如何在 Objective-C (iOS) 中在图像上写入文本?
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How to write text on image in Objective-C (iOS)?
提问by Sanchit Paurush
I want to make an image like this programmatically:
我想以编程方式制作这样的图像:
I have the upper image and text with me. Should I write text on the image?
我有上面的图片和文字。我应该在图像上写文字吗?
I want to make it a complete .png image(image + label) and set it as the background of the button.
我想让它成为一个完整的 .png 图像(图像 + 标签)并将其设置为按钮的背景。
回答by Jano
Draw text inside an image and return the resulting image:
在图像内绘制文本并返回结果图像:
+(UIImage*) drawText:(NSString*) text
inImage:(UIImage*) image
atPoint:(CGPoint) point
{
UIFont *font = [UIFont boldSystemFontOfSize:12];
UIGraphicsBeginImageContext(image.size);
[image drawInRect:CGRectMake(0,0,image.size.width,image.size.height)];
CGRect rect = CGRectMake(point.x, point.y, image.size.width, image.size.height);
[[UIColor whiteColor] set];
[text drawInRect:CGRectIntegral(rect) withFont:font];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Usage:
用法:
// note: replace "ImageUtils" with the class where you pasted the method above
UIImage *img = [ImageUtils drawText:@"Some text"
inImage:img
atPoint:CGPointMake(0, 0)];
Change the origin of the text inside the image from 0,0 to whatever point you like.
将图像内文本的原点从 0,0 更改为您喜欢的任何点。
To paint a rectangle of solid color behind the text, add the following before the line [[UIColor whiteColor] set];
:
要在文本后面绘制一个纯色矩形,请在行之前添加以下内容[[UIColor whiteColor] set];
:
[[UIColor brownColor] set];
CGContextFillRect(UIGraphicsGetCurrentContext(),
CGRectMake(0, (image.size.height-[text sizeWithFont:font].height),
image.size.width, image.size.height));
I'm using the text size to calculate the origin for the solid color rectangle, but you can replace it with any number.
我使用文本大小来计算纯色矩形的原点,但您可以将其替换为任何数字。
回答by iGranDav
My contribution to the first answer with iOS 7 support :
我对 iOS 7 支持的第一个答案的贡献:
+(UIImage*) drawText:(NSString*) text
inImage:(UIImage*) image
atPoint:(CGPoint) point
{
UIGraphicsBeginImageContextWithOptions(image.size, YES, 0.0f);
[image drawInRect:CGRectMake(0,0,image.size.width,image.size.height)];
CGRect rect = CGRectMake(point.x, point.y, image.size.width, image.size.height);
[[UIColor whiteColor] set];
UIFont *font = [UIFont boldSystemFontOfSize:12];
if([text respondsToSelector:@selector(drawInRect:withAttributes:)])
{
//iOS 7
NSDictionary *att = @{NSFontAttributeName:font};
[text drawInRect:rect withAttributes:att];
}
else
{
//legacy support
[text drawInRect:CGRectIntegral(rect) withFont:font];
}
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Hope this helps
希望这可以帮助
EDIT:modified the UIGraphicsBeginImageContextWithOptions
to handle screen scale. Thk @SoftDesigner
编辑:修改UIGraphicsBeginImageContextWithOptions
处理屏幕比例。思念@SoftDesigner
回答by Christopher Wade Cantley
Here is the Swift version.
这是 Swift 版本。
func textToImage(drawText: NSString, inImage: UIImage, atPoint:CGPoint)->UIImage{
// Setup the font specific variables
var textColor: UIColor = UIColor.whiteColor()
var textFont: UIFont = UIFont(name: "Helvetica Bold", size: 12)!
//Setup the image context using the passed image.
UIGraphicsBeginImageContext(inImage.size)
//Setups up the font attributes that will be later used to dictate how the text should be drawn
let textFontAttributes = [
NSFontAttributeName: textFont,
NSForegroundColorAttributeName: textColor,
]
//Put the image into a rectangle as large as the original image.
inImage.drawInRect(CGRectMake(0, 0, inImage.size.width, inImage.size.height))
// Creating a point within the space that is as bit as the image.
var rect: CGRect = CGRectMake(atPoint.x, atPoint.y, inImage.size.width, inImage.size.height)
//Now Draw the text into an image.
drawText.drawInRect(rect, withAttributes: textFontAttributes)
// Create a new image out of the images we have created
var newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()
// End the context now that we have the image we need
UIGraphicsEndImageContext()
//And pass it back up to the caller.
return newImage
}
To call it you just pass in an image.
