javascript 如何在if循环中只执行一次?
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How to execute something only once within if-loop?
提问by ifthisthenthat
EDIT (more specific):
编辑(更具体):
I have the following situation. I am building an experimental synthesizer interface with JavaScript. I am using the howler.jsplugin to handle audio. The idea is that a sound is played if a certain condition is met. I have a number stored variable whose value changes via the heading of an iPhone compass. I use compass.js. It has a variable called heading.
我有以下情况。我正在用 JavaScript 构建一个实验性的合成器界面。我正在使用howler.js插件来处理音频。这个想法是如果满足某个条件就会播放声音。我有一个数字存储变量,其值通过iPhone 指南针的标题发生变化。 我使用compass.js。它有一个名为heading 的变量。
$(function(){
Compass.watch(function (heading) {
$('.degrees').text(Math.floor(heading) + '°');
$('#rotate').css('-webkit-transform', 'rotate(' + (-heading) + 'deg)');
if (heading >= 10 && heading <= 30) {
sound.play("myFirstSound");
}
else if (heading >= 31 && heading <= 60) {
sound.play("mySecondSound");
} else { etc etc...
});
});
Even if heading is constant the .play command is executed not once but over and over again causing the audio engine to run out of memory. How can I execute the commands within the if loops only once? I can not access the value of heading outside the compass function. I always get var heading does not existerror.
即使标题不变,.play 命令也不是一次执行而是一遍又一遍地执行,导致音频引擎内存不足。如何只执行一次 if 循环中的命令?我无法访问指南针功能之外的航向值。我总是得到var 标题不存在错误。
回答by Jeremy Thille
Just use a boolean variable.
只需使用布尔变量。
var alreadyPlayed = false;
for(somecondition){
if(alreadyPlayed) continue;
sound.play("myFirstSound");
alreadyPlayed = true;
}
You get the idea.
你明白了。
回答by VSharma
Take a Boolean variable like
取一个布尔变量,如
var checkOnce= false;
if (myVariable >= 10 && myVariable <= 30) {
checkOnce=true;
sound.play("myFirstSound");
}
else if (myVariable >= 31 && myVariable <= 60) {
checkOnce=true;
sound.play("mySecondSound");
} else { etc etc...
In loop check the value of checkOnce. Loop will run till checkOnce=false
在循环中检查 checkOnce 的值。循环将运行直到 checkOnce=false
回答by curlybracket
The boolean value is a good idea. You could also make a use of the onend
property of the sound
object, so you will know when you can start playing the sound again. Like this:
布尔值是个好主意。您还可以利用对象的onend
属性sound
,这样您就会知道何时可以再次开始播放声音。像这样:
var playing = false;
sound.onend = function () { playing = false; };
while (condition) {
if (!playing & ...)
...
...
}
回答by JaredT
Saw your edit to the question, add a delay to the next trigger, the compass might be firing too rapidly. Not familiar with compass.js but as I can see it, it fires per degree, and that is a lot... if you tilt the phone 180degrees thats 180 triggers. Something like,
看到您对问题的编辑,为下一个触发器添加延迟,指南针可能触发得太快了。对 compass.js 不熟悉,但正如我所见,它每度触发一次,这很多……如果您将手机倾斜 180 度,则触发 180 度。就像是,
setTimeout(function() { your_func(); }, 50);
for a 50ms delay
延迟 50 毫秒
You can also limit the triggers available from 360 to 36 or less by adding a counter of 10, 1 degree is for 1 count. So it triggers only after 10 degree movement.
您还可以通过添加 10 的计数器将可用的触发器限制在 360 到 36 或更少,1 度是 1 计数。所以它只有在移动 10 度后才会触发。
$(function(){
var counter = 0;
Compass.watch(function (heading) {
if(counter <=10){
counter++;
}
else{
counter = 0;
$('.degrees').text(Math.floor(heading) + '°');
$('#rotate').css('-webkit-transform', 'rotate(' + (-heading) + 'deg)');
if (heading >= 10 && heading <= 30) {
sound.play("myFirstSound");
}
else if (heading >= 31 && heading <= 60) {
sound.play("mySecondSound");
} else { etc etc...
}
});
});
回答by Jordi Castilla
Create a boolean flag
and play the sound only when false
.
boolean flag
仅在 时创建并播放声音false
。
var isPlayed = false;
var oldValue = myVariable;
if (myVariable >= 10 && myVariable <= 30 && !isPlayed) {
sound.play("myFirstSound");
isPlayed = false;
}
Then initialize variable when needed... For what you say i guess you will need a variable to compare the values inside the loop and set isPlayed
flag to false
:
然后在需要时初始化变量......对于你所说的,我猜你需要一个变量来比较循环内的值并将isPlayed
标志设置为false
:
if (myVariable != oldValue)
isPlayed = false;
回答by GameAlchemist
Add just a small layer of abstraction that will keep track of what's currently playing.
添加一个小的抽象层来跟踪当前正在播放的内容。
var nameOfSoundPlaying = null;
function play(soundName) {
if (nameOfSoundPlaying == soundName) {
return;
} else {
if (nameOfSoundPlaying != null) {
// stop currently playing sound (if still playing)
...
}
nameOfSoundPlaying = soundName;
sound.play(soundName);
}
}
Then it'll simplify your code :
然后它会简化你的代码:
$(function(){
Compass.watch(function (heading) {
$('.degrees').text(Math.floor(heading) + '°');
$('#rotate').css('-webkit-transform', 'rotate(' + (-heading) + 'deg)');
if (heading >= 10 && heading <= 30) {
play("myFirstSound");
}
else if (heading >= 31 && heading <= 60) {
play("mySecondSound");
} else { etc etc...
});
});