Javascript:使用 crypto.getRandomValues 生成一个范围内的随机数
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Javascript: Generate a random number within a range using crypto.getRandomValues
提问by user2503552
I understand you can generate a random number in JavaScript within a range using this function:
我知道您可以使用此函数在 JavaScript 中生成一个范围内的随机数:
function getRandomInt (min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
Courtesy of Ionu? G. Stanhere.
由Ionu 提供?G. 斯坦在这里。
What I want to know is if you can generate a betterrandom number in a range using crypto.getRandomValues()instead of Math.random(). I would like to be able to generate a number between 0 and 10 inclusive, or 0 - 1, or even 10 - 5000 inclusive.
我想知道的是,您是否可以使用crypto.getRandomValues()而不是 Math.random()在某个范围内生成更好的随机数。我希望能够生成一个介于 0 和 10 之间的数字,或者 0 - 1,甚至 10 - 5000 包括在内。
You'll note Math.random() produces a number like: 0.8565239671015732.
您会注意到 Math.random() 产生一个数字,如:0.8565239671015732。
The getRandomValues API might return something like:
getRandomValues API 可能返回如下内容:
- 231with
Uint8Array(1)
- 54328with
Uint16Array(1)
- 355282741with
Uint32Array(1)
.
- 231与
Uint8Array(1)
- 54328与
Uint16Array(1)
- 355282741与
Uint32Array(1)
.
So how to translate that back to a decimal number so I can keep with the same range algorithm above? Or do I need a new algorithm?
那么如何将其转换回十进制数,以便我可以使用上述相同的范围算法?或者我需要一个新的算法?
Here's the code I tried but it doesn't work too well.
这是我尝试过的代码,但效果不佳。
function getRandomInt(min, max) {
// Create byte array and fill with 1 random number
var byteArray = new Uint8Array(1);
window.crypto.getRandomValues(byteArray);
// Convert to decimal
var randomNum = '0.' + byteArray[0].toString();
// Get number in range
randomNum = Math.floor(randomNum * (max - min + 1)) + min;
return randomNum;
}
At the low end (range 0 - 1) it returns more 0's than 1's. What's the best way to do it with getRandomValues()?
在低端(范围 0 - 1),它返回的 0 多于 1。使用 getRandomValues() 做到这一点的最佳方法是什么?
Many thanks
非常感谢
回答by arghbleargh
The easiest way is probably by rejection sampling (see http://en.wikipedia.org/wiki/Rejection_sampling). For example, assuming that max - min
is less than 256:
最简单的方法可能是拒绝抽样(参见http://en.wikipedia.org/wiki/Rejection_sampling)。例如,假设max - min
小于 256:
function getRandomInt(min, max) {
// Create byte array and fill with 1 random number
var byteArray = new Uint8Array(1);
window.crypto.getRandomValues(byteArray);
var range = max - min + 1;
var max_range = 256;
if (byteArray[0] >= Math.floor(max_range / range) * range)
return getRandomInt(min, max);
return min + (byteArray[0] % range);
}
回答by sindilevich
IMHO, the easiest way to generate a random number in a [min..max]
range with window.crypto.getRandomValues()
is described here.
恕我直言,这里描述了在[min..max]
范围内生成随机数的最简单方法。window.crypto.getRandomValues()
An ECMAScript 2015-syntax code, in case the link is TL;TR:
ECMAScript 2015 语法代码,以防链接为TL;TR:
function getRandomIntInclusive(min, max) {
const randomBuffer = new Uint32Array(1);
window.crypto.getRandomValues(randomBuffer);
let randomNumber = randomBuffer[0] / (0xffffffff + 1);
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(randomNumber * (max - min + 1)) + min;
}