ios 在上传到 Parse 作为 PFFile 之前,如何压缩或减小图像的大小?(迅速)
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How to compress of reduce the size of an image before uploading to Parse as PFFile? (Swift)
提问by elvislkm
I was trying to upload an image file to Parse after taking photo directly on phone. But it throws an exception:
直接在手机上拍照后,我试图将图像文件上传到 Parse。但它抛出一个异常:
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'PFFile cannot be larger than 10485760 bytes'
由于未捕获的异常“NSInvalidArgumentException”而终止应用程序,原因:“PFFile 不能大于 10485760 字节”
Here is my code:
这是我的代码:
In first view controller:
在第一个视图控制器中:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if (segue.identifier == "getImage")
{
var svc = segue.destinationViewController as! ClothesDetail
svc.imagePassed = imageView.image
}
}
In view controller that uploads image:
在上传图像的视图控制器中:
let imageData = UIImagePNGRepresentation(imagePassed)
let imageFile = PFFile(name: "\(picName).png", data: imageData)
var userpic = PFObject(className:"UserPic")
userpic["picImage"] = imageFile`
But I still need to upload that photo to Parse. Is there any way to reduce the size or resolution of the image?
但我仍然需要将该照片上传到 Parse。有没有办法减小图像的大小或分辨率?
回答by Leo Dabus
Yes you can use UIImageJPEGRepresentation
instead of UIImagePNGRepresentation
to reduce your image file size. You can just create an extension UIImage as follow:
是的,您可以使用UIImageJPEGRepresentation
代替UIImagePNGRepresentation
来减小图像文件的大小。您可以创建一个扩展 UIImage 如下:
Xcode 8.2 ? Swift 3.0.2
Xcode 8.2?斯威夫特 3.0.2
extension UIImage {
enum JPEGQuality: CGFloat {
case lowest = 0
case low = 0.25
case medium = 0.5
case high = 0.75
case highest = 1
}
/// Returns the data for the specified image in JPEG format.
/// If the image object's underlying image data has been purged, calling this function forces that data to be reloaded into memory.
/// - returns: A data object containing the JPEG data, or nil if there was a problem generating the data. This function may return nil if the image has no data or if the underlying CGImageRef contains data in an unsupported bitmap format.
func jpeg(_ quality: JPEGQuality) -> Data? {
return UIImageJPEGRepresentation(self, quality.rawValue)
}
}
edit/update:
编辑/更新:
Xcode 10 Swift 4.2
Xcode 10 斯威夫特 4.2
extension UIImage {
enum JPEGQuality: CGFloat {
case lowest = 0
case low = 0.25
case medium = 0.5
case high = 0.75
case highest = 1
}
/// Returns the data for the specified image in JPEG format.
/// If the image object's underlying image data has been purged, calling this function forces that data to be reloaded into memory.
/// - returns: A data object containing the JPEG data, or nil if there was a problem generating the data. This function may return nil if the image has no data or if the underlying CGImageRef contains data in an unsupported bitmap format.
func jpeg(_ jpegQuality: JPEGQuality) -> Data? {
return jpegData(compressionQuality: jpegQuality.rawValue)
}
}
Usage:
用法:
if let imageData = image.jpeg(.lowest) {
print(imageData.count)
}
回答by gbk
If you want to limit size of image to some concrete value u can do as follow:
如果您想将图像的大小限制为某个具体值,您可以执行以下操作:
import UIKit
extension UIImage {
// MARK: - UIImage+Resize
func compressTo(_ expectedSizeInMb:Int) -> UIImage? {
let sizeInBytes = expectedSizeInMb * 1024 * 1024
var needCompress:Bool = true
var imgData:Data?
