ios 如何检测键盘何时显示和隐藏
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How to detect when keyboard is shown and hidden
提问by user198725878
How can I detect when the keyboard is shown and hidden from my application?
如何检测键盘何时在我的应用程序中显示和隐藏?
回答by Matthew Frederick
In the ViewDidLoad method of your class set up to listen for messages about the keyboard:
在您的类的 ViewDidLoad 方法中设置为侦听有关键盘的消息:
// Listen for keyboard appearances and disappearances
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardDidShow:)
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardDidHide:)
name:UIKeyboardDidHideNotification
object:nil];
Then in the methods you specify (in this case keyboardDidShow
and keyboardDidHide
) you can do something about it:
然后在您指定的方法中(在本例中为keyboardDidShow
和keyboardDidHide
),您可以对此做一些事情:
- (void)keyboardDidShow: (NSNotification *) notif{
// Do something here
}
- (void)keyboardDidHide: (NSNotification *) notif{
// Do something here
}
回答by Esqarrouth
You may just need addObserver
in viewDidLoad
. But having addObserver
in viewWillAppear
and removeObserver
in viewWillDisappear
prevents rare crashes which happens when you are changing your view.
您可能只需要addObserver
在viewDidLoad
. 但是addObserver
进入viewWillAppear
和removeObserver
进入viewWillDisappear
可以防止在您更改视图时发生的罕见崩溃。
Swift 4.2
斯威夫特 4.2
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillDisappear), name: UIResponder.keyboardWillHideNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillAppear), name: UIResponder.keyboardWillShowNotification, object: nil)
}
@objc func keyboardWillAppear() {
//Do something here
}
@objc func keyboardWillDisappear() {
//Do something here
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
NotificationCenter.default.removeObserver(self)
}
Swift 3 and 4
斯威夫特 3 和 4
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillDisappear), name: Notification.Name.UIKeyboardWillHide, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillAppear), name: Notification.Name.UIKeyboardWillShow, object: nil)
}
@objc func keyboardWillAppear() {
//Do something here
}
@objc func keyboardWillDisappear() {
//Do something here
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
NotificationCenter.default.removeObserver(self)
}
Older Swift
年长的斯威夫特
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
NSNotificationCenter.defaultCenter().addObserver(self, selector:"keyboardWillAppear:", name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector:"keyboardWillDisappear:", name: UIKeyboardWillHideNotification, object: nil)
}
func keyboardWillAppear(notification: NSNotification){
// Do something here
}
func keyboardWillDisappear(notification: NSNotification){
// Do something here
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
NSNotificationCenter.defaultCenter().removeObserver(self)
}
回答by dichen
Swift 3:
斯威夫特 3:
NotificationCenter.default.addObserver(self, selector: #selector(viewController.keyboardWillShow(_:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(viewController.keyboardWillHide(_:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
func keyboardWillShow(_ notification: NSNotification){
// Do something here
}
func keyboardWillHide(_ notification: NSNotification){
// Do something here
}
回答by Gurjinder Singh
Swift 4:
斯威夫特 4:
NotificationCenter.default.addObserver( self, selector: #selector(ControllerClassName.keyboardWillShow(_:)),
name: Notification.Name.UIKeyboardWillShow,
object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(ControllerClassName.keyboardWillHide(_:)),
name: Notification.Name.UIKeyboardWillHide,
object: nil)
Next, adding method to stop listening for notifications when the object's life ends:-
接下来,添加方法以在对象的生命结束时停止侦听通知:-
Then add the promised methods from above to the view controller:
deinit {
NotificationCenter.default.removeObserver(self)
}
func adjustKeyboardShow(_ open: Bool, notification: Notification) {
let userInfo = notification.userInfo ?? [:]
let keyboardFrame = (userInfo[UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
let height = (keyboardFrame.height + 20) * (open ? 1 : -1)
scrollView.contentInset.bottom += height
scrollView.scrollIndicatorInsets.bottom += height
}
@objc func keyboardWillShow(_ notification: Notification) {
adjustKeyboardShow(true, notification: notification)
}
@objc func keyboardWillHide(_ notification: Notification) {
adjustKeyboardShow(false, notification: notification)
}
回答by Rahul
Swift - 4
斯威夫特 - 4
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
addKeyBoardListener()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
NotificationCenter.default.removeObserver(self) //remove observer
}
func addKeyBoardListener() {
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillShow(_:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil);
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide(_:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil);
}
@objc func keyboardWillShow(_ notification: Notification) {
}
@objc func keyboardWillHide(_ notification: Notification) {
}
回答by Sebbo
In Swift 4.2 the notification names have moved to a different namespace. So now it's
在 Swift 4.2 中,通知名称已移至不同的命名空间。所以现在是
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
addKeyboardListeners()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
NotificationCenter.default.removeObserver(self)
}
func addKeyboardListeners() {
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: UIResponder.keyboardWillHideNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: UIResponder.keyboardWillShowNotification, object: nil)
}
@objc private extension WhateverTheClassNameIs {
func keyboardWillShow(_ notification: Notification) {
// Do something here.
