Html 使用 CSS 时画布被拉伸,但使用“宽度”/“高度”属性正常
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Canvas is stretched when using CSS but normal with "width" / "height" properties
提问by Sirber
I have 2 canvases, one uses HTML attributes width
and height
to size it, the other uses CSS:
我有 2 个画布,一个使用 HTML 属性width
并调整height
其大小,另一个使用 CSS:
<canvas id="compteur1" width="300" height="300" onmousedown="compteurClick(this.id);"></canvas>
<canvas id="compteur2" style="width: 300px; height: 300px;" onmousedown="compteurClick(this.id);"></canvas>
Compteur1 displays like it should, but not compteur2. The content is drawn using JavaScript on a 300x300 canvas.
Compteur1 像它应该的那样显示,但不是 compteur2。内容是使用 JavaScript 在 300x300 画布上绘制的。
Why is there a display difference?
为什么会有显示差异?
回答by SamB
It seems that the width
and height
attributes determine the width or height of the canvas's coordinate system, whereas the CSS properties just determine the size of the box in which it will be shown.
似乎width
和height
属性决定了画布坐标系的宽度或高度,而 CSS 属性只决定了将在其中显示的框的大小。
This is explained at http://www.whatwg.org/html#attr-canvas-width(needs JS) or http://www.whatwg.org/c#attr-canvas-width(will probably eat your computer):
这在http://www.whatwg.org/html#attr-canvas-width(需要 JS)或http://www.whatwg.org/c#attr-canvas-width(可能会吃掉你的电脑)中有解释:
The
canvas
element has two attributes to control the size of the element's bitmap:width
andheight
. These attributes, when specified, must have values that are valid non-negative integers. The rules for parsing non-negative integersmust be used to obtain their numeric values. If an attribute is missing, or if parsing its value returns an error, then the default value must be used instead. Thewidth
attribute defaults to 300, and theheight
attribute defaults to 150.
该
canvas
元素有两个属性来控制元素位图的大小:width
和height
。这些属性在指定时必须具有有效的非负整数值。必须使用解析非负整数的规则来获取它们的数值。如果缺少某个属性,或者解析其值返回错误,则必须改用默认值。的width
属性默认为300,以及height
属性默认为150。
回答by fermar
To set the width
and height
you need, you may use
要设置width
和height
您需要的,您可以使用
canvasObject.setAttribute('width', '475');
回答by Ben Hymanson
For <canvas>
elements, the CSS rules for width
and height
set the actual size of the canvas element that will be drawn to the page. On the other hand, the HTML attributes of width
and height
set the size of the coordinate system or 'grid' that the canvas API will use.
对于<canvas>
元素的CSS规则width
和height
设置将被吸引到页面中的canvas元素的实际尺寸。另一方面,画布 API 将使用的坐标系或“网格”的 HTML 属性width
和height
设置大小。
For example, consider this (jsfiddle):
例如,考虑这个(jsfiddle):
var ctx = document.getElementById('canvas1').getContext('2d');
ctx.fillStyle = "red";
ctx.fillRect(10, 10, 30, 30);
var ctx2 = document.getElementById('canvas2').getContext('2d');
ctx2.fillStyle = "red";
ctx2.fillRect(10, 10, 30, 30);
canvas {
border: 1px solid black;
}
<canvas id="canvas1" style="width: 50px; height: 100px;" height="50" width="100"></canvas>
<canvas id="canvas2" style="width: 100px; height: 100px;" height="50" width="100"></canvas>
Both have had the same thing drawn on them relative to the internal coordinates of the canvas element. But in the second canvas, the red rectangle will be twice as wide because the canvas as a whole is being stretched across a bigger area by the CSS rules.
两者都相对于画布元素的内部坐标绘制了相同的东西。但是在第二个画布中,红色矩形将是两倍宽,因为整个画布被 CSS 规则拉伸到更大的区域。
Note: If the CSS rules for width
and/or height
aren't specified then the browser will use the HTML attributes to size the element such that 1 unit of these values equals 1px on the page. If these attributes aren't specified then they will default to a width
of 300
and a height
of 150
.
注意:如果没有指定width
和/或的 CSS 规则,height
那么浏览器将使用 HTML 属性来调整元素的大小,使这些值的 1 个单位等于页面上的 1px。如果未指定这些属性,则它们将默认为 a width
of300
和 a height
of 150
。
回答by Arindam Mojumder
The canvas will be stretched if you set the width and height in your CSS. If you want to dynamically manipulate the dimension of the canvas you have to use JavaScript like so:
如果您在 CSS 中设置宽度和高度,画布将被拉伸。如果你想动态操作画布的尺寸,你必须像这样使用 JavaScript:
canvas = document.getElementById('canv');
canvas.setAttribute('width', '438');
canvas.setAttribute('height', '462');
回答by Russell Harkins
The browser uses the css width and height, but the canvas element scales based on the canvas width and height. In javascript, read the css width and height and set the canvas width and height to that.
浏览器使用 css 宽度和高度,但 canvas 元素根据画布宽度和高度进行缩放。在 javascript 中,读取 css 宽度和高度并将画布宽度和高度设置为该宽度和高度。
var myCanvas = $('#TheMainCanvas');
myCanvas[0].width = myCanvas.width();
myCanvas[0].height = myCanvas.height();
回答by XaviGuardia
Shannimalcorrection
山尼玛校正
var el = $('#mycanvas');
el.attr('width', parseInt(el.css('width')))
el.attr('height', parseInt(el.css('height')))
回答by Anthony Gedeon
CSS sets the width and height of the canvas element so it affects the coordinate space leaving everything drawn skewed
CSS 设置画布元素的宽度和高度,因此它会影响坐标空间,使绘制的所有内容都倾斜
Here's my way on how to set the width and height with Vanilla JavaScript
这是我如何使用 Vanilla JavaScript 设置宽度和高度的方法
canvas.width = numberForWidth
canvas.height = numberForHeight
回答by Manolo
If you want a dynamic behaviour based on, e.g. CSS media queries, don't use canvas width and height attributes. Use CSS rules and then, before getting the canvas rendering context, assign to width and height attributes the CSS width and height styles:
如果您想要基于例如 CSS 媒体查询的动态行为,请不要使用画布宽度和高度属性。使用 CSS 规则,然后在获取画布渲染上下文之前,将 CSS 宽度和高度样式分配给宽度和高度属性:
var elem = document.getElementById("mycanvas");
elem.width = elem.style.width;
elem.height = elem.style.height;
var ctx1 = elem.getContext("2d");
...