我可以在控制台 C++ 应用程序中使用 SetTimer() API 吗?
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Can I use a SetTimer() API in a console C++ application?
提问by JallenA1
I have a console application that is using a DLL file that uses a SetTimer()
call to create a timer and fire a function within itself. The call is below:
我有一个控制台应用程序,它使用一个 DLL 文件,该文件使用SetTimer()
调用来创建一个计时器并在其内部触发一个函数。电话如下:
SetTimer((HWND)NULL, 0, timer_num, (TIMERPROC)UnSyncMsgTimer)) == 0)
It is expecting to receive timer messages, but this never happens. I assume because mine is a console application and not a standard Windows GUI application (like where the DLL file was originally used). This stops a key part of the DLL files functionality from working.
它期望接收计时器消息,但这从未发生。我假设因为我的是一个控制台应用程序而不是一个标准的 Windows GUI 应用程序(就像最初使用 DLL 文件的地方)。这会阻止 DLL 文件功能的关键部分工作。
My application needs to stay a console application, and I cannot change the DLL.
我的应用程序需要保留一个控制台应用程序,我不能更改 DLL。
Is there a work around to make this work?
是否有解决方法可以使这项工作?
回答by Marx Yu
You can use CreateTimerQueueTimer function
HANDLE timer_handle_;
CreateTimerQueueTimer(&timer_handle_, NULL, TimerProc, user_object_ptr, 10, 0, WT_EXECUTEDEFAULT);
//callback
void TimerProc(PVOID lpParameter, BOOLEAN TimerOrWaitFired)
{
user_object* mgr = (user_object*) lpParameter;
mgr->do();
DeleteTimerQueueTimer(NULL, timer_handle_, NULL);
timer_handle_ = NULL;
}
回答by Chad
Timers set using the SetTimer
API require a Windows message processing function to be actively running, as that is where the time messages are sent.
使用SetTimer
API设置的计时器需要主动运行 Windows 消息处理函数,因为这是发送时间消息的地方。
If you need a timer thread then you could register a Window class and create a default window message pump (See this articlefor a short example), but a simpler process would probably be to just spin up a second thread to handle your timing events and send notifications.
如果您需要一个计时器线程,那么您可以注册一个 Window 类并创建一个默认的窗口消息泵(有关简短示例,请参阅本文),但更简单的过程可能是启动第二个线程来处理您的计时事件和发送通知。
回答by Michael Goldshteyn
Have a look at the following example which shows how to use WM_TIMER messages with a console app:
看看下面的例子,它展示了如何在控制台应用程序中使用 WM_TIMER 消息:
(Credit to the simplesamples.infosite)
#define STRICT 1
#include <windows.h>
#include <iostream.h>
VOID CALLBACK TimerProc(HWND hWnd, UINT nMsg, UINT nIDEvent, DWORD dwTime) {
cout << "Time: " << dwTime << '\n';
cout.flush();
}
int main(int argc, char *argv[], char *envp[]) {
int Counter=0;
MSG Msg;
UINT TimerId = SetTimer(NULL, 0, 500, &TimerProc);
cout << "TimerId: " << TimerId << '\n';
if (!TimerId)
return 16;
while (GetMessage(&Msg, NULL, 0, 0)) {
++Counter;
if (Msg.message == WM_TIMER)
cout << "Counter: " << Counter << "; timer message\n";
else
cout << "Counter: " << Counter << "; message: " << Msg.message << '\n';
DispatchMessage(&Msg);
}
KillTimer(NULL, TimerId);
return 0;
}
回答by Aaron Klotz
Have you considered Waitable Timersor Timer Queues? While it is possible to use SetTimer
from a console app, these other facilities might be more appropriate for you.
回答by Elshan
Using Timer Queues
Creates a timer-queue timer. This timer expires at the specified due time, then after every specified period. When the timer expires, the callback function is called.
The following example creates a timer routine that will be executed by a thread from a timer queueafter a 10 second delay. First, the code uses the
CreateEvent
function to create an event object that is signaled when the timer-queue thread completes. Then it creates a timer queue and a timer-queue timer, using theCreateTimerQueue
and CreateTimerQueueTimer functions, respectively. The code uses theWaitForSingleObject
function to determine when the timer routine has completed. Finally, the code callsDeleteTimerQueue
to clean up.