}
func keyboardWillHide(_ notification: Notification) {
// Do something here.
}
}
回答by Justin Spahr-Summers
Check out the Managing the Keyboardsection of the "Text, Web, and Editing Programming Guide" for information on tracking the keyboard being shown or hidden, and how to display/dismiss it manually.
查看“文本、Web 和编辑编程指南”的“管理键盘”部分,了解有关跟踪显示或隐藏键盘以及如何手动显示/关闭键盘的信息。
回答by ChrisInTX
You'll want to register yourself for the 2 keyboard notifications:
您需要为自己注册 2 个键盘通知:
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardDidShow:) name: UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector (keyboardDidHide:) name: UIKeyboardDidHideNotification object:nil];
Great post on how to adjust your TextField to the keyboard - http://iosdevelopertips.com/user-interface/adjust-textfield-hidden-by-keyboard.html
关于如何将 TextField 调整为键盘的好帖子 - http://iosdevelopertips.com/user-interface/adjust-textfield-hidden-by-keyboard.html
回答by dOM
Swift 4- dd 20 october 2017
斯威夫特 4-dd 20 october 2017
override func viewDidLoad() {
[..]
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillDisappear(_:)), name: Notification.Name.UIKeyboardWillHide, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillAppear(_:)), name: Notification.Name.UIKeyboardWillShow, object: nil)
}
@objc func keyboardWillAppear(_ notification: NSNotification) {
if let userInfo = notification.userInfo,
let keyboardFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue).cgRectValue {
let inset = keyboardFrame.height // if scrollView is not aligned to bottom of screen, subtract offset
scrollView.contentInset.bottom = inset
scrollView.scrollIndicatorInsets.bottom = inset
}
}
@objc func keyboardWillDisappear(_ notification: NSNotification) {
scrollView.contentInset.bottom = 0
scrollView.scrollIndicatorInsets.bottom = 0
}
deinit {
NotificationCenter.default.removeObserver(self)
}
回答by nahung89
Swift 5
斯威夫特 5
There answers above are correct. Although I would prefer to create a helper to wrap up the notification's observers
.
上面有答案是正确的。虽然我更愿意创建一个助手来结束notification's observers
.
The benefit:
好处:
- You don't have to repeat each time you handle the keyboard behaviors.
- You can extend other notification by implement other enum value
- It's useful when you have to deal with keyboard in several controllers.
- 每次处理键盘行为时都不必重复。
- 您可以通过实现其他枚举值来扩展其他通知
- 当您必须在多个控制器中处理键盘时,它很有用。
Sample code:
示例代码:
extension KeyboardHelper {
enum Animation {
case keyboardWillShow
case keyboardWillHide
}
typealias HandleBlock = (_ animation: Animation, _ keyboardFrame: CGRect, _ duration: TimeInterval) -> Void
}
final class KeyboardHelper {
private let handleBlock: HandleBlock
init(handleBlock: @escaping HandleBlock) {
self.handleBlock = handleBlock
setupNotification()
}
deinit {
NotificationCenter.default.removeObserver(self)
}
private func setupNotification() {
_ = NotificationCenter.default
.addObserver(forName: UIResponder.keyboardWillShowNotification, object: nil, queue: .main) { [weak self] notification in
self?.handle(animation: .keyboardWillShow, notification: notification)
}
_ = NotificationCenter.default
.addObserver(forName: UIResponder.keyboardWillHideNotification, object: nil, queue: .main) { [weak self] notification in
self?.handle(animation: .keyboardWillHide, notification: notification)
}
}
private func handle(animation: Animation, notification: Notification) {
guard let userInfo = notification.userInfo,
let keyboardFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue,
let duration = userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as? Double
else { return }
handleBlock(animation, keyboardFrame, duration)
}
}
How to use:
如何使用:
private var keyboardHelper: KeyboardHelper?
...
override func viewDidLoad() {
...
keyboardHelper = KeyboardHelper { [unowned self] animation, keyboardFrame, duration in
switch animation {
case .keyboardWillShow:
print("keyboard will show")
case .keyboardWillHide:
print("keyboard will hide")
}
}
}
}