FCM 推送通知在 iOS 11 上不起作用
声明:本页面是StackOverFlow热门问题的中英对照翻译,遵循CC BY-SA 4.0协议,如果您需要使用它,必须同样遵循CC BY-SA许可,注明原文地址和作者信息,同时你必须将它归于原作者(不是我):StackOverFlow
原文地址: http://stackoverflow.com/questions/46391818/
Warning: these are provided under cc-by-sa 4.0 license. You are free to use/share it, But you must attribute it to the original authors (not me):
StackOverFlow
FCM Push notifications do not work on iOS 11
提问by Alexander Khitev
I use Firebase as a backend. I also use FCM as one of the provided features from Firebase. FCM worked well in iOS 10, but after switching to iOS 11, push notifications stopped coming to user devices, and I myself did not receive any push notifications sent from the cloud functions or the Notification section in the Firebase Console. How to fix this problem?
我使用 Firebase 作为后端。我还使用 FCM 作为 Firebase 提供的功能之一。FCM 在 iOS 10 中运行良好,但在切换到 iOS 11 后,推送通知停止发送到用户设备,我自己也没有收到任何从云功能或 Firebase 控制台中的通知部分发送的推送通知。如何解决这个问题?
Update:I sent several push notifications from Firebase Notifcations, but they do not come.
更新:我从 Firebase Notifcations 发送了几个推送通知,但他们没有来。
// MARK: - Push notification
extension AppDelegate: UNUserNotificationCenterDelegate {
func registerPushNotification(_ application: UIApplication) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
// For iOS 10 data message (sent via FCM)
Messaging.messaging().delegate = self
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
//When the notifications of this code worked well, there was not yet.
Messaging.messaging().apnsToken = deviceToken
}
// [START receive_message]
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
debugPrint("Message ID: \(messageID)")
}
// Print full message.
debugPrint(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
debugPrint(userInfo)
completionHandler(.newData)
}
// showing push notification
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {
if let userInfo = response.notification.request.content.userInfo as? [String : Any] {
let routerManager = RouterManager()
routerManager.launchRouting(userInfo)
}
completionHandler()
}
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
if let userInfo = notification.request.content.userInfo as? [String : Any] {
if let categoryID = userInfo["categoryID"] as? String {
if categoryID == RouterManager.Categories.newMessage.id {
if let currentConversation = ChatGeneralManager.shared.currentChatPersonalConversation, let dataID = userInfo["dataID"] as? String {
// dataID is conversationd id for newMessage
if currentConversation.id == dataID {
completionHandler([])
return
}
}
}
}
if let badge = notification.request.content.badge {
AppBadgesManager.shared.pushNotificationHandler(userInfo, pushNotificationBadgeNumber: badge.intValue)
}
}
completionHandler([.alert,.sound, .badge])
}
}
// [START ios_10_data_message_handling]
extension AppDelegate : MessagingDelegate {
func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) {
let pushNotificationManager = PushNotificationManager()
pushNotificationManager.saveNotificationTokenInDatabase(token: fcmToken, success: nil, fail: nil)
}
// Receive data message on iOS 10 devices while app is in the foreground.
func application(received remoteMessage: MessagingRemoteMessage) {
debugPrint(remoteMessage.appData)
}
}
采纳答案by Greg
It appears that with FirebaseInstanceID 2.0.3 push notifications don't work. It helped me to set: pod 'FirebaseInstanceID', "2.0.0". Maybe in next version this will be fixed.
似乎 FirebaseInstanceID 2.0.3 推送通知不起作用。它帮助我设置:pod 'FirebaseInstanceID', "2.0.0"。也许在下一个版本中,这将被修复。
回答by Draven
Please update your FCM pod
请更新您的 FCM pod
pod ‘Firebase/Messaging'
to the latest version, which is 2.0.6
到最新版本,即 2.0.6
Installing FirebaseInstanceID (2.0.6)
Installing FirebaseMessaging (2.0.6)
It should work with iOS 11+ devices.
