java 多客户端聊天程序,向所有客户端广播聊天?
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Multi-client chat program, broadcasting chat to all clients?
提问by Matt Slater
I'm trying to make a very simple chat program that can accommodate multiple clients. I have a multi-threaded server and can connect multiple clients to it, but the server only communicates with a single client (as it should, each client is on its own thread) I need help getting the server to send all messages from all connected clients to each client. I think I'd need to share a single object between threads? Here's the code:
我正在尝试制作一个可以容纳多个客户端的非常简单的聊天程序。我有一个多线程服务器,可以将多个客户端连接到它,但服务器只与一个客户端通信(应该如此,每个客户端都在自己的线程上)我需要帮助让服务器发送来自所有连接的所有消息客户到每个客户。我想我需要在线程之间共享一个对象?这是代码:
server:
服务器:
import java.net.ServerSocket;
import java.net.Socket;
public class ThreadedCommandServer {
public static void main(String[] args) throws Exception {
System.out.println("Starting server....");
int port = 8989;
ServerSocket ss = new ServerSocket(port);
while(true) {
System.out.println("Waiting for connection from client...");
Socket socket = ss.accept();
ServerThread st = new ServerThread(socket);
st.start();
}
}
}
server thread:
服务器线程:
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.OutputStream;
import java.net.Socket;
public class ServerThread extends Thread {
private Socket socket = null;
private String s;
public ServerThread(Socket s) {
socket = s;
}
public void run() {
try {
InputStream is = socket.getInputStream();
ObjectInputStream ois = new ObjectInputStream(is);
s = (String) ois.readObject();
System.out.println("received string: " + s);
OutputStream os = socket.getOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(os);
oos.writeObject(s);
System.out.println("sent object back to client...");
} catch (Exception e) {
System.out.println(e.toString());
}
}
}
client:
客户:
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.OutputStream;
import java.net.InetAddress;
import java.net.Socket;
public class Controller {
private ClientFrame cf;
private String message;
private Socket socket;
private String response;
public Controller(ClientFrame cf) {
this.cf = cf;
}
public void sendChat(String s) {
message = s;
System.out.println("FROM CONTROLLER: received: " + message);
try {
InetAddress i = InetAddress.getByName("localhost");
socket= new Socket(i, 8989);
OutputStream os = socket.getOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(os);
System.out.println("FROM CONTROLLER: sending message to the server...");
oos.writeObject(message);
InputStream is = socket.getInputStream();
ObjectInputStream ois = new ObjectInputStream(is);
System.out.println("getting string back from server....");
response = (String) ois.readObject();
cf.updateGUI(response);
}
catch (Exception e) {
e.printStackTrace();
}
}
}
GUI:
图形用户界面:
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.JTextField;
public class ClientFrame extends JFrame {
private JTextArea chatArea;
private JTextField type;
private JButton submit;
private JPanel upper;
private JPanel lower;
private BorderLayout bl;
JScrollPane jsp;
Controller c;
public ClientFrame() {
bl = new BorderLayout();
upper = new JPanel();
lower = new JPanel();
chatArea = new JTextArea("chat goes here", 20, 30);
c = new Controller(this);
chatArea.setEditable(false);
chatArea.setLineWrap(true);
type = new JTextField("type here", 20);
jsp = new JScrollPane(chatArea);
new SmartScroller(jsp);
lower.add(type);
submit = new JButton("send");
submit.addActionListener(new Submit());
type.addActionListener(new Submit());
lower.add(submit);
upper.add(jsp);
this.setSize(400, 600);
this.setLayout(bl);
this.setTitle("MattChatt");
this.add(upper, BorderLayout.NORTH);
this.add(lower, BorderLayout.SOUTH);
this.setVisible(true);
this.setResizable(false);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public void updateGUI(String s) {
chatArea.append("\n" + s);
}
private class Submit implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
if (type.getText().equals("")) {
System.out.println("no text entered");
} else {
System.out.println("submitted");
c.sendChat(type.getText());
type.setText("");
}
}
}
}
采纳答案by Ludwig
You have no way of accessing all of the ServerThread
s you create.
What you need to do is group them all together in a collection, such as an ArrayList
.
您无法访问ServerThread
您创建的所有s。您需要做的是将它们全部组合在一个集合中,例如一个ArrayList
.
Or even better, a HashMap
, if you would ever want to expand your application to allow private messaging, you would need to access a specific ServerThread
, and with a HashMap
you can do so easily.
或者更好的是HashMap
,如果您想扩展您的应用程序以允许私人消息传递,您将需要访问特定的ServerThread
,并且HashMap
您可以轻松地做到这一点。
Anyways... when it is time to send out the message, you should loop your collection through and send the message to the OutputStream
s associated with each ServerThread
.
无论如何......当需要发送消息时,您应该循环您的集合并将消息发送到OutputStream
与每个相关联的s ServerThread
。