使用定时器队列
创建一个计时器队列计时器。此计时器在指定的到期时间到期,然后在每个指定的时间段后到期。当定时器到期时,回调函数被调用。
下面的示例创建一个计时器例程,该例程将由计时器队列中的线程在 10 秒延迟后执行。首先,代码使用该
CreateEvent
函数创建一个事件对象,该对象在计时器队列线程完成时发出信号。然后,它CreateTimerQueue
分别使用CreateTimerQueueTimer 和 CreateTimerQueueTimer 函数创建一个计时器队列和一个计时器队列计时器 。该代码使用该WaitForSingleObject
函数来确定定时器例程何时完成。最后,代码调用DeleteTimerQueue
清理。
For more information on the timer routine, see WaitOrTimerCallback
.
有关计时器例程的更多信息,请参阅WaitOrTimerCallback
。
Example code from MSDN:
来自 MSDN 的示例代码:
#include <windows.h>
#include <stdio.h>
HANDLE gDoneEvent;
VOID CALLBACK TimerRoutine(PVOID lpParam, BOOLEAN TimerOrWaitFired)
{
if (lpParam == NULL)
{
printf("TimerRoutine lpParam is NULL\n");
}
else
{
// lpParam points to the argument; in this case it is an int
printf("Timer routine called. Parameter is %d.\n",
*(int*)lpParam);
if(TimerOrWaitFired)
{
printf("The wait timed out.\n");
}
else
{
printf("The wait event was signaled.\n");
}
}
SetEvent(gDoneEvent);
}
int main()
{
HANDLE hTimer = NULL;
HANDLE hTimerQueue = NULL;
int arg = 123;
// Use an event object to track the TimerRoutine execution
gDoneEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (NULL == gDoneEvent)
{
printf("CreateEvent failed (%d)\n", GetLastError());
return 1;
}
// Create the timer queue.
hTimerQueue = CreateTimerQueue();
if (NULL == hTimerQueue)
{
printf("CreateTimerQueue failed (%d)\n", GetLastError());
return 2;
}
// Set a timer to call the timer routine in 10 seconds.
if (!CreateTimerQueueTimer( &hTimer, hTimerQueue,
(WAITORTIMERCALLBACK)TimerRoutine, &arg , 10000, 0, 0))
{
printf("CreateTimerQueueTimer failed (%d)\n", GetLastError());
return 3;
}
// TODO: Do other useful work here
printf("Call timer routine in 10 seconds...\n");
// Wait for the timer-queue thread to complete using an event
// object. The thread will signal the event at that time.
if (WaitForSingleObject(gDoneEvent, INFINITE) != WAIT_OBJECT_0)
printf("WaitForSingleObject failed (%d)\n", GetLastError());
CloseHandle(gDoneEvent);
// Delete all timers in the timer queue.
if (!DeleteTimerQueue(hTimerQueue))
printf("DeleteTimerQueue failed (%d)\n", GetLastError());
return 0;
}
This is another example code from MSDN
这是来自MSDN 的另一个示例代码
This is another example from Codeproject
这是Codeproject 的另一个例子
#include <windows.h>
HANDLE hTimer = NULL;
unsigned long _stdcall Timer(void*)
{
int nCount = 0;
while(nCount < 10)
{
WaitForSingleObject(hTimer, 5000);
cout << "5 s\n";
nCount++;
}
cout << "50 secs\n";
return 0;
}
void main()
{
DWORD tid;
hTimer = CreateEvent(NULL, FALSE, FALSE, NULL);
CreateThread(NULL, 0, Timer, NULL, 0, &tid);
int t;
while(cin >> t)
{
if(0==t)
SetEvent(hTimer);
}
CloseHandle(hTimer);
}
Resource:
资源:
回答by Alan10977
Very simple timer without Windows
没有Windows的非常简单的计时器
MSG Msg;
UINT TimerId = (UINT)SetTimer(NULL, 0, 0, NULL); // 0 minute
while (TRUE)
{
GetMessage(&Msg, NULL, 0, 0);
if (Msg.message == WM_TIMER)
{
KillTimer(NULL, TimerId);
cout << "timer message\n";
TimerId = (UINT)SetTimer(NULL, 0, 60000, NULL); // one minute.
}
DispatchMessage(&Msg);
}