - keyboard movements
- (void)keyboardWillShow:(NSNotification *)notification
{
CGSize keyboardSize = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
[UIView animateWithDuration:0.3 animations:^{
CGRect f = self.view.frame;
f.origin.y = -keyboardSize.height;
self.view.frame = f;
}];
}
-(void)keyboardWillHide:(NSNotification *)notification
{
[UIView animateWithDuration:0.3 animations:^{
CGRect f = self.view.frame;
f.origin.y = 0.0f;
self.view.frame = f;
}];
}
回答by Ani Shroff
Use the following code in order to show and hide the keyboard
使用以下代码来显示和隐藏键盘
//Declare a delegate, assign your textField to the delegate and then include these methods
-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardDidShow:) name:UIKeyboardDidShowNotification object:nil];
return YES;
}
- (BOOL)textFieldShouldEndEditing:(UITextField *)textField {
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardDidHide:) name:UIKeyboardDidHideNotification object:nil];
[self.view endEditing:YES];
return YES;
}
- (void)keyboardDidShow:(NSNotification *)notification
{
// Assign new frame to your view
[self.view setFrame:CGRectMake(0,-110,320,460)]; //here taken -110 for example i.e. your view will be scrolled to -110. change its value according to your requirement.
}
-(void)keyboardDidHide:(NSNotification *)notification
{
[self.view setFrame:CGRectMake(0,0,320,460)];
}
回答by Dan Ray
I wrote a little category on UIView
that manages temporarily scrolling things around without needing to wrap the whole thing into a UIScrollView
. My use of the verb "scroll" here is perhaps not ideal, because it might make you think there's a scroll view involved, and there's not--we're just animating the position of a UIView
(or UIView
subclass).
我写了一个小类别UIView
来管理临时滚动内容,而无需将整个内容包装到UIScrollView
. 我在这里使用的动词“滚动”可能并不理想,因为它可能会让您认为涉及到滚动视图,而实际上并没有——我们只是为 a UIView
(或UIView
子类)的位置设置动画。
There are a bunch of magic numbers embedded in this that are appropriate to my form and layout that might not be appropriate to yours, so I encourage tweaking this to fit your specific needs.
其中嵌入了一堆适合我的形式和布局的神奇数字,但可能不适合您的形式和布局,因此我鼓励对其进行调整以满足您的特定需求。
UIView+FormScroll.h:
UIView+FormScroll.h:
#import <Foundation/Foundation.h>
@interface UIView (FormScroll)
-(void)scrollToY:(float)y;
-(void)scrollToView:(UIView *)view;
-(void)scrollElement:(UIView *)view toPoint:(float)y;
@end
UIView+FormScroll.m:
UIView+FormScroll.m:
#import "UIView+FormScroll.h"
@implementation UIView (FormScroll)
-(void)scrollToY:(float)y
{
[UIView beginAnimations:@"registerScroll" context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.4];
self.transform = CGAffineTransformMakeTranslation(0, y);
[UIView commitAnimations];
}
-(void)scrollToView:(UIView *)view
{
CGRect theFrame = view.frame;
float y = theFrame.origin.y - 15;
y -= (y/1.7);
[self scrollToY:-y];
}
-(void)scrollElement:(UIView *)view toPoint:(float)y
{
CGRect theFrame = view.frame;
float orig_y = theFrame.origin.y;
float diff = y - orig_y;
if (diff < 0) {
[self scrollToY:diff];
}
else {
[self scrollToY:0];
}
}
@end
Import that into your UIViewController, and then you can do
将它导入你的 UIViewController,然后你就可以了
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
[self.view scrollToView:textField];
}
-(void) textFieldDidEndEditing:(UITextField *)textField
{
[self.view scrollToY:0];
[textField resignFirstResponder];
}
...or whatever. That category gives you three pretty good ways to adjust the position of a view.
