ios 如何在 Swift 中为 UIImage 着色?
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How can I color a UIImage in Swift?
提问by Sujisha Os
I have an image called arrowWhite
. I want to colour this image to black.
我有一个名为arrowWhite
. 我想将此图像着色为黑色。
func attachDropDownArrow() -> NSMutableAttributedString {
let image:UIImage = UIImage(named: "arrowWhite.png")!
let attachment = NSTextAttachment()
attachment.image = image
attachment.bounds = CGRectMake(2.25, 2, attachment.image!.size.width - 2.25, attachment.image!.size.height - 2.25)
let attachmentString = NSAttributedString(attachment: attachment)
let myString = NSMutableAttributedString(string: NSString(format: "%@", self.privacyOptions[selectedPickerRow]) as String)
myString.appendAttributedString(attachmentString)
return myString
}
I want to get this image in blackColour
.tintColor
is not working...
我想在blackColour
. tintColor
不管用...
回答by kuzdu
Swift 4 and 5
斯威夫特 4 和 5
extension UIImageView {
func setImageColor(color: UIColor) {
let templateImage = self.image?.withRenderingMode(.alwaysTemplate)
self.image = templateImage
self.tintColor = color
}
}
Call like this:
像这样调用:
let imageView = UIImageView(image: UIImage(named: "your_image_name"))
imageView.setImageColor(color: UIColor.purple)
Alternativ For Swift 3, 4 or 5
Swift 3、4 或 5 的替代方案
extension UIImage {
func maskWithColor(color: UIColor) -> UIImage? {
let maskImage = cgImage!
let width = size.width
let height = size.height
let bounds = CGRect(x: 0, y: 0, width: width, height: height)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue)
let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)!
context.clip(to: bounds, mask: maskImage)
context.setFillColor(color.cgColor)
context.fill(bounds)
if let cgImage = context.makeImage() {
let coloredImage = UIImage(cgImage: cgImage)
return coloredImage
} else {
return nil
}
}
}
For Swift 2.3
对于 Swift 2.3
extension UIImage {
func maskWithColor(color: UIColor) -> UIImage? {
let maskImage = self.CGImage
let width = self.size.width
let height = self.size.height
let bounds = CGRectMake(0, 0, width, height)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedLast.rawValue)
let bitmapContext = CGBitmapContextCreate(nil, Int(width), Int(height), 8, 0, colorSpace, bitmapInfo.rawValue) //needs rawValue of bitmapInfo
CGContextClipToMask(bitmapContext, bounds, maskImage)
CGContextSetFillColorWithColor(bitmapContext, color.CGColor)
CGContextFillRect(bitmapContext, bounds)
//is it nil?
if let cImage = CGBitmapContextCreateImage(bitmapContext) {
let coloredImage = UIImage(CGImage: cImage)
return coloredImage
} else {
return nil
}
}
}
Call like this:
像这样调用:
let image = UIImage(named: "your_image_name")
testImage.image = image?.maskWithColor(color: UIColor.blue)
回答by Nikolai Ruhe
There's a built in method to obtain a UIImage
that is automatically rendered in template mode. This uses a view's tintColor to color the image:
有一个内置方法可以获取UIImage
在模板模式下自动呈现的。这使用视图的 tintColor 为图像着色:
let templateImage = originalImage.imageWithRenderingMode(UIImageRenderingModeAlwaysTemplate)
myImageView.image = templateImage
myImageView.tintColor = UIColor.orangeColor()
回答by Harry Bloom
First you have to change the rendering property of the image to "Template Image" in the .xcassets folder. You can then just change the tint color property of the instance of your UIImageView like so:
首先,您必须在 .xcassets 文件夹中将图像的渲染属性更改为“模板图像”。然后,您可以像这样更改 UIImageView 实例的色调颜色属性:
imageView.tintColor = UIColor.whiteColor()
回答by Alex Shubin
I ended up with this because other answers either lose resolution or work with UIImageView, not UIImage, or contain unnecessary actions:
我最终这样做是因为其他答案要么丢失分辨率,要么使用 UIImageView,而不是 UIImage,或者包含不必要的操作:
Swift 3
斯威夫特 3
extension UIImage {
public func maskWithColor(color: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
let context = UIGraphicsGetCurrentContext()!
let rect = CGRect(origin: CGPoint.zero, size: size)
color.setFill()
self.draw(in: rect)
context.setBlendMode(.sourceIn)
context.fill(rect)
let resultImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return resultImage
}
}
回答by H R
This function uses core graphics to achieve this.
