Android 如何为 ImageView 赋予六边形形状

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时间:2020-08-20 06:13:47  来源:igfitidea点击:

How to give hexagon shape to ImageView

androidimageviewandroid-imageview

提问by N Sharma

How to give hexagon shape to ImageView. Is it possible to do in same way ? If so then how. If this is not possible through this then how this could be achieved ?

如何赋予六边形ImageView。有没有可能以同样的方式做?如果是,那么如何。如果这是不可能的,那么如何实现?

<shape xmlns:android="http//schemas.android.com/apk/res/android"
       android:shape="hexagon">
  <solid android:color="#ffffffff" />
  <size android:width="60dp"
        android:height="40dp" />
</shape>

Screenshot

截屏

enter image description here

在此处输入图片说明

Here I can't do masking image because I can not detect which portion of bitmap I should crop to get hexagon shape bitmap. So I am looking for the answer to give hexagon shape to ImageView

在这里我不能做遮罩图像,因为我无法检测我应该裁剪位图的哪个部分以获得六边形位图。所以我正在寻找给出六边形形状的答案ImageView

回答by SceLus

Try this View. You might want to adjust it for your specific needs, but it draws a hexagon mask with a border on top of a view. The background resource goes below the mask.

试试这个视图。您可能希望根据您的特定需求对其进行调整,但它会在视图顶部绘制一个带有边框的六边形蒙版。背景资源位于掩码下方。

The result:

结果:

enter image description here

在此处输入图片说明

The code:

编码:

HexagonMaskView.java

HexagonMaskView.java

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Path;
import android.graphics.Region;
import android.util.AttributeSet;
import android.view.View;

public class HexagonMaskView extends View {
    private Path hexagonPath;
    private Path hexagonBorderPath;
    private float radius;
    private float width, height;
    private int maskColor;

public HexagonMaskView(Context context) {
    super(context);
    init();
}

public HexagonMaskView(Context context, AttributeSet attrs) {
    super(context, attrs);
    init();
}

public HexagonMaskView(Context context, AttributeSet attrs, int defStyleAttr) {
    super(context, attrs, defStyleAttr);
    init();
}

private void init() {
    hexagonPath = new Path();
    hexagonBorderPath = new Path();
    maskColor = 0xFF01FF77;
}

public void setRadius(float r) {
    this.radius = r;
    calculatePath();
}

public void setMaskColor(int color) {
    this.maskColor = color;
    invalidate();
}

private void calculatePath() {
    float triangleHeight = (float) (Math.sqrt(3) * radius / 2);
    float centerX = width/2;
    float centerY = height/2;
    hexagonPath.moveTo(centerX, centerY + radius);
    hexagonPath.lineTo(centerX - triangleHeight, centerY + radius/2);
    hexagonPath.lineTo(centerX - triangleHeight, centerY - radius/2);
    hexagonPath.lineTo(centerX, centerY - radius);
    hexagonPath.lineTo(centerX + triangleHeight, centerY - radius/2);
    hexagonPath.lineTo(centerX + triangleHeight, centerY + radius/2);
    hexagonPath.moveTo(centerX, centerY + radius);

    float radiusBorder = radius - 5;    
    float triangleBorderHeight = (float) (Math.sqrt(3) * radiusBorder / 2);
    hexagonBorderPath.moveTo(centerX, centerY + radiusBorder);
    hexagonBorderPath.lineTo(centerX - triangleBorderHeight, centerY + radiusBorder/2);
    hexagonBorderPath.lineTo(centerX - triangleBorderHeight, centerY - radiusBorder/2);
    hexagonBorderPath.lineTo(centerX, centerY - radiusBorder);
    hexagonBorderPath.lineTo(centerX + triangleBorderHeight, centerY - radiusBorder/2);
    hexagonBorderPath.lineTo(centerX + triangleBorderHeight, centerY + radiusBorder/2);
    hexagonBorderPath.moveTo(centerX, centerY + radiusBorder);
    invalidate();
}

