xcode 警告:UIAlertController 已经呈现
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Warning: UIAlertController is already presenting
提问by CatiaV5
I am a novice in swift and XCode so please forgive me the probably really messy code! When running my code I get the following warning: Warning: Attempt to present on which is already presenting
我是 swift 和 XCode 的新手,所以请原谅我可能真的很乱的代码!运行我的代码时,我收到以下警告:警告:尝试呈现已经呈现的
I have already checked the forum and found a post regarding that issue....I applied the help suggested as in:
我已经检查了论坛并找到了有关该问题的帖子......我应用了建议的帮助,如下所示:
if presentedViewController !== nil {
self.presentViewController(alertController, animated: true, completion: nil)
} else{
self.dismissViewControllerAnimated(false, completion: nil)
self.presentViewController(alertController, animated: true, completion: nil)
}
However, it still gives me the same warning....So I guess I must have done something wrong there. It would be great if someone could help me out please :) Also if there any suggestion as to how I can "clean" up my code are appreciated :)
但是,它仍然给了我同样的警告......所以我想我一定在那里做错了什么。如果有人可以帮助我,那就太好了:) 另外,如果有关于如何“清理”我的代码的任何建议,我将不胜感激:)
import UIKit
class ViewController: UIViewController {
@IBOutlet var Label: UILabel!
@IBOutlet var ukFlag: UITextView!
@IBOutlet var movie: UITextView!
@IBOutlet var piano: UITextView!
@IBOutlet var book: UITextView!
@IBOutlet var dance: UITextView!
@IBOutlet var paint: UITextView!
@IBOutlet var row: UITextView!
@IBOutlet var envelope: UITextView!
@IBOutlet var dragon: UITextView!
@IBOutlet var instagram: UITextView!
func londonPuzzle(sender: UIPanGestureRecognizer) {
let translation = sender.translationInView(self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
sender.setTranslation(CGPointZero, inView: self.view)
self.ifCollided()
}
func misleadOne(sender: UIPanGestureRecognizer) {
let translation = sender.translationInView(self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
sender.setTranslation(CGPointZero, inView: self.view)
self.ifCollided()
}
func bestival(sender: UIPanGestureRecognizer) {
let translation = sender.translationInView(self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
sender.setTranslation(CGPointZero, inView: self.view)
self.ifCollided()
}
func rosieProject(sender: UIPanGestureRecognizer) {
let translation = sender.translationInView(self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
sender.setTranslation(CGPointZero, inView: self.view)
self.ifCollided()
}
func misleadTwo(sender: UIPanGestureRecognizer) {
let translation = sender.translationInView(self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
sender.setTranslation(CGPointZero, inView: self.view)
self.ifCollided()
}
func misleadThree(sender: UIPanGestureRecognizer) {
let translation = sender.translationInView(self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
sender.setTranslation(CGPointZero, inView: self.view)
self.ifCollided()
}
func misleadFour(sender: UIPanGestureRecognizer) {
let translation = sender.translationInView(self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
sender.setTranslation(CGPointZero, inView: self.view)
self.ifCollided()
}
func voucher(sender: UIPanGestureRecognizer) {
let translation = sender.translationInView(self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
sender.setTranslation(CGPointZero, inView: self.view)
self.ifCollided()
}
func welsh(sender: UIPanGestureRecognizer) {
let translation = sender.translationInView(self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
sender.setTranslation(CGPointZero, inView: self.view)
self.ifCollided()
}
func hulk(sender: UIPanGestureRecognizer) {
let translation = sender.translationInView(self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
sender.setTranslation(CGPointZero, inView: self.view)
self.ifCollided()
}
func ShowAlertWrong(){
let alertController = UIAlertController(title: "Sorry", message: " Guess again!", preferredStyle: .Alert)
