javascript 如何克隆或重新调度 DOM 事件?

声明:本页面是StackOverFlow热门问题的中英对照翻译,遵循CC BY-SA 4.0协议,如果您需要使用它,必须同样遵循CC BY-SA许可,注明原文地址和作者信息,同时你必须将它归于原作者(不是我):StackOverFlow 原文地址: http://stackoverflow.com/questions/11974262/
Warning: these are provided under cc-by-sa 4.0 license. You are free to use/share it, But you must attribute it to the original authors (not me): StackOverFlow

提示:将鼠标放在中文语句上可以显示对应的英文。显示中英文
时间:2020-10-26 14:56:30  来源:igfitidea点击:

How to clone or re-dispatch DOM events?

javascripteventsdomwebkit

提问by Razvan Caliman

I'm looking for a simple and abstract way of cloning or re-dispatching DOM events only. I am not interested in cloning DOM nodes.

我正在寻找一种简单而抽象的方法来克隆或重新调度 DOM 事件。我对克隆 DOM 节点不感兴趣。

I've experimented a bit, read the DOM Events specificationand I found no clear answer.

我进行了一些试验,阅读了DOM 事件规范,但没有找到明确的答案。

Ideally, I'm looking for something as straight-forward as:

理想情况下,我正在寻找一些直接的东西:

handler = function(e){
  document.getElementById("decoy").dispatchEvent(e)
}
document.getElementById("source").addEventListener("click", handler)

This code example, of course, does not work. There's a DOM exception stating that the event is currently being dispatched - obviously.

当然,这个代码示例不起作用。有一个 DOM 异常表明该事件当前正在被调度 - 很明显。

I'd like to avoid manually creating new events with document.createEvent(), initializing them and dispatching them.

我想避免手动创建新事件document.createEvent(),初始化它们并调度它们。

Is there a simple solution to this use case?

这个用例有简单的解决方案吗?

回答by Alexis

I know, the question is old, and the OP wanted to avoid creating / initializing approach, but there's a relatively straightforward way to duplicate events:

我知道,这个问题很老了,OP 希望避免创建/初始化方法,但是有一种相对简单的方法来复制事件:

new_event = new MouseEvent(old_event.type, old_event)

If you want more than just mouse events, you could do something like this:

如果你想要的不仅仅是鼠标事件,你可以这样做:

new_event = new old_event.constructor(old_event.type, old_event)

And in the original context:

在原始上下文中:

handler = function(e) {
  new_e = new e.constructor(e.type, e);
  document.getElementById("decoy").dispatchEvent(new_e);
}
document.getElementById("source").addEventListener("click", handler);

(For jQuery users: you may need to use e.originalEvent.constructorinstead of e.constructor)

(对于 jQuery 用户:您可能需要使用e.originalEvent.constructor代替e.constructor

回答by Hyman Giffin

A Fix For Internet Explorer

Internet Explorer 的修复

Alexis posts a nice solution, but his solution will not work in Internet Explorer. The below solution will. Unfortunately, there is no system as consistent as event constructors in Internet Explorer, so the code bloat below is necessary.

Alexis 发布了一个不错的解决方案,但他的解决方案在 Internet Explorer 中不起作用。下面的解决方案将。不幸的是,没有像 Internet Explorer 中的事件构造函数那样一致的系统,因此下面的代码膨胀是必要的。

var allModifiers = ["Alt","AltGraph","CapsLock","Control",
                    "Meta","NumLock","Scroll","Shift","Win"];
function redispatchEvent(original, newTargetId) {
  if (typeof Event === "function") {
    var eventCopy = new original.constructor(original.type, original);
  } else {
    // Internet Explorer
    var eventType = original.constructor.name;
    var eventCopy = document.createEvent(eventType);
    if (original.getModifierState)
      var modifiersList = allModifiers.filter(
        original.getModifierState,
        original
      ).join(" ");
    