@Override
public void onDraw(Canvas c){
    super.onDraw(c);
    c.clipPath(hexagonBorderPath, Region.Op.DIFFERENCE);
    c.drawColor(Color.WHITE);
    c.save();
    c.clipPath(hexagonPath, Region.Op.DIFFERENCE);
    c.drawColor(maskColor);
    c.save();
}

// getting the view size and default radius
@Override
public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    width = MeasureSpec.getSize(widthMeasureSpec);
    height =  MeasureSpec.getSize(heightMeasureSpec);
    radius = height / 2 - 10;
    calculatePath();
}
}

Update 29.07.2016

2016 年 7 月 29 日更新

A better way to only clip the source image without painting the whole view's background. Switched to an ImageView as a base class to benefit from the scaleType. I also did some code refactoring.

一种只剪辑源图像而不绘制整个视图背景的更好方法。切换到 ImageView 作为基类以从 scaleType 中受益。我也做了一些代码重构。

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.Region;
import android.util.AttributeSet;
import android.widget.ImageView;

public class HexagonMaskView extends ImageView {
    private Path hexagonPath;
    private Path hexagonBorderPath;
    private Paint mBorderPaint;

    public HexagonMaskView(Context context) {
        super(context);
        init();
    }

    public HexagonMaskView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public HexagonMaskView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        this.hexagonPath = new Path();
        this.hexagonBorderPath = new Path();

        this.mBorderPaint = new Paint();
        this.mBorderPaint.setColor(Color.WHITE);
        this.mBorderPaint.setStrokeCap(Paint.Cap.ROUND);
        this.mBorderPaint.setStrokeWidth(50f);
        this.mBorderPaint.setStyle(Paint.Style.STROKE);
    }

    public void setRadius(float radius) {
        calculatePath(radius);
    }

    public void setBorderColor(int color) {
        this.mBorderPaint.setColor(color);
        invalidate();
    }

    private void calculatePath(float radius) {
        float halfRadius = radius / 2f;
        float triangleHeight = (float) (Math.sqrt(3.0) * halfRadius);
        float centerX = getMeasuredWidth() / 2f;
        float centerY = getMeasuredHeight() / 2f;

        this.hexagonPath.reset();
        this.hexagonPath.moveTo(centerX, centerY + radius);
        this.hexagonPath.lineTo(centerX - triangleHeight, centerY + halfRadius);
        this.hexagonPath.lineTo(centerX - triangleHeight, centerY - halfRadius);
        this.hexagonPath.lineTo(centerX, centerY - radius);
        this.hexagonPath.lineTo(centerX + triangleHeight, centerY - halfRadius);
        this.hexagonPath.lineTo(centerX + triangleHeight, centerY + halfRadius);
        this.hexagonPath.close();

        float radiusBorder = radius - 5f;
        float halfRadiusBorder = radiusBorder / 2f;
        float triangleBorderHeight = (float) (Math.sqrt(3.0) * halfRadiusBorder);

        this.hexagonBorderPath.reset();
        this.hexagonBorderPath.moveTo(centerX, centerY + radiusBorder);
        this.hexagonBorderPath.lineTo(centerX - triangleBorderHeight, centerY + halfRadiusBorder);
        this.hexagonBorderPath.lineTo(centerX - triangleBorderHeight, centerY - halfRadiusBorder);
        this.hexagonBorderPath.lineTo(centerX, centerY - radiusBorder);
        this.hexagonBorderPath.lineTo(centerX + triangleBorderHeight, centerY - halfRadiusBorder);
        this.hexagonBorderPath.lineTo(centerX + triangleBorderHeight, centerY + halfRadiusBorder);
        this.hexagonBorderPath.close();
        invalidate();
    }

    @Override
    public void onDraw(Canvas c) {
        c.drawPath(hexagonBorderPath, mBorderPaint);
        c.clipPath(hexagonPath, Region.Op.INTERSECT);
        c.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
        super.onDraw(c);
    }