该功能使用核心图形来实现这一点。
func overlayImage(color: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, UIScreen.main.scale)
let context = UIGraphicsGetCurrentContext()
color.setFill()
context!.translateBy(x: 0, y: self.size.height)
context!.scaleBy(x: 1.0, y: -1.0)
context!.setBlendMode(CGBlendMode.colorBurn)
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
context!.draw(self.cgImage!, in: rect)
context!.setBlendMode(CGBlendMode.sourceIn)
context!.addRect(rect)
context!.drawPath(using: CGPathDrawingMode.fill)
let coloredImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return coloredImage
}
回答by Hardik Thakkar
For swift 4.2 to change UIImage color as you want (solid color)
对于 swift 4.2 根据需要更改 UIImage 颜色(纯色)
extension UIImage {
func imageWithColor(color: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
color.setFill()
let context = UIGraphicsGetCurrentContext()
context?.translateBy(x: 0, y: self.size.height)
context?.scaleBy(x: 1.0, y: -1.0)
context?.setBlendMode(CGBlendMode.normal)
let rect = CGRect(origin: .zero, size: CGSize(width: self.size.width, height: self.size.height))
context?.clip(to: rect, mask: self.cgImage!)
context?.fill(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
How to use
如何使用
self.imgVw.image = UIImage(named: "testImage")?.imageWithColor(UIColor.red)
回答by Darko
Create an extension on UIImage:
在 UIImage 上创建一个扩展:
/// UIImage Extensions
extension UIImage {
func maskWithColor(color: UIColor) -> UIImage {
var maskImage = self.CGImage
let width = self.size.width
let height = self.size.height
let bounds = CGRectMake(0, 0, width, height)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(CGImageAlphaInfo.PremultipliedLast.rawValue)
let bitmapContext = CGBitmapContextCreate(nil, Int(width), Int(height), 8, 0, colorSpace, bitmapInfo)
CGContextClipToMask(bitmapContext, bounds, maskImage)
CGContextSetFillColorWithColor(bitmapContext, color.CGColor)
CGContextFillRect(bitmapContext, bounds)
let cImage = CGBitmapContextCreateImage(bitmapContext)
let coloredImage = UIImage(CGImage: cImage)
return coloredImage!
}
}
Then you can use it like that:
然后你可以这样使用它:
image.maskWithColor(UIColor.redColor())
回答by Pez
I found the solution by H R to be most helpful but adapted it slightly for Swift 3
我发现 HR 的解决方案最有帮助,但对 Swift 3 稍作调整
extension UIImage {
func maskWithColor( color:UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, UIScreen.main.scale)
let context = UIGraphicsGetCurrentContext()!
color.setFill()
context.translateBy(x: 0, y: self.size.height)
context.scaleBy(x: 1.0, y: -1.0)
let rect = CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height)
context.draw(self.cgImage!, in: rect)
context.setBlendMode(CGBlendMode.sourceIn)
context.addRect(rect)
context.drawPath(using: CGPathDrawingMode.fill)
let coloredImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return coloredImage!
}
}
This takes into consideration scale and also does not produce a lower res image like some other solutions. Usage :
这考虑到了比例,也不会像其他一些解决方案那样产生较低的分辨率图像。用法 :
image = image.maskWithColor(color: .green )
回答by DazChong
Swift 3 extension wrapper from @Nikolai Ruhe answer.
来自@Nikolai Ruhe 的 Swift 3 扩展包装器答案。
extension UIImageView {
func maskWith(color: UIColor) {
guard let tempImage = image?.withRenderingMode(.alwaysTemplate) else { return }
image = tempImage
tintColor = color
}
}
It can be use for UIButton
as well, e.g:
它也可以用于UIButton
,例如:
button.imageView?.maskWith(color: .blue)
回答by Rajesh Loganathan
Add this extension in your code and change image color in storyboard itself.
在您的代码中添加此扩展并在故事板本身中更改图像颜色。
Swift 4 & 5:
斯威夫特 4 和 5:
extension UIImageView {
@IBInspectable
var changeColor: UIColor? {
get {
let color = UIColor(cgColor: layer.borderColor!);
return color
}
set {
let templateImage = self.image?.withRenderingMode(.alwaysTemplate)
self.image = templateImage
self.tintColor = newValue
}
}
}
Storyboard Preview:
故事板预览: