C# 什么 JSON 库在 .NET 中适合您?

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时间:2020-08-04 08:42:28  来源:igfitidea点击:

What JSON library works well for you in .NET?

c#jsonserialization

提问by JohnnyCon

I'd be interested in hearing what JSON library folks in the community have been using inside of .NET? I have a need to parse/serialize some JSON object graphs from inside .NET (C#) to actual .NET types. I could roll my own, but if there are some solid libraries folks have used, I'd like to hear your comments. I saw the list of libraries on the json.org site, but it's a fairly big list and the community is usually good at vetting out the contenders from the pretenders

我有兴趣了解社区中的人在 .NET 中使用了什么 JSON 库?我需要将 .NET (C#) 内部的一些 JSON 对象图解析/序列化为实际的 .NET 类型。我可以推出自己的,但如果有人使用过一些可靠的库,我想听听您的意见。我在 json.org 网站上看到了库列表,但这是一个相当大的列表,社区通常擅长从伪装者中审查竞争者

Any details (pros/cons) of your experience with the library would be incredibly helpful. -- thanks in advance.

您使用图书馆的任何细节(优点/缺点)都会非常有帮助。 - 提前致谢。

回答by brianng

I've used Json.NETwith success in the past.

我过去曾成功地使用过Json.NET

Example from the site:

来自网站的示例:

Product product = new Product();
product.Name = "Apple";
product.Expiry = new DateTime(2008, 12, 28);
product.Price = 3.99M;
product.Sizes = new string[] { "Small", "Medium", "Large" };

string json = JsonConvert.SerializeObject(product);
//{
//  "Name": "Apple",
//  "Expiry": new Date(1230422400000),
//  "Price": 3.99,
//  "Sizes": [
//    "Small",
//    "Medium",
//    "Large"
//  ]
//}

Product deserializedProduct = JsonConvert.DeserializeObject<Product>(json);

回答by bendewey

I wrote my own JSON serializer using DataContractJsonSerializerin the System.ServiceModel.Web.dllassembly [which is a component of WCF included in .NET 3.5 as a standard assembly, and in the .NET 3.5 SP1 Client Profile] (in .NET 4.0 and Silverlight 4, it's been moved to System.Runtime.Serialization.dll).

我在程序集中使用DataContractJsonSerializer编写了自己的 JSON 序列化System.ServiceModel.Web.dll程序 [它是作为标准程序集包含在 .NET 3.5 中的 WCF 组件,并且在 .NET 3.5 SP1 客户端配置文件中](在 .NET 4.0 和 Silverlight 4 中,它已被移动到System.Runtime.Serialization.dll)。

using System.IO;
using System.Runtime.Serialization.Json;

public class JsonObjectSerializer 
{
    public string Serialize<T>(T instance) where T : class
    {
        var serializer = new DataContractJsonSerializer(typeof(T));
        using (var memoryStream = new MemoryStream())
        {
            serializer.WriteObject(memoryStream, instance);

            memoryStream.Flush();
            memoryStream.Position = 0;

            using (var reader = new StreamReader(memoryStream))
            {
                return reader.ReadToEnd();
            }
        }
    }

    public T Deserialize<T>(string serialized) where T : class
    {
        var serializer = new DataContractJsonSerializer(typeof(T));
        using (var memoryStream = new MemoryStream())
        {
            using (var writer = new StreamWriter(memoryStream))
            {
                writer.Write(serialized);
                writer.Flush();

                memoryStream.Position = 0;

                return serializer.ReadObject(memoryStream) as T;
            }
        }
    }
}

回答by Richard

Check out the System.Runtime.Serialization.Json Namespace included with .NET 3.5.

查看 .NET 3.5 中包含的 System.Runtime.Serialization.Json 命名空间。

回答by Chad Grant

There are at least two built into the framework.

框架中至少内置了两个。

The newer : System.Runtime.Serialization.Json

较新的:System.Runtime.Serialization.Json

and the older : System.Web.Script.Serialization

和旧的:System.Web.Script.Serialization

I prefer to not have dependencies on 3rd party libraries. I work with JSON every day and have never needed anything more than what already exists in the framework.

我更喜欢不依赖 3rd 方库。我每天都在使用 JSON,除了框架中已经存在的东西之外,我从来不需要任何东西。

回答by mythz

You should also try my ServiceStack JsonSerializer- it's the fastest .NET JSON serializer at the moment based on the benchmarks of the leading JSON serializersand supports serializing any POCO Type, DataContracts, Lists/Dictionaries, Interfaces, Inheritance, Late-bound objects including anonymous types, etc.

