javascript 单击鼠标在画布中绘制一个实心圆

声明:本页面是StackOverFlow热门问题的中英对照翻译,遵循CC BY-SA 4.0协议,如果您需要使用它,必须同样遵循CC BY-SA许可,注明原文地址和作者信息,同时你必须将它归于原作者(不是我):StackOverFlow 原文地址: http://stackoverflow.com/questions/20526488/
Warning: these are provided under cc-by-sa 4.0 license. You are free to use/share it, But you must attribute it to the original authors (not me): StackOverFlow

提示:将鼠标放在中文语句上可以显示对应的英文。显示中英文
时间:2020-10-27 18:42:38  来源:igfitidea点击:

Drawing a filled circle in a canvas on mouseclick

javascripthtmlhtml5-canvas

提问by Davy Karlsson

I want to draw a filled (or not filled) circle in a canvas on mouseclick, but I can't get my code to work properly, I've tried pretty much everything!

我想在鼠标单击时在画布中绘制一个填充(或未填充)的圆圈,但我无法让我的代码正常工作,我已经尝试了几乎所有的东西!

This is my HTML:

这是我的 HTML:

<div id="images"></div>
<canvas style="margin:0;padding:0;position:relative;left:50px;top:50px;" id="imgCanvas" width="250" height="250" onclick="draw(e)"></canvas>

and my current script:

和我当前的脚本:

var canvas = document.getElementById("imgCanvas");
var context = canvas.getContext("2d");

function createImageOnCanvas(imageId) {
    canvas.style.display = "block";
    document.getElementById("images").style.overflowY = "hidden";
    var img = new Image(300, 300);
    img.src = document.getElementById(imageId).src;
    context.drawImage(img, (0), (0)); //onload....
}

function draw(e) {
    var pos = getMousePos(canvas, e);
    posx = pos.x;
    posy = pos.y;
    context.fillStyle = "#000000";
    context.arc(posx, posy, 50, 0, 2 * Math.PI);
}

function getMousePos(canvas, evt) {
    var rect = canvas.getBoundingClientRect();
    return {
        x: evt.clientX - rect.left,
        y: evt.clientY - rect.top
    };
}

The code works just fine if and only if I remove the "use strict";, but in this assignment I have to make a code that works even with it, which is my problem.

当且仅当我删除“use strict”时,代码才能正常工作;但在此作业中,我必须编写一个可以使用它的代码,这是我的问题。

Here is the jsFiddle

这是jsFiddle

回答by Davy Karlsson

Solved it myself.

自己解决了。

function draw(e) {

    var canvas = document.getElementById("imgCanvas");
    var context = canvas.getContext("2d");
    var rect = canvas.getBoundingClientRect();
    var posx = e.clientX - rect.left;
    var posy = e.clientY - rect.top;

    context.fillStyle = "#000000";
    context.beginPath();
    context.arc(posx, posy, 50, 0, 2 * Math.PI);
    context.fill();
}

This script works fine for me.

这个脚本对我来说很好用。