C++:如何将变量的值从一个类传递到另一个类?
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c++: how to pass a variable's value from one class to another?
提问by McLan
I have a class "A" that take its variables' values from the application's GUI. let us say one of these variables is "X". then, in another class "B", I would like to call this "X" and pass its value to another function.
我有一个“A”类,它从应用程序的 GUI 中获取其变量的值。让我们说这些变量之一是“X”。然后,在另一个类“B”中,我想调用这个“X”并将其值传递给另一个函数。
what I did is that I created an object of class "A" called "objectA" in class "B", and then called the value of "X" as follow:
我所做的是我在类“B”中创建了一个名为“objectA”的类“A”的对象,然后调用“X”的值如下:
// class A:
void classA::function1(int gui_value){
x= gui_value;
}
then in the another class:
然后在另一个班级:
//class B:
void classB::run(){
.
.
function2(/* I need to pass x here */);
.
.
}
both functions and x are defined in the header file correctly.
函数和 x 都在头文件中正确定义。
what I did is that I created an object of classA (let us say: objectA) in the header file and call the value of "x" in "function2" in "classB" using "objectA" as follow:
我所做的是在头文件中创建了一个 classA 的对象(让我们说:objectA),并使用“objectA”调用“classB”中“function2”中“x”的值,如下所示:
//class B:
void classB::run(){
.
.
function2(objectA->x);
.
.
}
Let us say "x" value equals "5", when I debug the value of "x" in function2, it gives me random number everytime i debug. So, I am just guessing that these random values are already exist in the memory, which means the value of "X" is not passed correctly.
假设“x”值等于“5”,当我在 function2 中调试“x”的值时,每次调试时它都会给我随机数。所以,我只是猜测这些随机值已经存在于内存中,这意味着“X”的值没有正确传递。
I think, although the object is created, however it create a new instance of variable "x" everytime. i.e.: is not taking the value of "x" from classA, it is just create an object of classA with all its variables.
我认为,虽然创建了对象,但它每次都会创建一个新的变量“x”实例。即:不是从 classA 中获取“x”的值,它只是创建一个 classA 的对象及其所有变量。
my problem is how to pass the vlaue of "x" that is obtained in classA directly to classB without creating a new instance of its variable ?
我的问题是如何将在 classA 中获得的“x”的 vlaue 直接传递给 classB 而不创建其变量的新实例?
Update:
更新:
Thanks to doctorlove'sanswer, my code is now working fine. My problem was in initializing "objectA" after its creation and assigning a value to it. what I was doing is creating the object and passing it directly in "classB". That is why i was getting the random values as it was just a new object which have whatever value in the memory in the time of creation.
感谢医生的回答,我的代码现在可以正常工作了。我的问题是在创建后初始化“objectA”并为其分配一个值。我正在做的是创建对象并将其直接传递到“classB”中。这就是为什么我得到随机值的原因,因为它只是一个新对象,在创建时在内存中具有任何值。
采纳答案by doctorlove
It is not clear what you are trying to do. If you have something like this...
目前尚不清楚您要做什么。如果你有这样的事情...
class A
{
private:
int X;//ignoring any thing about encapsulation for now
};
class B
{
//...
public:
void DoSomething()
{
A objectA;
//makes objectA another A each time we get here, with X uninitialised
//use objectA.X which has random numbers in
}
};
this will behave similarly to the problem you describe. If you make objectA
a member instead and initialise it properly it might do what you want. With class A
as before,
这将与您描述的问题类似。如果你objectA
改为创建一个成员并正确初始化它,它可能会做你想要的。与class A
以前一样,
class B
{
//...
private:
A objectA;
public:
B()
{
objectA.X = 42;
}
void DoSomething()
{
//use member objectA.X
}
};
EDITClearly in my example I have pulled 42 out of nowhere. If you have a sensible value from the gui, send it to the constructor of B. If it changes you'll need a reference to it instead.
编辑 很明显,在我的例子中,我不知从哪里拉出了 42。如果您从 gui 中获得了合理的值,请将其发送给 B 的构造函数。如果它发生变化,您将需要对其进行引用。
explicit B(int gui_value)
{
objectA.X = gui_value;
}
EDIT2If you have an existing objectA
someplace else, then pass thatto the constructor
EDIT2如果您有一个现有objectA
别的地方,然后通过该给构造
explicit B(const A & otherA)
: objectA(otherA)
{
}
If that's not possible, your design needs improving. Without any code to look at I cannot help any more.
如果这是不可能的,您的设计需要改进。没有任何代码可以查看,我无能为力了。
回答by Engine
let's say you got a class A with an private int variable i , and B with and private int variable X,
假设您有一个带有私有 int 变量 i 的类 A 和带有私有 int 变量 X 的 B 类,
class A{
private:
int i;
// if you want to use x within A you have to declare the object here
B objectB;
.....
public :
int getI();
int setI();
};
// the second class B
class B(){
private :
int X;
......
public :
int getX();
void setX();
..
};
let'S say you have a main() function
假设你有一个 main() 函数
int main (){
A objA;
B objB;
objB.setX(5);//X is now 5
objA.setI(objB.getx()); // i has the value of X which is 5
...
}
回答by Programmer
Since there is no compile time error on the creation of the objectA
, the object is successfully been created.
由于在创建 时没有编译时错误objectA
,因此成功创建了对象。
To pass the variable, instead of using arrow operator use dot(.) operator
y = objectA.X
要传递变量,而不是使用箭头运算符,请使用 dot(.) 运算符
y = objectA.X