WPF:鼠标离开事件不会在鼠标按下时触发
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WPF: mouse leave event doesn't trigger with mouse down
提问by Fedor T.
I'm having an issue with mouse enter / leave events. When mouse button is pressed and hold with cursor inside the control and then cursor is moved out of the control fast enough this events don't trigger.
我遇到了鼠标进入/离开事件的问题。当鼠标按钮被按下并按住控件内的光标,然后光标移出控件的速度足够快时,不会触发此事件。
Could you please advice me why it happens? Is there any way to obtain these events properly?
你能告诉我为什么会这样吗?有没有办法正确获取这些事件?
Please check the sample project to see it in action: https://www.dropbox.com/s/w5ra2vzegjtauso/SampleApp.zip
请检查示例项目以查看其实际效果:https: //www.dropbox.com/s/w5ra2vzegjtauso/SampleApp.zip
Update.I have found the same problem herewithout an answer. Started bounty there.
更新。我在这里发现了同样的问题而没有答案。在那里开始赏金。
采纳答案by Mike Fuchs
EDIT: After Sisyphe correctly noted that the behavior did not work for elements with mouse interaction, I have rewritten the code.
编辑:在 Sisyphe 正确指出该行为不适用于具有鼠标交互的元素之后,我重新编写了代码。
The behavior can be attached to a window or any other FrameworkElement. By default, all contained elements will be monitored for MouseLeave while the left mouse button is down, and the handlers executed. The behavior can also be applied just to its associated element by setting MonitorSubControls="False".
该行为可以附加到窗口或任何其他 FrameworkElement。默认情况下,当鼠标左键按下并执行处理程序时,所有包含的元素将被监视 MouseLeave。该行为也可以通过设置仅应用于其关联元素MonitorSubControls="False"。
What the behavior does, basically (refer to the comments in the code for more detail):
行为基本上是做什么的(请参阅代码中的注释以获取更多详细信息):
- Is only "active" if left mouse button is pressed
- Watches for mouse position changes from in- to outside of an element. In this case, executes the event handlers.
- 仅在按下鼠标左键时才“活动”
- 监视鼠标位置从元素内部到外部的变化。在这种情况下,执行事件处理程序。
Known limitations (could all be resolved with some more effort, I reckon, but don't seem too important to me):
已知限制(我认为都可以通过更多的努力来解决,但对我来说似乎不太重要):
- Does not execute handlers for transitions to a contained element ("inner" boundaries)
- Does not guarantee correct order of execution of the handlers
- Does not resolve that for slow transitions to the outside of the window, e.LeftButton is reported as released (bug?).
- I decided not to use the Win32 hook and instead using a timer, who will not fire more than about every 0.15 seconds (despite a smaller interval set, clock drift?). For fast mouse movements, the evaluated points could be too far apart and miss an element that is just flitted across.
- 不执行转换到包含元素(“内部”边界)的处理程序
- 不保证处理程序的正确执行顺序
- 无法解决缓慢过渡到窗口外部的问题,e.LeftButton 被报告为已释放(错误?)。
- 我决定不使用 Win32 钩子,而是使用一个计时器,它不会每 0.15 秒触发一次以上(尽管设置的间隔较小,时钟漂移?)。对于快速鼠标移动,评估的点可能相距太远而错过刚刚掠过的元素。


This script produces the output below: With the behavior attached to the window, moving inside the orangeBorder (leaves blueBorder by inner boundary with mouse button released: 0), pressing left mousebutton inside the orange border and moving (fast) outside the window executes the leave handlers (1 - 4). Releasing the mouse button outside the window, moving back in over the goldTextBox (5), pressing left mousebutton in the textbox, leaving (fast or slow) outside the window again executes the correct handlers (6 - 9).
