Java C++:使用抽象方法创建抽象类并覆盖子类中的方法
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C++: Create abstract class with abstract method and override the method in a subclass
提问by Martijn Courteaux
How to create in C++ an abstract class with some abstract methods that I want to override in a subclass? How should the .hfile look? Is there a .cpp, if so how should it look?
如何在 C++ 中创建一个抽象类,其中包含一些我想在子类中覆盖的抽象方法?.h文件应该怎么看?有没有.cpp,如果有的话应该怎么看?
In Java it would look like this:
在 Java 中,它看起来像这样:
abstract class GameObject
{
public abstract void update();
public abstract void paint(Graphics g);
}
class Player extends GameObject
{
@Override
public void update()
{
// ...
}
@Override
public void paint(Graphics g)
{
// ...
}
}
// In my game loop:
List<GameObject> objects = new ArrayList<GameObject>();
for (int i = 0; i < objects.size(); i++)
{
objects.get(i).update();
}
for (int i = 0; i < objects.size(); i++)
{
objects.get(i).paint(g);
}
Translating this code to C++ is enough for me.
将这段代码翻译成 C++ 对我来说就足够了。
Edit:
编辑:
I created the code but when I try to iterate over the objects I get following error:
我创建了代码,但是当我尝试遍历对象时,出现以下错误:
Game.cpp:17: error: cannot allocate an object of abstract type ‘GameObject'
GameObject.h:13: note: because the following virtual functions are pure within ‘GameObject':
GameObject.h:18: note: virtual void GameObject::Update()
GameObject.h:19: note: virtual void GameObject::Render(SDL_Surface*)
Game.cpp:17: error: cannot allocate an object of abstract type ‘GameObject'
GameObject.h:13: note: since type ‘GameObject' has pure virtual functions
Game.cpp:17: error: cannot declare variable ‘go' to be of abstract type ‘GameObject'
GameObject.h:13: note: since type ‘GameObject' has pure virtual functions
With this code:
使用此代码:
vector<GameObject> gameObjects;
for (int i = 0; i < gameObjects.size(); i++) {
GameObject go = (GameObject) gameObjects.at(i);
go.Update();
}
采纳答案by Péter T?r?k
In Java, all methods are virtualby default, unless you declare them final. In C++ it's the other way around: you need to explicitly declare your methods virtual. And to make them pure virtual, you need to "initialize" them to 0 :-) If you have a pure virtual method in your class, it automatically becomes abstract - there is no explicit keyword for it.
在 Java 中,所有方法都是virtual默认的,除非你声明它们final。在 C++ 中,情况正好相反:您需要显式声明您的方法virtual。并且要使它们纯虚拟,您需要将它们“初始化”为 0 :-) 如果您的类中有纯虚拟方法,它会自动变为抽象的 - 没有明确的关键字。
In C++ you should (almost) always define the destructor for your base classes virtual, to avoid tricky resource leaks. So I added that to the example below:
在 C++ 中,你应该(几乎)总是为你的基类定义析构函数virtual,以避免棘手的资源泄漏。所以我将其添加到下面的示例中:
// GameObject.h
class GameObject
{
public:
virtual void update() = 0;
virtual void paint(Graphics g) = 0;
virtual ~GameObject() {}
}
// Player.h
#include "GameObject.h"
class Player: public GameObject
{
public:
void update();
void paint(Graphics g);
}
// Player.cpp
#include "Player.h"
void Player::update()
{
// ...
}
void Player::paint(Graphics g)
{
// ...
}
回答by James McNellis
The member functions need to be declared virtualin the base class. In Java, member functions are virtual by default; they are not in C++.
成员函数需要virtual在基类中声明。在 Java 中,成员函数默认是虚拟的;它们不在 C++ 中。
class GameObject
{
public:
virtual void update() = 0;
virtual void paint(Graphics g) = 0;
}
The virtualmakes a member function virtual; the = 0makes a member function pure virtual. This class is also abstract because it has at least one virtual member function that has no concrete final overrider.
在virtual使一个成员函数虚拟; 在= 0使一个成员函数纯虚。这个类也是抽象的,因为它至少有一个没有具体的最终覆盖的虚成员函数。
Then in your derived class(es):
然后在您的派生类中:
class Player : public GameObject
{
public:
void update() { } // overrides void GameObject::update()
void paint(Graphics g) { } // overrides void GameObject::paint(Graphics)
}
If a member function is declared virtual in a base class, it is automatically virtual in any derived class (you can put virtualin the declaration in the derived class if you'd like, but it's optional).
如果一个成员函数在基类中被声明为虚拟的,那么它在任何派生类中都会自动成为虚拟的(virtual如果你愿意,你可以在派生类中加入声明,但它是可选的)。
回答by T.E.D.
In C++ you use the keyword virtual on your routines, and assign =0;into them. Like so:
在 C++ 中,您在例程中使用关键字 virtual 并将其分配给=0;它们。像这样:
class GameObject {
public:
virtual void update()=0;
virtual void paint(Graphics g)=0;
}
Having a virtual method with a 0assigned into it automagically makes your class abstract.
拥有一个0分配给它的虚拟方法会自动使您的类变得抽象。

