Java Android TCP 连接(多客户端)
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Android TCP Connection (Multiple Client)
提问by WOLVERINE
I use this (Android TCP Connection Enhanced)tutorial to create simple JAVA TCPServer ana Android TCPClient. It works perfect, but with this code i can connect only one device to the server at the same time. What do I have to change to connect with several devices?
我使用这个 (Android TCP Connection Enhanced)教程来创建简单的 JAVA TCPServer 和 Android TCPClient。它工作完美,但使用此代码我只能同时将一台设备连接到服务器。我需要更改什么才能连接多个设备?
JAVA Server: Constants
JAVA 服务器:常量
public class Constants {
public static final String CLOSED_CONNECTION = "kazy_closed_connection";
public static final String LOGIN_NAME = "kazy_login_name";
}
JAVA Server: MainScreen
JAVA 服务器:主屏幕
public class MainScreen extends JFrame {
/**
*
*/
private static final long serialVersionUID = 8399514248326995812L;
private JTextArea messagesArea;
private JButton sendButton;
private JTextField message;
private JButton startServer;
private JButton stopServer;
private TcpServer mServer;
public MainScreen() {
super("MainScreen");
JPanel panelFields = new JPanel();
panelFields.setLayout(new BoxLayout(panelFields, BoxLayout.X_AXIS));
JPanel panelFields2 = new JPanel();
panelFields2.setLayout(new BoxLayout(panelFields2, BoxLayout.X_AXIS));
// here we will have the text messages screen
messagesArea = new JTextArea();
messagesArea.setColumns(30);
messagesArea.setRows(10);
messagesArea.setEditable(false);
sendButton = new JButton("Send");
sendButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// get the message from the text view
String messageText = message.getText();
// add message to the message area
messagesArea.append("\n" + messageText);
if (mServer != null) {
// send the message to the client
mServer.sendMessage(messageText);
}
// clear text
message.setText("");
}
});
startServer = new JButton("Start");
startServer.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// creates the object OnMessageReceived asked by the TCPServer
// constructor
mServer = new TcpServer(new TcpServer.OnMessageReceived() {
@Override
// this method declared in the interface from TCPServer
// class is implemented here
// this method is actually a callback method, because it
// will run every time when it will be called from
// TCPServer class (at while)
public void messageReceived(String message) {
messagesArea.append("\n " + message);
}
});
mServer.start();
// disable the start button and enable the stop one
startServer.setEnabled(false);
stopServer.setEnabled(true);
}
});
stopServer = new JButton("Stop");
stopServer.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (mServer != null) {
mServer.close();
}
// disable the stop button and enable the start one
startServer.setEnabled(true);
stopServer.setEnabled(false);
}
});
// the box where the user enters the text (EditText is called in
// Android)
message = new JTextField();
message.setSize(200, 20);
// add the buttons and the text fields to the panel
panelFields.add(messagesArea);
panelFields.add(startServer);
panelFields.add(stopServer);
panelFields2.add(message);
panelFields2.add(sendButton);
getContentPane().add(panelFields);
getContentPane().add(panelFields2);
getContentPane().setLayout(
new BoxLayout(getContentPane(), BoxLayout.Y_AXIS));
setSize(300, 170);
setVisible(true);
}
}
JAVA Server: TcpServer
JAVA服务器:TcpServer
public class TcpServer extends Thread {
public static final int SERVERPORT = 4444;
// while this is true the server will run
private boolean running = false;
// used to send messages
private PrintWriter bufferSender;
// callback used to notify new messages received
private OnMessageReceived messageListener;
private ServerSocket serverSocket;
private Socket client;
/**
* Constructor of the class
*
* @param messageListener
* listens for the messages
*/
public TcpServer(OnMessageReceived messageListener) {
this.messageListener = messageListener;
}
public static void main(String[] args) {
// opens the window where the messages will be received and sent
MainScreen frame = new MainScreen();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
/**
* Close the server
*/
public void close() {
running = false;
if (bufferSender != null) {
bufferSender.flush();
bufferSender.close();
bufferSender = null;
}
try {
client.close();
serverSocket.close();
} catch (Exception e) {
e.printStackTrace();
}
System.out.println("S: Done.");
serverSocket = null;
client = null;
}
/**
* Method to send the messages from server to client
*
* @param message
* the message sent by the server
*/
public void sendMessage(String message) {
if (bufferSender != null && !bufferSender.checkError()) {
bufferSender.println(message);
bufferSender.flush();
}
}
public boolean hasCommand(String message) {
if (message != null) {
if (message.contains(Constants.CLOSED_CONNECTION)) {
messageListener.messageReceived(message.replaceAll(
Constants.CLOSED_CONNECTION, "")
+ " disconnected");
// close the server connection if we have this command and
// rebuild a new one
close();
runServer();
return true;
} else if (message.contains(Constants.LOGIN_NAME)) {
messageListener.messageReceived(message.replaceAll(
Constants.LOGIN_NAME, "") + " connected");
return true;
}
}
return false;
}
/**
* Builds a new server connection
*/
private void runServer() {
running = true;
try {
System.out.println("S: Connecting...");
// create a server socket. A server socket waits for requests to
// come in over the network.
