在后处理中启用 Unity3D xCode 项目的功能
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Enable capabilities for Unity3D xCode Project in postprocess
提问by Sam Stone
I have a Unity3D iOS project, where I use Game Center and In-App Purchases(via third-party plugins), but when I build Unity3D project into xCode, in the Capabilities section Game Center and In-App Purchases are disabled. I need to enable them in a PostProcessBuild method. I tried using xCodeApi via this code:
我有一个 Unity3D iOS 项目,我在其中使用游戏中心和应用内购买(通过第三方插件),但是当我将 Unity3D 项目构建到 xCode 中时,在功能部分中,游戏中心和应用内购买被禁用。我需要在 PostProcessBuild 方法中启用它们。我尝试通过以下代码使用 xCodeApi:
string projPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
PBXProject proj = new PBXProject();
proj.ReadFromString(File.ReadAllText(projPath));
string target = proj.TargetGuidByName("Unity-iPhone");
proj.AddCapability (target, PBXCapabilityType.GameCenter);
proj.AddCapability (target, PBXCapabilityType.InAppPurchase);
File.WriteAllText(projPath, proj.ToString());
But after this xCode is unable to open the created project(it just crashes immidietly). How do I add these two capabilities without setting them manually in xCode?
但是在此之后 xCode 无法打开创建的项目(它只是立即崩溃)。如何添加这两个功能而不在 xCode 中手动设置它们?
回答by Sam Stone
So the problem was with invalid projPath and that I did not enable iCloud. This code works:
所以问题在于无效的 projPath 而我没有启用 iCloud。此代码有效:
[PostProcessBuild(999)]
public static void AddCapabilities(BuildTarget buildTarget, string pathToBuiltProject)
{
if (buildTarget == BuildTarget.iOS) {
string projPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
PBXProject proj = new PBXProject ();
proj.ReadFromString (File.ReadAllText (projPath));
string target = proj.TargetGuidByName ("Unity-iPhone");
proj.AddCapability (target, PBXCapabilityType.iCloud);
proj.AddCapability (target, PBXCapabilityType.GameCenter);
proj.AddCapability (target, PBXCapabilityType.InAppPurchase);
File.WriteAllText (projPath, proj.WriteToString ());
}
}
For now I am having trouble only with setting iCloud flags key-value storage and CloudKit to true. As far as I've read, it needs some entitlement file, which I do not know where to find. If you know how to help, I would appreciate some comments.
现在我只在将 iCloud 标志键值存储和 CloudKit 设置为 true 时遇到问题。据我所知,它需要一些权利文件,我不知道在哪里可以找到。如果您知道如何提供帮助,我将不胜感激。
回答by Степан Проломов
you can use ProjectCapabilityManager
to add iCloud
capability with key-value
storage flag
您可以使用存储标志ProjectCapabilityManager
来添加iCloud
功能key-value
using XcodeUnityCapability = UnityEditor.iOS.XcodeUnity.ProjectCapabilityManager;
public class IosPostProcessBuild : MonoBehaviour
{
[PostProcessBuild]
private static void PostBuildActions(BuildTarget buildTarget, string path)
{
if (buildTarget == BuildTarget.iOS)
{
string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
XcodeUnityCapability projCapability = new XcodeUnityCapability(projPath, "Unity-iPhone/mmk.entitlements", "Unity-iPhone");
projCapability.AddGameCenter();
string[] empty = null;
projCapability.AddiCloud(true, false, empty);
projCapability.WriteToFile();
}
}
}
XcodeUnity
is renamed namespace, you can take xcode api from here https://bitbucket.org/Unity-Technologies/xcodeapi/src
XcodeUnity
重命名命名空间,您可以从这里获取 xcode api https://bitbucket.org/Unity-Technologies/xcodeapi/src
回答by Iggy
Here's a new way that this is achievable:
这是一种可以实现的新方法:
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.iOS.Xcode;
public class CapabilityPostprocessBuild : IPostprocessBuildWithReport
{
public int callbackOrder => 999;
public void OnPostprocessBuild(BuildReport report)
{
OnPostprocessBuild(report.summary.platform, report.summary.outputPath);
}
public void OnPostprocessBuild(BuildTarget buildTarget, string path)
{
if (buildTarget == BuildTarget.iOS)
{
string projPath = PBXProject.GetPBXProjectPath(path);
PBXProject proj = new PBXProject();
proj.ReadFromFile(projPath);
ProjectCapabilityManager manager = new ProjectCapabilityManager(
projPath,
"Entitlements.entitlements",
targetGuid: proj.GetUnityMainTargetGuid()
);
manager.AddiCloud(true, false, null);
manager.WriteToFile();
}
}
}