C++ 浮点数的符号

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时间:2020-08-28 14:54:11  来源:igfitidea点击:

Sign of a floating point number

c++floating-pointsignedness

提问by Rarge

Is there an easy way to determine the sign of a floating point number?

有没有一种简单的方法来确定浮点数的符号?

I experimented and came up with this:

我进行了实验并提出了这个:

#include <iostream>

int main(int argc, char** argv)
{
 union
 {
  float f;
  char c[4];
 };

 f = -0.0f;
 std::cout << (c[3] & 0x10000000) << "\n";

 std::cin.ignore();
 std::cin.get();
 return 0;
}

where (c[3] & 0x10000000) gives a value > 0 for a negative number but I think this requires me to make the assumptions that:

其中 (c[3] & 0x10000000) 给出一个值 > 0 表示负数,但我认为这需要我做出以下假设:

  • The machine's bytes are 8 bits big
  • a float point number is 4 bytes big?
  • the machine's most significant bit is the left-most bit (endianness?)
  • 机器的字节是 8 位大
  • 浮点数有 4 个字节大吗?
  • 机器的最高有效位是最左边的位(字节序?)

Please correct me if any of those assumptions are wrong or if I have missed any.

如果这些假设中有任何错误或我遗漏了任何假设,请纠正我。

采纳答案by James McNellis

Assuming it's a valid floating point number (and not, for example, NaN):

假设它是一个有效的浮点数(而不是,例如,NaN):

float f;
bool is_negative = f < 0;

It is left as an exercise to the reader to figure out how to test whether a floating point number is positive.

留给读者的练习是弄清楚如何测试浮点数是否为正数。

回答by Vlad

Try

尝试

float s = copysign(1, f);

from <math.h>

<math.h>

Another helpful thing may be #including <ieee754.h>, if it's available on your system/compiler.

另一个有用的东西可能是 #include <ieee754.h>,如果它在您的系统/编译器上可用。

回答by arsenm

Use signbit() from math.h.

使用 math.h 中的 signbit()。

回答by ruslik

1) sizeof(int) has nothing to do with it.

1) sizeof(int) 与它无关。

2) assuming CHAR_BIT == 8, yes.

2) 假设 CHAR_BIT == 8,是的。

3) we need MSB for that, but endianness affects only byte order, not bit order, so the bit we need to check is c[0]&0x80for big endianness, or c[3]&0x80for little, so it would be better to declare union with an uint32_tand checking with 0x80000000.

3) 为此我们需要 MSB,但是字节序只影响字节顺序,而不是位顺序,所以我们需要检查的位是c[0]&0x80大字节序还是c[3]&0x80小字节序,所以最好用 an 声明联合uint32_t并用 0x80000000 检查。

This trick have sense only for non-special memory operands. Doing it to a floatvalue that is in XMM or x87 register will be slower than direct approach. Also, it doesn't treat the special values like NaN or INF.

这个技巧只对非特殊内存操作数有意义。float对 XMM 或 x87 寄存器中的值执行此操作将比直接方法慢。此外,它不会处理像 NaN 或 INF 这样的特殊值。

回答by old_timer

google the floating point format for your system. Many use IEEE 754 and there is specific sign bit in the data to examine. 1 is negative 0 is positive. Other formats have something similar, and as easy to examine.

google 系统的浮点格式。许多使用 IEEE 754 并且数据中有特定的符号位要检查。1 为负 0 为正。其他格式也有类似的东西,而且很容易检查。

Note trying to get the compiler to exactly give you the number you want with a hard coded assignment like f = -0.0F; may not work. has nothing to do with the floating point format but has to do with the parser and the C/C++ library used by the compiler. Generating a minus zero may or may not be that trivial in general.

请注意,试图让编译器通过硬编码分配(如 f = -0.0F;)准确地为您提供所需的数字;可能不起作用。与浮点格式无关,但与解析器和编译器使用的 C/C++ 库有关。一般来说,生成负零可能是也可能不是那么简单。

回答by Walter

I've got this from http://www.cs.uaf.edu/2008/fall/cs441/lecture/10_07_float.htmltry this:

我从http://www.cs.uaf.edu/2008/fall/cs441/lecture/10_07_float.html得到这个 试试这个:

/* IEEE floating-point number's bits:  sign  exponent   mantissa */
struct float_bits {
    unsigned int fraction:23; /**< Value is binary 1.fraction ("mantissa") */
    unsigned int exp:8; /**< Value is 2^(exp-127) */
    unsigned int sign:1; /**< 0 for positive, 1 for negative */
};

/* A union is a struct where all the fields *overlap* each other */
union float_dissector {
    float f;
    struct float_bits b;
};

int main() {
    union float_dissector s;
    s.f = 16;
    printf("float %f  sign %u  exp %d  fraction %u",s.f, s.b.sign,((int)s.b.exp - 127),s.b.fraction);
    return 0;
}

回答by mastick

Coming to this late, but I thought of another approach.

来得这么晚,但我想到了另一种方法。

If you know your system uses IEEE754 floating-point format, but not how big the floating-point types are relative to the integer types, you could do something like this:

如果您知道您的系统使用 IEEE754 浮点格式,但不知道浮点类型相对于整数类型有多大,您可以执行以下操作:

bool isFloatIEEE754Negative(float f)
{
    float d = f;
    if (sizeof(float)==sizeof(unsigned short int)) {
        return (*(unsigned short int *)(&d) >> (sizeof(unsigned short int)*CHAR_BIT - 1) == 1);
    }
    else if (sizeof(float)==sizeof(unsigned int)) {
        return (*(unsigned int *)(&d) >> (sizeof(unsigned int)*CHAR_BIT - 1) == 1);
    }
    else if (sizeof(float)==sizeof(unsigned long)) {
        return (*(unsigned long *)(&d) >> (sizeof(unsigned long)*CHAR_BIT - 1) == 1);
    }
    else if (sizeof(float)==sizeof(unsigned char)) {
        return (*(unsigned char *)(&d) >> (sizeof(unsigned char)*CHAR_BIT - 1) == 1);
    }
    else if (sizeof(float)==sizeof(unsigned long long)) {
        return (*(unsigned long long *)(&d) >> (sizeof(unsigned long long)*CHAR_BIT - 1) == 1);
    }
    return false; // Should never get here if you've covered all the potential types!
}

Essentially, you treat the bytes in your float as an unsigned integer type, then right-shift all but one of the bits (the sign bit) out of existence. '>>' works regardless of endianness so this bypasses that issue.

本质上,您将浮点数中的字节视为无符号整数类型,然后将除一位(符号位)以外的所有位右移不存在。'>>' 的工作与字节顺序无关,因此这绕过了该问题。

If it's possible to determine pre-execution which unsigned integer type is the same length as the floating point type, you could abbreviate this:

如果可以在执行前确定哪个无符号整数类型与浮点类型的长度相同,则可以将其缩写为:

#define FLOAT_EQUIV_AS_UINT unsigned int // or whatever it is

bool isFloatIEEE754Negative(float f)
{
    float d = f;
    return (*(FLOAT_EQUIV_AS_UINT *)(&d) >> (sizeof(FLOAT_EQUIV_AS_UINT)*CHAR_BIT - 1) == 1);
}

This worked on my test systems; anyone see any caveats or overlooked 'gotchas'?

这适用于我的测试系统;有人看到任何警告或被忽视的“陷阱”吗?

回答by Oliver Charlesworth

Why not if (f < 0.0)?

为什么不if (f < 0.0)呢?