...管他呢。该类别为您提供了三种非常好的调整视图位置的方法。
回答by Daniel Krom
Bind a view to keyboard is also an option (see GIF at the bottom of the answer)
将视图绑定到键盘也是一个选项(请参阅答案底部的 GIF)
Swift 4
斯威夫特 4
Use an extension: (Wasn't fully tested)
使用延长:(没有完全测试)
extension UIView{
func bindToKeyboard(){
NotificationCenter.default.addObserver(self, selector: #selector(UIView.keyboardWillChange(notification:)), name: Notification.Name.UIKeyboardWillChangeFrame, object: nil)
}
func unbindToKeyboard(){
NotificationCenter.default.removeObserver(self, name: Notification.Name.UIKeyboardWillChangeFrame, object: nil)
}
@objc
func keyboardWillChange(notification: Notification) {
let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt
let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
let deltaY = targetFrame.origin.y - curFrame.origin.y
UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
self.frame.origin.y+=deltaY
},completion: nil)
}
}
Swift 2 + 3
斯威夫特 2 + 3
Use an extension:
使用扩展名:
extension UIView{
func bindToKeyboard(){
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(UIView.keyboardWillChange(_:)), name: UIKeyboardWillChangeFrameNotification, object: nil)
}
func keyboardWillChange(notification: NSNotification) {
let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt
let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).CGRectValue()
let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue()
let deltaY = targetFrame.origin.y - curFrame.origin.y
UIView.animateKeyframesWithDuration(duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
self.frame.origin.y+=deltaY
},completion: nil)
}
}
Usage:
用法:
// view did load...
textField.bindToKeyboard()
...
...
// view unload
textField.unbindToKeyboard()
important
Don't forget to remove the observer when view is unloading
重要
不要忘记在卸载视图时移除观察者
回答by Jamie
I found theDuncs answervery useful and below you can find my own (refactored) version:
我发现theDuncs 的回答非常有用,您可以在下面找到我自己的(重构)版本:
Main Changes
主要变化
- Now getting the keyboard size dynamically, rather than hard coding values
- Extracted the UIView Animation out into it's own method to prevent duplicate code
- Allowed duration to be passed into the method, rather than being hard coded
- 现在获取键盘的大小动态的,而不是硬编码值
- 将 UIView 动画提取到它自己的方法中以防止重复代码
- 允许将持续时间传递给方法,而不是硬编码
- (void)viewWillAppear:(BOOL)animated {
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
}
- (void)viewWillDisappear:(BOOL)animated {
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}
- (void)keyboardWillShow:(NSNotification *)notification {
CGSize keyboardSize = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;
float newVerticalPosition = -keyboardSize.height;
[self moveFrameToVerticalPosition:newVerticalPosition forDuration:0.3f];
}
- (void)keyboardWillHide:(NSNotification *)notification {
[self moveFrameToVerticalPosition:0.0f forDuration:0.3f];
}
- (void)moveFrameToVerticalPosition:(float)position forDuration:(float)duration {
CGRect frame = self.view.frame;
frame.origin.y = position;
[UIView animateWithDuration:duration animations:^{
self.view.frame = frame;
}];
}
回答by Axel
Based on Daniel Krom's solution. This is version in swift 3.0. Works great with AutoLayout, and moves whole view when keyboard appears.
基于 Daniel Krom 的解决方案。这是swift 3.0 中的版本。与AutoLayout配合使用效果很好,并在键盘出现时移动整个视图。
extension UIView {
func bindToKeyboard(){
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillChange), name: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil)
}
func unbindFromKeyboard(){
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil)
}
@objc
func keyboardWillChange(notification: NSNotification) {
guard let userInfo = notification.userInfo else { return }
let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as! Double
let curve = userInfo[UIKeyboardAnimationCurveUserInfoKey] as! UInt
let curFrame = (userInfo[UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
let targetFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
let deltaY = targetFrame.origin.y - curFrame.origin.y
UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
self.frame.origin.y += deltaY
})
}
}
How to use it:
Add bindToKeyboard
function in viewDidLoad
like:
如何使用它:添加bindToKeyboard
函数viewDidLoad
如下:
override func viewDidLoad() {
super.viewDidLoad()
view.bindToKeyboard()
}
And add unbindFromKeyboard
function in deinit:
并unbindFromKeyboard
在 deinit 中添加函数:
deinit {
view.unbindFromKeyboard()
}
回答by Nikunj
For all the issue related to KeyBoard just use IQKeyBoardManager it's helpful. https://github.com/hackiftekhar/IQKeyboardManager.