    @Override
    public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        int width = MeasureSpec.getSize(widthMeasureSpec);
        int height = MeasureSpec.getSize(heightMeasureSpec);
        setMeasuredDimension(width, height);
        calculatePath(Math.min(width / 2f, height / 2f) - 10f);
    }
}

Example layout:

示例布局:

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:paddingBottom="@dimen/activity_vertical_margin"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingRight="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin"
    android:background="@android:color/holo_green_dark">

    <com.scelus.hexagonmaskimproved.HexagonMaskView
        android:id="@+id/image"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:src="@drawable/bear"
        android:background="@android:color/holo_green_light"/>

</RelativeLayout>

New result

新结果

回答by lacas

Here is my working code for this, it supports shadows to:

这是我的工作代码,它支持阴影:

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.widget.ImageView;

public class HexagonImageView extends ImageView {

    private Path hexagonPath;
    private Path hexagonBorderPath;
    private float radius;
    private Bitmap image;
    private int viewWidth;
    private int viewHeight;
    private Paint paint;
    private BitmapShader shader;
    private Paint paintBorder;
    private int borderWidth = 4;

    public HexagonImageView(Context context) {
        super(context);
        setup();
    }

    public HexagonImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        setup();
    }

    public HexagonImageView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        setup();
    }

    private void setup() {
        paint = new Paint();
        paint.setAntiAlias(true);

        paintBorder = new Paint();
        setBorderColor(Color.WHITE);
        paintBorder.setAntiAlias(true);
        this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
        paintBorder.setShadowLayer(4.0f, 1.0f, 1.0f, Color.BLACK);

        hexagonPath = new Path();
        hexagonBorderPath = new Path();
    }

    public void setRadius(float r) {
        this.radius = r;
        calculatePath();
    }

    public void setBorderWidth(int borderWidth)  {
        this.borderWidth = borderWidth;
        this.invalidate();
    }

    public void setBorderColor(int borderColor)  {
        if (paintBorder != null)
            paintBorder.setColor(borderColor);

        this.invalidate();
    }

    private void calculatePath() {

        float triangleHeight = (float) (Math.sqrt(3) * radius / 2);
        float centerX = viewWidth/2;
        float centerY = viewHeight/2;

        hexagonBorderPath.moveTo(centerX, centerY + radius);
        hexagonBorderPath.lineTo(centerX - triangleHeight, centerY + radius/2);
        hexagonBorderPath.lineTo(centerX - triangleHeight, centerY - radius/2);
        hexagonBorderPath.lineTo(centerX, centerY - radius);
        hexagonBorderPath.lineTo(centerX + triangleHeight, centerY - radius/2);
        hexagonBorderPath.lineTo(centerX + triangleHeight, centerY + radius/2);
        hexagonBorderPath.moveTo(centerX, centerY + radius);

        float radiusBorder = radius - borderWidth;    
        float triangleBorderHeight = (float) (Math.sqrt(3) * radiusBorder / 2);

        hexagonPath.moveTo(centerX, centerY + radiusBorder);
        hexagonPath.lineTo(centerX - triangleBorderHeight, centerY + radiusBorder/2);
        hexagonPath.lineTo(centerX - triangleBorderHeight, centerY - radiusBorder/2);
        hexagonPath.lineTo(centerX, centerY - radiusBorder);
        hexagonPath.lineTo(centerX + triangleBorderHeight, centerY - radiusBorder/2);
        hexagonPath.lineTo(centerX + triangleBorderHeight, centerY + radiusBorder/2);
        hexagonPath.moveTo(centerX, centerY + radiusBorder);

        invalidate();
    }

    private void loadBitmap()  {
        BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();

        if (bitmapDrawable != null)
            image = bitmapDrawable.getBitmap();
    }

    @SuppressLint("DrawAllocation")
    @Override
    public void onDraw(Canvas canvas){
        super.onDraw(canvas);

        loadBitmap();