您还应该尝试我的 ServiceStack JsonSerializer- 它是目前最快的 .NET JSON 序列化器,基于领先的 JSON 序列化器的基准测试,并支持序列化任何 POCO 类型、数据合同、列表/字典、接口、继承、后期绑定对象,包括匿名类型等。

Basic Example:

基本示例:

Customer customer = new Customer { Name="Joe Bloggs", Age=31 };
string json = customer.ToJson();
Customer fromJson = json.FromJson<Customer>(json); 

回答by Aaron Anodide

I typed "json" into google and the top hit was json.org, which leads to what looks like a good single utility class:

我在 google 中输入“json”,最热门的是 json.org,这导致看起来像一个很好的单个实用程序类:

using System;
using System.Collections;
using System.Globalization;
using System.Text;

namespace Procurios.Public
{
    /// <summary>
    /// This class encodes and decodes JSON strings.
    /// Spec. details, see http://www.json.org/
    /// 
    /// JSON uses Arrays and Objects. These correspond here to the datatypes ArrayList and Hashtable.
    /// All numbers are parsed to doubles.
    /// </summary>
    public class JSON
    {
        public const int TOKEN_NONE = 0; 
        public const int TOKEN_CURLY_OPEN = 1;
        public const int TOKEN_CURLY_CLOSE = 2;
        public const int TOKEN_SQUARED_OPEN = 3;
        public const int TOKEN_SQUARED_CLOSE = 4;
        public const int TOKEN_COLON = 5;
        public const int TOKEN_COMMA = 6;
        public const int TOKEN_STRING = 7;
        public const int TOKEN_NUMBER = 8;
        public const int TOKEN_TRUE = 9;
        public const int TOKEN_FALSE = 10;
        public const int TOKEN_NULL = 11;

        private const int BUILDER_CAPACITY = 2000;

        /// <summary>
        /// Parses the string json into a value
        /// </summary>
        /// <param name="json">A JSON string.</param>
        /// <returns>An ArrayList, a Hashtable, a double, a string, null, true, or false</returns>
        public static object JsonDecode(string json)
        {
            bool success = true;

            return JsonDecode(json, ref success);
        }

        /// <summary>
        /// Parses the string json into a value; and fills 'success' with the successfullness of the parse.
        /// </summary>
        /// <param name="json">A JSON string.</param>
        /// <param name="success">Successful parse?</param>
        /// <returns>An ArrayList, a Hashtable, a double, a string, null, true, or false</returns>
        public static object JsonDecode(string json, ref bool success)
        {
            success = true;
            if (json != null) {
                char[] charArray = json.ToCharArray();
                int index = 0;
                object value = ParseValue(charArray, ref index, ref success);
                return value;
            } else {
                return null;
            }
        }

        /// <summary>
        /// Converts a Hashtable / ArrayList object into a JSON string
        /// </summary>
        /// <param name="json">A Hashtable / ArrayList</param>
        /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
        public static string JsonEncode(object json)
        {
            StringBuilder builder = new StringBuilder(BUILDER_CAPACITY);
            bool success = SerializeValue(json, builder);
            return (success ? builder.ToString() : null);
        }

        protected static Hashtable ParseObject(char[] json, ref int index, ref bool success)
        {
            Hashtable table = new Hashtable();
            int token;

            // {
            NextToken(json, ref index);

            bool done = false;
            while (!done) {
                token = LookAhead(json, index);
                if (token == JSON.TOKEN_NONE) {
                    success = false;
                    return null;
                } else if (token == JSON.TOKEN_COMMA) {
                    NextToken(json, ref index);
                } else if (token == JSON.TOKEN_CURLY_CLOSE) {
                    NextToken(json, ref index);
                    return table;
                } else {

                    // name
                    string name = ParseString(json, ref index, ref success);
                    if (!success) {
                        success = false;
                        return null;
                    }

                    // :
                    token = NextToken(json, ref index);
                    if (token != JSON.TOKEN_COLON) {
                        success = false;
                        return null;
                    }

                    // value
                    object value = ParseValue(json, ref index, ref success);
                    if (!success) {
                        success = false;
                        return null;
                    }

                    table[name] = value;
                }
            }

            return table;
        }

        protected static ArrayList ParseArray(char[] json, ref int index, ref bool success)
        {
            ArrayList array = new ArrayList();

