ios 如何将 UIView 转换为图像
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How to convert a UIView to an image
提问by Sameer Hussain
I want to convert a UIView to an image and save it in my app. Can someone please tell me how to take screenshot of a view or convert it to an image and what is the best way to save it in an app (Not camera roll)? Here is the code for the view:
我想将 UIView 转换为图像并将其保存在我的应用程序中。有人可以告诉我如何截取视图的屏幕截图或将其转换为图像,以及将其保存在应用程序中的最佳方式是什么(不是相机胶卷)?这是视图的代码:
var overView = UIView(frame: CGRectMake(0, 0, self.view.frame.width/1.3, self.view.frame.height/1.3))
overView.center = CGPointMake(CGRectGetMidX(self.view.bounds),
CGRectGetMidY(self.view.bounds)-self.view.frame.height/16);
overView.backgroundColor = UIColor.whiteColor()
self.view.addSubview(overView)
self.view.bringSubviewToFront(overView)
采纳答案by Sameer Hussain
For example if I have a view of size: 50 50 at 100,100. I can use the following to take a screenshot:
例如,如果我有一个尺寸视图:50 50 at 100,100。我可以使用以下内容截取屏幕截图:
UIGraphicsBeginImageContextWithOptions(CGSizeMake(100, 100), false, 0);
self.view.drawViewHierarchyInRect(CGRectMake(-50,-5-,view.bounds.size.width,view.bounds.size.height), afterScreenUpdates: true)
var image:UIImage = UIGraphicsGetImageFromCurrentImageContext();
回答by Naveed J.
An extension on UIView
should do the trick.
扩展UIView
应该可以解决问题。
extension UIView {
// Using a function since `var image` might conflict with an existing variable
// (like on `UIImageView`)
func asImage() -> UIImage {
let renderer = UIGraphicsImageRenderer(bounds: bounds)
return renderer.image { rendererContext in
layer.render(in: rendererContext.cgContext)
}
}
}
Apple discourages using UIGraphicsBeginImageContext
starting iOS 10 with the introduction of the P3 color gamut. UIGraphicsBeginImageContext
is sRGB and 32-bit only. They introduced the new UIGraphicsImageRenderer
API that is fully color managed, block-based, has subclasses for PDFs and images, and automatically manages the context lifetime. Check out WWDC16 session 205for more details (image rendering begins around the 11:50 mark)
UIGraphicsBeginImageContext
随着 P3 色域的引入,Apple 不鼓励使用启动 iOS 10。UIGraphicsBeginImageContext
仅 sRGB 和 32 位。他们引入了新的UIGraphicsImageRenderer
API,该API 是完全颜色管理的、基于块的、具有 PDF 和图像的子类,并自动管理上下文生命周期。查看WWDC16 session 205了解更多细节(图像渲染在 11:50 左右开始)
To be sure that it works on every device, use #available
with a fallback to earlier versions of iOS:
为确保它适用于所有设备,请使用#available
较早版本的 iOS:
extension UIView {
// Using a function since `var image` might conflict with an existing variable
// (like on `UIImageView`)
func asImage() -> UIImage {
if #available(iOS 10.0, *) {
let renderer = UIGraphicsImageRenderer(bounds: bounds)
return renderer.image { rendererContext in
layer.render(in: rendererContext.cgContext)
}
} else {
UIGraphicsBeginImageContext(self.frame.size)
self.layer.render(in:UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return UIImage(cgImage: image!.cgImage!)
}
}
}
回答by Bao Tuan Diep
you can use extension
你可以使用扩展
extension UIImage {
convenience init(view: UIView) {
UIGraphicsBeginImageContext(view.frame.size)
view.layer.render(in:UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.init(cgImage: image!.cgImage!)
}
}
Here the swift 3/4 version :
这里是 swift 3/4 版本:
extension UIImage {
convenience init(view: UIView) {
UIGraphicsBeginImageContext(view.frame.size)
view.layer.render(in:UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.init(cgImage: image!.cgImage!)
}
}
回答by ViJay Avhad
Convert your UIView to image by drawViewHierarchyInRect:afterScreenUpdates:which is many times faster than renderInContext
通过drawViewHierarchyInRect:afterScreenUpdates:将您的 UIView 转换为图像:这比 renderInContext 快很多倍
Important note: do not call this function from viewDidLoad or viewWillAppear, make sure you are capturing a view after it is it displayed /loaded fully
重要提示:不要从viewDidLoad 或 viewWillAppear调用此函数,确保在视图完全显示/加载后捕获视图
Obj C
对象C
UIGraphicsBeginImageContextWithOptions(myView.bounds.size, myView.opaque, 0.0f);
[myView drawViewHierarchyInRect:myView.bounds afterScreenUpdates:NO];
UIImage *snapshotImageFromMyView = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
myImageView.image = snapshotImageFromMyView;
Save the edited image Photo album
保存编辑好的图片相册
UIImageWriteToSavedPhotosAlbum(snapshotImageFromMyView, nil,nil, nil);
Swift 3/4
斯威夫特 3/4
UIGraphicsBeginImageContextWithOptions(myView.bounds.size, myView.isOpaque, 0.0)
myView.drawHierarchy(in: myView.bounds, afterScreenUpdates: false)
let snapshotImageFromMyView = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
print(snapshotImageFromMyView)
myImageView.image = snapshotImageFromMyView
Super easy generalization with extension , iOS11 , swift3/4
使用扩展、iOS11、swift3/4 进行超级简单的泛化
extension UIImage{
convenience init(view: UIView) {
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.isOpaque, 0.0)
view.drawHierarchy(in: view.bounds, afterScreenUpdates: false)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.init(cgImage: (image?.cgImage)!)
