C# 如何避免在替换所有元素或添加元素集合时多次触发 ObservableCollection.CollectionChanged

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时间:2020-08-10 08:09:42  来源:igfitidea点击:

How to Avoid Firing ObservableCollection.CollectionChanged Multiple Times When Replacing All Elements Or Adding a Collection of Elements

c#silverlightobservablecollection

提问by Peter Lee

I have ObservableCollection<T>collection, and I want to replace all elements with a new collection of elements, I could do:

我有ObservableCollection<T>集合,我想用新的元素集合替换所有元素,我可以这样做:

collection.Clear(); 

OR:

或者:

collection.ClearItems();

(BTW, what's the difference between these two methods?)

(顺便说一句,这两种方法有什么区别?)

I could also use foreachto collection.Addone by one, but this will fire multiple times

我也foreach可以collection.Add一一使用,但这会触发多次

Same when adding a collection of elements.

添加元素集合时相同。

EDIT:

编辑:

I found a good library here: Enhanced ObservableCollection with ability to delay or disable notificationsbut it seems that it does NOT support silverlight.

我在这里找到了一个很好的库:Enhanced ObservableCollection 能够延迟或禁用通知,但它似乎不支持 Silverlight。

采纳答案by Jehof

ColinE is right with all his informations. I only want to add my subclass of ObservableCollectionthat I use for this specific case.

ColinE 的所有信息都是正确的。我只想添加我ObservableCollection用于此特定情况的子类。

public class SmartCollection<T> : ObservableCollection<T> {
    public SmartCollection()
        : base() {
    }

    public SmartCollection(IEnumerable<T> collection)
        : base(collection) {
    }

    public SmartCollection(List<T> list)
        : base(list) {
    }

    public void AddRange(IEnumerable<T> range) {
        foreach (var item in range) {
            Items.Add(item);
        }

        this.OnPropertyChanged(new PropertyChangedEventArgs("Count"));
        this.OnPropertyChanged(new PropertyChangedEventArgs("Item[]"));
        this.OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
    }

    public void Reset(IEnumerable<T> range) {
        this.Items.Clear();

        AddRange(range);
    }
}

回答by ColinE

You can achieve this by subclassing ObservableCollectionand implementing your own ReplaceAllmethod. The implementation of this methods would replace all the items within the internal Itemsproperty, then fire a CollectionChangedevent. Likewise, you can add an AddRangemethod. For an implementation of this, see the answer to this question:

您可以通过子类化ObservableCollection和实现您自己的ReplaceAll方法来实现这一点。此方法的实现将替换内部Items属性中的所有项目,然后触发CollectionChanged事件。同样,您可以添加一个AddRange方法。有关此问题的实现,请参阅此问题的答案:

ObservableCollection Doesn't support AddRange method, so I get notified for each item added, besides what about INotifyCollectionChanging?

ObservableCollection 不支持 AddRange 方法,所以每添加一个项目我都会收到通知,除了 INotifyCollectionChanging 呢?

The difference between Collection.Clearand Collection.ClearItemsis that Clearis a public API method, whereas ClearItemsis protected, it is an extension point that allows your to extend / modify the behaviour of Clear.

Collection.Clear和之间的区别在于Collection.ClearItemsClear是一个公共 API 方法,而ClearItems受保护,它是一个扩展点,允许您扩展/修改Clear.

回答by Peter Lee

Here is what I implemented for other folks' reference:

这是我为其他人参考的实现:

// http://stackoverflow.com/questions/13302933/how-to-avoid-firing-observablecollection-collectionchanged-multiple-times-when-r
// http://stackoverflow.com/questions/670577/observablecollection-doesnt-support-addrange-method-so-i-get-notified-for-each
public class ObservableCollectionFast<T> : ObservableCollection<T>
{
    public ObservableCollectionFast()
        : base()
    {

    }

    public ObservableCollectionFast(IEnumerable<T> collection)
        : base(collection)
    {