            // [
            NextToken(json, ref index);

            bool done = false;
            while (!done) {
                int token = LookAhead(json, index);
                if (token == JSON.TOKEN_NONE) {
                    success = false;
                    return null;
                } else if (token == JSON.TOKEN_COMMA) {
                    NextToken(json, ref index);
                } else if (token == JSON.TOKEN_SQUARED_CLOSE) {
                    NextToken(json, ref index);
                    break;
                } else {
                    object value = ParseValue(json, ref index, ref success);
                    if (!success) {
                        return null;
                    }

                    array.Add(value);
                }
            }

            return array;
        }

        protected static object ParseValue(char[] json, ref int index, ref bool success)
        {
            switch (LookAhead(json, index)) {
                case JSON.TOKEN_STRING:
                    return ParseString(json, ref index, ref success);
                case JSON.TOKEN_NUMBER:
                    return ParseNumber(json, ref index, ref success);
                case JSON.TOKEN_CURLY_OPEN:
                    return ParseObject(json, ref index, ref success);
                case JSON.TOKEN_SQUARED_OPEN:
                    return ParseArray(json, ref index, ref success);
                case JSON.TOKEN_TRUE:
                    NextToken(json, ref index);
                    return true;
                case JSON.TOKEN_FALSE:
                    NextToken(json, ref index);
                    return false;
                case JSON.TOKEN_NULL:
                    NextToken(json, ref index);
                    return null;
                case JSON.TOKEN_NONE:
                    break;
            }

            success = false;
            return null;
        }

        protected static string ParseString(char[] json, ref int index, ref bool success)
        {
            StringBuilder s = new StringBuilder(BUILDER_CAPACITY);
            char c;

            EatWhitespace(json, ref index);

            // "
            c = json[index++];

            bool complete = false;
            while (!complete) {

                if (index == json.Length) {
                    break;
                }

                c = json[index++];
                if (c == '"') {
                    complete = true;
                    break;
                } else if (c == '\') {

                    if (index == json.Length) {
                        break;
                    }
                    c = json[index++];
                    if (c == '"') {
                        s.Append('"');
                    } else if (c == '\') {
                        s.Append('\');
                    } else if (c == '/') {
                        s.Append('/');
                    } else if (c == 'b') {
                        s.Append('\b');
                    } else if (c == 'f') {
                        s.Append('\f');
                    } else if (c == 'n') {
                        s.Append('\n');
                    } else if (c == 'r') {
                        s.Append('\r');
                    } else if (c == 't') {
                        s.Append('\t');
                    } else if (c == 'u') {
                        int remainingLength = json.Length - index;
                        if (remainingLength >= 4) {
                            // parse the 32 bit hex into an integer codepoint
                            uint codePoint;
                            if (!(success = UInt32.TryParse(new string(json, index, 4), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out codePoint))) {
                                return "";
                            }
                            // convert the integer codepoint to a unicode char and add to string
                            s.Append(Char.ConvertFromUtf32((int)codePoint));
                            // skip 4 chars
                            index += 4;
                        } else {
                            break;
                        }
                    }

                } else {
                    s.Append(c);
                }

            }

            if (!complete) {
                success = false;
                return null;
            }

            return s.ToString();
        }

        protected static double ParseNumber(char[] json, ref int index, ref bool success)
        {
            EatWhitespace(json, ref index);

            int lastIndex = GetLastIndexOfNumber(json, index);
            int charLength = (lastIndex - index) + 1;

            double number;
            success = Double.TryParse(new string(json, index, charLength), NumberStyles.Any, CultureInfo.InvariantCulture, out number);

            index = lastIndex + 1;
            return number;
        }

        protected static int GetLastIndexOfNumber(char[] json, int index)
        {
            int lastIndex;

            for (lastIndex = index; lastIndex < json.Length; lastIndex++) {
                if ("0123456789+-.eE".IndexOf(json[lastIndex]) == -1) {
                    break;
                }
            }
            return lastIndex - 1;
        }

        protected static void EatWhitespace(char[] json, ref int index)
        {
            for (; index < json.Length; index++) {
                if (" \t\n\r".IndexOf(json[index]) == -1) {
                    break;
                }
            }
        }

        protected static int LookAhead(char[] json, int index)
        {
            int saveIndex = index;
            return NextToken(json, ref saveIndex);
        }

        protected static int NextToken(char[] json, ref int index)
        {
            EatWhitespace(json, ref index);

            if (index == json.Length) {
                return JSON.TOKEN_NONE;
            }

            char c = json[index];
            index++;
            switch (c) {
                case '{':
                    return JSON.TOKEN_CURLY_OPEN;
                case '}':
                    return JSON.TOKEN_CURLY_CLOSE;
                case '[':
                    return JSON.TOKEN_SQUARED_OPEN;
                case ']':
                    return JSON.TOKEN_SQUARED_CLOSE;
                case ',':
                    return JSON.TOKEN_COMMA;
                case '"':
                    return JSON.TOKEN_STRING;
                case '0': case '1': case '2': case '3': case '4': 
                case '5': case '6': case '7': case '8': case '9':
                case '-': 
                    return JSON.TOKEN_NUMBER;
                case ':':
                    return JSON.TOKEN_COLON;
            }
            index--;

            int remainingLength = json.Length - index;

