C# 数学计算来检索两点之间的角度?
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Math Calculation to retrieve angle between two points?
提问by Luke Joshua Park
Possible Duplicate:
How to calculate the angle between two points relative to the horizontal axis?
可能的重复:
如何计算两点之间相对于水平轴的角度?
I've been looking for this for ages and it's just really annoying me so I've decided to just ask...
我一直在寻找这个,这真的让我很烦,所以我决定问问......
Provided I have two points (namely x1, y1, and x2, y2), I would like to calculate the angle between these two points, presuming that when y1 == y2 and x1 > x2 the angle is 180 degrees...
假设我有两个点(即 x1、y1 和 x2、y2),我想计算这两个点之间的角度,假设当 y1 == y2 和 x1 > x2 时,角度是 180 度...
I have the below code that I have been working with (using knowledge from high school) and I just can't seem to produce the desired result.
我有我一直在使用的以下代码(使用高中的知识),但我似乎无法产生所需的结果。
float xDiff = x1 - x2;
float yDiff = y1 - y2;
return (float)Math.Atan2(yDiff, xDiff) * (float)(180 / Math.PI);
Thanks in advance, I'm getting so frustrated...
在此先感谢,我感到非常沮丧......
采纳答案by phant0m
From what I've gathered, you want the following to hold:
根据我收集的信息,您希望保留以下内容:
- Horizontal line:
P1 -------- P2=> 0° - Horizontal line:
P2 -------- P1=> 180°
- 水平线:
P1 -------- P2=> 0° - 水平线:
P2 -------- P1=> 180°
Rotating the horizontal line clockwise
顺时针旋转水平线
You said, you want the angle to increase in clockwise direction.
你说,你想顺时针方向增加角度。
Rotating this line P1 -------- P2such that P1is above P2, the angle must thus be 90°.
旋转这条线P1 -------- P2使其P1在 上方P2,因此角度必须为 90°。
If, however, we rotated in the opposite direction, P1would be below P2and the angle is -90° or 270°.
但是,如果我们以相反的方向旋转,P1则会在下方P2且角度为 -90° 或 270°。
Working with atan2
与 atan2
Basis: Considering P1to be the origin and measuring the angle of P2relative to the origin, then P1 -------- P2will correctly yield 0.
基础:考虑P1为原点并测量P2相对于原点的角度,P1 -------- P2则将正确产生0。
float xDiff = x2 - x1;
float yDiff = y2 - y1;
return Math.Atan2(yDiff, xDiff) * 180.0 / Math.PI;
However, atan2let's the angle increase in CCW direction.
Rotating in CCW direction around the origin, ygoes through the following values:
但是,atan2让我们在 CCW 方向上增加角度。绕原点逆时针方向旋转,y经过以下值:
- y = 0
- y > 0
- y = 0
- y < 0
- y = 0
- y = 0
- y > 0
- y = 0
- y < 0
- y = 0
This means, that we can simply invert the sign of yto flip the direction. But because C#'s coordinates increase from top to bottom, the sign is already reversed when computing yDiff.
这意味着,我们可以简单地反转 的符号y来反转方向。但是因为C#的坐标是从上往下增加的,所以计算的时候符号已经颠倒了yDiff。

