java 多客户端聊天程序,向所有客户端广播聊天?
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Multi-client chat program, broadcasting chat to all clients?
提问by Matt Slater
I'm trying to make a very simple chat program that can accommodate multiple clients. I have a multi-threaded server and can connect multiple clients to it, but the server only communicates with a single client (as it should, each client is on its own thread) I need help getting the server to send all messages from all connected clients to each client. I think I'd need to share a single object between threads? Here's the code:
我正在尝试制作一个可以容纳多个客户端的非常简单的聊天程序。我有一个多线程服务器,可以将多个客户端连接到它,但服务器只与一个客户端通信(应该如此,每个客户端都在自己的线程上)我需要帮助让服务器发送来自所有连接的所有消息客户到每个客户。我想我需要在线程之间共享一个对象?这是代码:
server:
服务器:
import java.net.ServerSocket;
import java.net.Socket;
public class ThreadedCommandServer {
public static void main(String[] args) throws Exception {
System.out.println("Starting server....");
int port = 8989;
ServerSocket ss = new ServerSocket(port);
while(true) {
System.out.println("Waiting for connection from client...");
Socket socket = ss.accept();
ServerThread st = new ServerThread(socket);
st.start();
}
}
}
server thread:
服务器线程:
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.OutputStream;
import java.net.Socket;
public class ServerThread extends Thread {
private Socket socket = null;
private String s;
public ServerThread(Socket s) {
socket = s;
}
public void run() {
try {
InputStream is = socket.getInputStream();
ObjectInputStream ois = new ObjectInputStream(is);
s = (String) ois.readObject();
System.out.println("received string: " + s);
OutputStream os = socket.getOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(os);
oos.writeObject(s);
System.out.println("sent object back to client...");
} catch (Exception e) {
System.out.println(e.toString());
}
}
}
client:
客户:
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.OutputStream;
import java.net.InetAddress;
import java.net.Socket;
public class Controller {
private ClientFrame cf;
private String message;
private Socket socket;
private String response;
public Controller(ClientFrame cf) {
this.cf = cf;
}
public void sendChat(String s) {
message = s;
System.out.println("FROM CONTROLLER: received: " + message);
try {
InetAddress i = InetAddress.getByName("localhost");
socket= new Socket(i, 8989);
OutputStream os = socket.getOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(os);
System.out.println("FROM CONTROLLER: sending message to the server...");
oos.writeObject(message);
InputStream is = socket.getInputStream();
ObjectInputStream ois = new ObjectInputStream(is);
System.out.println("getting string back from server....");
response = (String) ois.readObject();
cf.updateGUI(response);
}
catch (Exception e) {
e.printStackTrace();
}
}
}
GUI:
图形用户界面:
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.JTextField;
public class ClientFrame extends JFrame {
private JTextArea chatArea;
private JTextField type;
private JButton submit;
private JPanel upper;
private JPanel lower;
private BorderLayout bl;
JScrollPane jsp;
Controller c;
public ClientFrame() {
bl = new BorderLayout();
upper = new JPanel();
lower = new JPanel();
chatArea = new JTextArea("chat goes here", 20, 30);
c = new Controller(this);
chatArea.setEditable(false);
chatArea.setLineWrap(true);
type = new JTextField("type here", 20);
jsp = new JScrollPane(chatArea);
new SmartScroller(jsp);
lower.add(type);
submit = new JButton("send");
submit.addActionListener(new Submit());
type.addActionListener(new Submit());
lower.add(submit);
upper.add(jsp);
this.setSize(400, 600);
this.setLayout(bl);
this.setTitle("MattChatt");
this.add(upper, BorderLayout.NORTH);
this.add(lower, BorderLayout.SOUTH);
this.setVisible(true);
this.setResizable(false);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public void updateGUI(String s) {
chatArea.append("\n" + s);
}
private class Submit implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
if (type.getText().equals("")) {
System.out.println("no text entered");
} else {
System.out.println("submitted");
c.sendChat(type.getText());
type.setText("");
}
}
}
}
采纳答案by Ludwig
You have no way of accessing all of the ServerThreads you create.
What you need to do is group them all together in a collection, such as an ArrayList.
您无法访问ServerThread您创建的所有s。您需要做的是将它们全部组合在一个集合中,例如一个ArrayList.
Or even better, a HashMap, if you would ever want to expand your application to allow private messaging, you would need to access a specific ServerThread, and with a HashMapyou can do so easily.
或者更好的是HashMap,如果您想扩展您的应用程序以允许私人消息传递,您将需要访问特定的ServerThread,并且HashMap您可以轻松地做到这一点。
Anyways... when it is time to send out the message, you should loop your collection through and send the message to the OutputStreams associated with each ServerThread.
无论如何......当需要发送消息时,您应该循环您的集合并将消息发送到OutputStream与每个相关联的s ServerThread。