要调用它,您只需传入一个图像。
textToImage("000", inImage: UIImage(named:"thisImage.png")!, atPoint: CGPointMake(20, 20))
The following links helped me get this straight.
以下链接帮助我明白了这一点。
Swift - Drawing text with drawInRect:withAttributes:
Swift - 使用 drawInRect:withAttributes 绘制文本:
How to write text on image in Objective-C (iOS)?
如何在 Objective-C (iOS) 中在图像上写入文本?
The original goal was to create a dynamic image that I could use in an AnnotaionView such as putting a price at a given location on a map and this worked out great for it. Hope this helps someone trying to do the same thing.
最初的目标是创建一个动态图像,我可以在 AnnotaionView 中使用它,例如在地图上的给定位置设置价格,这对它来说效果很好。希望这有助于有人尝试做同样的事情。
回答by neoneye
iOS7 only.
仅限 iOS7。
Watermark in lower right corner.
右下角有水印。
@interface UIImage (DrawWatermarkText)
-(UIImage*)drawWatermarkText:(NSString*)text;
@end
@implementation UIImage (DrawWatermarkText)
-(UIImage*)drawWatermarkText:(NSString*)text {
UIColor *textColor = [UIColor colorWithWhite:0.5 alpha:1.0];
UIFont *font = [UIFont systemFontOfSize:50];
CGFloat paddingX = 20.f;
CGFloat paddingY = 20.f;
// Compute rect to draw the text inside
CGSize imageSize = self.size;
NSDictionary *attr = @{NSForegroundColorAttributeName: textColor, NSFontAttributeName: font};
CGSize textSize = [text sizeWithAttributes:attr];
CGRect textRect = CGRectMake(imageSize.width - textSize.width - paddingX, imageSize.height - textSize.height - paddingY, textSize.width, textSize.height);
// Create the image
UIGraphicsBeginImageContext(imageSize);
[self drawInRect:CGRectMake(0, 0, imageSize.width, imageSize.height)];
[text drawInRect:CGRectIntegral(textRect) withAttributes:attr];
UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resultImage;
}
@end
Usage:
用法:
UIImage *image = [UIImage imageNamed:@"mona_lisa"];
image = [image drawWatermarkText:@"Leonardo da Vinci"];
回答by nunoines
I did something like this! After browsing and combining some examples.
我做了这样的事情!浏览并结合一些例子后。
Puts the text in the midle of the image, resizing the font if needed.
将文本放在图像的中间,根据需要调整字体大小。
UIImage *myImage = [UIImage imageNamed:@"promoicon.png"];
UIGraphicsBeginImageContext(myImage.size);
[myImage drawInRect:CGRectMake(0,0,myImage.size.width,myImage.size.height)];
UITextView *myText = [[UITextView alloc] init];
myText.font = [UIFont fontWithName:@"TrebuchetMS-Bold" size:15.0f];
myText.textColor = [UIColor whiteColor];
myText.text = NSLocalizedString(@"promotionImageText", @"");
myText.backgroundColor = [UIColor clearColor];
CGSize maximumLabelSize = CGSizeMake(myImage.size.width,myImage.size.height);
CGSize expectedLabelSize = [myText.text sizeWithFont:myText.font
constrainedToSize:maximumLabelSize
lineBreakMode:UILineBreakModeWordWrap];
myText.frame = CGRectMake((myImage.size.width / 2) - (expectedLabelSize.width / 2),
(myImage.size.height / 2) - (expectedLabelSize.height / 2),
myImage.size.width,
myImage.size.height);
[[UIColor whiteColor] set];
[myText.text drawInRect:myText.frame withFont:myText.font];
UIImage *myNewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
回答by Hossam Ghareeb
I have created fully customized extension for UIImage to draw watermark in Swift:
我已经为 UIImage 创建了完全自定义的扩展来在 Swift 中绘制水印:
extension UIImage{
enum WaterMarkCorner{
case TopLeft
case TopRight
case BottomLeft
case BottomRight
}
func waterMarkedImage(#waterMarkText:String, corner:WaterMarkCorner = .BottomRight, margin:CGPoint = CGPoint(x: 20, y: 20), waterMarkTextColor:UIColor = UIColor.whiteColor(), waterMarkTextFont:UIFont = UIFont.systemFontOfSize(20), backgroundColor:UIColor = UIColor.clearColor()) -> UIImage{