        // init shader
        if (image != null) {

            canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);

            shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
            paint.setShader(shader);

            canvas.drawPath(hexagonBorderPath, paintBorder);
            canvas.drawPath(hexagonPath, paint);
        }

    }

    @Override
    public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int width = measureWidth(widthMeasureSpec);
        int height = measureHeight(heightMeasureSpec, widthMeasureSpec);

        viewWidth = width - (borderWidth * 2);
        viewHeight = height - (borderWidth * 2);

        radius = height / 2 - borderWidth;

        calculatePath();

        setMeasuredDimension(width, height);
    }

    private int measureWidth(int measureSpec)   {
        int result = 0;
        int specMode = MeasureSpec.getMode(measureSpec);
        int specSize = MeasureSpec.getSize(measureSpec);

        if (specMode == MeasureSpec.EXACTLY)  {
            result = specSize;
        }
        else {
            result = viewWidth;
        }

        return result;
    }

    private int measureHeight(int measureSpecHeight, int measureSpecWidth)  {
        int result = 0;
        int specMode = MeasureSpec.getMode(measureSpecHeight);
        int specSize = MeasureSpec.getSize(measureSpecHeight);

        if (specMode == MeasureSpec.EXACTLY) {
            result = specSize;
        }
        else {
            result = viewHeight;
        }

        return (result + 2);
    }


}

回答by MilapTank

See this example which is creating triangle so you can get logic from it :)

请参阅这个创建三角形的示例,以便您可以从中获取逻辑:)

http://looksok.wordpress.com/2013/08/24/android-triangle-arrow-defined-as-an-xml-shape/

http://looksok.wordpress.com/2013/08/24/android-triangle-arrow-defined-as-an-xml-shape/

Another solution I found but not tested so try this also

我发现但未测试的另一个解决方案,所以也试试这个

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    TextView tv = (TextView) findViewById(R.id.text);

    Path path = new Path();
    float stdW = 100;
    float stdH = 100;
    float w3 = stdW / 3;
    float h2 = stdH / 2;
    path.moveTo(0, h2);
    h2 -= 6 / 2;
    path.rLineTo(w3, -h2);         path.rLineTo(w3, 0); path.rLineTo(w3, h2);
    path.rLineTo(-w3, h2); path.rLineTo(-w3, 0); path.rLineTo(-w3, -h2);
    Shape s = new PathShape(path, stdW, stdH);
    ShapeDrawable d = new ShapeDrawable(s);
    Paint p = d.getPaint();
    p.setColor(0xffeeeeee);
    p.setStyle(Style.STROKE);
    p.setStrokeWidth(6);

    tv.setBackgroundDrawable(d);
} 

Source: Google group

资料来源:谷歌集团

Third solution - This might be useful library

第三个解决方案 - 这可能是有用的库

PathDrawableis a Drawable that draws simple shapes using Path object.

PathDrawable是一个 Drawable,它使用 Path 对象绘制简单的形状。

回答by Spartako

There are a couple things you can try:

您可以尝试以下几件事:

  • You might want to try drawing a 9patch in top of your image.

  • There's also this short tuto by Romain Guy : http://www.curious-creature.org/2012/12/11/android-recipe-1-image-with-rounded-corners/

    BitmapShader shader;
    shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
    
    Paint paint = new Paint();
    paint.setAntiAlias(true);
    paint.setShader(shader);
    
    RectF rect = new RectF(0.0f, 0.0f, width, height);
    
    // rect contains the bounds of the shape
    // radius is the radius in pixels of the rounded corners
    // paint contains the shader that will texture the shape
    canvas.drawRoundRect(rect, radius, radius, paint);
    

    Instead of using drawRoundRect()method of canvas, you may try using drawPath()to get the desired shape.

    Hope this puts you on the right direction.