对于与 KeyBoard 相关的所有问题,只需使用 IQKeyBoardManager 即可。 https://github.com/hackiftekhar/IQKeyboardManager。
回答by Nikunj
try this one:-
试试这个:-
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector (keyboardDidShow:)
name: UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector (keyboardDidHide:)
name: UIKeyboardDidHideNotification object:nil];
-(void) keyboardDidShow: (NSNotification *)notif
{
CGSize keyboardSize = [[[notif userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, keyboardSize.height+[self getTableView].tableFooterView.frame.size.height, 0.0);
[self getTableView].contentInset = contentInsets;
[self getTableView].scrollIndicatorInsets = contentInsets;
CGRect rect = self.frame; rect.size.height -= keyboardSize.height;
if (!CGRectContainsPoint(rect, self.frame.origin))
{
CGPoint scrollPoint = CGPointMake(0.0, self.frame.origin.y - (keyboardSize.height - self.frame.size.height));
[[self getTableView] setContentOffset:scrollPoint animated:YES];
}
}
-(void) keyboardDidHide: (NSNotification *)notif
{
UIEdgeInsets contentInsets = UIEdgeInsetsZero;
[self getTableView].contentInset = contentInsets;
[self getTableView].scrollIndicatorInsets = contentInsets;
}
回答by Chris Chute
Swift 5
斯威夫特 5
Updated version of answer by Daniel Krom above:
上面 Daniel Krom 的更新版本的答案:
extension UIView {
func bindToKeyboard() {
NotificationCenter.default.addObserver(
self,
selector: #selector(UIView.keyboardWillChange(notification:)),
name: UIResponder.keyboardWillChangeFrameNotification,
object: nil
)
}
func unbindToKeyboard() {
NotificationCenter.default.removeObserver(
self,
name: UIResponder.keyboardWillChangeFrameNotification,
object: nil
)
}
@objc func keyboardWillChange(notification: Notification) {
let duration = notification.userInfo![UIResponder.keyboardAnimationDurationUserInfoKey] as! Double
let curve = notification.userInfo![UIResponder.keyboardAnimationCurveUserInfoKey] as! UInt
let curFrame = (notification.userInfo![UIResponder.keyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
let targetFrame = (notification.userInfo![UIResponder.keyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
let deltaY = targetFrame.origin.y - curFrame.origin.y
UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIView.KeyframeAnimationOptions(rawValue: curve), animations: {
self.frame.origin.y += deltaY
})
}
}
回答by SeanR
Based on theDunc's answerbut written in Swift with Autolayout.
基于theDunc 的回答,但使用自动布局用 Swift 编写。
@IBOutlet weak var bottomConstraint: NSLayoutConstraint! // connect the bottom of the view you want to move to the bottom layout guide
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
NSNotificationCenter.defaultCenter().addObserver(self,
selector: #selector(ConversationViewController.keyboardWillShow(_:)),
name: UIKeyboardWillShowNotification,
object: nil)
NSNotificationCenter.defaultCenter().addObserver(self,
selector: #selector(ConversationViewController.keyboardWillHide(_:)),
name: UIKeyboardWillHideNotification,
object: nil)
}
override func viewWillDisappear(animated: Bool) {
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
super.viewWillDisappear(animated)
}
// MARK: - Keyboard events
func keyboardWillShow(notification: NSNotification) {
if let userInfo = notification.userInfo,
keyboardFrame = userInfo[UIKeyboardFrameBeginUserInfoKey]
{
let keyboardSize = keyboardFrame.CGRectValue().size
self.bottomConstraint.constant = keyboardSize.height
UIView.animateWithDuration(0.3) {
self.view.layoutIfNeeded()
}
}
}
func keyboardWillHide(notification: NSNotification) {
self.bottomConstraint.constant = 0
UIView.animateWithDuration(0.3) {
self.view.layoutIfNeeded()
}
}