var compressingValue:CGFloat = 1.0
while (needCompress && compressingValue > 0.0) {
if let data:Data = UIImageJPEGRepresentation(self, compressingValue) {
if data.count < sizeInBytes {
needCompress = false
imgData = data
} else {
compressingValue -= 0.1
}
}
}
if let data = imgData {
if (data.count < sizeInBytes) {
return UIImage(data: data)
}
}
return nil
}
}
回答by Thiago Arreguy
Jus Fixing for Xcode 7, tested on 09/21/2015 and working fine:
Jus Fixing for Xcode 7,于 2015 年 9 月 21 日测试,工作正常:
Just create an extension UIImage
as follow:
只需创建一个扩展UIImage
如下:
extension UIImage
{
var highestQualityJPEGNSData: NSData { return UIImageJPEGRepresentation(self, 1.0)! }
var highQualityJPEGNSData: NSData { return UIImageJPEGRepresentation(self, 0.75)!}
var mediumQualityJPEGNSData: NSData { return UIImageJPEGRepresentation(self, 0.5)! }
var lowQualityJPEGNSData: NSData { return UIImageJPEGRepresentation(self, 0.25)!}
var lowestQualityJPEGNSData: NSData { return UIImageJPEGRepresentation(self, 0.0)! }
}
Then you can use it like this:
然后你可以像这样使用它:
let imageData = imagePassed.lowestQualityJPEGNSData
回答by Mr.Javed Multani
//image compression
func resizeImage(image: UIImage) -> UIImage {
var actualHeight: Float = Float(image.size.height)
var actualWidth: Float = Float(image.size.width)
let maxHeight: Float = 300.0
let maxWidth: Float = 400.0
var imgRatio: Float = actualWidth / actualHeight
let maxRatio: Float = maxWidth / maxHeight
let compressionQuality: Float = 0.5
//50 percent compression
if actualHeight > maxHeight || actualWidth > maxWidth {
if imgRatio < maxRatio {
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight
actualWidth = imgRatio * actualWidth
actualHeight = maxHeight
}
else if imgRatio > maxRatio {
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth
actualHeight = imgRatio * actualHeight
actualWidth = maxWidth
}
else {
actualHeight = maxHeight
actualWidth = maxWidth
}
}
let rect = CGRectMake(0.0, 0.0, CGFloat(actualWidth), CGFloat(actualHeight))
UIGraphicsBeginImageContext(rect.size)
image.drawInRect(rect)
let img = UIGraphicsGetImageFromCurrentImageContext()
let imageData = UIImageJPEGRepresentation(img!,CGFloat(compressionQuality))
UIGraphicsEndImageContext()
return UIImage(data: imageData!)!
}
回答by rahulg
Swift 4 Binary Approachto compress image
Swift 4 二进制压缩图像的方法
I believe it is quite late to answer this question but here is my solution to the question which is optimized I am using Binary searchto find the optimal value. So, for example, say by normal subtraction approach to reach 62% would require 38 compression attempts, the *Binary search** approach would reach the required solution in max log(100) = around 7 attempts.
我相信现在回答这个问题已经很晚了,但这是我对优化问题的解决方案我正在使用二进制搜索来找到最佳值。因此,例如,假设通过正常减法方法达到 62% 需要 38 次压缩尝试,*二元搜索**方法将在 max log(100) = 大约 7 次尝试中达到所需的解决方案。
However, would also like to inform you that the UIImageJPEGRepresentation
function does not behave linearly especially when the number reaches near 1. Here is the screen grab where we can see that the image stops compressing after the float value is > 0.995. The behaviour is quite unpredictable so better to have a delta buffer that would handle such cases.
但是,还要通知您,该UIImageJPEGRepresentation
函数的行为不是线性的,尤其是当数字接近 1 时。这是屏幕截图,我们可以看到图像在浮点值 > 0.995 后停止压缩。这种行为是非常不可预测的,所以最好有一个可以处理这种情况的增量缓冲区。
Here is the code for it
这是它的代码
extension UIImage {
func resizeToApprox(sizeInMB: Double, deltaInMB: Double = 0.2) -> Data {
let allowedSizeInBytes = Int(sizeInMB * 1024 * 1024)
let deltaInBytes = Int(deltaInMB * 1024 * 1024)
let fullResImage = UIImageJPEGRepresentation(self, 1.0)
if (fullResImage?.count)! < Int(deltaInBytes + allowedSizeInBytes) {
return fullResImage!