let okAction = UIAlertAction( title: "Ok", style: UIAlertActionStyle.Default) {
UIAlertAction in
self.ukFlag.center = CGPointMake(150, 225)
self.movie.center = CGPointMake(150, 225)
self.piano.center = CGPointMake(150, 225)
self.dance.center = CGPointMake(150, 225)
self.paint.center = CGPointMake(150, 225)
self.row.center = CGPointMake(150, 225)
self.envelope.center = CGPointMake(150, 225)
self.dragon.center = CGPointMake(150, 225)
self.instagram.center = CGPointMake(150, 225)
}
let resetAction = UIAlertAction( title: "Reset", style: UIAlertActionStyle.Default) {
UIALertAction in
self.ukFlag.center = CGPointMake(150, 225)
self.movie.center = CGPointMake(150, 225)
self.piano.center = CGPointMake(150, 225)
self.dance.center = CGPointMake(150, 225)
self.paint.center = CGPointMake(150, 225)
self.row.center = CGPointMake(150, 225)
self.envelope.center = CGPointMake(150, 225)
self.dragon.center = CGPointMake(150, 225)
self.instagram.center = CGPointMake(150, 225)
}
alertController.addAction(okAction)
alertController.addAction(resetAction)
self.presentViewController(alertController, animated: true, completion: nil)
}
func ShowAlertWin(){
let alertController = UIAlertController(title: "Congrats", message: " You are correct!", preferredStyle: .Alert)
let okAction = UIAlertAction( title: "Ok", style: UIAlertActionStyle.Default) {
UIAlertAction in
self.book.center = CGPointMake(150, 150)
}
/* let resetAction = UIAlertAction( title: "Reset and hope the mood has changed", style: UIAlertActionStyle.Default) {
UIALertAction in
self.Angry.center = CGPointMake(150, 150)
}*/
alertController.addAction(okAction)
// alertController.addAction(resetAction)
if presentedViewController !== nil {
self.presentViewController(alertController, animated: true, completion: nil)
} else{
self.dismissViewControllerAnimated(false, completion: nil)
self.presentViewController(alertController, animated: true, completion: nil)
}
}
@IBAction func ifCollided(){
if CGRectIntersectsRect(Label.frame, ukFlag.frame) {
ShowAlertWrong()
}
else if CGRectIntersectsRect(Label.frame, movie.frame){
ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, piano.frame){
ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, dance.frame){
ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, paint.frame){
ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, row.frame){
ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, envelope.frame){
ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, dragon.frame){
ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, instagram.frame){
ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, book.frame){
ShowAlertWin()
}
}
override func viewDidLoad() {
super.viewDidLoad()
ukFlag.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.londonPuzzle(_:))))
movie.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.misleadOne(_:))))
piano.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.bestival(_:))))
book.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.rosieProject(_:))))
dance.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.misleadTwo(_:))))
paint.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.misleadThree(_:))))
row.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.misleadFour(_:))))
envelope.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.voucher(_:))))
dragon.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.welsh(_:))))
instagram.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.hulk(_:))))
}
}
回答by Nirav D
You need to change your code like this, present the second alertController on completion of dismiss. Also change your if condition with my one.
您需要像这样更改代码,在完成关闭时显示第二个 alertController。也用我的条件改变你的 if 条件。
if presentedViewController == nil {
self.presentViewController(alertController, animated: true, completion: nil)
} else{
self.dismissViewControllerAnimated(false) { () -> Void in
self.presentViewController(alertController, animated: true, completion: nil)
}
}
Hope this will help you.
