ios 如何在 iPhone 数字键盘上显示“完成”按钮
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How to show "Done" button on iPhone number pad
提问by Chilly Zhong
There is no "Done" button on the number pad. When a user finishes entering numeric information in a text field, how can I make the number pad disappear?
数字键盘上没有“完成”按钮。当用户在文本字段中输入完数字信息后,如何使数字键盘消失?
I could get a "Done" button by using the default keyboard, but then users would have to switch to the numeric keys in order to input numbers. Is there a way to show a "Done" button on the number pad?
我可以使用默认键盘获得“完成”按钮,但是用户必须切换到数字键才能输入数字。有没有办法在数字键盘上显示“完成”按钮?
回答by Luda
Another solution. Perfect if there are other non-number pad text fields on the screen.
另一种解决方案。如果屏幕上还有其他非数字键盘文本字段,那就完美了。
- (void)viewDidLoad
{
[super viewDidLoad];
UIToolbar* numberToolbar = [[UIToolbar alloc]initWithFrame:CGRectMake(0, 0, 320, 50)];
numberToolbar.barStyle = UIBarStyleBlackTranslucent;
numberToolbar.items = @[[[UIBarButtonItem alloc]initWithTitle:@"Cancel" style:UIBarButtonItemStyleBordered target:self action:@selector(cancelNumberPad)],
[[UIBarButtonItem alloc]initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil],
[[UIBarButtonItem alloc]initWithTitle:@"Apply" style:UIBarButtonItemStyleDone target:self action:@selector(doneWithNumberPad)]];
[numberToolbar sizeToFit];
numberTextField.inputAccessoryView = numberToolbar;
}
-(void)cancelNumberPad{
[numberTextField resignFirstResponder];
numberTextField.text = @"";
}
-(void)doneWithNumberPad{
NSString *numberFromTheKeyboard = numberTextField.text;
[numberTextField resignFirstResponder];
}
回答by user1258240
Here is an adaptation for Luda's answer for Swift:
这是 Luda 对 Swift 的回答的改编:
In the declaration of your UIViewController subclass put
在您的 UIViewController 子类的声明中放置
let numberToolbar: UIToolbar = UIToolbar()
in ViewDidLoad put:
在 ViewDidLoad 中:
numberToolbar.barStyle = UIBarStyle.BlackTranslucent
numberToolbar.items=[
UIBarButtonItem(title: "Cancel", style: UIBarButtonItemStyle.Bordered, target: self, action: "hoopla"),
UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: self, action: nil),
UIBarButtonItem(title: "Apply", style: UIBarButtonItemStyle.Bordered, target: self, action: "boopla")
]
numberToolbar.sizeToFit()
textField.inputAccessoryView = numberToolbar //do it for every relevant textfield if there are more than one
and the add the functions hoopla and hoopla (feel free to choose other names, just change the selector names in ViewDidLoad accordingly
并添加功能 hoopla 和 hoopla (随意选择其他名称,只需相应地更改 ViewDidLoad 中的选择器名称
func boopla () {
textField.resignFirstResponder()
}
func hoopla () {
textField.text=""
textField.resignFirstResponder()
}
回答by davidavr
The trick I've seen used is to make a custom transparent button the size of the whole view and then in its click method, have the text field resign first responder. So the user can click anywhere outside of the field to dismiss the keypad.
我见过的技巧是制作一个与整个视图大小相同的自定义透明按钮,然后在其单击方法中,让文本字段退出第一响应者。因此,用户可以单击该字段外的任意位置以关闭小键盘。
回答by oli
A Swift 3solution using an extension. Ideal if you have several numeric UITextField
objects in your app as it gives the flexibility to decide, for each UITextField
, whether to perform a custom action when Doneor Cancelis tapped.
