ios 在 Swift 中的按钮上设置背景渐变
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Set Background Gradient on Button in Swift
提问by Michael Yaworski
I have no idea how to set the background gradient on a button (without making the background gradient an image). This is so different from Android.
我不知道如何在按钮上设置背景渐变(不使背景渐变成为图像)。这和安卓有很大的不同。
Here's a class I have to define a returnable gradient scheme:
这是一个我必须定义可返回渐变方案的类:
import UIKit
extension CAGradientLayer {
func backgroundGradientColor() -> CAGradientLayer {
let topColor = UIColor(red: (0/255.0), green: (153/255.0), blue:(51/255.0), alpha: 1)
let bottomColor = UIColor(red: (0/255.0), green: (153/255.0), blue:(255/255.0), alpha: 1)
let gradientColors: [CGColor] = [topColor.CGColor, bottomColor.CGColor]
let gradientLocations: [Float] = [0.0, 1.0]
let gradientLayer: CAGradientLayer = CAGradientLayer()
gradientLayer.colors = gradientColors
gradientLayer.locations = gradientLocations
return gradientLayer
}
}
I can use this to set the background of my entire view with the following:
我可以使用它来设置整个视图的背景,如下所示:
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let background = CAGradientLayer().backgroundGradientColor()
background.frame = self.view.bounds
self.view.layer.insertSublayer(background, atIndex: 0)
}
//...
}
But how can I access the view of the button and insert the sublayer or something like that?
但是如何访问按钮的视图并插入子图层或类似的东西?
回答by Brandon
Your code works fine. You just have to remember to set the gradient's frame every time. It is better to just make the gradient category also set the frame of the view for you.
你的代码工作正常。你只需要记住每次设置渐变的框架。最好让渐变类别也为您设置视图的框架。
That way you don't forget and it applies fine.
这样你就不会忘记并且它适用。
import UIKit
extension UIView {
@discardableResult
func applyGradient(colours: [UIColor]) -> CAGradientLayer {
return self.applyGradient(colours: colours, locations: nil)
}
@discardableResult
func applyGradient(colours: [UIColor], locations: [NSNumber]?) -> CAGradientLayer {
let gradient: CAGradientLayer = CAGradientLayer()
gradient.frame = self.bounds
gradient.colors = colours.map { typealias GradientPoints = (startPoint: CGPoint, endPoint: CGPoint)
enum GradientOrientation {
case topRightBottomLeft
case topLeftBottomRight
case horizontal
case vertical
var startPoint : CGPoint {
return points.startPoint
}
var endPoint : CGPoint {
return points.endPoint
}
var points : GradientPoints {
switch self {
case .topRightBottomLeft:
return (CGPoint(x: 0.0,y: 1.0), CGPoint(x: 1.0,y: 0.0))
case .topLeftBottomRight:
return (CGPoint(x: 0.0,y: 0.0), CGPoint(x: 1,y: 1))
case .horizontal:
return (CGPoint(x: 0.0,y: 0.5), CGPoint(x: 1.0,y: 0.5))
case .vertical:
return (CGPoint(x: 0.0,y: 0.0), CGPoint(x: 0.0,y: 1.0))
}
}
}
extension UIView {
func applyGradient(with colours: [UIColor], locations: [NSNumber]? = nil) {
let gradient = CAGradientLayer()
gradient.frame = self.bounds
gradient.colors = colours.map { import UIKit
class ActualGradientButton: UIButton {
override func layoutSubviews() {
super.layoutSubviews()
gradientLayer.frame = bounds
}
private lazy var gradientLayer: CAGradientLayer = {