此脚本产生以下输出:将行为附加到窗口,在橙色边界内移动(释放鼠标按钮时通过内部边界离开 blueBorder:0),在橙色边界内按下鼠标左键并在窗口外移动(快速)执行离开处理程序 (1 - 4)。在窗口外释放鼠标按钮,移回 goldTextBox (5),在文本框中按下鼠标左键,再次离开(快速或慢速)窗口外执行正确的处理程序 (6 - 9)。


Xaml (example):
Xaml(示例):
<Window x:Class="WpfApplication1.MouseLeaveControlWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:beh="clr-namespace:WpfApplication1.Behavior"
Title="MouseLeaveControlWindow" Height="300" Width="300" x:Name="window" MouseLeave="OnMouseLeave">
<i:Interaction.Behaviors>
<beh:MonitorMouseLeaveBehavior />
</i:Interaction.Behaviors>
<Grid x:Name="grid" MouseLeave="OnMouseLeave" Background="Transparent">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Border x:Name="blueBorder" MouseLeave="OnMouseLeave" Background="SteelBlue" Margin="50" Grid.RowSpan="2" />
<Border x:Name="orangeBorder" MouseLeave="OnMouseLeave" Background="DarkOrange" Margin="70, 70, 70, 20" />
<TextBox x:Name="goldTextBox" MouseLeave="OnMouseLeave" Background="Gold" Margin="70, 20, 70, 70" Grid.Row="1" Text="I'm a TextBox" />
</Grid>
</Window>
Code behind (just for debug purpose):
后面的代码(仅用于调试目的):
public partial class MouseLeaveControlWindow : Window
{
public MouseLeaveControlWindow()
{
InitializeComponent();
}
private int i = 0;
private void OnMouseLeave(object sender, MouseEventArgs e)
{
FrameworkElement fe = (FrameworkElement)sender;
if (e.LeftButton == MouseButtonState.Pressed)
{
System.Diagnostics.Debug.WriteLine(string.Format("{0}: Left {1}.", i, fe.Name)); i++;
}
else
{
System.Diagnostics.Debug.WriteLine(string.Format("{0}: Left {1} (Released).", i, fe.Name)); i++;
}
}
}
MonitorMouseLeaveBehavior:
MonitorMouseLeaveBehavior:
using System;
using System.Linq;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Interactivity;
using System.Windows.Interop;
using System.ComponentModel;
using System.Windows.Media;
using WpfApplication1.Helpers;
namespace WpfApplication1.Behavior
{
public class MonitorMouseLeaveBehavior : Behavior<FrameworkElement>
{
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool GetCursorPos(ref Win32Point pt);
[StructLayout(LayoutKind.Sequential)]
internal struct Win32Point
{
public Int32 X;
public Int32 Y;
};
[DllImport("user32.dll")]
public static extern short GetAsyncKeyState(UInt16 virtualKeyCode);
private enum VK
{
LBUTTON = 0x01
}
private bool _tracking;
private const int _interval = 1;
private Timer _checkPosTimer = new Timer(_interval);
private Dictionary<FrameworkElement, RoutedEventHandlerInfo[]> _leaveHandlersForElement = new Dictionary<FrameworkElement, RoutedEventHandlerInfo[]>();
private Window _window;
private Dictionary<FrameworkElement, Rect> _boundsByElement = new Dictionary<FrameworkElement, Rect>();
private Dictionary<FrameworkElement, bool> _wasInside = new Dictionary<FrameworkElement, bool>();
private List<FrameworkElement> _elements = new List<FrameworkElement>();
/// <summary>
/// If true, all subcontrols are monitored for the mouseleave event when left mousebutton is down.
/// True by default.
/// </summary>
public bool MonitorSubControls { get { return (bool)GetValue(MonitorSubControlsProperty); } set { SetValue(MonitorSubControlsProperty, value); } }
public static readonly DependencyProperty MonitorSubControlsProperty = DependencyProperty.Register("MonitorSubControls", typeof(bool), typeof(MonitorMouseLeaveBehavior), new PropertyMetadata(true, OnMonitorSubControlsChanged));
private static void OnMonitorSubControlsChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
MonitorMouseLeaveBehavior beh = (MonitorMouseLeaveBehavior)d;
beh.AddOrRemoveLogicalChildren((bool)e.NewValue);
}
/// <summary>
/// Initial actions
/// </summary>
protected override void OnAttached()
{
_window = this.AssociatedObject is Window ? (Window)this.AssociatedObject : Window.GetWindow(this.AssociatedObject); // get window
_window.SourceInitialized += (s, e) =>
{
this.AddOrRemoveLogicalChildren(this.MonitorSubControls); // get all monitored elements
this.AttachHandlers(true); // attach mousedown and sizechanged handlers
this.GetAllBounds(); // determine bounds of all elements
_checkPosTimer.Elapsed += (s1, e1) => Dispatcher.BeginInvoke((Action)(() => { CheckPosition(); }));
};
base.OnAttached();
}
protected override void OnDetaching()
{
this.AttachHandlers(false);
base.OnDetaching();
}
/// <summary>
/// Starts or stops monitoring of the AssociatedObject's logical children.
