ios ios中的Mod操作符
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Mod operator in ios
提问by nuteron
have been searching for a mod operator in ios, just like the %
in c, but no luck in finding it. Tried the answer in this linkbut it gives the same error.
I have a float variable 'rotationAngle' whose angle keeps incrementing or decrementing based on the users finger movement.
Some thing like this:
一直在 ios 中寻找 mod 运算符,就像%
在 c 中一样,但没有找到它。尝试了此链接中的答案,但它给出了相同的错误。我有一个浮动变量“rotationAngle”,它的角度会根据用户手指的移动不断增加或减少。像这样的事情:
if (startPoint.x < pt.x) {
if (pt.y<936/2)
rotationAngle += pt.x - startPoint.x;
else
rotationAngle += startPoint.x - pt.x;
}
rotationAngle = (rotationAngle % 360);
}
I just need to make sure that the rotationAngle doesnot cross the +/- 360 limit. Any help any body. Thanks
我只需要确保rotationAngle 不超过+/- 360 的限制。任何帮助任何身体。谢谢
回答by Hailei
You can use fmod
(for double
) and fmodf
(for float
) of math.h:
您可以使用math.h 的fmod
(for double
) 和fmodf
(for float
):
#import <math.h>
rotationAngle = fmodf(rotationAngle, 360.0f);
回答by kuba
Use the fmod
function, which does a floation-point modulo, for definition see here: http://www.cplusplus.com/reference/clibrary/cmath/fmod/. Examples of how it works (with the return values):
使用执行fmod
浮点模数的函数,定义见这里:http: //www.cplusplus.com/reference/clibrary/cmath/fmod/。它是如何工作的示例(带有返回值):
fmodf(100, 360); // 100
fmodf(300, 360); // 300
fmodf(500, 360); // 140
fmodf(1600, 360); // 160
fmodf(-100, 360); // -100
fmodf(-300, 360); // -300
fmodf(-500, 360); // -140
fmodf
takes "float" as arguments, fmod
takes "double" and fmodl
takes "double long", but they all do the same thing.
fmodf
将“float”作为参数,fmod
采用“double”和fmodl
“double long”,但它们都做同样的事情。
回答by Jason McTaggart
I cast it to an int first
我首先将它转换为 int
rotationAngle = (((int)rotationAngle) % 360);
if you want more accuracy use
如果你想要更准确的使用
float t = rotationAngle-((int)rotationAngle);
rotationAngle = (((int)rotationAngle) % 360);
rotationAngle+=t;