serverSocket = new ServerSocket(SERVERPORT);
// create client socket... the method accept() listens for a
// connection to be made to this socket and accepts it.
client = serverSocket.accept();
System.out.println("S: Receiving...");
try {
// sends the message to the client
bufferSender = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(client.getOutputStream())), true);
// read the message received from client
BufferedReader in = new BufferedReader(new InputStreamReader(
client.getInputStream()));
// in this while we wait to receive messages from client (it's
// an infinite loop)
// this while it's like a listener for messages
while (running) {
String message = null;
try {
message = in.readLine();
} catch (IOException e) {
System.out.println("Error reading message: "
+ e.getMessage());
}
if (hasCommand(message)) {
continue;
}
if (message != null && messageListener != null) {
// call the method messageReceived from ServerBoard
// class
messageListener.messageReceived(message);
}
}
} catch (Exception e) {
System.out.println("S: Error");
e.printStackTrace();
}
} catch (Exception e) {
System.out.println("S: Error");
e.printStackTrace();
}
}
@Override
public void run() {
super.run();
runServer();
}
// Declare the interface. The method messageReceived(String message) will
// must be implemented in the ServerBoard
// class at on startServer button click
public interface OnMessageReceived {
public void messageReceived(String message);
}
}
Android Client: TCPClient
安卓客户端:TCPClient
public class TCPClient {
public static final String SERVER_IP = "192.168.0.102"; // your computer IP
// address
public static final int SERVER_PORT = 4444;
// message to send to the server
private String mServerMessage;
// sends message received notifications
private OnMessageReceived mMessageListener = null;
// while this is true, the server will continue running
private boolean mRun = false;
// used to send messages
private PrintWriter mBufferOut;
// used to read messages from the server
private BufferedReader mBufferIn;
private String uid;
/**
* Constructor of the class. OnMessagedReceived listens for the messages
* received from server
*/
public TCPClient(OnMessageReceived listener) {
mMessageListener = listener;
}
/**
* Sends the message entered by client to the server
*
* @param message
* text entered by client
*/
public void sendMessage(String message) {
if (mBufferOut != null && !mBufferOut.checkError()) {
mBufferOut.println(message);
mBufferOut.flush();
}
}
/**
* Close the connection and release the members
*/
public void stopClient() {
// send mesage that we are closing the connection
TelephonyManager tManager = (TelephonyManager) MyApplication.getInstance().getSystemService(Context.TELEPHONY_SERVICE);
uid = tManager.getDeviceId();
sendMessage(Constants.CLOSED_CONNECTION + "id: " + uid);
mRun = false;
if (mBufferOut != null) {
mBufferOut.flush();
mBufferOut.close();
}
mMessageListener = null;
mBufferIn = null;
mBufferOut = null;
mServerMessage = null;
}
public void run() {
mRun = true;
try {
// here you must put your computer's IP address.
