ios 如何将 tintColor 应用于 UIImage?
声明:本页面是StackOverFlow热门问题的中英对照翻译,遵循CC BY-SA 4.0协议,如果您需要使用它,必须同样遵循CC BY-SA许可,注明原文地址和作者信息,同时你必须将它归于原作者(不是我):StackOverFlow
原文地址: http://stackoverflow.com/questions/19802982/
Warning: these are provided under cc-by-sa 4.0 license. You are free to use/share it, But you must attribute it to the original authors (not me):
StackOverFlow
How to apply a tintColor to a UIImage?
提问by aahrens
I have a UIImage
that is a small symbol that is all black. The UIImage
is getting set in a custom UIButton
subclass I have. Is it possible to have the image to apply the tintColor
to it, so instead of the black image it changes colors to whatever the tintColor
is?
我有一个UIImage
全黑的小符号。将UIImage
在自定义设置得到UIButton
的子类我。是否可以将图像应用于tintColor
它,而不是黑色图像,它会将颜色更改为任何颜色tintColor
?
I'm just trying to avoid creating new assets.
我只是想避免创建新资产。
// here I want defaultImageName (that is black) to use the tintColor (that is white)
[self setImage:[UIImage imageNamed:defaultImageName] forState:UIControlStateNormal];
回答by madmik3
If you are just supporting iOS 7 you can use tintColor
and UIImageRenderingModeAlwaysTemplate
如果您只支持 iOS 7,则可以使用tintColor
和UIImageRenderingModeAlwaysTemplate
This article covers that:
本文涵盖:
https://www.captechconsulting.com/blogs/ios-7-tutorial-series-tint-color-and-easy-app-theming
https://www.captechconsulting.com/blogs/ios-7-tutorial-series-tint-color-and-easy-app-theming
If you need to support an earlier version you may want to consider this thread
如果您需要支持早期版本,您可能需要考虑这个线程
回答by zgorawski
Swift 4, copy-paste solution
Swift 4、复制粘贴解决方案
@IBOutlet weak var iconImageView: UIImageView!
iconImageView.image = UIImage(imageLiteralResourceName: "myImageName").withRenderingMode(.alwaysTemplate)
iconImageView.tintColor = UIColor.red
回答by J-Dizzle
Here's how I use tint colors and opacities in IOS 9 with Swift -
这是我在 IOS 9 中使用 Swift 使用色调颜色和不透明度的方法 -
//apply a color to an image
//ref - http://stackoverflow.com/questions/28427935/how-can-i-change-image-tintcolor
//ref - https://www.captechconsulting.com/blogs/ios-7-tutorial-series-tint-color-and-easy-app-theming
func getTintedImage() -> UIImageView {
var image :UIImage
var imageView :UIImageView
image = UIImage(named: "someAsset")!
let size : CGSize = image.size
let frame : CGRect = CGRectMake((UIScreen.mainScreen().bounds.width-86)/2, 600, size.width, size.height)
let redCover : UIView = UIView(frame: frame)
redCover.backgroundColor = UIColor.redColor()
redCover.layer.opacity = 0.75
imageView = UIImageView();
imageView.image = image.imageWithRenderingMode(UIImageRenderingMode.Automatic)
imageView.addSubview(redCover)
return imageView
}
回答by black_pearl
Why not use image filtering
为什么不使用图像过滤
btn.setImage(image, for: UIControl.State.normal)
btn.setImage(image.disabled, for: UIControl.State.disabled)
Use CoreImage to do image filter
使用 CoreImage 做图片滤镜
extension UIImage
{
/// Create a grayscale image with alpha channel. Is 5 times faster than grayscaleImage().
/// - Returns: The grayscale image of self if available.
var disabled: UIImage?
{
// Create image rectangle with current image width/height * scale
let pixelSize = CGSize(width: self.size.width * self.scale, height: self.size.height * self.scale)
let imageRect = CGRect(origin: CGPoint.zero, size: pixelSize)
// Grayscale color space
let colorSpace: CGColorSpace = CGColorSpaceCreateDeviceGray()
// Create bitmap content with current image size and grayscale colorspace
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue)
if let context: CGContext = CGContext(data: nil, width: Int(pixelSize.width), height: Int(pixelSize.height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)
{
// Draw image into current context, with specified rectangle
// using previously defined context (with grayscale colorspace)
guard let cg = self.cgImage else{
return nil
}
context.draw(cg, in: imageRect)
// Create bitmap image info from pixel data in current context
if let imageRef: CGImage = context.makeImage(){
let bitmapInfoAlphaOnly = CGBitmapInfo(rawValue: CGImageAlphaInfo.alphaOnly.rawValue)
guard let context = CGContext(data: nil, width: Int(pixelSize.width), height: Int(pixelSize.height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfoAlphaOnly.rawValue) else{
return nil
}
context.draw(cg, in: imageRect)
if let mask: CGImage = context.makeImage() {
// Create a new UIImage object
if let newCGImage = imageRef.masking(mask){
// Return the new grayscale image
return UIImage(cgImage: newCGImage, scale: self.scale, orientation: self.imageOrientation)
}
}
}
}
// A required variable was unexpected nil
return nil
}
}
Of course, in Swift 5
当然,在 Swift 5 中
回答by Milind Chaudhary
Use this simple extension to UIImageView
使用这个简单的 UIImageView 扩展
@IBInspectable var tintedColor: UIColor{
get{
return tintColor
}
set{
image = image?.withRenderingMode(.alwaysTemplate)
tintColor = newValue
}
}