/// </summary>
/// <param name="add"></param>
private void AddOrRemoveLogicalChildren(bool add)
{
if (_window != null && _window.IsInitialized)
{
AddOrRemoveSizeChangedHandlers(false);
_elements.Clear();
if (add)
_elements.AddRange(VisualHelper.FindLogicalChildren<FrameworkElement>(this.AssociatedObject));
_elements.Add(this.AssociatedObject);
AddOrRemoveSizeChangedHandlers(true);
}
}
/// <summary>
/// Attaches/detaches size changed handlers to the monitored elements
/// </summary>
/// <param name="add"></param>
private void AddOrRemoveSizeChangedHandlers(bool add)
{
foreach (var element in _elements)
{
element.SizeChanged -= element_SizeChanged;
if (add) element.SizeChanged += element_SizeChanged;
}
}
/// <summary>
/// Adjusts the stored bounds to the changed size
/// </summary>
void element_SizeChanged(object sender, SizeChangedEventArgs e)
{
FrameworkElement fe = sender as FrameworkElement;
if (fe != null)
GetBounds(fe);
}
/// <summary>
/// Attaches/Detaches MouseLeftButtonDown and SizeChanged handlers
/// </summary>
/// <param name="attach">true: attach, false: detach</param>
private void AttachHandlers(bool attach)
{
AddOrRemoveSizeChangedHandlers(attach);
if (attach)
_window.PreviewMouseLeftButtonDown += window_PreviewMouseLeftButtonDown;
else // detach
_window.PreviewMouseLeftButtonDown -= window_PreviewMouseLeftButtonDown;
}
/// <summary>
/// Gets the bounds for all monitored elements
/// </summary>
private void GetAllBounds()
{
_boundsByElement.Clear();
foreach (var element in _elements)
GetBounds(element);
}
/// <summary>
/// Gets the bounds of the control, which are used to check if the mouse position
/// is located within. Note that this only covers rectangular control shapes.
/// </summary>
private void GetBounds(FrameworkElement element)
{
Point p1 = new Point(0, 0);
Point p2 = new Point(element.ActualWidth, element.ActualHeight);
p1 = element.TransformToVisual(_window).Transform(p1);
p2 = element.TransformToVisual(_window).Transform(p2);
if (element == _window) // window bounds need to account for the border
{
var titleHeight = SystemParameters.WindowCaptionHeight + 2 * SystemParameters.ResizeFrameHorizontalBorderHeight; // not sure about that one
var verticalBorderWidth = SystemParameters.ResizeFrameVerticalBorderWidth;
p1.Offset(-verticalBorderWidth, -titleHeight);
p2.Offset(-verticalBorderWidth, -titleHeight);
}
Rect bounds = new Rect(p1, p2);
if (_boundsByElement.ContainsKey(element))
_boundsByElement[element] = bounds;
else
_boundsByElement.Add(element, bounds);
}
/// <summary>
/// For all monitored elements, detach the MouseLeave event handlers and store them locally,
/// to be executed manually.
/// </summary>
private void RerouteLeaveHandlers()
{
foreach (var element in _elements)
{
if (!_leaveHandlersForElement.ContainsKey(element))
{
var handlers = ReflectionHelper.GetRoutedEventHandlers(element, UIElement.MouseLeaveEvent);
if (handlers != null)
{
_leaveHandlersForElement.Add(element, handlers);
foreach (var handler in handlers)
element.MouseLeave -= (MouseEventHandler)handler.Handler; // detach handlers
}
}
}
}
/// <summary>
/// Reattach all leave handlers that were detached in window_PreviewMouseLeftButtonDown.