let l = CAGradientLayer()
l.frame = self.bounds
l.colors = [UIColor.systemYellow.cgColor, UIColor.systemPink.cgColor]
l.startPoint = CGPoint(x: 0, y: 0.5)
l.endPoint = CGPoint(x: 1, y: 0.5)
l.cornerRadius = 16
layer.insertSublayer(l, at: 0)
return l
}()
}
.cgColor }
gradient.locations = locations
self.layer.insertSublayer(gradient, at: 0)
}
func applyGradient(with colours: [UIColor], gradient orientation: GradientOrientation) {
let gradient = CAGradientLayer()
gradient.frame = self.bounds
gradient.colors = colours.map { typealias GradientPoints = (startPoint: CGPoint, endPoint: CGPoint)
enum GradientOrientation {
case topRightBottomLeft
case topLeftBottomRight
case horizontal
case vertical
var startPoint: CGPoint {
return points.startPoint
}
var endPoint: CGPoint {
return points.endPoint
}
var points: GradientPoints {
switch self {
case .topRightBottomLeft:
return (CGPoint(x: 0.0, y: 1.0), CGPoint(x: 1.0, y: 0.0))
case .topLeftBottomRight:
return (CGPoint(x: 0.0, y: 0.0), CGPoint(x: 1, y: 1))
case .horizontal:
return (CGPoint(x: 0.0, y: 0.5), CGPoint(x: 1.0, y: 0.5))
case .vertical:
return (CGPoint(x: 0.0, y: 0.0), CGPoint(x: 0.0, y: 1.0))
}
}
}
extension UIView {
func applyGradient(withColours colours: [UIColor], locations: [NSNumber]? = nil) {
let gradient: CAGradientLayer = CAGradientLayer()
gradient.frame = self.bounds
gradient.colors = colours.map { let button = UIButton(frame: CGRect(x: 60, y: 150, width: 200, height: 60))
button.setTitle("Email", for: .normal)
button.backgroundColor = .red
button.setTitleColor(UIColor.black, for: .normal)
button.addTarget(self, action: #selector(self.buttonTapped), for: .touchUpInside)
// Apply Gradient Color
let gradientLayer:CAGradientLayer = CAGradientLayer()
gradientLayer.frame.size = button.frame.size
gradientLayer.colors =
[UIColor.white.cgColor,UIColor.green.withAlphaComponent(1).cgColor]
//Use diffrent colors
button.layer.addSublayer(gradientLayer)
self.view.addSubview(button)
.cgColor }
gradient.locations = locations
self.layer.insertSublayer(gradient, at: 0)
}
func applyGradient(withColours colours: [UIColor], gradientOrientation orientation: GradientOrientation) {
let gradient: CAGradientLayer = CAGradientLayer()
gradient.frame = self.bounds
gradient.colors = colours.map { gradientLayer.startPoint = CGPoint(x: 0.0, y: 1.0)
gradientLayer.endPoint = CGPoint(x: 1.0, y: 1.0)
.cgColor }
gradient.startPoint = orientation.startPoint
gradient.endPoint = orientation.endPoint
self.layer.insertSublayer(gradient, at: 0)
}
}
.cgColor }
gradient.startPoint = orientation.startPoint
gradient.endPoint = orientation.endPoint
self.layer.insertSublayer(gradient, at: 0)
}
}
.cgColor }
gradient.locations = locations
self.layer.insertSublayer(gradient, at: 0)
return gradient
}
}
class ViewController: UIViewController {
@IBOutlet weak var btn: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
self.btn.applyGradient(colours: [.yellow, .blue])
self.view.applyGradient(colours: [.yellow, .blue, .red], locations: [0.0, 0.5, 1.0])
}
}
Buttons are views. You apply gradients to it the same way you would apply it to any other view.
