javascript Three.js Cube,每个面上都有不同的纹理。如何隐藏边/顶点

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时间:2020-10-26 14:53:55  来源:igfitidea点击:

Three.js Cube with different texture on each face. How to hide edges / vertices

javascriptthree.js

提问by gang

I am trying to create a Cube in Three.js with a different image as texture on each face of the cube.

我试图在 Three.js 中创建一个立方体,在立方体的每个面上都有不同的图像作为纹理。

How can I hide the edges/vertices of the mesh?

如何隐藏网格的边缘/顶点?

Code:

代码:

var container, camera, scene, renderer, cube;

init();
animate();

function init(){
    container = document.getElementById('container');
    scene = new THREE.Scene();
    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000);
    camera.position.y = 150;
    camera.position.z = 500;
    scene.add( camera );

    var materials = [];
    for ( var i = 0; i < 6; i ++ ) {
        materials.push( new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/' + i + '.png') } ) );
    }

    cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200, 5,5,5, materials ), new THREE.MeshFaceMaterial() );
    cube.position.y = 150;
    scene.add( cube );
    renderer = new THREE.CanvasRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight);
    container.appendChild( renderer.domElement );
    }

function animate() {
    requestAnimationFrame( animate );
    render();
}

function render(){
    cube.rotation.y += 0.005;
    renderer.render( scene, camera );
}

回答by gang

change:

改变:

for ( var i = 0; i < 6; i ++ ) {
    materials.push( new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/' + i + '.jpg') } ) );
}

to:

到:

for ( var i = 0; i < 6; i ++ ) {
    materials.push( new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'img/' + i + '.jpg'), overdraw: true } ) );
}

回答by EliSherer

change the line:

更改行:

cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200, 5,5,5, materials ), new THREE.MeshFaceMaterial() );

to:

到:

cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200, 1,1,1, materials ), new THREE.MeshFaceMaterial() );

回答by gyss

Try using another renderer. Change this line:

尝试使用其他渲染器。改变这一行:

 renderer = new THREE.CanvasRenderer();

to this one:

到这个:

 renderer = new THREE.WebGLRenderer();