希望这会帮助你。
回答by Vimal Saifudin
Try this
尝试这个
if let presented = self.presentedViewController {
presented.removeFromParentViewController()
}
if presentedViewController == nil {
self.present(alert, animated: true, completion: nil)
}
回答by Long.h.nguyen
You can present another UIAlertController or anything else you want from current presented UIAlertController. Create a helper func to get top visible viewcontroller then make a present call on that
你可以从当前呈现的 UIAlertController 中呈现另一个 UIAlertController 或任何你想要的东西。创建一个辅助函数以获取顶部可见的视图控制器,然后对其进行当前调用
func topVisibleViewController(viewController: UIViewController) -> UIViewController? {
let viewController = viewController ?? UIApplication.shared.keyWindow?.rootViewController
if let navigationController = viewController as? UINavigationController, !navigationController.viewControllers.isEmpty {
return visibleViewController(navigationController.viewControllers.last)
}
else if let tabBarController = viewController as? UITabBarController,
let selectedController = tabBarController.selectedViewController {
return visibleViewController(selectedController)
}
else if let presentedController = viewController?.presentedViewController {
return visibleViewController(presentedController)
}
return viewController
}
回答by Zouhair Sassi
Try this:
尝试这个:
[self dismissViewControllerAnimated:YES completion:nil];
UIAlertController *alertResync = [UIAlertController alertControllerWithTitle:@"Warning"
message:@"Warning Warning"
preferredStyle:UIAlertControllerStyleAlert];
UIAlertAction *softResyncButton = [UIAlertAction actionWithTitle:@"No, keep Some"
style:UIAlertActionStyleDefault
handler:^(UIAlertAction * _Nonnull action) {
}];
UIAlertAction *hardResyncButton = [UIAlertAction actionWithTitle:@"Yes"
style:UIAlertActionStyleDestructive
handler:^(UIAlertAction * _Nonnull action) {
[self testFunc];
}];
[alertResync addAction:softResyncButton];
[alertResync addAction:hardResyncButton];
[self presentViewController:alertResync animated:YES completion:nil];
回答by Manganese
I appreciate the dismissal of Alerts as mentioned in all of the answers. But I personally would never prefer dismissing something I didn't want to conjure up in the first place. Hence, if we could just look at why multiple alerts are generated in the first place, it would be awesome.
我很欣赏所有答案中提到的警报的解除。但我个人永远不会喜欢驳回我一开始就不想想到的事情。因此,如果我们可以首先看看为什么会生成多个警报,那就太棒了。
Using UIGestureRecogniser
for generating UIAlert is tricky. Gestures send messages in all their underlying states. For example: if below is my code:
使用UIGestureRecogniser
产生UIAlert是棘手的。手势以其所有底层状态发送消息。例如:如果下面是我的代码:
// Attaching LongPress to a button
let longPressGesture = UILongPressGestureRecognizer(target: self, action: #selector(deleteSelectedProfile(_:)))
// Method to generate appropriate alert
@objc func deleteSelectedProfile(_ sender: UILongPressGestureRecognizer) {
let alert = UIAlertController(title: "Delete Profile", message: "Word!" , preferredStyle: .alert)
let deleteAction = UIAlertAction(title: "Delete", style: .destructive) { (action) in
// Code
}
alert.addAction(deleteAction)
let cancelAction = UIAlertAction(title: "Cancel", style: .default, handler: nil)
alert.addAction(cancelAction)
present(alert, animated: true, completion: nil)
}
UIAlertis be called upon for various states of the Gesture, starting with .began
, till .ended
. Hence, if clean code is what I need, I would never want to dismiss any of the alerts created at each of the states in the Gesture, rather will generate only one UIAlert. Meaning, I would simply use the State as my condition.
手势的各种状态都会调用UIAlert,从.began
, 到.ended
。因此,如果我需要干净的代码,我绝不会取消在 Gesture 中的每个状态创建的任何警报,而是只生成一个 UIAlert。意思是,我会简单地使用状态作为我的条件。
Hence, here is what I will change:
因此,这是我将要更改的内容:
@objc func deleteSelectedProfile(_ sender: UILongPressGestureRecognizer) {
if sender.state == .began {
let alert = UIAlertController(title: "Delete Profile", message: "Word!" , preferredStyle: .alert)
let deleteAction = ...
alert.addAction(deleteAction)
let cancelAction = ...
alert.addAction(cancelAction)
present(alert, animated: true, completion: nil)
}
}
This way I will be generating one alert and one alert only when required.
这样,我将仅在需要时生成一个警报和一个警报。
回答by Prakhar Prakash Bhardwaj
This is how I debug this error in Swift 4.2:
这是我在 Swift 4.2 中调试此错误的方式:
let alert = UIAlertController(title: "Oops!", message: "No Internet Connection", preferredStyle: .alert)
let alertAction = UIAlertAction(title: "OK", style: .default)
alert.addAction(alertAction)
if let presented = self.presentedViewController {
presented.removeFromParent()
}
if presentedViewController == nil {
self.present(alert, animated: true, completion: nil)
}
}