它应该适用于 iOS 11+ 设备。
回答by user1470687
this work to me . IOS 11 , SWIFT 4. take from : https://medium.com/ios-os-x-development/ios-remote-notification-with-firebase-tutorial-118acd3ebce1
这工作给我。IOS 11,SWIFT 4。取自:https: //medium.com/ios-os-x-development/ios-remote-notification-with-firebase-tutorial-118acd3ebce1
PODS pod 'Firebase/Core' pod 'Firebase/Analytics' pod 'Firebase/Auth' pod 'Firebase/Crash' pod 'Firebase/Database' pod 'Firebase/DynamicLinks' pod 'Firebase/Invites' pod 'Firebase/Messaging' pod 'Firebase/Performance' pod 'Firebase/RemoteConfig' pod 'Firebase/Storage' pod 'FirebaseInstanceID'
PODS pod 'Firebase/Core' pod 'Firebase/Analytics' pod 'Firebase/Auth' pod 'Firebase/Crash' pod 'Firebase/Database' pod 'Firebase/DynamicLinks' pod 'Firebase/Invites' pod 'Firebase/Messaging' pod “Firebase/Performance”吊舱“Firebase/RemoteConfig”吊舱“Firebase/Storage”吊舱“FirebaseInstanceID”
//
// AppDelegate.swift
// MiprimerFirbaseIOS
//
// Created by JUAN on 7/01/18.
// Copyright ? 2018 net.juanfrancisco.blog. All Free.
//
import UIKit
import CoreData
import UserNotifications
import Firebase
@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// iOS10+, called when presenting notification in foreground
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
NSLog("[UserNotificationCenter] applicationState: \(applicationStateString) willPresentNotification: \(userInfo)")
//TODO: Handle foreground notification
completionHandler([.alert])
}
// iOS10+, called when received response (default open, dismiss or custom action) for a notification
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
NSLog("[UserNotificationCenter] applicationState: \(applicationStateString) didReceiveResponse: \(userInfo)")
//TODO: Handle background notification
completionHandler()
}
}
extension AppDelegate : MessagingDelegate {
func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) {
NSLog("[RemoteNotification] didRefreshRegistrationToken: \(fcmToken)")
}
// iOS9, called when presenting notification in foreground
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any]) {
NSLog("[RemoteNotification] applicationState: \(applicationStateString) didReceiveRemoteNotification for iOS9: \(userInfo)")
if UIApplication.shared.applicationState == .active {
//TODO: Handle foreground notification
} else {
//TODO: Handle background notification
}
}
}
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
static var shared: AppDelegate { return UIApplication.shared.delegate as! AppDelegate }
var applicationStateString: String {
if UIApplication.shared.applicationState == .active {
return "active"
} else if UIApplication.shared.applicationState == .background {
return "background"
}else {
return "inactive"
}
}
func requestNotificationAuthorization(application: UIApplication) {
if #available(iOS 10.0, *) {
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(options: authOptions, completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings = UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
FirebaseApp.configure()
application.registerForRemoteNotifications()
requestNotificationAuthorization(application: application)
if let userInfo = launchOptions?[UIApplicationLaunchOptionsKey.remoteNotification] {
NSLog("[RemoteNotification] applicationState: \(applicationStateString) didFinishLaunchingWithOptions for iOS9: \(userInfo)")
//TODO: Handle background notification
}
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
// Saves changes in the application's managed object context before the application terminates.
self.saveContext()
}
// MARK: - Core Data stack
lazy var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "MiprimerFirbaseIOS")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
// MARK: - Core Data Saving support
func saveContext () {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
}
回答by Alexander Khitev
I read this topicand added this code application.registerForRemoteNotifications()
to the AppDelegate method didFinishLaunchingWithOptions
and it worked, but unfortunately current users will not receive notifications until they are updated to the new version. Please see https://github.com/firebase/quickstart-ios/issues/327#issuecomment-331782299
我阅读了这个主题并将此代码添加application.registerForRemoteNotifications()
到 AppDelegate 方法中didFinishLaunchingWithOptions
并且它起作用了,但不幸的是,当前用户在更新到新版本之前不会收到通知。请参阅https://github.com/firebase/quickstart-ios/issues/327#issuecomment-331782299
回答by Hasan Akoglu
Seems to be an issue with Firebase SDK where push notifications stop working after app relaunch or when killed. A work around for this was suggested:
似乎是 Firebase SDK 的一个问题,其中推送通知在应用重新启动或被终止后停止工作。建议解决此问题:
let deleteCount = UserDefaults.standard.integer(forKey: "oneTimeWorkaroundKey")
if deleteCount == 0 {
InstanceID.instanceID().deleteID { error in
if let cError = error {
log("APNS: Error on delete: \(cError)")
} else {
UserDefaults.standard.set(deleteCount + 1, forKey: "oneTimeWorkaroundKey")
}
}
}
Heres a link to see the discussions held about this, one case is still open trying to resolve this issue https://github.com/firebase/firebase-ios-sdk/issues/2438
这是一个链接,可以查看有关此问题的讨论,一个案例仍在尝试解决此问题https://github.com/firebase/firebase-ios-sdk/issues/2438