Java 如何自动生成 N 个“不同”的颜色?

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时间:2020-08-11 15:02:49  来源:igfitidea点击:

How to automatically generate N "distinct" colors?

javacolorscolor-schemecolor-picker

提问by job

I wrote the two methods below to automatically select N distinct colors. It works by defining a piecewise linear function on the RGB cube. The benefit of this is you can also get a progressive scale if that's what you want, but when N gets large the colors can start to look similar. I can also imagine evenly subdividing the RGB cube into a lattice and then drawing points. Does anyone know any other methods? I'm ruling out defining a list and then just cycling through it. I should also say I don't generally care if they clash or don't look nice, they just have to be visually distinct.

我写了下面的两种方法来自动选择N个不同的颜色。它的工作原理是在 RGB 立方体上定义分段线性函数。这样做的好处是,如果这是您想要的,您还可以获得渐进式比例,但是当 N 变大时,颜色可能会开始看起来相似。我还可以想象将 RGB 立方体均匀地细分为一个点阵,然后绘制点。有谁知道其他方法吗?我排除了定义一个列表然后循环遍历它的可能性。我还应该说,我通常不在乎它们是否发生冲突或看起来不好看,它们只需要在视觉上与众不同。

public static List<Color> pick(int num) {
    List<Color> colors = new ArrayList<Color>();
    if (num < 2)
        return colors;
    float dx = 1.0f / (float) (num - 1);
    for (int i = 0; i < num; i++) {
        colors.add(get(i * dx));
    }
    return colors;
}

public static Color get(float x) {
    float r = 0.0f;
    float g = 0.0f;
    float b = 1.0f;
    if (x >= 0.0f && x < 0.2f) {
        x = x / 0.2f;
        r = 0.0f;
        g = x;
        b = 1.0f;
    } else if (x >= 0.2f && x < 0.4f) {
        x = (x - 0.2f) / 0.2f;
        r = 0.0f;
        g = 1.0f;
        b = 1.0f - x;
    } else if (x >= 0.4f && x < 0.6f) {
        x = (x - 0.4f) / 0.2f;
        r = x;
        g = 1.0f;
        b = 0.0f;
    } else if (x >= 0.6f && x < 0.8f) {
        x = (x - 0.6f) / 0.2f;
        r = 1.0f;
        g = 1.0f - x;
        b = 0.0f;
    } else if (x >= 0.8f && x <= 1.0f) {
        x = (x - 0.8f) / 0.2f;
        r = 1.0f;
        g = 0.0f;
        b = x;
    }
    return new Color(r, g, b);
}

采纳答案by strager

You can use the HSL color modelto create your colors.

您可以使用HSL 颜色模型来创建颜色。

If all you want is differing hues (likely), and slight variations on lightness or saturation, you can distribute the hues like so:

如果你想要的只是不同的色调(可能),以及亮度或饱和度的轻微变化,你可以像这样分配色调:

// assumes hue [0, 360), saturation [0, 100), lightness [0, 100)

for(i = 0; i < 360; i += 360 / num_colors) {
    HSLColor c;
    c.hue = i;
    c.saturation = 90 + randf() * 10;
    c.lightness = 50 + randf() * 10;

    addColor(c);
}

回答by mqp

If N is big enough, you're going to get some similar-looking colors. There's only so many of them in the world.

如果 N 足够大,你会得到一些相似的颜色。世界上只有这么多。

Why not just evenly distribute them through the spectrum, like so:

为什么不把它们均匀地分布在频谱中,像这样:

IEnumerable<Color> CreateUniqueColors(int nColors)
{
    int subdivision = (int)Math.Floor(Math.Pow(nColors, 1/3d));
    for(int r = 0; r < 255; r += subdivision)
        for(int g = 0; g < 255; g += subdivision)
            for(int b = 0; b < 255; b += subdivision)
                yield return Color.FromArgb(r, g, b);
}

If you want to mix up the sequence so that similar colors aren't next to each other, you could maybe shuffle the resulting list.

如果您想混合序列以使相似的颜色不会彼此相邻,您可以对结果列表进行洗牌。

Am I underthinking this?

我是否在考虑这个问题?