let textAttributes = [NSForegroundColorAttributeName:waterMarkTextColor, NSFontAttributeName:waterMarkTextFont]
let textSize = NSString(string: waterMarkText).sizeWithAttributes(textAttributes)
var textFrame = CGRectMake(0, 0, textSize.width, textSize.height)
let imageSize = self.size
switch corner{
case .TopLeft:
textFrame.origin = margin
case .TopRight:
textFrame.origin = CGPoint(x: imageSize.width - textSize.width - margin.x, y: margin.y)
case .BottomLeft:
textFrame.origin = CGPoint(x: margin.x, y: imageSize.height - textSize.height - margin.y)
case .BottomRight:
textFrame.origin = CGPoint(x: imageSize.width - textSize.width - margin.x, y: imageSize.height - textSize.height - margin.y)
}
/// Start creating the image with water mark
UIGraphicsBeginImageContext(imageSize)
self.drawInRect(CGRectMake(0, 0, imageSize.width, imageSize.height))
NSString(string: waterMarkText).drawInRect(textFrame, withAttributes: textAttributes)
let waterMarkedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return waterMarkedImage
}
}
As you see, I have added some default values for attributes so you can ignore if you don't need to change. Here some examples for how to use it:
如您所见,我为属性添加了一些默认值,以便您在不需要更改时可以忽略。这里有一些关于如何使用它的例子:
let watermark1 = image.waterMarkedImage(waterMarkText: "@yourapp")
let watermark2 = image.waterMarkedImage(waterMarkText: "your app name", corner: .TopRight, margin: CGPoint(x: 5, y: 5), waterMarkTextColor: UIColor.greenColor())
let watermark3 = image.waterMarkedImage(waterMarkText: "appName", waterMarkTextColor: UIColor.blackColor(), waterMarkTextFont: UIFont(name: "Helvatica", size: 25)!)
Swift 4.0 version:
斯威夫特 4.0 版本:
extension UIImage
{
enum WaterMarkCorner
{
case TopLeft
case TopRight
case BottomLeft
case BottomRight
}
func waterMarkedImage(text:String, corner:WaterMarkCorner = .BottomRight, margin:CGPoint = CGPoint(x: 20, y: 20), color:UIColor = UIColor.white, font:UIFont = UIFont.systemFont(ofSize: 20), background:UIColor = UIColor.clear) -> UIImage?
{
let attributes = [NSAttributedStringKey.foregroundColor: color, NSAttributedStringKey.font:font]
let textSize = NSString(string: text).size(withAttributes: attributes)
var frame = CGRect(x: 0, y: 0, width: textSize.width, height: textSize.height)
let imageSize = self.size
switch corner
{
case .TopLeft:
frame.origin = margin
case .TopRight:
frame.origin = CGPoint(x: imageSize.width - textSize.width - margin.x, y: margin.y)
case .BottomLeft:
frame.origin = CGPoint(x: margin.x, y: imageSize.height - textSize.height - margin.y)
case .BottomRight:
frame.origin = CGPoint(x: imageSize.width - textSize.width - margin.x, y: imageSize.height - textSize.height - margin.y)
}
// Start creating the image with water mark
UIGraphicsBeginImageContext(imageSize)
self.draw(in: CGRect(x: 0, y: 0, width: imageSize.width, height: imageSize.height))
NSString(string: text).draw(in: frame, withAttributes: attributes)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
回答by superpeteblaze
Here is a Swift version which correctly centers the text on the image. This works with text of various sizes.
这是一个 Swift 版本,它正确地将文本集中在图像上。这适用于各种大小的文本。
func addTextToImage(text: NSString, inImage: UIImage, atPoint:CGPoint) -> UIImage{
// Setup the font specific variables
let textColor = YOURCOLOR
let textFont = YOUR SIZE
//Setups up the font attributes that will be later used to dictate how the text should be drawn
let textFontAttributes = [
NSFontAttributeName: textFont,
NSForegroundColorAttributeName: textColor,
]
// Create bitmap based graphics context
UIGraphicsBeginImageContextWithOptions(inImage.size, false, 0.0)
//Put the image into a rectangle as large as the original image.
