java “令牌 ********* 上的语法错误,此令牌后应为 annotationName”

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时间:2020-11-02 11:22:42  来源:igfitidea点击:

"Syntax error on token *********, annotationName expected after this token"

javathistoken

提问by Rewbert

i am having two errors i can not solve, google didn't give me a clear idea of what the problem was. I get two compiling errors, one on the line

我有两个我无法解决的错误,谷歌没有让我清楚地知道问题是什么。我收到两个编译错误,一个就行

Random random = new Random();

right after the ;, saying { expected. The next error is at this line

紧跟在 ; 之后,说 { 预期。下一个错误是在这一行

public void newGame() {

saying "Syntax error on token newGame, annotationName expected after this token". What does this mean? I have an extra } at the bottom of my code, the compiler (Eclipse) complains if i remove this. It says } expected on the last } if i remove it.

说“令牌 newGame 上的语法错误,此令牌后需要 annotationName”。这是什么意思?我的代码底部有一个额外的 },如果我删除它,编译器 (Eclipse) 会抱怨。如果我删除它,它会说} 预期在最后一个}。

Any pointers in the right direction is welcome, but no spoonfeeding please. :) I want to learn. If i am breaking java convention anywhere, please point that out aswell. Thanks!

欢迎任何正确方向的指示,但请不要用勺子喂食。:) 我想学习。如果我在任何地方违反了 Java 约定,也请指出这一点。谢谢!

whole code:

整个代码:

import java.awt.*;
import java.io.*;
import javax.swing.*;
import java.util.Random;

public class Memory {

    File folder = (new File("mypictures"));
    File[] pictures = folder.listFiles();
    ImageIcon im = new ImageIcon();
    Card[] allCards;
    Random random = new Random();

    for(int i = 0; i < im.length; i++) {
        allCards[i] = new Card(new ImageIcon(pictures[i].getPath()));
    }

    public void newGame() {
        int row = Integer.parseInt
                (JOptionPane.showInputDialog("How many rows?"));
        int column = Integer.parseInt
                (JOptionPane.showInputDialog("How many columns?"));

        Card[] game = new Card[row*column];

        for(i = 0; i < game.length; i++) {
            int ranint = random.nextInt(game.length);
            game[i] = allCards[ranint];
            Card c = game[i].copy();
            game[i+game.length/2] = c;
        }

        for(i = 0; i < 5; i++) { // Randomizing a few times.
            Tools.randomOrder(game);
        }

        JFrame jf = new JFrame("Memory");
        jf.setLayout (new GridLayout (row, column));

        for(i = 0; i < game.length; i++) { // Adds the cards to our grid.
            jf.add(game[1]);
        }
    }
}
}

回答by Gabriel Oliveira

Your first loop needs to be put inside a method of the class. In case you want that loop to be executed upon the creation of an object of such class, you must write a constructor method like this:

您的第一个循环需要放在类的方法中。如果您希望在创建此类对象时执行该循环,则必须编写如下构造函数方法:

public Memory() {
    for(int i = 0; i < im.length; i++) {
        allCards[i] = new Card(new ImageIcon(pictures[i].getPath()));
    }
}

However, you can't assign values to an array this way, because allCardsis just an empty variable holding null. You must initialize the variable like this:

但是,您不能以这种方式为数组赋值,因为allCards它只是一个包含null. 您必须像这样初始化变量:

Card [] allCards = new allCards[desiredLength];

回答by Mureinik

The problem is the first for loop. In Java, you cannot just put code under a class - it needs to be in a method, constructor or anonymous block. Since this seems like intinialization code, a constructor seems appropriate:

问题是第一个 for 循环。在 Java 中,您不能只将代码放在类下——它需要放在方法、构造函数或匿名块中。由于这看起来像是初始化代码,因此构造函数似乎很合适:

public class Memory {

    File folder = (new File("mypictures"));
    File[] pictures = folder.listFiles();
    ImageIcon im = new ImageIcon();
    Card[] allCards;
    Random random = new Random();

    /** Defaylt constructor to initialize allCards: */
    public Memory() {
        allCards = new Crad[im.length];
        for(int i = 0; i < im.length; i++) {
            allCards[i] = new Card(new ImageIcon(pictures[i].getPath()));
        }
    }

    // rest of the class