回答by Rocketmagnet

Here's an idea. Imagine an HSV cylinder

这是一个想法。想象一个 HSV 气缸

Define the upper and lower limits you want for the Brightness and Saturation. This defines a square cross section ring within the space.

定义您想要的亮度和饱和度的上限和下限。这定义了空间内的方形横截面环。

Now, scatter N points randomly within this space.

现在,在这个空间内随机散布 N 个点。

Then apply an iterative repulsion algorithm on them, either for a fixed number of iterations, or until the points stabilise.

然后对它们应用迭代排斥算法,要么进行固定次数的迭代,要么直到点稳定。

Now you should have N points representing N colours that are about as different as possible within the colour space you're interested in.

现在,您应该有 N 个点来表示 N 种颜色,这些颜色在您感兴趣的颜色空间内尽可能不同。

Hugo

雨果

回答by plinth

Here's a solution to managed your "distinct" issue, which is entirely overblown:

这是管理您的“独特”问题的解决方案,这完全被夸大了:

Create a unit sphere and drop points on it with repelling charges. Run a particle system until they no longer move (or the delta is "small enough"). At this point, each of the points are as far away from each other as possible. Convert (x, y, z) to rgb.

创建一个单位球体并在其上放置带有排斥电荷的点。运行粒子系统,直到它们不再移动(或增量“足够小”)。此时,每个点都尽可能远离。将 (x, y, z) 转换为 rgb。

I mention it because for certain classes of problems, this type of solution can work better than brute force.

我提到它是因为对于某些类别的问题,这种类型的解决方案比蛮力更有效。

I originally saw this approach herefor tesselating a sphere.

我最初在这里看到了这种方法来细分球体。

Again, the most obvious solutions of traversing HSL space or RGB space will probably work just fine.

同样,遍历 HSL 空间或 RGB 空间的最明显的解决方案可能会很好地工作。

回答by Ohad Schneider

This questions appears in quite a few SO discussions:

这个问题出现在不少 SO 讨论中:

Different solutions are proposed, but none are optimal. Luckily, sciencecomes to the rescue

提出了不同的解决方案,但没有一个是最佳的。幸运的是,科学来拯救

Arbitrary N

任意 N

The last 2 will be free via most university libraries / proxies.

最后两个将通过大多数大学图书馆/代理免费提供。

N is finite and relatively small

N 有限且相对较小

In this case, one could go for a list solution. A very interesting article in the subject is freely available:

在这种情况下,可以选择列表解决方案。该主题中的一篇非常有趣的文章可免费获取:

There are several color lists to consider:

有几个颜色列表需要考虑:

  • Boynton's list of 11 colors that are almost never confused (available in the first paper of the previous section)
  • Kelly's 22 colors of maximum contrast (available in the paper above)
  • Boynton 列出的几乎从不混淆的 11 种颜色(可在上一节的第一篇论文中找到)
  • Kelly 的 22 种最大对比度颜色(可在上面的论文中找到)

I also ran into thisPalette by an MIT student. Lastly, The following links may be useful in converting between different color systems / coordinates (some colors in the articles are not specified in RGB, for instance):

我也遇到了麻省理工学院的学生这个Palette。最后,以下链接可能有助于在不同颜色系统/坐标之间进行转换(例如,文章中的某些颜色未指定为 RGB):

For Kelly's and Boynton's list, I've already made the conversion to RGB (with the exception of white and black, which should be obvious). Some C# code:

对于 Kelly 和 Boynton 的列表,我已经转换为 RGB(白色和黑色除外,这应该很明显)。一些 C# 代码:

public static ReadOnlyCollection<Color> KellysMaxContrastSet
{
    get { return _kellysMaxContrastSet.AsReadOnly(); }
}

private static readonly List<Color> _kellysMaxContrastSet = new List<Color>
{
    UIntToColor(0xFFFFB300), //Vivid Yellow
    UIntToColor(0xFF803E75), //Strong Purple
    UIntToColor(0xFFFF6800), //Vivid Orange
    UIntToColor(0xFFA6BDD7), //Very Light Blue
    UIntToColor(0xFFC10020), //Vivid Red
    UIntToColor(0xFFCEA262), //Grayish Yellow
    UIntToColor(0xFF817066), //Medium Gray