甲夫特3使用扩展的解决方案。如果您UITextField
的应用程序中有多个数字对象,这是理想的选择,因为它可以灵活地决定UITextField
在点击Done或Cancel时是否为每个执行自定义操作。
//
// UITextField+DoneCancelToolbar.swift
//
import UIKit
extension UITextField {
func addDoneCancelToolbar(onDone: (target: Any, action: Selector)? = nil, onCancel: (target: Any, action: Selector)? = nil) {
let onCancel = onCancel ?? (target: self, action: #selector(cancelButtonTapped))
let onDone = onDone ?? (target: self, action: #selector(doneButtonTapped))
let toolbar: UIToolbar = UIToolbar()
toolbar.barStyle = .default
toolbar.items = [
UIBarButtonItem(title: "Cancel", style: .plain, target: onCancel.target, action: onCancel.action),
UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: self, action: nil),
UIBarButtonItem(title: "Done", style: .done, target: onDone.target, action: onDone.action)
]
toolbar.sizeToFit()
self.inputAccessoryView = toolbar
}
// Default actions:
func doneButtonTapped() { self.resignFirstResponder() }
func cancelButtonTapped() { self.resignFirstResponder() }
}
Example of usage using the default actions:
使用默认操作的用法示例:
//
// MyViewController.swift
//
@IBOutlet weak var myNumericTextField: UITextField! {
didSet { myNumericTextField?.addDoneCancelToolbar() }
}
Example of usage using a custom Doneaction:
使用自定义完成操作的用法示例:
//
// MyViewController.swift
//
@IBOutlet weak var myNumericTextField: UITextField! {
didSet {
myNumericTextField?.addDoneCancelToolbar(onDone: (target: self, action: #selector(doneButtonTappedForMyNumericTextField)))
}
}
func doneButtonTappedForMyNumericTextField() {
print("Done");
myNumericTextField.resignFirstResponder()
}
回答by Michael Laszlo
Below is an overhaul of Luda's answer with the following changes:
以下是对 Luda 的回答进行了大修,并进行了以下更改:
the accessory view is automatically sized to the width of the application frame
the deprecated constant
UIBarButtonItemStyleBordered
is avoidedthe "Done" button is instantiated as a
UIBarButtonSystemItemDone
附件视图的大小会自动调整为应用程序框架的宽度
UIBarButtonItemStyleBordered
避免使用已弃用的常量“完成”按钮被实例化为
UIBarButtonSystemItemDone
Currently the "Done" button is centered in the accessory view. You can position it at left or right by deleting the space on the pertinent side.
目前,“完成”按钮位于附件视图的中央。您可以通过删除相关侧的空格将其定位在左侧或右侧。
I have omitted a "Cancel" button because the default keyboard doesn't have one either. If you do want a "Cancel" button, I suggest that you instantiate it as a UIBarButtonSystemItemCancel
and that you make sure you're not discarding the original value in your text field. The "Cancel" behavior implemented in Luda's answer, which overwrites the value with a blank string, may not be what you want.
我省略了“取消”按钮,因为默认键盘也没有。如果您确实想要一个“取消”按钮,我建议您将其实例化为 aUIBarButtonSystemItemCancel
并确保您不会丢弃文本字段中的原始值。Luda 的答案中实现的“取消”行为(用空白字符串覆盖该值)可能不是您想要的。
- (void)viewDidLoad {
[super viewDidLoad];
float appWidth = CGRectGetWidth([UIScreen mainScreen].applicationFrame);
UIToolbar *accessoryView = [[UIToolbar alloc]
initWithFrame:CGRectMake(0, 0, appWidth, 0.1 * appWidth)];
UIBarButtonItem *space = [[UIBarButtonItem alloc]
initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace
target:nil
action:nil];
UIBarButtonItem *done = [[UIBarButtonItem alloc]
initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:@selector(selectDoneButton)];
accessoryView.items = @[space, done, space];
self.valueField.inputAccessoryView = accessoryView;
}
- (void)selectDoneButton {
[self.valueField resignFirstResponder];
}
For more information about building accessory views, see the Apple documentation on custom views for data input. You will probably want to consult the reference pages on UIToolbarand UIBarButtonItemas well.
有关构建附件视图的更多信息,请参阅有关数据输入的自定义视图的 Apple 文档。您可能还需要查阅有关UIToolbar和UIBarButtonItem的参考页面。
回答by Archie
The solution in UIKeyboardTypeNumberPad and missing return keyworks great but only if there are no other non-number pad text fields on the screen.