  • 您可能想尝试在图像顶部绘制 9patch。

  • Romain Guy 还有这个简短的教程:http://www.curious-creature.org/2012/12/11/android-recipe-1-image-with-rounded-corners/

    BitmapShader shader;
    shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
    
    Paint paint = new Paint();
    paint.setAntiAlias(true);
    paint.setShader(shader);
    
    RectF rect = new RectF(0.0f, 0.0f, width, height);
    
    // rect contains the bounds of the shape
    // radius is the radius in pixels of the rounded corners
    // paint contains the shader that will texture the shape
    canvas.drawRoundRect(rect, radius, radius, paint);
    

    drawRoundRect()您可以尝试使用drawPath()来获得所需的形状,而不是使用画布的方法。

    希望这能让你走上正确的方向。

回答by ADT

Its Late to relpy.. But Hope it will help someone...

它迟到了 relpy .. 但希望它会帮助某人......

  public Bitmap getHexagonShape(Bitmap scaleBitmapImage) {
    // TODO Auto-generated method stub
    int targetWidth = 200;
    int targetHeight =200;
    Bitmap targetBitmap = Bitmap.createBitmap(targetWidth, 
            targetHeight,Bitmap.Config.ARGB_8888);

    Canvas canvas = new Canvas(targetBitmap);

    Path path = new Path();
    float stdW = 200;
    float stdH = 200;
    float w3 =stdW / 2;
    float h2 = stdH / 2;


    float radius=stdH/2-10;
    float triangleHeight = (float) (Math.sqrt(3) * radius / 2);
      float centerX = stdW/2;
      float centerY = stdH/2;
      path.moveTo(centerX, centerY + radius);
      path.lineTo(centerX - triangleHeight, centerY + radius/2);
      path.lineTo(centerX - triangleHeight, centerY - radius/2);
      path.lineTo(centerX, centerY - radius);
      path.lineTo(centerX + triangleHeight, centerY - radius/2);
      path.lineTo(centerX + triangleHeight, centerY + radius/2);
      path.moveTo(centerX, centerY + radius);


    canvas.clipPath(path);
    Bitmap sourceBitmap = scaleBitmapImage;
    canvas.drawBitmap(sourceBitmap, 
            new Rect(0, 0, sourceBitmap.getWidth(),
                    sourceBitmap.getHeight()), 
                    new Rect(0, 0, targetWidth,
                            targetHeight), null);
    return targetBitmap;
}




public static Bitmap drawableToBitmap (Drawable drawable) {
    if (drawable instanceof BitmapDrawable) {
        return ((BitmapDrawable)drawable).getBitmap();
    }

    Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Config.ARGB_8888);
    Canvas canvas = new Canvas(bitmap); 
    drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
    drawable.draw(canvas);

    return bitmap;
}

Call this where you want to use

在你想使用的地方调用这个

    Drawable drawable = getResources().getDrawable( R.drawable.placeholder );        
    Bitmap b=getHexagonShape(drawableToBitmap(drawable));
    img=(ImageView)findViewById(R.id.imageView);

    img.setImageBitmap(b);

回答by uzair_syed

The function below reads your image as input bitmap and returns a bitmap which is hexagon in shape

下面的函数读取您的图像作为输入位图并返回一个六边形位图

public Bitmap getHexagonShape(Bitmap scaleBitmapImage) {
      // TODO Auto-generated method stub
      int targetWidth = 600;
      int targetHeight = 600;
      Bitmap targetBitmap = Bitmap.createBitmap(targetWidth, 
                                targetHeight,Bitmap.Config.ARGB_8888);

                    Canvas canvas = new Canvas(targetBitmap);

      Path path = new Path();
        float stdW = 300;
        float stdH = 300;
        float w3 =stdW / 2;
        float h2 = stdH / 2;
        path.moveTo(0, (float) (h2*Math.sqrt(3)/2));
        path.rLineTo(w3/2, -(float) (h2*Math.sqrt(3)/2)); path.rLineTo(w3, 0);   path.rLineTo(w3/2, (float) (h2*Math.sqrt(3)/2));
        path.rLineTo(-w3/2, (float) (h2*Math.sqrt(3)/2)); path.rLineTo(-w3, 0); path.rLineTo(-w3/2, -(float) (h2*Math.sqrt(3)/2));


                    canvas.clipPath(path);
      Bitmap sourceBitmap = scaleBitmapImage;
      canvas.drawBitmap(sourceBitmap, 
                                    new Rect(0, 0, sourceBitmap.getWidth(),
        sourceBitmap.getHeight()), 
                                    new Rect(0, 0, targetWidth,
        targetHeight), null);
      return targetBitmap;
     }

回答by Pontus Endlessmind Holmberg

I don't know if the OP got the answer he was looking for, but here goes.