    //The following will not be good for people with defective color vision
    UIntToColor(0xFF007D34), //Vivid Green
    UIntToColor(0xFFF6768E), //Strong Purplish Pink
    UIntToColor(0xFF00538A), //Strong Blue
    UIntToColor(0xFFFF7A5C), //Strong Yellowish Pink
    UIntToColor(0xFF53377A), //Strong Violet
    UIntToColor(0xFFFF8E00), //Vivid Orange Yellow
    UIntToColor(0xFFB32851), //Strong Purplish Red
    UIntToColor(0xFFF4C800), //Vivid Greenish Yellow
    UIntToColor(0xFF7F180D), //Strong Reddish Brown
    UIntToColor(0xFF93AA00), //Vivid Yellowish Green
    UIntToColor(0xFF593315), //Deep Yellowish Brown
    UIntToColor(0xFFF13A13), //Vivid Reddish Orange
    UIntToColor(0xFF232C16), //Dark Olive Green
};

public static ReadOnlyCollection<Color> BoyntonOptimized
{
    get { return _boyntonOptimized.AsReadOnly(); }
}

private static readonly List<Color> _boyntonOptimized = new List<Color>
{
    Color.FromArgb(0, 0, 255),      //Blue
    Color.FromArgb(255, 0, 0),      //Red
    Color.FromArgb(0, 255, 0),      //Green
    Color.FromArgb(255, 255, 0),    //Yellow
    Color.FromArgb(255, 0, 255),    //Magenta
    Color.FromArgb(255, 128, 128),  //Pink
    Color.FromArgb(128, 128, 128),  //Gray
    Color.FromArgb(128, 0, 0),      //Brown
    Color.FromArgb(255, 128, 0),    //Orange
};

static public Color UIntToColor(uint color)
{
    var a = (byte)(color >> 24);
    var r = (byte)(color >> 16);
    var g = (byte)(color >> 8);
    var b = (byte)(color >> 0);
    return Color.FromArgb(a, r, g, b);
}

And here are the RGB values in hex and 8-bit-per-channel representations:

以下是十六进制和每通道 8 位表示的 RGB 值:

kelly_colors_hex = [
    0xFFB300, # Vivid Yellow
    0x803E75, # Strong Purple
    0xFF6800, # Vivid Orange
    0xA6BDD7, # Very Light Blue
    0xC10020, # Vivid Red
    0xCEA262, # Grayish Yellow
    0x817066, # Medium Gray

    # The following don't work well for people with defective color vision
    0x007D34, # Vivid Green
    0xF6768E, # Strong Purplish Pink
    0x00538A, # Strong Blue
    0xFF7A5C, # Strong Yellowish Pink
    0x53377A, # Strong Violet
    0xFF8E00, # Vivid Orange Yellow
    0xB32851, # Strong Purplish Red
    0xF4C800, # Vivid Greenish Yellow
    0x7F180D, # Strong Reddish Brown
    0x93AA00, # Vivid Yellowish Green
    0x593315, # Deep Yellowish Brown
    0xF13A13, # Vivid Reddish Orange
    0x232C16, # Dark Olive Green
    ]

kelly_colors = dict(vivid_yellow=(255, 179, 0),
                    strong_purple=(128, 62, 117),
                    vivid_orange=(255, 104, 0),
                    very_light_blue=(166, 189, 215),
                    vivid_red=(193, 0, 32),
                    grayish_yellow=(206, 162, 98),
                    medium_gray=(129, 112, 102),

                    # these aren't good for people with defective color vision:
                    vivid_green=(0, 125, 52),
                    strong_purplish_pink=(246, 118, 142),
                    strong_blue=(0, 83, 138),
                    strong_yellowish_pink=(255, 122, 92),
                    strong_violet=(83, 55, 122),
                    vivid_orange_yellow=(255, 142, 0),
                    strong_purplish_red=(179, 40, 81),
                    vivid_greenish_yellow=(244, 200, 0),
                    strong_reddish_brown=(127, 24, 13),
                    vivid_yellowish_green=(147, 170, 0),
                    deep_yellowish_brown=(89, 51, 21),
                    vivid_reddish_orange=(241, 58, 19),
                    dark_olive_green=(35, 44, 22))

