java Swing:创建一个可拖动的组件......?
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Swing: Creating a draggable component...?
提问by ivan_ivanovich_ivanoff
I searched the web for examples of draggable Swing components, but I found either incomplete or non-working examples.
我在网上搜索了可拖动 Swing 组件的示例,但我发现了不完整或无法工作的示例。
What I need is a Swing componentthat can be draggedby the mouse inside an other component. While being dragged, it should already changeits position, not just 'jump' to its destination.
我需要的是一个可以通过鼠标拖动到其他组件内的Swing组件。在被拖动时,它应该已经改变了它的位置,而不仅仅是“跳”到它的目的地。
I would appreciate examples which work without non-standard APIs.
我会欣赏没有非标准 API 的示例。
Thank you.
谢谢你。
回答by ivan_ivanovich_ivanoff
I propose a simple, but well-working solution, found out by myself ;)
我提出了一个简单但有效的解决方案,由我自己发现;)
What do I do?
我该怎么办?
- When mouse is pressed, I record the cursor'sposition on screen, and the component'sposition.
- When mouse is dragged, I calculate the differencebetween new and old cursor'sposition on screen, and move the component by this difference.
- 按下鼠标时,我会记录光标在屏幕上的位置以及组件的位置。
- 当拖动鼠标,我计算出的差异新旧之间的光标的位置在屏幕上,并移动部件由这种差异。
Tested with latest JDK 6 unter Linux (OpenSuse, KDE3),
but hey, it's Java Swing, should work equally everywhere.
在 Linux(OpenSuse、KDE3)下使用最新的 JDK 6 进行了测试,
但是嘿,它是 Java Swing,应该在任何地方都可以正常工作。
Here goes the code:
代码如下:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.*;
public class MyDraggableComponent
extends JComponent {
private volatile int screenX = 0;
private volatile int screenY = 0;
private volatile int myX = 0;
private volatile int myY = 0;
public MyDraggableComponent() {
setBorder(new LineBorder(Color.BLUE, 3));
setBackground(Color.WHITE);
setBounds(0, 0, 100, 100);
setOpaque(false);
addMouseListener(new MouseListener() {
@Override
public void mouseClicked(MouseEvent e) { }
@Override
public void mousePressed(MouseEvent e) {
screenX = e.getXOnScreen();
screenY = e.getYOnScreen();
myX = getX();
myY = getY();
}
@Override
public void mouseReleased(MouseEvent e) { }
@Override
public void mouseEntered(MouseEvent e) { }
@Override
public void mouseExited(MouseEvent e) { }
});
addMouseMotionListener(new MouseMotionListener() {
@Override
public void mouseDragged(MouseEvent e) {
int deltaX = e.getXOnScreen() - screenX;
int deltaY = e.getYOnScreen() - screenY;
setLocation(myX + deltaX, myY + deltaY);
}
@Override
public void mouseMoved(MouseEvent e) { }
});
}
}
public class Main {
public static void main(String[] args) {
JFrame f = new JFrame("Swing Hello World");
// by doing this, we prevent Swing from resizing
// our nice component
f.setLayout(null);
MyDraggableComponent mc = new MyDraggableComponent();
f.add(mc);
f.setSize(500, 500);
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
f.setVisible(true);
}
}
回答by Stefan
Here is one more approach you might want to try. I think its quite clean. Just copy the following class and use it like this:
这是您可能想尝试的另一种方法。我认为它很干净。只需复制以下类并像这样使用它:
Usage:
用法:
DragListener dl = new DragListener(componentOrWindowToBeMoved);
dl.addHandle(componentToPickWithTheMouse);
DragListener dl = new DragListener(componentOrWindowToBeMoved);
dl.addHandle(componentToPickWithTheMouse);
Class:
班级:
import java.awt.Component;
import java.awt.MouseInfo;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
public class DragListener extends MouseAdapter {
private final Component COMPONENT_TO_DRAG;
private final int MOUSE_BUTTON;
private Point mousePosition;
private Point sourceLocation;
private Point locationOnScreen;
private int buttonPressed;
public DragListener(final Component componentToDrag) {
this(componentToDrag, MouseEvent.BUTTON1);
}
public DragListener(final Component componentToDrag, final int mouseButton) {
this.COMPONENT_TO_DRAG = componentToDrag;
this.MOUSE_BUTTON = mouseButton;
}
@Override
public void mousePressed(final MouseEvent e) {
this.buttonPressed = e.getButton();
this.mousePosition = MouseInfo.getPointerInfo().getLocation();
this.sourceLocation = new Point();
}
@Override
public void mouseDragged(final MouseEvent e) {
if (this.buttonPressed == MOUSE_BUTTON) {
this.locationOnScreen = e.getLocationOnScreen();
this.sourceLocation = this.COMPONENT_TO_DRAG.getLocation(this.sourceLocation);
this.sourceLocation.translate((int) (this.locationOnScreen.getX() - this.mousePosition.getX()), (int) (this.locationOnScreen.getY() - this.mousePosition.getY()));
this.COMPONENT_TO_DRAG.setLocation(this.sourceLocation);
this.mousePosition = MouseInfo.getPointerInfo().getLocation();
}
}
public void addHandle(Component handle) {
handle.addMouseListener(this);
handle.addMouseMotionListener(this);
}
}
回答by ivan_ivanovich_ivanoff
Also, I found out that one could create an JInternalFrameinside an JFrame, but the problem is: you get always an annoying window title bar.
此外,我发现可以在 JFrame 中创建JInternalFrame,但问题是:您总是会得到一个烦人的窗口标题栏。
To disable the title bar, sadly, a dirty workaroundis necessary:
要禁用标题栏,遗憾的是,需要一个肮脏的解决方法:
public class MyDraggableComponent extends JInternalFrame {
public MyDraggableComponent() {
InternalFrameUI thisUI = getUI();
if (thisUI instanceof BasicInternalFrameUI) {
((BasicInternalFrameUI) thisUI).setNorthPane(null);
}
}
I really miss a method like "someInternalFrame.setWindowTitleBar(false)"...
:'(
我真的很想念像“someInternalFrame.setWindowTitleBar(false)”这样的方法......
:'(