/// </summary>
private void ReattachLeaveHandlers()
{
foreach (var kvp in _leaveHandlersForElement)
{
FrameworkElement fe = kvp.Key;
foreach (var handler in kvp.Value)
{
if (handler.Handler is MouseEventHandler)
fe.MouseLeave += (MouseEventHandler)handler.Handler;
}
}
_leaveHandlersForElement.Clear();
}
/// <summary>
/// Checks if the mouse position is inside the bounds of the elements
/// If there is a transition from inside to outside, the leave event handlers are executed
/// </summary>
private void DetermineIsInside()
{
Point p = _window.PointFromScreen(GetMousePosition());
foreach (var element in _elements)
{
if (_boundsByElement.ContainsKey(element))
{
bool isInside = _boundsByElement[element].Contains(p);
bool wasInside = _wasInside.ContainsKey(element) && _wasInside[element];
if (wasInside && !isInside)
ExecuteLeaveHandlers(element);
if (_wasInside.ContainsKey(element))
_wasInside[element] = isInside;
else
_wasInside.Add(element, isInside);
}
}
}
/// <summary>
/// Gets the mouse position relative to the screen
/// </summary>
public static Point GetMousePosition()
{
Win32Point w32Mouse = new Win32Point();
GetCursorPos(ref w32Mouse);
return new Point(w32Mouse.X, w32Mouse.Y);
}
/// <summary>
/// Gets the mouse button state. MouseEventArgs.LeftButton is notoriously unreliable.
/// </summary>
private bool IsMouseLeftButtonPressed()
{
short leftMouseKeyState = GetAsyncKeyState((ushort)VK.LBUTTON);
bool ispressed = leftMouseKeyState < 0;
return ispressed;
}
/// <summary>
/// Executes the leave handlers that were attached to the controls.
/// They have been detached previously by this behavior (see window_PreviewMouseLeftButtonDown), to prevent double execution.
/// After mouseup, they are reattached (see CheckPosition)
/// </summary>
private void ExecuteLeaveHandlers(FrameworkElement fe)
{
MouseDevice mouseDev = InputManager.Current.PrimaryMouseDevice;
MouseEventArgs mouseEvent = new MouseEventArgs(mouseDev, 0) { RoutedEvent = Control.MouseLeaveEvent };
if (_leaveHandlersForElement.ContainsKey(fe))
{
foreach (var handler in _leaveHandlersForElement[fe])
{
if (handler.Handler is MouseEventHandler)
((MouseEventHandler)handler.Handler).Invoke(fe, mouseEvent);
}
}
}
/// <summary>
/// Sets the mouse capture (events outside the window are still directed to it),
/// and tells the behavior to watch out for a missed leave event
/// </summary>
private void window_PreviewMouseLeftButtonDown(object sender, MouseEventArgs e)
{
System.Diagnostics.Debug.WriteLine("--- left mousebutton down ---"); // todo remove
this.RerouteLeaveHandlers();
_tracking = true;
_checkPosTimer.Start();
}
/// <summary>
/// Uses the _tracking field as well as left mouse button state to determine if either
/// leave event handlers should be executed, or monitoring should be stopped.
/// </summary>
private void CheckPosition()
{
if (_tracking)
{
if (IsMouseLeftButtonPressed())
{
this.DetermineIsInside();
}
else
{
_wasInside.Clear();
_tracking = false;
_checkPosTimer.Stop();
System.Diagnostics.Debug.WriteLine("--- left mousebutton up ---"); // todo remove
// invoking ReattachLeaveHandlers() immediately would rethrow MouseLeave for top grid/window
// if both a) mouse is outside window and b) mouse moves. Wait with reattach until mouse is inside window again and moves.
_window.MouseMove += ReattachHandler;
}
}
}
/// <summary>
/// Handles the first _window.MouseMove event after left mouse button was released,
/// and reattaches the MouseLeaveHandlers. Detaches itself to be executed only once.