For all you Java developers, here are the JavaFX colors:

对于所有 Java 开发人员,以下是 JavaFX 颜色:

// Don't forget to import javafx.scene.paint.Color;

private static final Color[] KELLY_COLORS = {
    Color.web("0xFFB300"),    // Vivid Yellow
    Color.web("0x803E75"),    // Strong Purple
    Color.web("0xFF6800"),    // Vivid Orange
    Color.web("0xA6BDD7"),    // Very Light Blue
    Color.web("0xC10020"),    // Vivid Red
    Color.web("0xCEA262"),    // Grayish Yellow
    Color.web("0x817066"),    // Medium Gray

    Color.web("0x007D34"),    // Vivid Green
    Color.web("0xF6768E"),    // Strong Purplish Pink
    Color.web("0x00538A"),    // Strong Blue
    Color.web("0xFF7A5C"),    // Strong Yellowish Pink
    Color.web("0x53377A"),    // Strong Violet
    Color.web("0xFF8E00"),    // Vivid Orange Yellow
    Color.web("0xB32851"),    // Strong Purplish Red
    Color.web("0xF4C800"),    // Vivid Greenish Yellow
    Color.web("0x7F180D"),    // Strong Reddish Brown
    Color.web("0x93AA00"),    // Vivid Yellowish Green
    Color.web("0x593315"),    // Deep Yellowish Brown
    Color.web("0xF13A13"),    // Vivid Reddish Orange
    Color.web("0x232C16"),    // Dark Olive Green
};

the following is the unsorted kelly colors according to the order above.

以下是未排序的凯利色按照上面的顺序排列。

unsorted kelly colors

未分类的凯利色

the following is the sorted kelly colors according to hues (note that some yellows are not very contrasting)

以下是根据色调排序的凯利色(注意有些黄色对比不是很明显)

 sorted kelly colors

 排序凯利颜色

回答by qbolec

I would try to fix saturation and lumination to maximum and focus on hue only. As I see it, H can go from 0 to 255 and then wraps around. Now if you wanted two contrasting colours you would take the opposite sides of this ring, i.e. 0 and 128. If you wanted 4 colours, you would take some separated by 1/4 of the 256 length of the circle, i.e. 0, 64,128,192. And of course, as others suggested when you need N colours, you could just separate them by 256/N.

我会尝试将饱和度和亮度固定到最大值,只关注色调。在我看来,H 可以从 0 到 255,然后环绕。现在,如果您想要两种对比色,您可以选择这个环的相反两侧,即 0 和 128。如果您想要 4 种颜色,您可以选择相距 256 圆长度 1/4 的一些颜色,即 0, 64,128,192。当然,正如其他人建议的,当您需要 N 种颜色时,您可以将它们分开 256/N。

What I would add to this idea is to use a reversed representation of a binary number to form this sequence. Look at this:

我要添加到这个想法的是使用二进制数的反向表示来形成这个序列。看这个:

0 = 00000000  after reversal is 00000000 = 0
1 = 00000001  after reversal is 10000000 = 128
2 = 00000010  after reversal is 01000000 = 64
3 = 00000011  after reversal is 11000000 = 192

... this way if you need N different colours you could just take first N numbers, reverse them, and you get as much distant points as possible (for N being power of two) while at the same time preserving that each prefix of the sequence differs a lot.

...这样,如果你需要 N 种不同的颜色,你可以只取前 N 个数字,将它们反转,然后你得到尽可能多的远点(因为 N 是 2 的幂),同时保留每个前缀顺序相差很大。

This was an important goal in my use case, as I had a chart where colors were sorted by area covered by this colour. I wanted the largest areas of the chart to have large contrast, and I was ok with some small areas to have colours similar to those from top 10, as it was obvious for the reader which one is which one by just observing the area.

这是我的用例中的一个重要目标,因为我有一个图表,其中颜色按此颜色覆盖的区域排序。我希望图表中最大的区域具有较大的对比度,并且我可以让一些小区域具有与前 10 名相似的颜色,因为读者只需观察该区域就可以很明显地看出哪一个是哪一个。

回答by Uri Cohen

For the sake of generations to come I add here the accepted answer in Python.