    if (eventType === "MouseEvent") original.initMouseEvent(
      original.type, original.bubbles, original.cancelable,
      original.view, original.detail, original.screenX, original.screenY,
      original.clientX, original.clientY, original.ctrlKey,
      original.altKey, original.shiftKey, original.metaKey,
      original.button, original.relatedTarget
    );
    if (eventType === "DragEvent") original.initDragEvent(
      original.type, original.bubbles, original.cancelable,
      original.view, original.detail, original.screenX, original.screenY,
      original.clientX, original.clientY, original.ctrlKey,
      original.altKey, original.shiftKey, original.metaKey,
      original.button, original.relatedTarget, original.dataTransfer
    );
    if (eventType === "WheelEvent") original.initWheelEvent(
      original.detail, original.screenX, original.screenY,
      original.clientX, original.clientY, original.button,
      original.relatedTarget, modifiersList,
      original.deltaX, original.deltaY, original.deltaZ, original.deltaMode
    );
    if (eventType === "PointerEvent") original.initPointerEvent(
      original.type, original.bubbles, original.cancelable,
      original.view, original.detail, original.screenX, original.screenY,
      original.clientX, original.clientY, original.ctrlKey,
      original.altKey, original.shiftKey, original.metaKey,
      original.button, original.relatedTarget,
      original.offsetX, original.offsetY, original.width, original.height,
      original.pressure, original.rotation,
      original.tiltX, original.tiltY,
      original.pointerId, original.pointerType,
      original.timeStamp, original.isPrimary
    );
    if (eventType === "TouchEvent") original.initTouchEvent(
      original.type, original.bubbles, original.cancelable,
      original.view, original.detail, original.screenX, original.screenY,
      original.clientX, original.clientY, original.ctrlKey,
      original.altKey, original.shiftKey, original.metaKey,
      original.touches, original.targetTouches, original.changedTouches,
      original.scale, original.rotation
    );
    if (eventType === "TextEvent") original.initTextEvent(
      original.type, original.bubbles, original.cancelable,
      original.view,
      original.data, original.inputMethod, original.locale
    );
    if (eventType === "CompositionEvent") original.initTextEvent(
      original.type, original.bubbles, original.cancelable,
      original.view,
      original.data, original.inputMethod, original.locale
    );
    if (eventType === "KeyboardEvent") original.initKeyboardEvent(
      original.type, original.bubbles, original.cancelable,
      original.view, original.char, original.key,
      original.location, modifiersList, original.repeat
    );
    if (eventType === "InputEvent" || eventType === "UIEvent")
      original.initUIEvent(
        original.type, original.bubbles, original.cancelable,
        original.view, original.detail
      );
    if (eventType === "FocusEvent") original.initFocusEvent(
        original.type, original.bubbles, original.cancelable,
        original.view, original.detail, original.relatedTarget
    );
  }
  
  document.getElementById(newTargetId).dispatchEvent(eventCopy);
  if (eventCopy.defaultPrevented)  newTargetId.preventDefault();
}
<button onclick="redispatchEvent(arguments[0], '2nd')">Click Here</button>
<button id="2nd" onclick="console.log('Alternate clicked!')">Alternate Button</button>

A More General Solution

更通用的解决方案

Depending on your needs, a much better solution than redispatching the original event might be synthetic event propagation. We create special ways to register event listeners that also expose these listeners to our code so that we can call them manually. Indeed, there is a getEventListenersfunction that can be used to retrieve current event listeners. However, getEventListenersis only supported by Chrome/Safari. Thus, I designed the following replacement. Although the code below looks way too big, the code below is mostly variable names, so it will be very small after minification.

根据您的需要,比重新调度原始事件更好的解决方案可能是合成事件传播。我们创建了特殊的方法来注册事件监听器,这些监听器也将这些监听器暴露给我们的代码,以便我们可以手动调用它们。事实上,有一个getEventListeners函数可用于检索当前事件侦听器。但是,getEventListeners仅 Chrome/Safari 支持。因此,我设计了以下替换。虽然下面的代码看起来太大了,但下面的代码主要是变量名,所以缩小后会很小。

/**@type{WeakMap}*/ var registeredListeners = new WeakMap();

hearEvent(document.getElementById("1st"), "click", function propagate(evt) {
  fireEvent(document.getElementById("2nd"), evt, propagate);
});

hearEvent(document.getElementById("2nd"), "click", function(evt) {
  console.log( evt.target.textContent );
});


/**
 * @param{Element} target
 * @param{string} name
 * @param{function(Event=):(boolean|undefined)} handle
 * @param{(Object<string,boolean>|boolean)=} options
 * @return {undefined}
 */
function hearEvent(target, name, handle, options) {
  target.addEventListener(name, handle, options);
  var curArr = registeredListeners.get(target);
  if (!curArr) registeredListeners.set(target, (curArr = []));
  
  curArr.push([
    "" + name,
    handle,
    typeof options=="object" ? !!options.capture : !!options,
    target
  ]);
}