UIKeyboardTypeNumberPad 中的解决方案和缺少返回键的效果很好,但前提是屏幕上没有其他非数字键盘文本字段。
I took that code and turned it into an UIViewController that you can simply subclass to make number pads work. You will need to get the icons from the above link.
我把这段代码变成了一个 UIViewController,你可以简单地将它子类化以使数字键盘工作。您需要从上面的链接中获取图标。
NumberPadViewController.h:
NumberPadViewController.h:
#import <UIKit/UIKit.h>
@interface NumberPadViewController : UIViewController {
UIImage *numberPadDoneImageNormal;
UIImage *numberPadDoneImageHighlighted;
UIButton *numberPadDoneButton;
}
@property (nonatomic, retain) UIImage *numberPadDoneImageNormal;
@property (nonatomic, retain) UIImage *numberPadDoneImageHighlighted;
@property (nonatomic, retain) UIButton *numberPadDoneButton;
- (IBAction)numberPadDoneButton:(id)sender;
@end
and NumberPadViewController.m:
和 NumberPadViewController.m:
#import "NumberPadViewController.h"
@implementation NumberPadViewController
@synthesize numberPadDoneImageNormal;
@synthesize numberPadDoneImageHighlighted;
@synthesize numberPadDoneButton;
- (id)initWithNibName:(NSString *)nibName bundle:(NSBundle *)nibBundle {
if ([super initWithNibName:nibName bundle:nibBundle] == nil)
return nil;
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.0) {
self.numberPadDoneImageNormal = [UIImage imageNamed:@"DoneUp3.png"];
self.numberPadDoneImageHighlighted = [UIImage imageNamed:@"DoneDown3.png"];
} else {
self.numberPadDoneImageNormal = [UIImage imageNamed:@"DoneUp.png"];
self.numberPadDoneImageHighlighted = [UIImage imageNamed:@"DoneDown.png"];
}
return self;
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
// Add listener for keyboard display events
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardDidShow:)
name:UIKeyboardDidShowNotification
object:nil];
} else {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
}
// Add listener for all text fields starting to be edited
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(textFieldDidBeginEditing:)
name:UITextFieldTextDidBeginEditingNotification
object:nil];
}
- (void)viewWillDisappear:(BOOL)animated {
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardDidShowNotification
object:nil];
} else {
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillShowNotification
object:nil];
}
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UITextFieldTextDidBeginEditingNotification
object:nil];
[super viewWillDisappear:animated];
}
- (UIView *)findFirstResponderUnder:(UIView *)root {
if (root.isFirstResponder)
return root;
for (UIView *subView in root.subviews) {
UIView *firstResponder = [self findFirstResponderUnder:subView];
if (firstResponder != nil)
return firstResponder;
}
return nil;
}
- (UITextField *)findFirstResponderTextField {
UIResponder *firstResponder = [self findFirstResponderUnder:[self.view window]];
if (![firstResponder isKindOfClass:[UITextField class]])
return nil;
return (UITextField *)firstResponder;
}
- (void)updateKeyboardButtonFor:(UITextField *)textField {
// Remove any previous button
[self.numberPadDoneButton removeFromSuperview];
self.numberPadDoneButton = nil;
// Does the text field use a number pad?