为了后代,我在这里添加了 Python 中公认的答案。

import numpy as np
import colorsys

def _get_colors(num_colors):
    colors=[]
    for i in np.arange(0., 360., 360. / num_colors):
        hue = i/360.
        lightness = (50 + np.random.rand() * 10)/100.
        saturation = (90 + np.random.rand() * 10)/100.
        colors.append(colorsys.hls_to_rgb(hue, lightness, saturation))
    return colors

回答by Janus Troelsen

Like Uri Cohen's answer, but is a generator instead. Will start by using colors far apart. Deterministic.

就像 Uri Cohen 的回答一样,但它是一个生成器。将从使用相距很远的颜色开始。确定性。

Sample, left colors first: sample

示例,先保留颜色: 样本

#!/usr/bin/env python3.5
from typing import Iterable, Tuple
import colorsys
import itertools
from fractions import Fraction
from pprint import pprint

def zenos_dichotomy() -> Iterable[Fraction]:
    """
    http://en.wikipedia.org/wiki/1/2_%2B_1/4_%2B_1/8_%2B_1/16_%2B_%C2%B7_%C2%B7_%C2%B7
    """
    for k in itertools.count():
        yield Fraction(1,2**k)

def fracs() -> Iterable[Fraction]:
    """
    [Fraction(0, 1), Fraction(1, 2), Fraction(1, 4), Fraction(3, 4), Fraction(1, 8), Fraction(3, 8), Fraction(5, 8), Fraction(7, 8), Fraction(1, 16), Fraction(3, 16), ...]
    [0.0, 0.5, 0.25, 0.75, 0.125, 0.375, 0.625, 0.875, 0.0625, 0.1875, ...]
    """
    yield Fraction(0)
    for k in zenos_dichotomy():
        i = k.denominator # [1,2,4,8,16,...]
        for j in range(1,i,2):
            yield Fraction(j,i)

# can be used for the v in hsv to map linear values 0..1 to something that looks equidistant
# bias = lambda x: (math.sqrt(x/3)/Fraction(2,3)+Fraction(1,3))/Fraction(6,5)

HSVTuple = Tuple[Fraction, Fraction, Fraction]
RGBTuple = Tuple[float, float, float]

def hue_to_tones(h: Fraction) -> Iterable[HSVTuple]:
    for s in [Fraction(6,10)]: # optionally use range
        for v in [Fraction(8,10),Fraction(5,10)]: # could use range too
            yield (h, s, v) # use bias for v here if you use range

def hsv_to_rgb(x: HSVTuple) -> RGBTuple:
    return colorsys.hsv_to_rgb(*map(float, x))

flatten = itertools.chain.from_iterable

def hsvs() -> Iterable[HSVTuple]:
    return flatten(map(hue_to_tones, fracs()))

def rgbs() -> Iterable[RGBTuple]:
    return map(hsv_to_rgb, hsvs())

def rgb_to_css(x: RGBTuple) -> str:
    uint8tuple = map(lambda y: int(y*255), x)
    return "rgb({},{},{})".format(*uint8tuple)

def css_colors() -> Iterable[str]:
    return map(rgb_to_css, rgbs())

if __name__ == "__main__":
    # sample 100 colors in css format
    sample_colors = list(itertools.islice(css_colors(), 100))
    pprint(sample_colors)

回答by Melinda Green

Everyone seems to have missed the existence of the very useful YUV color space which was designed to represent perceived color differences in the human visual system. Distances in YUV represent differences in human perception. I needed this functionality for MagicCube4D which implements 4-dimensional Rubik's cubes and an unlimited numbers of other 4D twisty puzzles having arbitrary numbers of faces.

每个人似乎都错过了非常有用的 YUV 颜色空间的存在,该颜色空间旨在表示人类视觉系统中感知的颜色差异。YUV 中的距离代表人类感知的差异。我需要 MagicCube4D 的这个功能,它实现了 4 维魔方和无限数量的其他具有任意数量面的 4D 扭曲拼图。

My solution starts by selecting random points in YUV and then iteratively breaking up the closest two points, and only converting to RGB when returning the result. The method is O(n^3) but that doesn't matter for small numbers or ones that can be cached. It can certainly be made more efficient but the results appear to be excellent.

