使用 XInput 和 VB.NET 来支持 xbox 360 控制器
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Use XInput and VB.NET for xbox 360 controller support
提问by Cody
I am wondering if anyone might be able to give me a little help with xinput (for and Xbox controller) and vb.net.
我想知道是否有人可以在 xinput(用于和 Xbox 控制器)和 vb.net 方面给我一些帮助。
What I am trying to do is translate the analog stick motions to certain events in my application. Specifically what I am trying to do is move a map when the joystick is moved. Is it possible to use the xinput with vb.net? I'm stuck in either vb or c# based on what the COM libraries are for the application. Any attempts to add the DLL's just throws an error at me too.
我想要做的是将模拟摇杆运动转换为我的应用程序中的某些事件。具体来说,我想要做的是在移动操纵杆时移动地图。是否可以将 xinput 与 vb.net 一起使用?根据应用程序的 COM 库,我被困在 vb 或 c# 中。任何添加 DLL 的尝试也会向我抛出错误。
Thanks for any help,
谢谢你的帮助,
Cheers!
干杯!
回答by pieter_dv
You can also look into http://sharpdx.org/
您还可以查看http://sharpdx.org/
It's a managed XInput library. Connecting to a controller is easy:
它是一个托管的 XInput 库。连接到控制器很容易:
var controller = new SharpDX.XInput.Controller(SharpDX.XInput.UserIndex.One);
if (controller.IsConnected)
{
var state = controller.GetState();
var x = state.Gamepad.LeftThumbX;
var y = state.Gamepad.LeftThumbY;
}
SharpDX is available as nuget package
SharpDX 可用作 nuget 包
回答by Aybe
You can achieve that with MonoGame, here's a small example of a WPF application reading the value of the left thumb stick.
您可以使用 MonoGame 实现这一点,这里有一个 WPF 应用程序读取左拇指摇杆值的小示例。


<Window x:Class="GamePadTest.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<TextBlock x:Name="TextBlock1"></TextBlock>
</Grid>
</Window>
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace GamePadTest
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
CompositionTarget.Rendering += CompositionTarget_Rendering;
}
private void CompositionTarget_Rendering(object sender, EventArgs e)
{
var gamePadState = GamePad.GetState(PlayerIndex.One);
TextBlock1.Text = gamePadState.ThumbSticks.Left.ToString();
}
}
}
How did I do that ?
我是怎么做到的?
- Installed MonoGame : https://monogame.codeplex.com/
- Created a new WPF project and referenced "C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll"
- 已安装 MonoGame:https://monogame.codeplex.com/
- 创建了一个新的 WPF 项目并引用了“C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll”
Do not forget to copy SDL.DLL to your bin\Debug, grab it here: http://www.libsdl.org/release/SDL-1.2.15-win32.zip
不要忘记将 SDL.DLL 复制到您的 bin\Debug,从这里获取:http: //www.libsdl.org/release/SDL-1.2.15-win32.zip
(done under Windows 8 x64 + Visual Studio 2012)
(在 Windows 8 x64 + Visual Studio 2012 下完成)