/**
 * @param{Element} target
 * @param{string} name
 * @param{function(Event=):(boolean|undefined)} handle
 * @param{(Object<string,boolean>|boolean)=} options
 * @return {undefined}
 */
function muteEvent(target, name, handle, options) {
  name += "";
  target.removeEventListener(name, handle, options);
  var capturing = typeof options=="object"?!!options.capture:!!options;
  var curArr = registeredListeners.get(target);
  if (curArr)
    for (var i=(curArr.length|0)-1|0; i>=0; i=i-1|0)
      if (curArr[i][0] === name && curArr[i][2] === capturing)
        curArr.splice(i, 1);
  
  if (!curArr.length) registeredListeners.delete(target);
}

/**
 * @param{Element} target
 * @param{Event} eventObject
 * @param{Element=} caller
 * @return {undefined}
 */
function fireEvent(target, eventObject, caller) {
  var deffered = [], name = eventObject.type, curArr, listener;
  var immediateStop = false, keepGoing = true, lastTarget;
  var currentTarget = target, doesBubble = !!eventObject.bubbles;
  
  var trueObject = Object.setPrototypeOf({
    stopImmediatePropagation: function(){immediateStop = true},
    stopPropagation: function(){keepGoing = false},
    get target() {return target},
    get currentTarget() {return currentTarget}
  }, eventObject);
  
  do {
    if (curArr = registeredListeners.get(currentTarget))
      for (var i=0; i<(curArr.length|0) && !immediateStop; i=i+1|0)
        if (curArr[i][0] === name && curArr[i][1] !== caller) {
          listener = curArr[i];
          if (listener[2]) {
            listener[1].call(trueObject, trueObject);
          } else if (doesBubble || currentTarget === target) {
            deffered.push( listener );
          }
        }
    
    if (target.nodeType === 13) {
      // for the ShadowDOMv2
      deffered.push([ target ]);
      currentTarget = target = currentTarget.host;
    }
  } while (keepGoing && (currentTarget = currentTarget.parentNode));
  
  while (
    (listener = deffered.pop()) &&
    !immediateStop &&
    (lastTarget === listener[3] || keepGoing)
  )
    if (listener.length === 1) {
      // for the ShadowDOMv2
      target = listener[0];
    } else {
      lastTarget = currentTarget = listener[3];
      listener[1].call(trueObject, trueObject);
    }
}
<button id="1st">Click Here</button>
<button id="2nd">Alternate Button</button>

Observe that, after minification, all this code fits neatly into a single kilobyte (prior to gzip).

请注意,在缩小之后,所有这些代码都可以整齐地放入一个千字节中(在 gzip 之前)。

var k=new WeakMap;m(document.getElementById("1st"),"click",function q(a){r(document.getElementById("2nd"),a,q)});m(document.getElementById("2nd"),"click",function(a){console.log(a.target.textContent)});function m(a,c,f,b){a.addEventListener(c,f,b);var d=k.get(a);d||k.set(a,d=[]);d.push([""+c,f,"object"==typeof b?!!b.capture:!!b,a])}
function r(a,c,f){var b=[],d=c.type,n=!1,p=!0,g=a,t=!!c.bubbles,l=Object.setPrototypeOf({stopImmediatePropagation:function(){n=!0},stopPropagation:function(){p=!1},get target(){return a},get currentTarget(){return g}},c);do{if(c=k.get(g))for(var h=0;h<(c.length|0)&&!n;h=h+1|0)if(c[h][0]===d&&c[h][1]!==f){var e=c[h];e[2]?e[1].call(l,l):(t||g===a)&&b.push(e)}13===a.nodeType&&(b.push([a]),g=a=g.host)}while(p&&(g=g.parentNode));for(;(e=b.pop())&&!n&&(u===e[3]||p);)if(1===e.length)a=e[0];else{var u=g=
e[3];e[1].call(l,l)}}function z(a,c,f,b){c+="";a.removeEventListener(c,f,b);f="object"==typeof b?!!b.capture:!!b;if(b=k.get(a))for(var d=(b.length|0)-1|0;0<=d;d=d-1|0)b[d][0]===c&&b[d][2]===f&&b.splice(d,1);b.length||k.delete(a)}
<button id="1st">Click Here</button>
<button id="2nd">Alternate Button</button>