我的解决方案首先在 YUV 中选择随机点,然后迭代分解最近的两个点,并仅在返回结果时转换为 RGB。该方法是 O(n^3) 但这对于小数字或可以缓存的数字无关紧要。它当然可以提高效率,但结果似乎非常好。

The function allows for optional specification of brightness thresholds so as not to produce colors in which no component is brighter or darker than given amounts. IE you may not want values close to black or white. This is useful when the resulting colors will be used as base colors that are later shaded via lighting, layering, transparency, etc. and must still appear different from their base colors.

该功能允许对亮度阈值进行可选指定,从而不会产生没有比给定值更亮或更暗的颜色。IE 您可能不想要接近黑色或白色的值。当生成的颜色将用作基色,然后通过光照、分层、透明度等进行着色并且仍然必须与它们的基色不同时,这很有用。

import java.awt.Color;
import java.util.Random;

/**
 * Contains a method to generate N visually distinct colors and helper methods.
 * 
 * @author Melinda Green
 */
public class ColorUtils {
    private ColorUtils() {} // To disallow instantiation.
    private final static float
        U_OFF = .436f,
        V_OFF = .615f;
    private static final long RAND_SEED = 0;
    private static Random rand = new Random(RAND_SEED);    

    /*
     * Returns an array of ncolors RGB triplets such that each is as unique from the rest as possible
     * and each color has at least one component greater than minComponent and one less than maxComponent.
     * Use min == 1 and max == 0 to include the full RGB color range.
     * 
     * Warning: O N^2 algorithm blows up fast for more than 100 colors.
     */
    public static Color[] generateVisuallyDistinctColors(int ncolors, float minComponent, float maxComponent) {
        rand.setSeed(RAND_SEED); // So that we get consistent results for each combination of inputs

        float[][] yuv = new float[ncolors][3];

        // initialize array with random colors
        for(int got = 0; got < ncolors;) {
            System.arraycopy(randYUVinRGBRange(minComponent, maxComponent), 0, yuv[got++], 0, 3);
        }
        // continually break up the worst-fit color pair until we get tired of searching
        for(int c = 0; c < ncolors * 1000; c++) {
            float worst = 8888;
            int worstID = 0;
            for(int i = 1; i < yuv.length; i++) {
                for(int j = 0; j < i; j++) {
                    float dist = sqrdist(yuv[i], yuv[j]);
                    if(dist < worst) {
                        worst = dist;
                        worstID = i;
                    }
                }
            }
            float[] best = randYUVBetterThan(worst, minComponent, maxComponent, yuv);
            if(best == null)
                break;
            else
                yuv[worstID] = best;
        }

        Color[] rgbs = new Color[yuv.length];
        for(int i = 0; i < yuv.length; i++) {
            float[] rgb = new float[3];
            yuv2rgb(yuv[i][0], yuv[i][1], yuv[i][2], rgb);
            rgbs[i] = new Color(rgb[0], rgb[1], rgb[2]);
            //System.out.println(rgb[i][0] + "\t" + rgb[i][1] + "\t" + rgb[i][2]);
        }

        return rgbs;
    }

    public static void hsv2rgb(float h, float s, float v, float[] rgb) {
        // H is given on [0->6] or -1. S and V are given on [0->1]. 
        // RGB are each returned on [0->1]. 
        float m, n, f;
        int i;

        float[] hsv = new float[3];

