objective-c 带有圆角矩形和阴影的 UIView:阴影出现在矩形上方
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UIView with rounded rectangle and drop shadow: shadow appears above rectangle
提问by Martin
I've got a uiview subclass where I'm trying to draw a rounded rectangle with a drop shadow. Though it draws both elements, I can see shadow through the rounded rectangle fill. I'm new to CG so I'm probably missing something simple (though it doesn't seem to be the alpha of the fill which is set to 1). Here's the draw rect code.
我有一个 uiview 子类,我试图在其中绘制一个带阴影的圆角矩形。虽然它绘制了两个元素,但我可以通过圆角矩形填充看到阴影。我是 CG 新手,所以我可能遗漏了一些简单的东西(尽管它似乎不是设置为 1 的填充的 alpha)。这是绘制矩形代码。
- (void)drawRect:(CGRect)rect {
// get the contect
CGContextRef context = UIGraphicsGetCurrentContext();
//for the shadow, save the state then draw the shadow
CGContextSaveGState(context);
CGContextSetShadow(context, CGSizeMake(4,-5), 10);
//now draw the rounded rectangle
CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);
//since I need room in my rect for the shadow, make the rounded rectangle a little smaller than frame
CGRect rrect = CGRectMake(CGRectGetMinX(rect), CGRectGetMinY(rect), CGRectGetWidth(rect)-30, CGRectGetHeight(rect)-30);
CGFloat radius = self.cornerRadius;
// the rest is pretty much copied from Apples example
CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect);
CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect);
// Start at 1
CGContextMoveToPoint(context, minx, midy);
// Add an arc through 2 to 3
CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
// Add an arc through 4 to 5
CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
// Add an arc through 6 to 7
CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
// Add an arc through 8 to 9
CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
// Close the path
CGContextClosePath(context);
// Fill & stroke the path
CGContextDrawPath(context, kCGPathFillStroke);
//for the shadow
CGContextRestoreGState(context);
}
采纳答案by Stefan Arentz
I don't think you can do this in a single pass. Hmm I changed your code as follows, which seems to work.
我不认为你可以一次完成。嗯,我按如下方式更改了您的代码,这似乎有效。
- (void)drawRect:(CGRect)rect
{
// get the contect
CGContextRef context = UIGraphicsGetCurrentContext();
//now draw the rounded rectangle
CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 0.0);
//since I need room in my rect for the shadow, make the rounded rectangle a little smaller than frame
CGRect rrect = CGRectMake(CGRectGetMinX(rect), CGRectGetMinY(rect), CGRectGetWidth(rect)-30, CGRectGetHeight(rect)-30);
CGFloat radius = 45;
// the rest is pretty much copied from Apples example
CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect);
CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect);
{
//for the shadow, save the state then draw the shadow
CGContextSaveGState(context);
// Start at 1
CGContextMoveToPoint(context, minx, midy);
// Add an arc through 2 to 3
CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
// Add an arc through 4 to 5
CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
// Add an arc through 6 to 7
CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
// Add an arc through 8 to 9
CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
// Close the path
CGContextClosePath(context);
CGContextSetShadow(context, CGSizeMake(4,-5), 10);
CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
// Fill & stroke the path
CGContextDrawPath(context, kCGPathFillStroke);
//for the shadow
CGContextRestoreGState(context);
}
{
// Start at 1
CGContextMoveToPoint(context, minx, midy);
// Add an arc through 2 to 3
CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
// Add an arc through 4 to 5
CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
// Add an arc through 6 to 7
CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
// Add an arc through 8 to 9
CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
// Close the path
CGContextClosePath(context);
CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);
// Fill & stroke the path
CGContextDrawPath(context, kCGPathFillStroke);
}
}
回答by Lee Probert
- (void)drawRect:(CGRect)rect
{
self.layer.masksToBounds = NO;
self.layer.shadowColor = [[UIColor whiteColor] CGColor];
self.layer.shadowOffset = CGSizeMake(0,2);
self.layer.shadowRadius = 2;
self.layer.shadowOpacity = 0.2;
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:rect byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(20, 20)];
[[UIColor blackColor] setFill];
[path fill];
}
回答by Romeo Robles
Try this after you import QuartzCore/QuartzCore.h
导入后试试这个 QuartzCore/QuartzCore.h
yourView.layer.shadowColor = [[UIColor blackColor] CGColor];
yourView.layer.shadowOffset = CGSizeMake(10.0f, 10.0f);
yourView.layer.shadowOpacity = 1.0f;
yourView.layer.shadowRadius = 10.0f;