inImage.drawInRect(CGRectMake(0, 0, inImage.size.width, inImage.size.height))
// Our drawing bounds
let drawingBounds = CGRectMake(0.0, 0.0, inImage.size.width, inImage.size.height)
let textSize = text.sizeWithAttributes([NSFontAttributeName:textFont])
let textRect = CGRectMake(drawingBounds.size.width/2 - textSize.width/2, drawingBounds.size.height/2 - textSize.height/2,
textSize.width, textSize.height)
text.drawInRect(textRect, withAttributes: textFontAttributes)
// Get the image from the graphics context
let newImag = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImag
}
回答by Piyush
Use this method to add your textfield on image with selected font and color and size
使用此方法在具有选定字体、颜色和大小的图像上添加文本字段
//Method to add
- (UIImage *) addText:(UIImage *)img text:(NSString *)text
{
CGRect rect = CGRectMake(0,0, img.size.width, img.size.height);
// create a context according to image size
UIGraphicsBeginImageContext(rect.size);
// draw image
[img drawInRect:rect];
float fontSize = _txtvwEdit.font.pointSize*2;
NSLog(@"Original %f new %f",_txtvwEdit.font.pointSize,fontSize);
UIFont* font = [UIFont fontWithName:_txtvwEdit.font.fontName size:fontSize];
CGRect textRect = CGRectMake((_txtvwEdit.frame.origin.x*2)-5,_txtvwEdit.frame.origin.y*2,_txtvwEdit.frame.size.width*2,_txtvwEdit.frame.size.height*2);
if ([temparyGifframes count]>0)
{
font = [UIFont fontWithName:_txtvwEdit.font.fontName size:_txtvwEdit.font.pointSize];
textRect = CGRectMake(_txtvwEdit.frame.origin.x,_txtvwEdit.frame.origin.y ,_txtvwEdit.frame.size.width,_txtvwEdit.frame.size.height);
}
/// Make a copy of the default paragraph style
NSMutableParagraphStyle* paragraphStyle = [[NSParagraphStyle defaultParagraphStyle] mutableCopy];
paragraphStyle.lineBreakMode = NSLineBreakByCharWrapping;
paragraphStyle.alignment = NSTextAlignmentLeft;
NSDictionary *attributes = @{ NSFontAttributeName: font, NSForegroundColorAttributeName: _txtvwEdit.textColor,NSParagraphStyleAttributeName: paragraphStyle };
// draw text
[text drawInRect:textRect withAttributes:attributes];
// get as image
UIImage * image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
回答by RY Zheng
Considering performance, you should avoid having frequent calls to -drawRect:
. Every UIView
is backed with a CALayer
and images as layer contents remain in memory as long as the CALayer
stays in the hierarchy.This means that most of the operations you see in an application, including movement, rotation, and scaling of the view/layer, do not require a redraw.This means you can use add an CATextLayer
on UIImageView
, If you don't need a image with watermark.
https://developer.apple.com/library/ios/qa/qa1708/_index.html
考虑到性能,您应该避免频繁调用-drawRect:
. 每一个UIView
都以 aCALayer
和图像作为后盾,因为只要图层内容留在CALayer
层次结构中,它就会保留在内存中。这意味着您在应用程序中看到的大多数操作,包括视图/图层的移动、旋转和缩放,都不会需要重绘。这意味着您可以使用添加CATextLayer
on UIImageView
,如果您不需要带水印的图像。
https://developer.apple.com/library/ios/qa/qa1708/_index.html
CATextLayer *textLayer = [CATextLayer layer];
UIFont *font = [UIFont systemFontOfSize:14.0f];
CGSize textSize = [text sizeWithAttributes:@{NSFontAttributeName:[UIFont systemFontOfSize:14.0f]}];
textLayer.frame = CGRectMake((imageView.size.width - textSize.width)/2,
(imageView.size.height - textSize.height)/2,
textSize.width, textSize.height);;
textLayer.string = text;
textLayer.fontSize = font.pointSize;
[imageView.layer addSublayer:textLayer];
}
回答by Shrawan
In Swift-3 of @Jano Answer :-
在@Jano 的 Swift-3 中回答:-
func drawText(text:NSString ,image:UIImage ,point:CGPoint ) -> UIImage {
let font = UIFont.boldSystemFont(ofSize: 12)
UIGraphicsBeginImageContext(image.size)
image.draw(in:CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height) )
let rect = CGRect(x: point.x, y: point.y, width:image.size.width, height: image.size.height )
UIColor.white.set()
text.draw(in: rect.integral, withAttributes: [NSFontAttributeName : font])
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}