if (textField.keyboardType != UIKeyboardTypeNumberPad)
return;
// If there's no keyboard yet, don't do anything
if ([[[UIApplication sharedApplication] windows] count] < 2)
return;
UIWindow *keyboardWindow = [[[UIApplication sharedApplication] windows] objectAtIndex:1];
// Create new custom button
self.numberPadDoneButton = [UIButton buttonWithType:UIButtonTypeCustom];
self.numberPadDoneButton.frame = CGRectMake(0, 163, 106, 53);
self.numberPadDoneButton.adjustsImageWhenHighlighted = FALSE;
[self.numberPadDoneButton setImage:self.numberPadDoneImageNormal forState:UIControlStateNormal];
[self.numberPadDoneButton setImage:self.numberPadDoneImageHighlighted forState:UIControlStateHighlighted];
[self.numberPadDoneButton addTarget:self action:@selector(numberPadDoneButton:) forControlEvents:UIControlEventTouchUpInside];
// Locate keyboard view and add button
NSString *keyboardPrefix = [[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2 ? @"<UIPeripheralHost" : @"<UIKeyboard";
for (UIView *subView in keyboardWindow.subviews) {
if ([[subView description] hasPrefix:keyboardPrefix]) {
[subView addSubview:self.numberPadDoneButton];
[self.numberPadDoneButton addTarget:self action:@selector(numberPadDoneButton:) forControlEvents:UIControlEventTouchUpInside];
break;
}
}
}
- (void)textFieldDidBeginEditing:(NSNotification *)note {
[self updateKeyboardButtonFor:[note object]];
}
- (void)keyboardWillShow:(NSNotification *)note {
[self updateKeyboardButtonFor:[self findFirstResponderTextField]];
}
- (void)keyboardDidShow:(NSNotification *)note {
[self updateKeyboardButtonFor:[self findFirstResponderTextField]];
}
- (IBAction)numberPadDoneButton:(id)sender {
UITextField *textField = [self findFirstResponderTextField];
[textField resignFirstResponder];
}
- (void)dealloc {
[numberPadDoneImageNormal release];
[numberPadDoneImageHighlighted release];
[numberPadDoneButton release];
[super dealloc];
}
@end
Enjoy.
享受。
回答by Bryan
Here is the most recent code. Simply include #import "UIViewController+NumPadReturn.h" in your viewController.
这是最新的代码。只需在 viewController 中包含 #import "UIViewController+NumPadReturn.h"。
Here is the .h
这是.h
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
@interface UIViewController (NumPadReturn)
@end
And the .m
还有他们
#import "UIViewController+NumPadReturn.h"
@implementation UIViewController (NumPadReturn)
-(void) viewDidLoad{
// add observer for the respective notifications (depending on the os version)
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardDidShow:)
name:UIKeyboardDidShowNotification
object:nil];
} else {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
}
}
- (void)keyboardWillShow:(NSNotification *)note {
// if clause is just an additional precaution, you could also dismiss it
if ([[[UIDevice currentDevice] systemVersion] floatValue] < 3.2) {
[self addButtonToKeyboard];
}
}
- (void)keyboardDidShow:(NSNotification *)note {
// if clause is just an additional precaution, you could also dismiss it
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
[self addButtonToKeyboard];
}
}
- (void)addButtonToKeyboard {
// create custom button
UIButton *doneButton = [UIButton buttonWithType:UIButtonTypeCustom];
doneButton.frame = CGRectMake(0, 163, 106, 53);
doneButton.adjustsImageWhenHighlighted = NO;
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.0) {
[doneButton setImage:[UIImage imageNamed:@"DoneUp3.png"] forState:UIControlStateNormal];
[doneButton setImage:[UIImage imageNamed:@"DoneDown3.png"] forState:UIControlStateHighlighted];
} else {
[doneButton setImage:[UIImage imageNamed:@"DoneUp.png"] forState:UIControlStateNormal];
[doneButton setImage:[UIImage imageNamed:@"DoneDown.png"] forState:UIControlStateHighlighted];
}
[doneButton addTarget:self action:@selector(doneButton:) forControlEvents:UIControlEventTouchUpInside];
// locate keyboard view
UIWindow* tempWindow = [[[UIApplication sharedApplication] windows] objectAtIndex:1];
UIView* keyboard;
for(int i=0; i<[tempWindow.subviews count]; i++) {
keyboard = [tempWindow.subviews objectAtIndex:i];
// keyboard found, add the button
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
if([[keyboard description] hasPrefix:@"<UIPeripheralHost"] == YES)
[keyboard addSubview:doneButton];
} else {
if([[keyboard description] hasPrefix:@"<UIKeyboard"] == YES)
[keyboard addSubview:doneButton];
}
}
}
- (void)doneButton:(id)sender {
NSLog(@"doneButton");
[self.view endEditing:TRUE];
}
@end
回答by Govind
A much easier solution
一个更简单的解决方案
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
[textViewInstance1 resignFirstResponder];
[textViewInstance2 resignFirstResponder];
[textField resignFirstResponder];
}
回答by Mario Hendricks
If you have multiple numeric fields, I suggest subclassing UITextField to create a NumericTextField that always displays a numeric keyboard with a done button. Then, simply associate your numeric fields with this class in the Interface Builder and you won't need any additional code in any of your View Controllers. The following is Swift 3.0 class that I'm using in Xcode 8.0.