按钮是视图。您可以将渐变应用于它,就像将它应用于任何其他视图一样。
Video Proof:https://i.imgur.com/ssDTqPu.mp4
视频证明:https : //i.imgur.com/ssDTqPu.mp4
回答by Zeb
Here below you can find the solution for Swift3(and Swift4too) and a little bit extended (orientation helper):
您可以在下面找到Swift3(以及Swift4)的解决方案和一些扩展(方向助手):
let button = UIButton()
button.setTitle("Alper", for: .normal)
button.layer.borderColor = UIColor.white.cgColor
button.layer.borderWidth = 1
view.addSubview(button)
button.anchor(top: nil, left: nil, bottom: logo.topAnchor, right: nil, paddingTop: 0, paddingLeft: 0, paddingBottom: 0, paddingRight: 0, height: 50, width: 100)
let gradientx = CAGradientLayer()
gradientx.colors = [UIColor.blue,UIColor.red]
gradientx.startPoint = CGPoint(x: 0.0, y: 0.5)
gradientx.endPoint = CGPoint(x: 1.0, y: 1.0)
gradientx.frame = button.bounds
button.layer.insertSublayer(gradientx, at: 0)
回答by Fattie
It's this simple:
就这么简单:
let gradient: CAGradientLayer = CAGradientLayer()
gradient.colors = [(UIColor(red: 59.0/255.0, green: 187.0/255.0, blue: 182.0/255.0, alpha: 1.00).CGColor), (UIColor(red: 57.0/255.0, green: 174.0/255.0, blue: 236.0/255.0, alpha: 1.00).CGColor)]
gradient.locations = [0.0 , 1.0]
gradient.startPoint = CGPoint(x: 0.0, y: 1.0)
gradient.endPoint = CGPoint(x: 1.0, y: 1.0)
gradient.frame = CGRect(x: 0.0, y: 0.0, width: btn.frame.size.width, height: btn.frame.size.height)
btn.layer.insertSublayer(gradient, atIndex: 0)
回答by brl214
@Zeb answer is great but just to clean it up and make it a little more swifty. Computed read-only properties should avoid using get and returning Void is redundant:
@Zeb 的回答很棒,但只是为了清理它并使其更加快捷。计算的只读属性应该避免使用 get 并且返回 Void 是多余的:
import Foundation
import UIKit
class GradientButton: UIButton {
let gradientColors : [UIColor]
let startPoint : CGPoint
let endPoint : CGPoint
required init(gradientColors: [UIColor] = [UIColor.red, UIColor.blue],
startPoint: CGPoint = CGPoint(x: 0, y: 0.5),
endPoint: CGPoint = CGPoint(x: 1, y: 0.5)) {
self.gradientColors = gradientColors
self.startPoint = startPoint
self.endPoint = endPoint
super.init(frame: .zero)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
let halfOfButtonHeight = layer.frame.height / 2
contentEdgeInsets = UIEdgeInsets(top: 10, left: halfOfButtonHeight, bottom: 10, right: halfOfButtonHeight)
layer.anchorPoint = CGPoint(x: 0.5, y: 0.5)
backgroundColor = UIColor.clear
// setup gradient
let gradient = CAGradientLayer()
gradient.frame = bounds
gradient.colors = gradientColors.map { let button = GradientButton.init(gradientColors:[UIColor.black, UIColor.white], startPoint: CGPoint(x: 0, y: 0), endPoint: CGPoint(x: 0, y: 1))
.cgColor }
gradient.startPoint = startPoint
gradient.endPoint = endPoint
gradient.cornerRadius = 4
// replace gradient as needed
if let oldGradient = layer.sublayers?[0] as? CAGradientLayer {
layer.replaceSublayer(oldGradient, with: gradient)
} else {
layer.insertSublayer(gradient, below: nil)
}
// setup shadow
layer.shadowColor = UIColor.darkGray.cgColor
layer.shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: halfOfButtonHeight).cgPath
layer.shadowOffset = CGSize(width: 0.0, height: 1.0)
layer.shadowOpacity = 0.85
layer.shadowRadius = 4.0
}
override var isHighlighted: Bool {
didSet {
let newOpacity : Float = isHighlighted ? 0.6 : 0.85