            // false
            if (remainingLength >= 5) {
                if (json[index] == 'f' &&
                    json[index + 1] == 'a' &&
                    json[index + 2] == 'l' &&
                    json[index + 3] == 's' &&
                    json[index + 4] == 'e') {
                    index += 5;
                    return JSON.TOKEN_FALSE;
                }
            }

            // true
            if (remainingLength >= 4) {
                if (json[index] == 't' &&
                    json[index + 1] == 'r' &&
                    json[index + 2] == 'u' &&
                    json[index + 3] == 'e') {
                    index += 4;
                    return JSON.TOKEN_TRUE;
                }
            }

            // null
            if (remainingLength >= 4) {
                if (json[index] == 'n' &&
                    json[index + 1] == 'u' &&
                    json[index + 2] == 'l' &&
                    json[index + 3] == 'l') {
                    index += 4;
                    return JSON.TOKEN_NULL;
                }
            }

            return JSON.TOKEN_NONE;
        }

        protected static bool SerializeValue(object value, StringBuilder builder)
        {
            bool success = true;

            if (value is string) {
                success = SerializeString((string)value, builder);
            } else if (value is Hashtable) {
                success = SerializeObject((Hashtable)value, builder);
            } else if (value is ArrayList) {
                success = SerializeArray((ArrayList)value, builder);
            } else if (IsNumeric(value)) {
                success = SerializeNumber(Convert.ToDouble(value), builder);
            } else if ((value is Boolean) && ((Boolean)value == true)) {
                builder.Append("true");
            } else if ((value is Boolean) && ((Boolean)value == false)) {
                builder.Append("false");
            } else if (value == null) {
                builder.Append("null");
            } else {
                success = false;
            }
            return success;
        }

        protected static bool SerializeObject(Hashtable anObject, StringBuilder builder)
        {
            builder.Append("{");

            IDictionaryEnumerator e = anObject.GetEnumerator();
            bool first = true;
            while (e.MoveNext()) {
                string key = e.Key.ToString();
                object value = e.Value;

                if (!first) {
                    builder.Append(", ");
                }

                SerializeString(key, builder);
                builder.Append(":");
                if (!SerializeValue(value, builder)) {
                    return false;
                }

                first = false;
            }

            builder.Append("}");
            return true;
        }

        protected static bool SerializeArray(ArrayList anArray, StringBuilder builder)
        {
            builder.Append("[");

            bool first = true;
            for (int i = 0; i < anArray.Count; i++) {
                object value = anArray[i];

                if (!first) {
                    builder.Append(", ");
                }

                if (!SerializeValue(value, builder)) {
                    return false;
                }

                first = false;
            }

            builder.Append("]");
            return true;
        }

        protected static bool SerializeString(string aString, StringBuilder builder)
        {
            builder.Append("\"");

            char[] charArray = aString.ToCharArray();
            for (int i = 0; i < charArray.Length; i++) {
                char c = charArray[i];
                if (c == '"') {
                    builder.Append("\\"");
                } else if (c == '\') {
                    builder.Append("\\");
                } else if (c == '\b') {
                    builder.Append("\b");
                } else if (c == '\f') {
                    builder.Append("\f");
                } else if (c == '\n') {
                    builder.Append("\n");
                } else if (c == '\r') {
                    builder.Append("\r");
                } else if (c == '\t') {
                    builder.Append("\t");
                } else {
                    int codepoint = Convert.ToInt32(c);
                    if ((codepoint >= 32) && (codepoint <= 126)) {
                        builder.Append(c);
                    } else {
                        builder.Append("\u" + Convert.ToString(codepoint, 16).PadLeft(4, '0'));
                    }
                }
            }

            builder.Append("\"");
            return true;
        }

        protected static bool SerializeNumber(double number, StringBuilder builder)
        {
            builder.Append(Convert.ToString(number, CultureInfo.InvariantCulture));
            return true;
        }

        /// <summary>
        /// Determines if a given object is numeric in any way
        /// (can be integer, double, null, etc). 
        /// 
        /// Thanks to mtighe for pointing out Double.TryParse to me.
        /// </summary>
        protected static bool IsNumeric(object o)
        {
            double result;

            return (o == null) ? false : Double.TryParse(o.ToString(), out result);
        }
    }
}

回答by Wout

I've used System.Web.Helpers.Json for encoding and decoding. It decodes into a dynamic types, which is a good match for javascript's dynamic data.

我使用 System.Web.Helpers.Json 进行编码和解码。它解码为动态类型,非常适合 javascript 的动态数据。