如果您有多个数字字段,我建议继承 UITextField 以创建一个始终显示带有完成按钮的数字键盘的 NumericTextField。然后,只需将您的数字字段与 Interface Builder 中的此类相关联,您就不需要在任何视图控制器中添加任何代码。以下是我在 Xcode 8.0 中使用的 Swift 3.0 类。
class NumericTextField: UITextField {
let numericKbdToolbar = UIToolbar()
// MARK: Initilization
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.initialize()
}
override init(frame: CGRect) {
super.init(frame: frame)
self.initialize()
}
// Sets up the input accessory view with a Done button that closes the keyboard
func initialize()
{
self.keyboardType = UIKeyboardType.numberPad
numericKbdToolbar.barStyle = UIBarStyle.default
let space = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.flexibleSpace, target: nil, action: nil)
let callback = #selector(NumericTextField.finishedEditing)
let donebutton = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.done, target: self, action: callback)
numericKbdToolbar.setItems([space, donebutton], animated: false)
numericKbdToolbar.sizeToFit()
self.inputAccessoryView = numericKbdToolbar
}
// MARK: On Finished Editing Function
func finishedEditing()
{
self.resignFirstResponder()
}
}
Swift 4.2
斯威夫特 4.2
class NumericTextField: UITextField {
let numericKbdToolbar = UIToolbar()
// MARK: Initilization
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.initialize()
}
override init(frame: CGRect) {
super.init(frame: frame)
self.initialize()
}
// Sets up the input accessory view with a Done button that closes the keyboard
func initialize()
{
self.keyboardType = UIKeyboardType.numberPad
numericKbdToolbar.barStyle = UIBarStyle.default
let space = UIBarButtonItem(barButtonSystemItem: UIBarButtonItem.SystemItem.flexibleSpace, target: nil, action: nil)
let callback = #selector(NumericTextField.finishedEditing)
let donebutton = UIBarButtonItem(barButtonSystemItem: UIBarButtonItem.SystemItem.done, target: self, action: callback)
numericKbdToolbar.setItems([space, donebutton], animated: false)
numericKbdToolbar.sizeToFit()
self.inputAccessoryView = numericKbdToolbar
}
// MARK: On Finished Editing Function
@objc func finishedEditing()
{
self.resignFirstResponder()
}
}
回答by Matt Borja
I found @user1258240's answerto be pretty concise given this is not as simple as setting a returnKeyType
property.
我发现@user1258240 的答案非常简洁,因为这不像设置returnKeyType
属性那么简单。
Just wanted to contribute my own "re-usable" approach to this:
只是想为此贡献我自己的“可重用”方法:
func SetDoneToolbar(field:UITextField) {
let doneToolbar:UIToolbar = UIToolbar()
doneToolbar.items=[
UIBarButtonItem(barButtonSystemItem: UIBarButtonItem.SystemItem.flexibleSpace, target: self, action: nil),
UIBarButtonItem(title: "Done", style: UIBarButtonItem.Style.plain, target: self, action: #selector(ViewController.dismissKeyboard))
]
doneToolbar.sizeToFit()
field.inputAccessoryView = doneToolbar
}
override func viewDidLoad() {
super.viewDidLoad()
SetDoneToolbar(field: UITextField_1)
SetDoneToolbar(field: UITextField_2)
SetDoneToolbar(field: UITextField_3)
SetDoneToolbar(field: UITextField_N)
}