    }

    public ObservableCollectionFast(List<T> list)
        : base(list)
    {

    }

    public virtual void AddRange(IEnumerable<T> collection)
    {
        if (collection.IsNullOrEmpty())
            return;

        foreach (T item in collection)
        {
            this.Items.Add(item);
        }

        this.OnPropertyChanged(new PropertyChangedEventArgs("Count"));
        this.OnPropertyChanged(new PropertyChangedEventArgs("Item[]"));
        this.OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
        // Cannot use NotifyCollectionChangedAction.Add, because Constructor supports only the 'Reset' action.
    }

    public virtual void RemoveRange(IEnumerable<T> collection)
    {
        if (collection.IsNullOrEmpty())
            return;

        bool removed = false;
        foreach (T item in collection)
        {
            if (this.Items.Remove(item))
                removed = true;
        }

        if (removed)
        {
            this.OnPropertyChanged(new PropertyChangedEventArgs("Count"));
            this.OnPropertyChanged(new PropertyChangedEventArgs("Item[]"));
            this.OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
            // Cannot use NotifyCollectionChangedAction.Remove, because Constructor supports only the 'Reset' action.
        }
    }

    public virtual void Reset(T item)
    {
        this.Reset(new List<T>() { item });
    }

    public virtual void Reset(IEnumerable<T> collection)
    {
        if (collection.IsNullOrEmpty() && this.Items.IsNullOrEmpty())
            return;

        // Step 0: Check if collection is exactly same as this.Items
        if (IEnumerableUtils.Equals<T>(collection, this.Items))
            return;

        int count = this.Count;

        // Step 1: Clear the old items
        this.Items.Clear();

        // Step 2: Add new items
        if (!collection.IsNullOrEmpty())
        {
            foreach (T item in collection)
            {
                this.Items.Add(item);
            }
        }

        // Step 3: Don't forget the event
        if (this.Count != count)
            this.OnPropertyChanged(new PropertyChangedEventArgs("Count"));
        this.OnPropertyChanged(new PropertyChangedEventArgs("Item[]"));
        this.OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
    }
}

回答by Heather V.

I can't comment on previous answers yet, so I'm adding here a RemoveRange adaptation of the SmartCollection implementations above that won't throw a C# InvalidOperationException: Collection Was Modified. It uses a predicate to check if the item should be removed which, in my case, is more optimal than creating a subset of items that meet the remove criteria.

我还不能评论以前的答案,所以我在这里添加了上述 SmartCollection 实现的 RemoveRange 改编,它不会抛出 C# InvalidOperationException: Collection Was Modified。它使用谓词来检查是否应该删除项目,在我的情况下,这比创建满足删除条件的项目子集更理想。

public void RemoveRange(Predicate<T> remove)
{
    // iterates backwards so can remove multiple items without invalidating indexes
    for (var i = Items.Count-1; i > -1; i--) {
        if (remove(Items[i]))
            Items.RemoveAt(i);
    }

    this.OnPropertyChanged(new PropertyChangedEventArgs("Count"));
    this.OnPropertyChanged(new PropertyChangedEventArgs("Item[]"));
    this.OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
}

Example:

例子:

LogEntries.RemoveRange(i => closeFileIndexes.Contains(i.fileIndex));

回答by too

For the past few years I am using a more generic solution to eliminate too many ObservableCollection notifications by creating a batch change operation and notifying observers with a Reset action:

在过去的几年里,我使用了一种更通用的解决方案,通过创建批量更改操作并使用重置操作通知观察者来消除过多的 ObservableCollection 通知:

public class ExtendedObservableCollection<T>: ObservableCollection<T>
{
    public ExtendedObservableCollection()
    {
    }

    public ExtendedObservableCollection(IEnumerable<T> items)
        : base(items)
    {
    }

    public void Execute(Action<IList<T>> itemsAction)
    {
        itemsAction(Items);
        OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
    }
}

Using it is straightforward:

使用它很简单:

var collection = new ExtendedObservableCollection<string>(new[]
{
    "Test",
    "Items",
    "Here"
});
collection.Execute(items => {
    items.RemoveAt(1);
    items.Insert(1, "Elements");
    items.Add("and there");
});

Calling Execute will generate a single notification but with a drawback - list will be updated in UI as a whole, not only modified elements. This makes it perfect for items.Clear() followed by items.AddRange(newItems).

调用 Execute 将生成单个通知,但有一个缺点 - 列表将在 UI 中作为一个整体进行更新,而不仅仅是修改的元素。这使得它非常适合 items.Clear() 后跟 items.AddRange(newItems)。