}
var i = 0
var left:CGFloat = 0.0, right: CGFloat = 1.0
var mid = (left + right) / 2.0
var newResImage = UIImageJPEGRepresentation(self, mid)
while (true) {
i += 1
if (i > 13) {
print("Compression ran too many times ") // ideally max should be 7 times as log(base 2) 100 = 6.6
break
}
print("mid = \(mid)")
if ((newResImage?.count)! < (allowedSizeInBytes - deltaInBytes)) {
left = mid
} else if ((newResImage?.count)! > (allowedSizeInBytes + deltaInBytes)) {
right = mid
} else {
print("loop ran \(i) times")
return newResImage!
}
mid = (left + right) / 2.0
newResImage = UIImageJPEGRepresentation(self, mid)
}
return UIImageJPEGRepresentation(self, 0.5)!
}
}
回答by Yusuf Demirci
That's very simple with UIImage
extension
UIImage
扩展很简单
extension UIImage {
func resizeByByte(maxByte: Int, completion: @escaping (Data) -> Void) {
var compressQuality: CGFloat = 1
var imageData = Data()
var imageByte = UIImageJPEGRepresentation(self, 1)?.count
while imageByte! > maxByte {
imageData = UIImageJPEGRepresentation(self, compressQuality)!
imageByte = UIImageJPEGRepresentation(self, compressQuality)?.count
compressQuality -= 0.1
}
if maxByte > imageByte! {
completion(imageData)
} else {
completion(UIImageJPEGRepresentation(self, 1)!)
}
}
to use
使用
// max 300kb
image.resizeByByte(maxByte: 300000) { (resizedData) in
print("image size: \(resizedData.count)")
}
回答by sazz
Swift 4.2update. I created this extension to reduce UIImage size.
Here you have two method, the first take a percentage and the second reduce the image to 1MB.
Of course you can change the second method to become 1KB or any size you want.
斯威夫特 4.2更新。我创建了这个扩展来减少 UIImage 的大小。
这里有两种方法,第一种是取百分比,第二种是将图像缩小到 1MB。
当然,您可以将第二种方法更改为 1KB 或您想要的任何大小。
import UIKit
extension UIImage {
func resized(withPercentage percentage: CGFloat) -> UIImage? {
let canvasSize = CGSize(width: size.width * percentage, height: size.height * percentage)
UIGraphicsBeginImageContextWithOptions(canvasSize, false, scale)
defer { UIGraphicsEndImageContext() }
draw(in: CGRect(origin: .zero, size: canvasSize))
return UIGraphicsGetImageFromCurrentImageContext()
}
func resizedTo1MB() -> UIImage? {
guard let imageData = self.pngData() else { return nil }
let megaByte = 1000.0
var resizingImage = self
var imageSizeKB = Double(imageData.count) / megaByte // ! Or devide for 1024 if you need KB but not kB
while imageSizeKB > megaByte { // ! Or use 1024 if you need KB but not kB
guard let resizedImage = resizingImage.resized(withPercentage: 0.5),
let imageData = resizedImage.pngData() else { return nil }
resizingImage = resizedImage
imageSizeKB = Double(imageData.count) / megaByte // ! Or devide for 1024 if you need KB but not kB
}
return resizingImage
}
}
回答by D Saggin
In Swift 4 I created this extension which will receive the expected size an try to reach it.