let newRadius : CGFloat = isHighlighted ? 6.0 : 4.0
let shadowOpacityAnimation = CABasicAnimation()
shadowOpacityAnimation.keyPath = "shadowOpacity"
shadowOpacityAnimation.fromValue = layer.shadowOpacity
shadowOpacityAnimation.toValue = newOpacity
shadowOpacityAnimation.duration = 0.1
let shadowRadiusAnimation = CABasicAnimation()
shadowRadiusAnimation.keyPath = "shadowRadius"
shadowRadiusAnimation.fromValue = layer.shadowRadius
shadowRadiusAnimation.toValue = newRadius
shadowRadiusAnimation.duration = 0.1
layer.add(shadowOpacityAnimation, forKey: "shadowOpacity")
layer.add(shadowRadiusAnimation, forKey: "shadowRadius")
layer.shadowOpacity = newOpacity
layer.shadowRadius = newRadius
let xScale : CGFloat = isHighlighted ? 1.025 : 1.0
let yScale : CGFloat = isHighlighted ? 1.05 : 1.0
UIView.animate(withDuration: 0.1) {
let transformation = CGAffineTransform(scaleX: xScale, y: yScale)
self.transform = transformation
}
}
}
}
回答by Jaywant Khedkar
Try this is working for me ,
试试这对我有用,
@IBOutlet weak var btnCenter: UIButton!
@IBOutlet weak var viewCenter: UIView!
// Create a gradient layer
let gradient = CAGradientLayer()
// gradient colors in order which they will visually appear
gradient.colors = [UIColor.yello.cgColor, UIColor.blue.cgColor]
// Gradient from left to right
gradient.startPoint = CGPoint(x: 0.0, y: 0.5)
gradient.endPoint = CGPoint(x: 1.0, y: 0.5)
// set the gradient layer to the same size as the view
gradient.frame = viewCenter.bounds
// add the gradient layer to the views layer for rendering
viewCenter.layer.insertSublayer(gradient, at: 0)
// Tha magic! Set the button as the views mask
viewCenter.mask = btnCenter
//Set corner Radius and border Width of button
btnCenter.layer.cornerRadius = btnCenter.frame.size.height / 2
btnCenter.layer.borderWidth = 5.0
You can add starting and end point of gradient color.
您可以添加渐变颜色的起点和终点。
class ButtonGradient : UIButton {
override func layoutSubviews() {
let layer : CAGradientLayer = CAGradientLayer()
layer.frame.size = self.frame.size
layer.frame.origin = CGPoint(x: 0, y: 0)
// layer.cornerRadius = CGFloat(frame.width / 20)
let color0 = UIColor(red:255/255, green:122/255, blue:0/255, alpha:1.0).cgColor
let color1 = UIColor(red:255/255, green:176/255, blue: 0/255, alpha:1.0).cgColor
let color2 = UIColor(red:250/255, green:98/255, blue: 44/255, alpha:1.0).cgColor
layer.locations = [0.5, 1.0]
layer.startPoint = CGPoint(x: 0.0, y: 0.5)
layer.endPoint = CGPoint(x: 0.5, y: 0.5)
layer.colors = [color2,color0,color1]
self.layer.insertSublayer(layer, at: 0)
}
}
For more details description refer CAGradientLayer doc
有关更多详细说明,请参阅CAGradientLayer 文档
回答by Alper
I have tried all of them this is my button init inside of viewdidload
我已经尝试了所有这些,这是我在 viewdidload 中的按钮初始化
##代码##anchor is an extension, so this is irrelevant gradient.
锚是一个扩展,所以这是不相关的梯度。
回答by Hardik Thakkar
For Swift 2.0 to give gradients color to UIButton
Swift 2.0 为 UIButton 提供渐变颜色
##代码##回答by Ngima Sherpa
There are already many answers there I want add what I did to achieve this. I use this custom Button GradientButton
那里已经有很多答案,我想添加我为实现这一目标所做的工作。我使用这个自定义按钮 GradientButton
##代码##You can make GradientButton instance like this.
您可以像这样制作 GradientButton 实例。
##代码##