C# 具有多个客户端的 TCP 服务器
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TCP server with multiple Clients
提问by
I am working on TCP server/client application.
我正在开发 TCP 服务器/客户端应用程序。
My question is:
我的问题是:
My server application starts a new thread and blocks it until connection is accepted the listenforClient method
我的服务器应用程序启动一个新线程并阻止它直到连接被接受listenforClient 方法
But how can I manage the connections when multiple Clients are connected to my server and they request different things at the same time how can i manage that client 1 gets info its need and same for client 2.
但是,当多个客户端连接到我的服务器并且它们同时请求不同的东西时,我如何管理连接,我如何管理客户端 1 获取其需要的信息,客户端 2 的信息也是如此。
It's multithreaded, so multiple Clients can connect but how can i process the request. I don't want to put everything in 1 method what than would.
它是多线程的,因此可以连接多个客户端,但我如何处理请求。我不想把所有东西都放在 1 种方法中。
Thanks in Advance
提前致谢
private void serverstart()
{
this.tcplistener = new TcpListener(IPAddress.Any, 49151);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
private void ListenForClients()
{
this.tcplistener.Start();
while (true)
{
//blocks until a client has connected to the server
TcpClient client = this.tcplistener.AcceptTcpClient();
// here was first an message that send hello client
//
///////////////////////////////////////////////////
//create a thread to handle communication
//with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
}
}
private void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] message = new byte[4096];
int bytesRead;
while (true)
{
bytesRead = 0;
try
{
//blocks until a client sends a message
bytesRead = clientStream.Read(message, 0, 4096);
}
catch
{
//a socket error has occured
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
break;
}
//message has successfully been received
ASCIIEncoding encoder = new ASCIIEncoding();
bufferincmessage = encoder.GetString(message, 0, bytesRead);
if (System.Text.RegularExpressions.Regex.IsMatch(bufferincmessage, Properties.Settings.Default.REQLogin, System.Text.RegularExpressions.RegexOptions.IgnoreCase))
{
bufferincmessageresult = bufferincmessage.Split('^');
nickname_Cl = bufferincmessageresult[1];
password_Cl = bufferincmessageresult[2];
getuserdata_db();
login();
byte[] buffer = encoder.GetBytes(inlogmessage);
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
}
}
回答by zaynyatyi
Your client will be dispatched in different threads, so they will not intersect. You just need to add something like "DispatchMethod" where your messages will be processed.
您的客户端将在不同的线程中分派,因此它们不会相交。您只需要添加诸如“DispatchMethod”之类的内容即可处理您的消息。
using System.Text.RegularExpressions;
...
if (Regex.IsMatch(bufferincmessage, Properties.Settings.Default.REQLogin, RegexOptions.IgnoreCase))
{
...
}
else if (Regex.IsMatch(bufferincmessage, /*some of your command1*/, RegexOptions.IgnoreCase))
{
...
}
else if (Regex.IsMatch(bufferincmessage, /*some of your command1*/, RegexOptions.IgnoreCase))
{
...
}