在 Swift 4 中,我创建了这个扩展,它将接收预期的大小并尝试达到它。
extension UIImage {
enum CompressImageErrors: Error {
case invalidExSize
case sizeImpossibleToReach
}
func compressImage(_ expectedSizeKb: Int, completion : (UIImage,CGFloat) -> Void ) throws {
let minimalCompressRate :CGFloat = 0.4 // min compressRate to be checked later
if expectedSizeKb == 0 {
throw CompressImageErrors.invalidExSize // if the size is equal to zero throws
}
let expectedSizeBytes = expectedSizeKb * 1024
let imageToBeHandled: UIImage = self
var actualHeight : CGFloat = self.size.height
var actualWidth : CGFloat = self.size.width
var maxHeight : CGFloat = 841 //A4 default size I'm thinking about a document
var maxWidth : CGFloat = 594
var imgRatio : CGFloat = actualWidth/actualHeight
let maxRatio : CGFloat = maxWidth/maxHeight
var compressionQuality : CGFloat = 1
var imageData:Data = UIImageJPEGRepresentation(imageToBeHandled, compressionQuality)!
while imageData.count > expectedSizeBytes {
if (actualHeight > maxHeight || actualWidth > maxWidth){
if(imgRatio < maxRatio){
imgRatio = maxHeight / actualHeight;
actualWidth = imgRatio * actualWidth;
actualHeight = maxHeight;
}
else if(imgRatio > maxRatio){
imgRatio = maxWidth / actualWidth;
actualHeight = imgRatio * actualHeight;
actualWidth = maxWidth;
}
else{
actualHeight = maxHeight;
actualWidth = maxWidth;
compressionQuality = 1;
}
}
let rect = CGRect(x: 0.0, y: 0.0, width: actualWidth, height: actualHeight)
UIGraphicsBeginImageContext(rect.size);
imageToBeHandled.draw(in: rect)
let img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if let imgData = UIImageJPEGRepresentation(img!, compressionQuality) {
if imgData.count > expectedSizeBytes {
if compressionQuality > minimalCompressRate {
compressionQuality -= 0.1
} else {
maxHeight = maxHeight * 0.9
maxWidth = maxWidth * 0.9
}
}
imageData = imgData
}
}
completion(UIImage(data: imageData)!, compressionQuality)
}
}
To Use
使用
do {
try UiImageView.image?.compressImage(100, completion: { (image, compressRatio) in
print(image.size)
imageData = UIImageJPEGRepresentation(image, compressRatio)
base64data = imageData?.base64EncodedString()
})
} catch {
print("Error")
}
回答by Sai kumar Reddy
In Swift
在斯威夫特
func ResizeImageOriginalSize(targetSize: CGSize) -> UIImage {
var actualHeight: Float = Float(self.size.height)
var actualWidth: Float = Float(self.size.width)
let maxHeight: Float = Float(targetSize.height)
let maxWidth: Float = Float(targetSize.width)
var imgRatio: Float = actualWidth / actualHeight
let maxRatio: Float = maxWidth / maxHeight
var compressionQuality: Float = 0.5
//50 percent compression
if actualHeight > maxHeight || actualWidth > maxWidth {
if imgRatio < maxRatio {
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight
actualWidth = imgRatio * actualWidth
actualHeight = maxHeight
}
else if imgRatio > maxRatio {
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth
actualHeight = imgRatio * actualHeight
actualWidth = maxWidth
}
else {
actualHeight = maxHeight
actualWidth = maxWidth
compressionQuality = 1.0
}
}
let rect = CGRect(x: 0.0, y: 0.0, width: CGFloat(actualWidth), height: CGFloat(actualHeight))
UIGraphicsBeginImageContextWithOptions(rect.size, false, CGFloat(compressionQuality))
self.draw(in: rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
回答by fozoglu
Swift 3
斯威夫特 3
@leo-dabus answer revised for swift 3
@leo-dabus 为 swift 3 修改了答案
extension UIImage {
var uncompressedPNGData: Data? { return UIImagePNGRepresentation(self) }
var highestQualityJPEGNSData: Data? { return UIImageJPEGRepresentation(self, 1.0) }
var highQualityJPEGNSData: Data? { return UIImageJPEGRepresentation(self, 0.75) }
var mediumQualityJPEGNSData: Data? { return UIImageJPEGRepresentation(self, 0.5) }
var lowQualityJPEGNSData: Data? { return UIImageJPEGRepresentation(self, 0.25) }
var lowestQualityJPEGNSData:Data? { return UIImageJPEGRepresentation(self, 0.0) }
}