在 Java 中创建类数组
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Creating an array of classes in Java
提问by Grayson Pike
Is it possible to create an array of static classes in Java? For example:
是否可以在 Java 中创建一组静态类?例如:
SceneObject[] scenes = {Loading.class, Menu.class};
// Loading and Menu extend SceneObject
We need to call static methods via the array, not instantiate them.
我们需要通过数组调用静态方法,而不是实例化它们。
EDIT:
编辑:
The following is what we are trying to accomplish. We could alternatively use many switches, but it sounds redundant to add every object to every switch in every method.
以下是我们正在努力实现的目标。我们也可以使用许多开关,但是在每个方法中将每个对象添加到每个开关听起来是多余的。
package net.bitworm.gameengine;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import net.bitworm.scenes.*;
public class SceneController {
public enum Scene{
LOADING_SCENE,
MENU,
SCENE_1
}
public static SceneObject[] scenes = {new Loading(), new Menu()};
public volatile static Scene currentScene = Scene.LOADING_SCENE;
public static void setScene(Scene newScene){
currentScene = newScene;
System.out.println("Switched to " + currentScene.toString());
}
public static void update(GameContainer container, int delta){
scenes[currentScene.ordinal()].update(container, delta);
}
public static void render(GameContainer container, Graphics g){
scenes[currentScene.ordinal()].render(container, g);
}
public static void mouseMoved(int oldx, int oldy, int newx, int newy){
scenes[currentScene.ordinal()].mouseMoved(oldx, oldy, newx, newy);
}
public static void mousePressed(int button, int x, int y){
scenes[currentScene.ordinal()].mousePressed(button, x, y);;
}
public static void mouseReleased(int button, int x, int y){
scenes[currentScene.ordinal()].mouseReleased(button, x, y);
}
public static void mouseWheelMoved(int change){
scenes[currentScene.ordinal()].mouseWheelMoved(change);
}
public static void keyPressed(int key, char c){
scenes[currentScene.ordinal()].keyPressed(key, c);
}
public static void keyReleased(int key, char c){
scenes[currentScene.ordinal()].keyReleased(key, c);
}
回答by Jon Skeet
You need to differentiate between classesand objects. For example, you might have:
您需要区分类和对象。例如,您可能有:
SceneObject[] scenes = { new Loading(), new Menu() };
or
或者
Class[] classes = { Loading.class, Menu.class };
It's not clear from your question which you mean, but hopefully that should satisfy either case... note that you can't have generic arrays, so with the Class[]
you can't specify that each class must extend SceneObject
.
从您的问题中不清楚您的意思,但希望这应该满足任何一种情况……请注意,您不能拥有通用数组,因此Class[]
您无法指定每个类都必须扩展SceneObject
。
EDIT: Now we've got a bit more information, it sounds like you've got this:
编辑:现在我们有更多的信息,听起来你有这个:
abstract class SceneObject {}
class Menu extends SceneObject {
static void foo() {
}
static void bar() {
}
}
class Loading extends SceneObject {
static void foo() {
}
static void bar() {
}
}
The two foo
methods here are completely unrelated - you can't use polymorphism to call them, because they're staticmethods. If you want to use polymorphism - i.e. call a method knowing which signature you want to call, but with an implementation that depends on the target of the call - you need instancemethods:
foo
这里的两个方法是完全不相关的——你不能使用多态来调用它们,因为它们是静态方法。如果你想使用多态——即调用一个知道你想调用哪个签名的方法,但使用依赖于调用目标的实现——你需要实例方法:
abstract class SceneObject {
abstract void foo() {
}
abstract void foo() {
}
}
class Menu extends SceneObject {
@Override void foo() {
}
@Override void bar() {
}
}
class Loading extends SceneObject {
@Override void foo() {
}
@Override void bar() {
}
}
Then you can write:
然后你可以写:
SceneObject[] scenes = { new Loading(), new Menu() };
...
for (SceneObject scene : scenes) {
scene.foo();
scene.bar();
}
回答by Then Enok
Other than making an array of classes that extend SceneObject, we can make a container for these objects:
除了创建扩展 SceneObject 的类的数组之外,我们还可以为这些对象创建一个容器:
//a container that holds only the classes of SceneObject
public class ClassBox<T extends SceneObject> {
private Class<T> theClass;
public ClassBox(Class<T> theClass) {
this.theClass = theClass;
}
public Class getTheClass() { //'getClass()' method is reserved, we use a more unique name
return theClass;
}
}
//testing classes
abstract class SceneObject {}
class Loading extends SceneObject {}
class Menu extends SceneObject {}
class noExtends1 {}
//testing
public void main() {
ClassBox[] scenes = {new ClassBox<>(Loading.class), new ClassBox<>(Menu.class)}; //these classes extend SceneObject
// ClassBox[] sceneserror = {new ClassBox<>(Loading.class), new ClassBox<>(noExtends1.class)}; //gives error because 2nd array elem is not extending, so I commented it
Log.v("custom log.v call", String.valueOf(Loading.class));
Log.v("custom log.v call", String.valueOf(Menu.class));
Log.v("custom log.v call", String.valueOf(scenes[0].getTheClass()));
Log.v("custom log.v call", String.valueOf(scenes[1].getTheClass()));
//result is:
//V/custom?log.v?call: class me2.iwanttobealeader.pie$Loading
//V/custom?log.v?call: class me2.iwanttobealeader.pie$Menu
//V/custom?log.v?call: class me2.iwanttobealeader.pie$Loading
//V/custom?log.v?call: class me2.iwanttobealeader.pie$Menu
}
This answer has the benefit of specifying multiple criteria of inheritance for example:
此答案具有指定多个继承标准的好处,例如:
public class ClassBox<T extends Fragment & FR_DbRequests.SynchListener>
//now it must implement the abstract class SyncListener and extend Fragment
But also the disadvantage of instantiating an additional object ,namely the container+variable containing the class, instead of just the variable containing the class.
但也有实例化一个额外对象的缺点,即包含类的容器+变量,而不仅仅是包含类的变量。