/// </summary>
private void ReattachHandler(object sender, MouseEventArgs e)
{
ReattachLeaveHandlers();
_window.MouseMove -= ReattachHandler; // only once
}
}
}
VisualHelper.FindLogicalChildren, ReflectionHelper.GetRoutedEventHandlers:
VisualHelper.FindLogicalChildren、ReflectionHelper。获取路由事件处理程序:
public static List<T> FindLogicalChildren<T>(DependencyObject obj) where T : DependencyObject
{
List<T> children = new List<T>();
foreach (var child in LogicalTreeHelper.GetChildren(obj))
{
if (child != null)
{
if (child is T)
children.Add((T)child);
if (child is DependencyObject)
children.AddRange(FindLogicalChildren<T>((DependencyObject)child)); // recursive
}
}
return children;
}
/// <summary>
/// Gets the list of routed event handlers subscribed to the specified routed event.
/// </summary>
/// <param name="element">The UI element on which the event is defined.</param>
/// <param name="routedEvent">The routed event for which to retrieve the event handlers.</param>
/// <returns>The list of subscribed routed event handlers.</returns>
public static RoutedEventHandlerInfo[] GetRoutedEventHandlers(UIElement element, RoutedEvent routedEvent)
{
var routedEventHandlers = default(RoutedEventHandlerInfo[]);
// Get the EventHandlersStore instance which holds event handlers for the specified element.
// The EventHandlersStore class is declared as internal.
var eventHandlersStoreProperty = typeof(UIElement).GetProperty("EventHandlersStore", BindingFlags.Instance | BindingFlags.NonPublic);
object eventHandlersStore = eventHandlersStoreProperty.GetValue(element, null);
if (eventHandlersStore != null)
{
// Invoke the GetRoutedEventHandlers method on the EventHandlersStore instance
// for getting an array of the subscribed event handlers.
var getRoutedEventHandlers = eventHandlersStore.GetType().GetMethod("GetRoutedEventHandlers", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
routedEventHandlers = (RoutedEventHandlerInfo[])getRoutedEventHandlers.Invoke(eventHandlersStore, new object[] { routedEvent });
}
return routedEventHandlers;
}
回答by NSGaga-mostly-inactive
Approach #1- is still a valid one (as a pure managed solution) if you work out the specifics.
(capture could be given to a specific control to avoid issues, but I haven't tried)
方法#1- 如果您弄清楚细节,它仍然是一个有效的方法(作为纯托管解决方案)。
(可以将捕获交给特定的控件以避免出现问题,但我还没有尝试过)
This should help you get the events ('fixed' events).
这应该可以帮助您获取事件(“固定”事件)。
Key is to track the mouse move when outside window (and only when mouse is down).
关键是在窗口外跟踪鼠标移动(并且仅当鼠标按下时)。
For that you'd need to do the capture(but slightly different than suggested as that won't work - on down/up instead).
为此,您需要这样做capture(但与建议略有不同,因为这不起作用 - 改为向下/向上)。
private void Window_MouseDown(object sender, MouseEventArgs e)
{
this.CaptureMouse();
}
private void Window_MouseUp(object sender, MouseEventArgs e)
{
this.ReleaseMouseCapture();
}
private void Window_MouseLeave(object sender, MouseEventArgs e)
{
test1.Content = "Mouse left";
}
private void Window_MouseEnter(object sender, MouseEventArgs e)
{
test1.Content = "Mouse entered";
}
private void Window_MouseMove(object sender, MouseEventArgs e)
{
if (Mouse.Captured == this)
{
if (!this.IsMouseInBounds(e))
Window_MouseLeave(sender, e);
else
Window_MouseEnter(sender, e);
}
test2.Content = e.GetPosition(this).ToString();
}
private bool IsMouseInBounds(MouseEventArgs e)
{
var client = ((FrameworkElement)this.Content);
Rect bounds = new Rect(0, 0, client.ActualWidth, client.ActualHeight);
return bounds.Contains(e.GetPosition(this));
}
private Point GetRealPosition(Point mousePoint)
{
return Application.Current.MainWindow.PointFromScreen(mousePoint);
}
Note:
You'd need to finish this according to your situation. I have just 'dummy wired' the mouse move to Enterand Leaveand w/o any smart algorithm there (i.e. generatedenter/leave will keep on firing). I.e. add some flag to actually save the stateof the enter/leave properly.
注意:
您需要根据您的情况完成此操作。我刚刚“虚拟连接”鼠标移动到那里Enter并且Leave没有任何智能算法(即generated进入/离开将继续射击)。即添加一些标志以实际正确保存state进入/离开。
Also I'm measuring whether mouse is within the 'client bounds' of the Window. You'd need to adjust that if you need that in respect of borders etc.
此外,我正在测量鼠标是否在窗口的“客户端范围”内。如果您需要在边界等方面进行调整,则需要进行调整。
Also I forgot to add the obvious - wire up the new events MouseDown="Window_MouseDown" MouseUp="Window_MouseUp"
我也忘了添加明显的 - 连接新事件 MouseDown="Window_MouseDown" MouseUp="Window_MouseUp"
回答by NSGaga-mostly-inactive
EDIT
编辑
In case you need it - I edited in a simplified wrapper for ease of use(just add commands in your view-model)
如果您需要它 - 我在一个简化的包装器中进行了编辑以方便使用(只需在您的视图模型中添加命令)
Approach #2- using Global Mouse Hook to track mouse move - the rest is similar to #1.
Actually, this is more of an example on how to do a global hook from C#.
方法#2- 使用 Global Mouse Hook 来跟踪鼠标移动 - 其余的类似于 #1。
实际上,这更多是关于如何从 C# 执行全局钩子的示例。
In XAML you can hook up all 3 or just one, two events
在 XAML 中,您可以连接所有 3 个或仅一两个事件
my:Hooks.EnterCommand="{Binding EnterCommand}"
my:Hooks.LeaveCommand="{Binding LeaveCommand}"
my:Hooks.MouseMoveCommand="{Binding MoveCommand}"
In your view-model define commands
在您的视图模型中定义命令
RelayCommand _enterCommand;
public RelayCommand EnterCommand
{
get
{
return _enterCommand ?? (_enterCommand = new RelayCommand(param =>
{
var point = (Point)param;
test1.Content = "Mouse entered";
// test2.Content = point.ToString();
},
param => true));
}
}
And the attached properties (the 'nice' wrapper)...
和附加的属性(“漂亮”的包装器)......
public static class Hooks
{
private static Dictionary<ContentControl, Action> _hash = new Dictionary<ContentControl, Action>();
#region MouseMoveCommand
public static ICommand GetMouseMoveCommand(ContentControl control) { return (ICommand)control.GetValue(MouseMoveCommandProperty); }
public static void SetMouseMoveCommand(ContentControl control, ICommand value) { control.SetValue(MouseMoveCommandProperty, value); }
public static readonly DependencyProperty MouseMoveCommandProperty =
DependencyProperty.RegisterAttached("MouseMoveCommand", typeof(ICommand), typeof(Hooks), new UIPropertyMetadata(null, OnMouseMoveCommandChanged));
static void OnMouseMoveCommandChanged(DependencyObject depObj, DependencyPropertyChangedEventArgs e)
{
ContentControl control = depObj as ContentControl;
if (control != null && e.NewValue is ICommand)
SetupMouseMove(control);
}
static void Instance_MouseMoveLL(object sender, WinHook.MouseLLMessageArgs e)
{
}
static void OnAutoGeneratingColumn(ICommand command, object sender, DataGridAutoGeneratingColumnEventArgs e)
{
if (command.CanExecute(e)) command.Execute(e);
}
#endregion
#region EnterCommand
public static ICommand GetEnterCommand(ContentControl control) { return (ICommand)control.GetValue(EnterCommandProperty); }
public static void SetEnterCommand(ContentControl control, ICommand value) { control.SetValue(EnterCommandProperty, value); }
public static readonly DependencyProperty EnterCommandProperty =
DependencyProperty.RegisterAttached("EnterCommand", typeof(ICommand), typeof(Hooks), new UIPropertyMetadata(null, OnEnterCommandChanged));
static void OnEnterCommandChanged(DependencyObject depObj, DependencyPropertyChangedEventArgs e)
{
ContentControl control = depObj as ContentControl;
if (control != null && e.NewValue is ICommand)
SetupMouseMove(control);
}
#endregion
#region LeaveCommand
public static ICommand GetLeaveCommand(ContentControl control) { return (ICommand)control.GetValue(LeaveCommandProperty); }
public static void SetLeaveCommand(ContentControl control, ICommand value) { control.SetValue(LeaveCommandProperty, value); }
public static readonly DependencyProperty LeaveCommandProperty =
DependencyProperty.RegisterAttached("LeaveCommand", typeof(ICommand), typeof(Hooks), new UIPropertyMetadata(null, OnLeaveCommandChanged));
static void OnLeaveCommandChanged(DependencyObject depObj, DependencyPropertyChangedEventArgs e)
{
ContentControl control = depObj as ContentControl;
if (control != null && e.NewValue is ICommand)
SetupMouseMove(control);
}
#endregion
static void SetupMouseMove(ContentControl control)
{
Action onmove;
if (_hash.TryGetValue(control, out onmove) == false)
{
onmove = () =>
{
var entered = false;
var moveCommand = control.GetValue(Hooks.MouseMoveCommandProperty) as ICommand;
var enterCommand = control.GetValue(Hooks.EnterCommandProperty) as ICommand;
var leaveCommand = control.GetValue(Hooks.LeaveCommandProperty) as ICommand;
// hook is invoked on the 'caller thread' (i.e. your GUI one) so it's safe
// don't forget to unhook and dispose / release it, handle unsubscribe for events
WinHook.Instance.MouseMoveLL += (s, e) =>
{
Point point = control.PointFromScreen(new Point(e.Message.Pt.X, e.Message.Pt.Y));
if (moveCommand != null && moveCommand.CanExecute(point))
moveCommand.Execute(point);
var newEntered = control.IsMouseInBounds(point); // don't use 'IsMouseOver'
if (newEntered != entered)
{
entered = newEntered;
if (entered)
{
if (enterCommand != null && enterCommand.CanExecute(point))
enterCommand.Execute(point);
}
else
{
if (leaveCommand != null && leaveCommand.CanExecute(point))
leaveCommand.Execute(point);
}
}
};
};
control.Loaded += (s, e) => onmove();
_hash[control] = onmove;
}
}
private static bool IsMouseInBounds(this ContentControl control, Point point)
{
var client = ((FrameworkElement)control.Content);
Rect bounds = new Rect(0, 0, client.ActualWidth, client.ActualHeight);
return bounds.Contains(point);
}
}
And you could use HookManagerfrom the article.
您可以使用文章中的HookManager。
Or the minimal hook code (mind that proper IDisoposable is required, exception handling etc.):
或者最小的钩子代码(注意需要适当的 IDisoposable,异常处理等):
public sealed class WinHook : IDisposable
{
public static readonly WinHook Instance = new WinHook();
public const int WH_MOUSE_LL = 14;
public const uint WM_MOUSEMOVE = 0x0200;
public delegate void MouseLLMessageHandler(object sender, MouseLLMessageArgs e);
public delegate int HookProc(int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", ExactSpelling = true, CharSet = CharSet.Auto)]
public static extern int GetCurrentThreadId();
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
public static extern bool UnhookWindowsHookEx(int idHook);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
public static extern int CallNextHookEx(int idHook, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetModuleHandle(string lpModuleName);
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
}
[StructLayout(LayoutKind.Sequential)]
public class MouseLLHookStruct
{
public POINT Pt;
public uint mouseData;
public uint flags;
public uint time;
public uint dwExtraInfo;
}
public class MouseLLMessageArgs : EventArgs
{
public bool IsProcessed { get; set; }
public MouseLLHookStruct Message { get; private set; }
public MouseLLMessageArgs(MouseLLHookStruct message) { this.Message = message; }
}
static IntPtr GetModuleHandle()
{
using (Process process = Process.GetCurrentProcess())
