JavaScript 版本的 ActionScript 的 Event.ENTER_FRAME 事件?
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JavaScript's version of ActionScript's Event.ENTER_FRAME event?
提问by denniss
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
我正在尝试学习 JavaScript,我想知道 JavaScript 是否有一个事件侦听器,就像 ActionScript 的 ENTER_FRAME。基本上,我希望这个事件侦听器“一直”侦听,而不仅仅是等待事件的任何特定实例(鼠标单击、键盘事件)。
回答by just_a_dude
This would probably be worth a look too : http://paulirish.com/2011/requestanimationframe-for-smart-animating/
这可能也值得一看:http: //paulirish.com/2011/requestanimationframe-for-smart-animating/
回答by user6004401
HTML5 provides access to the requestAnimationFrame()
HTML5 提供访问 requestAnimationFrame()
<canvas id="canvas" width="400" height="400"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
var counter = 0;
(function drawFrame () {
window.requestAnimationFrame(drawFrame, canvas);
context.clearRect(0, 0, canvas.width, canvas.height);
console.log(counter++);
// animation code goes here
}());
};
</script>
Credit goes to Keith Peters for helping sort this out. Highly recommend his book 'HTML5 animation with Javascript' by FriendsOfEd: http://www.apress.com/9781430236658
感谢 Keith Peters 帮助解决了这个问题。强烈推荐 FriendsOfEd 所著的《HTML5 动画与 Javascript》一书:http: //www.apress.com/9781430236658
回答by cwallenpoole
You're looking for setInterval(func, time)
. In the case of making it work like ENTER_FRAME, then you would make time very small. So, if you wanted to imitate a frame rate of say, 30 times a second:
您正在寻找setInterval(func, time)
. 在让它像 ENTER_FRAME 一样工作的情况下,那么你会让时间变得非常少。因此,如果您想模仿每秒 30 次的帧速率:
// you will need to make sure you have good scoping around the function param.
setInterval(function(){console.log('enterframe')}, 33)
// 33 is about 1000 milliseconds / 30.
Actually, setInterval
is in Flash too -- flash.utils.setInterval
.
其实,setInterval
也是在Flash中—— flash.utils.setInterval
。
As a side note -- unfortunately, setInterval
(in both Flash and JS) can work against the native refresh rate. In Flash ENTER_FRAME avoids this -- you render when the swf re-renders. In the browser, well, setInterval
simply can't do that.
作为旁注 - 不幸的是,setInterval
(在 Flash 和 JS 中)可能会影响本机刷新率。在 Flash 中 ENTER_FRAME 避免了这种情况——您在 swf 重新渲染时进行渲染。在浏览器中,好吧,setInterval
根本无法做到这一点。
回答by ALR
I am still learning how to convert AS3 to JavaScript, but would it not be this function:
我还在学习如何将 AS3 转换为 JavaScript,但不会是这个函数:
createjs.Ticker.addEventListener("tick", gameLoop);
gameLoop
is the custom function that will be called on every 'tick'.
gameLoop
是将在每个“滴答”上调用的自定义函数。
Check out this helpful example of writing a game in Adobe Animate CC using JavaScript instead of AS3: https://software.intel.com/en-us/html5/hub/blogs/flash-cc-to-html5
查看这个使用 JavaScript 而不是 AS3 在 Adobe Animate CC 中编写游戏的有用示例:https: //software.intel.com/en-us/html5/hub/blogs/flash-cc-to-html5
回答by sdleihssirhc
Nope. Not really. A good substitute would be setInterval
or setTimeout
:
不。并不真地。一个好的替代品是setInterval
or setTimeout
:
function doAllTheTime() { }
function wrapper() {
doAllTheTime();
setTimeout(wrapper, 40);
}
wrapper();
But even then, you're pretty limited, because you don't have access to any of the event object properties.
但即便如此,您仍然非常有限,因为您无权访问任何事件对象属性。