我不知道 OP 是否得到了他正在寻找的答案,但是这里是。

I've create a custom view, that extends ImageView, that will do the job for you a bit better. The answer here just creates a maks inside the ImageView and forces you to set the picture as the background

我创建了一个自定义视图,它扩展了 ImageView,它会为您更好地完成工作。这里的答案只是在 ImageView 中创建了一个 maks 并强制您将图片设置为背景

My view lets you set the image like a standard bitmap, it handles CenterCrop and scaling of the image. It actually sets the mask outside instead, and with the same border plus drop shadow.

我的视图允许您像标准位图一样设置图像,它处理图像的 CenterCrop 和缩放。它实际上将蒙版设置在外面,并具有相同的边框和阴影。

And if that not enough, you can easily create custom shapes to render, just be extending the RenderShape-class. (4 shapes are included in the library: Circle, Triangle, Hexagon and Octagon)

如果这还不够,您可以轻松创建自定义形状进行渲染,只需扩展 RenderShape 类即可。(库中包含 4 种形状:圆形、三角形、六边形和八边形)

Have a look at my github

看看我的github

Cheers

干杯

回答by Aj 27

I've solved it using this code:

我已经使用此代码解决了它:

    private Bitmap getHexagoneCroppedBitmap(Bitmap bitmap, int radius) {
        Bitmap finalBitmap;
        if (bitmap.getWidth() != radius || bitmap.getHeight() != radius)
               finalBitmap = Bitmap.createScaledBitmap(bitmap, radius, radius,
                            false);
        else
               finalBitmap = bitmap;
        Bitmap output = Bitmap.createBitmap(finalBitmap.getWidth(),
                     finalBitmap.getHeight(), Config.ARGB_8888);
        Canvas canvas = new Canvas(output);

        Paint paint = new Paint();
        final Rect rect = new Rect(0, 0, finalBitmap.getWidth(),
                     finalBitmap.getHeight());

        Point point1_draw = new Point(75, 0);
        Point point2_draw = new Point(0, 50);
        Point point3_draw = new Point(0, 100);
        Point point4_draw = new Point(75, 150);
        Point point5_draw = new Point(150, 100);
        Point point6_draw = new Point(150, 50);

        Path path = new Path();
        path.moveTo(point1_draw.x, point1_draw.y);
        path.lineTo(point2_draw.x, point2_draw.y);
        path.lineTo(point3_draw.x, point3_draw.y);
        path.lineTo(point4_draw.x, point4_draw.y);
        path.lineTo(point5_draw.x, point5_draw.y);
        path.lineTo(point6_draw.x, point6_draw.y);

        path.close();
        canvas.drawARGB(0, 0, 0, 0);
        paint.setColor(Color.parseColor("#BAB399"));
        canvas.drawPath(path, paint);
        paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
        canvas.drawBitmap(finalBitmap, rect, rect, paint);

        return output;
    }

回答by Binoy Babu

You can use the Android Shape ImageView by siamed.

您可以使用 siamed 的 Android Shape ImageView。

https://github.com/siyamed/android-shape-imageview

https://github.com/siyamed/android-shape-imageview

<com.github.siyamed.shapeimageview.HexagonImageView
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:layout_margin="8dp"
    android:src="@drawable/neo"
    app:siBorderWidth="8dp"
    app:siBorderColor="@color/darkgray"/>

Please read the documentation on github, lots of options are available.

请阅读 github 上的文档,有很多选项可用。