javascript 单击鼠标在画布中绘制一个实心圆
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Drawing a filled circle in a canvas on mouseclick
提问by Davy Karlsson
I want to draw a filled (or not filled) circle in a canvas on mouseclick, but I can't get my code to work properly, I've tried pretty much everything!
我想在鼠标单击时在画布中绘制一个填充(或未填充)的圆圈,但我无法让我的代码正常工作,我已经尝试了几乎所有的东西!
This is my HTML:
这是我的 HTML:
<div id="images"></div>
<canvas style="margin:0;padding:0;position:relative;left:50px;top:50px;" id="imgCanvas" width="250" height="250" onclick="draw(e)"></canvas>
and my current script:
和我当前的脚本:
var canvas = document.getElementById("imgCanvas");
var context = canvas.getContext("2d");
function createImageOnCanvas(imageId) {
canvas.style.display = "block";
document.getElementById("images").style.overflowY = "hidden";
var img = new Image(300, 300);
img.src = document.getElementById(imageId).src;
context.drawImage(img, (0), (0)); //onload....
}
function draw(e) {
var pos = getMousePos(canvas, e);
posx = pos.x;
posy = pos.y;
context.fillStyle = "#000000";
context.arc(posx, posy, 50, 0, 2 * Math.PI);
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
The code works just fine if and only if I remove the "use strict";, but in this assignment I have to make a code that works even with it, which is my problem.
当且仅当我删除“use strict”时,代码才能正常工作;但在此作业中,我必须编写一个可以使用它的代码,这是我的问题。
Here is the jsFiddle
这是jsFiddle
回答by Davy Karlsson
Solved it myself.
自己解决了。
function draw(e) {
var canvas = document.getElementById("imgCanvas");
var context = canvas.getContext("2d");
var rect = canvas.getBoundingClientRect();
var posx = e.clientX - rect.left;
var posy = e.clientY - rect.top;
context.fillStyle = "#000000";
context.beginPath();
context.arc(posx, posy, 50, 0, 2 * Math.PI);
context.fill();
}
This script works fine for me.
这个脚本对我来说很好用。