xcode Swift - 集成 GameCenter 以使用排行榜

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时间:2020-09-15 05:22:59  来源:igfitidea点击:

Swift - Integrate GameCenter to use leaderboards

iosxcodeswiftgame-center

提问by user2397282

I am making a game in Swift. I want to be able to post the users' score using GameCenter, so that scores from all my users' can be seen. However, I have spent the past day trying to figure out how to do this, but I haven't found any helpful instructions.

我正在用 Swift 制作游戏。我希望能够使用 GameCenter 发布用户的分数,以便可以看到我所有用户的分数。但是,过去一天我一直在试图弄清楚如何做到这一点,但我没有找到任何有用的说明。

I am pretty new to iOS programming, and Swift, and of the very little amount of information on this subject, it's all written in Objective-C.

我是 iOS 编程和 Swift 的新手,关于这个主题的信息很少,都是用 Objective-C 编写的。

Can anyone help me integrate GameCenter into my app, so that I can post users scores to the leaderboards for people to see?

谁能帮我将 GameCenter 集成到我的应用程序中,以便我可以将用户分数发布到排行榜上供人们查看?

EDIT: I have already created a GameCenter leaderboard on iTunesConnect.

编辑:我已经在 iTunesConnect 上创建了一个 GameCenter 排行榜。

EDIT 2: I have tried following this tutorial: http://www.appcoda.com/ios-game-kit-framework/and converting it to Swift. I have converted this:

编辑 2:我尝试按照本教程进行操作:http: //www.appcoda.com/ios-game-kit-framework/并将其转换为 Swift。我已经转换了这个:

-(void)authenticateLocalPlayer {
    GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];

    localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error){
        if (viewController != nil) {
            [self presentViewController:viewController animated:YES completion:nil];
        }
        else{
            if ([GKLocalPlayer localPlayer].authenticated) {
                _gameCenterEnabled = YES;

                // Get the default leaderboard identifier.
                [[GKLocalPlayer localPlayer] loadDefaultLeaderboardIdentifierWithCompletionHandler:^(NSString *leaderboardIdentifier, NSError *error) {

                    if (error != nil) {
                        NSLog(@"%@", [error localizedDescription]);
                    }
                    else{
                        _leaderboardIdentifier = leaderboardIdentifier;
                    }
                }];
            }

            else {
                _gameCenterEnabled = NO;
            }
        }
    };
}

into this:

进入这个:

func authenticateLocalPlayer() {
    var localPlayer : GKLocalPlayer!
    localPlayer.authenticateHandler = {(viewController : MenuViewController!, error : NSError!) -> Void in
        if viewController != nil {
            self.presentViewController(viewController, animated: true, completion: nil)
        } else {
            if localPlayer.authenticated {
                self.gameCenterEnabled = true

                localPlayer.loadDefaultLeaderboardIdentifierWithCompletionHandler({ (leaderboardIdentifier : String!, error : NSError!) -> Void in
                    if error != nil {
                        println(error.localizedDescription)
                    } else {
                        self.leaderboardIdentifier = leaderboardIdentifier
                    }
                })

            } else {
                self.gameCenterEnabled = false
            }
        }
    }
}

but it crashes on this line:

但它在这条线上崩溃:

localPlayer.authenticateHandler = {(viewController : UIViewController!, error : NSError!) -> Void in

The Error message is:

错误信息是:

fatal error: unexpectedly found nil while unwrapping an Optional value

致命错误:在展开可选值时意外发现 nil

I can't believe how hard this is!

我不敢相信这有多难!

回答by Austen Chongpison

Your specific issue has nothing to do with Game Center and is happening because you have the line var localPlayer : GKLocalPlayer!.

您的具体问题与 Game Center 无关,并且正在发生,因为您有线路var localPlayer : GKLocalPlayer!

You're declaring an implicitly unwrapped optional and then using it right away. It's value is nil in the subsequent line when you try to set localPlayer.authenticateHandler.

您正在声明一个隐式展开的可选项,然后立即使用它。当您尝试设置localPlayer.authenticateHandler.

Instead you should instantiate GKLocalPlayer like so:

相反,您应该像这样实例化 GKLocalPlayer :

var localPlayer = GKLocalPlayer()

Note that there are currently issues with Game Center and Swift. Your code is going to work but localPlayer.authenticatednever gets set to true. This issue is tracked here:

请注意,目前 Game Center 和 Swift 存在问题。你的代码会工作,但localPlayer.authenticated永远不会被设置为 true。此问题在此处跟踪:

http://www.openradar.me/17825348

http://www.openradar.me/17825348

Credit to: http://www.stuarticus.net/blog/2014/7/game-center-authentication-and-swiftfor filing the radar ticket.

归功于:http: //www.stuarticus.net/blog/2014/7/game-center-authentication-and-swift提交雷达票。

回答by YannSteph

You can use that, I create a simple class for iOS game center in github Easy Class Game Center Swifthttps://github.com/DaRkD0G/Easy-Game-Center-Swift

你可以使用它,我在 github Easy Class Game Center Swift https://github.com/DaRkD0G/Easy-Game-Center-Swift 中为 iOS 游戏中心创建了一个简单的类