using (ProcessModule module = process.MainModule)
return GetModuleHandle(module.ModuleName);
}
public event MouseLLMessageHandler MouseMoveLL;
int _hLLMouseHook = 0;
HookProc LLMouseHook;
private WinHook()
{
IntPtr hModule = GetModuleHandle();
LLMouseHook = LowLevelMouseProc;
_hLLMouseHook = SetWindowsHookEx(WH_MOUSE_LL, LLMouseHook, hModule, 0);
if (_hLLMouseHook == 0) { } // "failed w/ an error code: {0}", new Win32Exception(Marshal.GetLastWin32Error()).Message
}
public void Release()
{
if (_hLLMouseHook == 0) return;
int hhook = _hLLMouseHook;
_hLLMouseHook = 0;
bool ret = UnhookWindowsHookEx(hhook);
if (ret == false) { } // "failed w/ an error code: {0}", new Win32Exception(Marshal.GetLastWin32Error()).Message
}
public int LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && lParam.ToInt32() > 0
&& wParam.ToInt32() == (int)WM_MOUSEMOVE)
{
MouseLLHookStruct msg = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));
MouseLLMessageArgs args = new MouseLLMessageArgs(msg);
if (MouseMoveLL != null)
MouseMoveLL(this, args);
if (args.IsProcessed)
return -1; // return 1;
}
return CallNextHookEx(_hLLMouseHook, nCode, wParam, lParam);
}
// implement IDisposable properly and call `Release` for unmanaged resources / hook
public void Dispose() { }
}
Note:注意:全局鼠标钩子因性能问题而臭名昭著。并且您不能使用本地的(推荐但大部分时间没用) - 因为它不会超出鼠标移动范围。
Also avoid putting anything 'heavy' inside the event- or anything that 'spawns off' from it. There is a limit actually on the time you can spend processing the event - or your hook will get removed, i.e. stop working. If you need to do some processing from the event, pop up a new thread and Invoke back.
My favorite solution is actually to give the hook its own thread and then events need to be invoked - but that's out of scope and a bit more complex (you need a 'pump' in there etc.).
还要避免在事件中放置任何“重”的东西——或者任何“产生”的东西。实际上,您可以花在处理事件上的时间是有限制的——否则您的挂钩将被移除,即停止工作。如果你需要从事件中做一些处理,弹出一个新线程并调用回来。
我最喜欢的解决方案实际上是给钩子自己的线程,然后需要调用事件——但这超出了范围而且有点复杂(你需要一个“泵”等等)。
As to 'why' all this is necessary:
I don't like speculating, but seems that events are throttled - and the critical 'one' is missed when 'crossing the border', something like that. Anyway, it's all about the mouse moves no matter how you look at it.
至于“为什么”所有这一切都是必要的:
我不喜欢推测,但似乎事件受到了限制-并且在“越过边界”时错过了关键的“一个”,诸如此类。不管怎样,不管你怎么看,这都是关于鼠标的移动。
回答by Erti-Chris Eelmaa
That's "normal" behaviour. Capture the mouse inside MouseEnter handler.
这是“正常”的行为。在 MouseEnter 处理程序中捕获鼠标。
Mouse.Capture(yourUIElement);
and later release it in MouseLeave,
然后在 MouseLeave 中释放它,
Mouse.Capture(null);
Edited: More explanation. WPF does not track mouse movement precisely. You can deduce that from the fact that if you capture MouseMove event, you can see that the it reports you event every 20milliseconds intervals and not by pixel precision.. more like 8 pixels per event.
编辑:更多解释。WPF 不会精确跟踪鼠标移动。您可以从以下事实中推断出这一点:如果您捕获 MouseMove 事件,您可以看到它每 20 毫秒间隔报告一次事件,而不是按像素精度……更像是每个事件 8 个像素。
Now this is not that horrible, but WPF also does not report mouse movement outside the window, if you happen to move your mouse. This is default behaviour. You can change it throuh Mouse.Capture as said.
现在这并没有那么可怕,但是如果您碰巧移动了鼠标,WPF 也不会报告窗口外的鼠标移动。这是默认行为。如上所述,您可以通过 Mouse.Capture 更改它。
Now, you can imagine why this problem happens. If you can move your mouse outside the window faster than mouse move report happens, then WPF still thinks that it's inside the application.
现在,您可以想象为什么会出现这个问题。如果您可以比鼠标移动报告发生的速度更快地将鼠标移出窗口,那么 WPF 仍然认为它在应用程序内部。