InetAddress serverAddr = InetAddress.getByName(SERVER_IP);
MyLog.e("TCP Client", "C: Connecting...");
// create a socket to make the connection with the server
Socket socket = new Socket(serverAddr, SERVER_PORT);
try {
// sends the message to the server
mBufferOut = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())), true);
// receives the message which the server sends back
mBufferIn = new BufferedReader(new InputStreamReader(
socket.getInputStream()));
// send login name
TelephonyManager tManager = (TelephonyManager) MyApplication.getInstance().getSystemService(Context.TELEPHONY_SERVICE);
uid = tManager.getDeviceId();
sendMessage(Constants.LOGIN_NAME + "id: " + uid);
// in this while the client listens for the messages sent by the
// server
while (mRun) {
mServerMessage = mBufferIn.readLine();
if (mServerMessage != null && mMessageListener != null) {
// call the method messageReceived from MyActivity class
mMessageListener.messageReceived(mServerMessage);
}
}
MyLog.e("RESPONSE FROM SERVER", "S: Received Message: '"
+ mServerMessage + "'");
} catch (Exception e) {
MyLog.e("TCP", "S: Error", e);
} finally {
// the socket must be closed. It is not possible to reconnect to
// this socket
// after it is closed, which means a new socket instance has to
// be created.
socket.close();
}
} catch (Exception e) {
MyLog.e("TCP", "C: Error", e);
}
}
// Declare the interface. The method messageReceived(String message) will
// must be implemented in the MyActivity
// class at on asynckTask doInBackground
public interface OnMessageReceived {
public void messageReceived(String message);
}
}
Android Client: Constants
Android 客户端:常量
public class Constants {
public static final String CLOSED_CONNECTION = "kazy_closed_connection";
public static final String LOGIN_NAME = "kazy_login_name";
}
Android Client: My Activity
Android 客户端:我的活动
@Override
protected void onPause() {
super.onPause();
if(connect != null) {
connect.cancel(true);
}
if(mTcpClient != null) {
MyLog.d(TAG, "stopClient");
mTcpClient.stopClient();
mTcpClient = null;
}
}
public class ConnectTask extends AsyncTask<String,String,TCPClient> {
@Override
protected TCPClient doInBackground(String... message) {
MyLog.d(TAG, "doInBackground");
//we create a TCPClient object and
mTcpClient = new TCPClient(new TCPClient.OnMessageReceived() {
@Override
//here the messageReceived method is implemented
public void messageReceived(String message) {
//this method calls the onProgressUpdate
publishProgress(message);
}
});
mTcpClient.run();
return null;
}
@Override
protected void onProgressUpdate(String... values) {
super.onProgressUpdate(values);
MyLog.d(TAG, "onProgressUpdate");
View view = adapter.getChildView(0, 0, false, null, null);
TextView text = (TextView) view.findViewById(R.id.betChildOdd);
child2.get(0).get(0).put("OLD", text.getText().toString());
child2.get(0).get(0).put(CONVERTED_ODDS, values[0].toString());
child2.get(0).get(0).put("CHANGE", "TRUE");
adapter.notifyDataSetChanged();
}
}
采纳答案by Vittorio Cozzolino
I didn't go through all your code but the first thing that came to my mind is: did you build your application based on a multithread server architecture? For what I saw in your code, I noticed that you do not delegate the execution of what comes after the socket.accept() to another thread, that's why you are not able to answer multiple clients at the same time.
我没有仔细阅读您的所有代码,但我想到的第一件事是:您是否基于多线程服务器架构构建了您的应用程序?对于我在您的代码中看到的内容,我注意到您没有将 socket.accept() 之后的执行委托给另一个线程,这就是您无法同时回答多个客户端的原因。
Bear in mind that you need to take care of possible race conditions generated by concurrent access to same data structures.
请记住,您需要注意并发访问相同数据结构时可能产生的竞争条件。
This is the pattern you should follow for you TCP server : http://tutorials.jenkov.com/java-multithreaded-servers/multithreaded-server.html
这是您应该为 TCP 服务器遵循的模式:http: //tutorials.jenkov.com/java-multithreaded-servers/multithreaded-server.html