}
}
Use :
//myView is completly loaded/visible , calling this code after only after viewDidAppear is call
imgVV.image = UIImage.init(view: myView)
// Simple image object
let img = UIImage.init(view: myView)
回答by afrodev
On iOS 10:
在 iOS 10 上:
extension UIImage {
convenience init(view: UIView) {
UIGraphicsBeginImageContext(view.frame.size)
view.layer.render(in: UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.init(cgImage: (image?.cgImage)!)
}
}
回答by Jon Willis
Best practice as of iOS 10 and Swift 3
iOS 10 和 Swift 3 的最佳实践
while still supporting iOS 9 and earlierstill works as of iOS 13, Xcode 11.1, Swift 5.1
虽然仍支持 iOS 9 及更早版本,但仍适用于 iOS 13、Xcode 11.1、Swift 5.1
extension UIView {
func asImage() -> UIImage? {
if #available(iOS 10.0, *) {
let renderer = UIGraphicsImageRenderer(bounds: bounds)
return renderer.image { rendererContext in
layer.render(in: rendererContext.cgContext)
}
} else {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, self.isOpaque, 0.0)
defer { UIGraphicsEndImageContext() }
guard let currentContext = UIGraphicsGetCurrentContext() else {
return nil
}
self.layer.render(in: currentContext)
return UIGraphicsGetImageFromCurrentImageContext()
}
}
}
I am unsure what the question means by:
我不确定这个问题是什么意思:
what is the best way to save it in an app (Not camera roll)?
将它保存在应用程序中的最佳方法是什么(不是相机胶卷)?
回答by Vakas
UIGraphicsBeginImageContext(self.view.bounds.size);
self.view.layer.renderInContext(UIGraphicsGetCurrentContext())
var screenShot = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
回答by Tino
In my opinion, the approach with the initialiser isn't that great because it creates two images.
在我看来,初始化程序的方法并不是那么好,因为它创建了两个图像。
I prefer this:
我更喜欢这个:
extension UIView {
var snapshot: UIImage? {
UIGraphicsBeginImageContext(self.frame.size)
guard let context = UIGraphicsGetCurrentContext() else {
return nil
}
layer.render(in: context)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
回答by Lance Samaria
This works for me for Xcode 9/Swift 3.2/Swift 4and Xcode 8/Swift 3
这对我适用于Xcode 9/Swift 3.2/Swift 4和Xcode 8/Swift 3
if #available(iOS 10.0, *) {
// for Xcode 9/Swift 3.2/Swift 4 -Paul Hudson's code
let renderer = UIGraphicsImageRenderer(size: view!.bounds.size)
let capturedImage = renderer.image {
(ctx) in
view!.drawHierarchy(in: view!.bounds, afterScreenUpdates: true)
}
return capturedImage
} else {
// for Xcode 8/Swift 3
UIGraphicsBeginImageContextWithOptions((view!.bounds.size), view!.isOpaque, 0.0)
view!.drawHierarchy(in: view!.bounds, afterScreenUpdates: false)
let capturedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return capturedImage!
}
Here's how to use it inside a function:
以下是在函数中使用它的方法:
fileprivate func captureUIImageFromUIView(_ view:UIView?) -> UIImage {
guard (view != nil) else{
// if the view is nil (it's happened to me) return an alternative image
let errorImage = UIImage(named: "Error Image")
return errorImage
}
// if the view is all good then convert the image inside the view to a uiimage
if #available(iOS 10.0, *) {
let renderer = UIGraphicsImageRenderer(size: view!.bounds.size)
let capturedImage = renderer.image {
(ctx) in
view!.drawHierarchy(in: view!.bounds, afterScreenUpdates: true)
}
return capturedImage
} else {
UIGraphicsBeginImageContextWithOptions((view!.bounds.size), view!.isOpaque, 0.0)
view!.drawHierarchy(in: view!.bounds, afterScreenUpdates: false)
let capturedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return capturedImage!
}
}
Here's how to do something with the image returned from the function:
以下是如何处理从函数返回的图像:
@IBOutlet weak fileprivate var myCustomView: UIView!
var myPic: UIImage?
let myImageView = UIImageView()
@IBAction fileprivate func saveImageButtonTapped(_ sender: UIButton) {
myPic = captureUIImageFromUIView(myCustomView)
// display the pic inside a UIImageView
myImageView.image = myPic!
}
I got the Xcode 9/Swift 3.2/Swift 4answer from Paul Hudson convert uiview to uiimage
我从 Paul Hudson得到了Xcode 9/Swift 3.2/Swift 4 的答案,将 uiview 转换为 uiimage
I got the Xcode 8/Swift 3from somewhere on SO a longgg time ago and I forgot where :(
很久以前,我从 SO 上的某个地方获得了Xcode 8/Swift 3,但我忘记了在哪里:(
回答by Den
Swift 4.2, iOS 10
斯威夫特 4.2,iOS 10
extension UIView {
// If Swift version is lower than 4.2,
// You should change the name. (ex. var renderedImage: UIImage?)
var image: UIImage? {
let renderer = UIGraphicsImageRenderer(bounds: bounds)
return renderer.image { rendererContext in layer.render(in: rendererContext.cgContext) }
}
}
Sample
样本
let view = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
view.backgroundColor = .blue
let view2 = UIView(frame: CGRect(x: 10, y: 10, width: 20, height: 20))
view2.backgroundColor = .red
view.addSubview(view2)
let imageView = UIImageView(image: view.image)