C/C++ 中的自展开宏循环
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Self-unrolling macro loop in C/C++
提问by Karsten
I am currently working on a project, where every cycle counts. While profiling my application I discovered that the overhead of some inner loop is quite high, because they consist of just a few machine instruction. Additionally the number of iterations in these loops is known at compile time.
我目前正在做一个项目,每个周期都很重要。在分析我的应用程序时,我发现一些内部循环的开销非常高,因为它们只包含一些机器指令。此外,这些循环中的迭代次数在编译时是已知的。
So I thought instead of manually unrolling the loop with copy & paste I could use macros to unroll the loop at compile time so that it can be easily modified later.
因此,我认为不是通过复制和粘贴手动展开循环,我可以使用宏在编译时展开循环,以便以后可以轻松修改。
What I image is something like this:
我的形象是这样的:
#define LOOP_N_TIMES(N, CODE) <insert magic here>
So that I can replace for (int i = 0; i < N, ++i) { do_stuff(); }
with:
这样我就可以替换for (int i = 0; i < N, ++i) { do_stuff(); }
为:
#define INNER_LOOP_COUNT 4
LOOP_N_TIMES(INNER_LOOP_COUNT, do_stuff();)
And it unrolls itself to:
它自己展开:
do_stuff(); do_stuff(); do_stuff(); do_stuff();
Since the C preprocessor is still a mystery to me most of the time, I have no idea how to accomplish this, but I know it must be possible because Boost seems to have a BOOST_PP_REPEAT
macros. Unfortunately I can't use Boost for this project.
由于 C 预处理器大部分时间对我来说仍然是个谜,我不知道如何实现这一点,但我知道这一定是可能的,因为 Boost 似乎有一个BOOST_PP_REPEAT
宏。不幸的是,我不能在这个项目中使用 Boost。
回答by sehe
You can use templates to unroll. See the disassembly for the sample Live on Godbolt
您可以使用模板展开。请参阅示例Live on Godbolt的拆卸
But -funroll-loops
has the same effect for this sample.
template <unsigned N> struct faux_unroll {
template <typename F> static void call(F const& f) {
f();
faux_unroll<N-1>::call(f);
}
};
template <> struct faux_unroll<0u> {
template <typename F> static void call(F const&) {}
};
#include <iostream>
#include <cstdlib>
int main() {
srand(time(0));
double r = 0;
faux_unroll<10>::call([&] { r += 1.0/rand(); });
std::cout << r;
}
回答by M Oehm
You can use the pre-processor and play some tricks with token concatenation and multiple macro expansion, but you have to hard-code all possibilities:
您可以使用预处理器并使用令牌连接和多个宏扩展来玩一些技巧,但您必须对所有可能性进行硬编码:
#define M_REPEAT_1(X) X
#define M_REPEAT_2(X) X X
#define M_REPEAT_3(X) X X X
#define M_REPEAT_4(X) X X X X
#define M_REPEAT_5(X) X M_REPEAT_4(X)
#define M_REPEAT_6(X) M_REPEAT_3(X) M_REPEAT_3(X)
#define M_EXPAND(...) __VA_ARGS__
#define M_REPEAT__(N, X) M_EXPAND(M_REPEAT_ ## N)(X)
#define M_REPEAT_(N, X) M_REPEAT__(N, X)
#define M_REPEAT(N, X) M_REPEAT_(M_EXPAND(N), X)
And then expand it like this:
然后像这样扩展它:
#define THREE 3
M_REPEAT(THREE, three();)
M_REPEAT(4, four();)
M_REPEAT(5, five();)
M_REPEAT(6, six();)
This method requires literal numbers as counts, you can't do something like this:
此方法需要文字数字作为计数,您不能执行以下操作:
#define COUNT (N + 1)
M_REPEAT(COUNT, stuff();)
回答by Persixty
There's no standard way of doing this.
没有标准的方法来做到这一点。
Here's a slightly bonkers approach:
这是一个有点疯狂的方法:
#define DO_THING printf("Shake it, Baby\n")
#define DO_THING_2 DO_THING; DO_THING
#define DO_THING_4 DO_THING_2; DO_THING_2
#define DO_THING_8 DO_THING_4; DO_THING_4
#define DO_THING_16 DO_THING_8; DO_THING_8
//And so on. Max loop size increases exponentially. But so does code size if you use them.
void do_thing_25_times(void){
//Binary for 25 is 11001
DO_THING_16;//ONE
DO_THING_8;//ONE
//ZERO
//ZERO
DO_THING;//ONE
}
It's not too much to ask of an optimizer to eliminate dead code. In which case:
要求优化器消除死代码并不过分。在这种情况下:
#define DO_THING_N(N) if(((N)&1)!=0){DO_THING;}\
if(((N)&2)!=0){DO_THING_2;}\
if(((N)&4)!=0){DO_THING_4;}\
if(((N)&8)!=0){DO_THING_8;}\
if(((N)&16)!=0){DO_THING_16;}
回答by harper
You can't use a #define construct to calculate the "unroll-count". But with sufficient macros you can define this:
您不能使用 #define 构造来计算“展开计数”。但是有了足够的宏,你可以定义这个:
#define LOOP1(a) a
#define LOOP2(a) a LOOP1(a)
#define LOOP3(a) a LOOP2(a)
#define LOOPN(n,a) LOOP##n(a)
int main(void)
{
LOOPN(3,printf("hello,world"););
}
Tested with VC2012
用VC2012测试
回答by dmg
You can't write realrecursive statements with macros and I'm pretty sure you can't have realiteration in macros as well.
你不能用宏编写真正的递归语句,我很确定你也不能在宏中进行真正的迭代。
However you can take a look at Order. Although it is entirely built atop the C preprocessor it "implements" iteration-like functionalities. It actually can have up-to-N iterations, where N is some large number. I'm guessing it's similar for "recursive" macros. Any way, it is such a borderline case that few compilers support it (GCC is one of them, though).
但是,您可以查看Order。尽管它完全建立在 C 预处理器之上,但它“实现”了类似迭代的功能。它实际上最多可以有 N 次迭代,其中 N 是一些大数。我猜它与“递归”宏类似。无论如何,这是一种临界情况,很少有编译器支持它(不过,GCC 就是其中之一)。