        hsv[0] = h;
        hsv[1] = s;
        hsv[2] = v;
        System.out.println("H: " + h + " S: " + s + " V:" + v);
        if(hsv[0] == -1) {
            rgb[0] = rgb[1] = rgb[2] = hsv[2];
            return;
        }
        i = (int) (Math.floor(hsv[0]));
        f = hsv[0] - i;
        if(i % 2 == 0)
            f = 1 - f; // if i is even 
        m = hsv[2] * (1 - hsv[1]);
        n = hsv[2] * (1 - hsv[1] * f);
        switch(i) {
            case 6:
            case 0:
                rgb[0] = hsv[2];
                rgb[1] = n;
                rgb[2] = m;
                break;
            case 1:
                rgb[0] = n;
                rgb[1] = hsv[2];
                rgb[2] = m;
                break;
            case 2:
                rgb[0] = m;
                rgb[1] = hsv[2];
                rgb[2] = n;
                break;
            case 3:
                rgb[0] = m;
                rgb[1] = n;
                rgb[2] = hsv[2];
                break;
            case 4:
                rgb[0] = n;
                rgb[1] = m;
                rgb[2] = hsv[2];
                break;
            case 5:
                rgb[0] = hsv[2];
                rgb[1] = m;
                rgb[2] = n;
                break;
        }
    }


    // From http://en.wikipedia.org/wiki/YUV#Mathematical_derivations_and_formulas
    public static void yuv2rgb(float y, float u, float v, float[] rgb) {
        rgb[0] = 1 * y + 0 * u + 1.13983f * v;
        rgb[1] = 1 * y + -.39465f * u + -.58060f * v;
        rgb[2] = 1 * y + 2.03211f * u + 0 * v;
    }

    public static void rgb2yuv(float r, float g, float b, float[] yuv) {
        yuv[0] = .299f * r + .587f * g + .114f * b;
        yuv[1] = -.14713f * r + -.28886f * g + .436f * b;
        yuv[2] = .615f * r + -.51499f * g + -.10001f * b;
    }

    private static float[] randYUVinRGBRange(float minComponent, float maxComponent) {
        while(true) {
            float y = rand.nextFloat(); // * YFRAC + 1-YFRAC);
            float u = rand.nextFloat() * 2 * U_OFF - U_OFF;
            float v = rand.nextFloat() * 2 * V_OFF - V_OFF;
            float[] rgb = new float[3];
            yuv2rgb(y, u, v, rgb);
            float r = rgb[0], g = rgb[1], b = rgb[2];
            if(0 <= r && r <= 1 &&
                0 <= g && g <= 1 &&
                0 <= b && b <= 1 &&
                (r > minComponent || g > minComponent || b > minComponent) && // don't want all dark components
                (r < maxComponent || g < maxComponent || b < maxComponent)) // don't want all light components

                return new float[]{y, u, v};
        }
    }

    private static float sqrdist(float[] a, float[] b) {
        float sum = 0;
        for(int i = 0; i < a.length; i++) {
            float diff = a[i] - b[i];
            sum += diff * diff;
        }
        return sum;
    }

    private static double worstFit(Color[] colors) {
        float worst = 8888;
        float[] a = new float[3], b = new float[3];
        for(int i = 1; i < colors.length; i++) {
            colors[i].getColorComponents(a);
            for(int j = 0; j < i; j++) {
                colors[j].getColorComponents(b);
                float dist = sqrdist(a, b);
                if(dist < worst) {
                    worst = dist;
                }
            }
        }
        return Math.sqrt(worst);
    }

    private static float[] randYUVBetterThan(float bestDistSqrd, float minComponent, float maxComponent, float[][] in) {
        for(int attempt = 1; attempt < 100 * in.length; attempt++) {
            float[] candidate = randYUVinRGBRange(minComponent, maxComponent);
            boolean good = true;
            for(int i = 0; i < in.length; i++)
                if(sqrdist(candidate, in[i]) < bestDistSqrd)
                    good = false;
            if(good)
                return candidate;
        }
        return null; // after a bunch of passes, couldn't find a candidate that beat the best.
    }


    /**
     * Simple example program.
     */
    public static void main(String[] args) {
        final int ncolors = 10;
        Color[] colors = generateVisuallyDistinctColors(ncolors, .8f, .3f);
        for(int i = 0; i < colors.length; i++) {
            System.out.println(colors[i].toString());
        }
        System.out.println("Worst fit color = " + worstFit(colors));
    }

}

回答by Arturo

This is trivial in MATLAB (there is an hsv command):

这在 MATLAB 中很简单(有一个 hsv 命令):

cmap = hsv(number_of_colors)