C++ 编写自己的 STL 容器

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Writing your own STL Container

c++stlc++-standard-library

提问by Avinash

Are there guidelines on how one should write new container which will behave like any STLcontainer?

是否有关于如何编写新容器的指南,该容器将像任何STL容器一样运行?

回答by Mooing Duck

Here's a sequence pseudo-container I pieced together from § 23.2.1\4 Note that the iterator_categoryshould be one of std::input_iterator_tag, std::output_iterator_tag,std::forward_iterator_tag,std::bidirectional_iterator_tag,std::random_access_iterator_tag. Also note that the below is technicallymore strict than required, but this is the idea. Note that the vast majority of the "standard" functions are technically optional, due to the awesomeness that is iterators.

这是我从 § 23.2.1\4 拼凑起来的一个序列伪容器 注意iterator_category应该是std::input_iterator_tag, std::output_iterator_tag, std::forward_iterator_tag, std::bidirectional_iterator_tag, 之一std::random_access_iterator_tag。另请注意,以下内容在技术上比要求更严格,但这就是想法。请注意,由于迭代器的强大功能,绝大多数“标准”函数在技术上都是可选的。

template <class T, class A = std::allocator<T> >
class X {
public:
    typedef A allocator_type;
    typedef typename A::value_type value_type; 
    typedef typename A::reference reference;
    typedef typename A::const_reference const_reference;
    typedef typename A::difference_type difference_type;
    typedef typename A::size_type size_type;

    class iterator { 
    public:
        typedef typename A::difference_type difference_type;
        typedef typename A::value_type value_type;
        typedef typename A::reference reference;
        typedef typename A::pointer pointer;
        typedef std::random_access_iterator_tag iterator_category; //or another tag

        iterator();
        iterator(const iterator&);
        ~iterator();

        iterator& operator=(const iterator&);
        bool operator==(const iterator&) const;
        bool operator!=(const iterator&) const;
        bool operator<(const iterator&) const; //optional
        bool operator>(const iterator&) const; //optional
        bool operator<=(const iterator&) const; //optional
        bool operator>=(const iterator&) const; //optional

        iterator& operator++();
        iterator operator++(int); //optional
        iterator& operator--(); //optional
        iterator operator--(int); //optional
        iterator& operator+=(size_type); //optional
        iterator operator+(size_type) const; //optional
        friend iterator operator+(size_type, const iterator&); //optional
        iterator& operator-=(size_type); //optional            
        iterator operator-(size_type) const; //optional
        difference_type operator-(iterator) const; //optional

        reference operator*() const;
        pointer operator->() const;
        reference operator[](size_type) const; //optional
    };
    class const_iterator {
    public:
        typedef typename A::difference_type difference_type;
        typedef typename A::value_type value_type;
        typedef typename const A::reference reference;
        typedef typename const A::pointer pointer;
        typedef std::random_access_iterator_tag iterator_category; //or another tag

        const_iterator ();
        const_iterator (const const_iterator&);
        const_iterator (const iterator&);
        ~const_iterator();

        const_iterator& operator=(const const_iterator&);
        bool operator==(const const_iterator&) const;
        bool operator!=(const const_iterator&) const;
        bool operator<(const const_iterator&) const; //optional
        bool operator>(const const_iterator&) const; //optional
        bool operator<=(const const_iterator&) const; //optional
        bool operator>=(const const_iterator&) const; //optional

        const_iterator& operator++();
        const_iterator operator++(int); //optional
        const_iterator& operator--(); //optional
        const_iterator operator--(int); //optional
        const_iterator& operator+=(size_type); //optional
        const_iterator operator+(size_type) const; //optional
        friend const_iterator operator+(size_type, const const_iterator&); //optional
        const_iterator& operator-=(size_type); //optional            
        const_iterator operator-(size_type) const; //optional
        difference_type operator-(const_iterator) const; //optional

        reference operator*() const;
        pointer operator->() const;
        reference operator[](size_type) const; //optional
    };

    typedef std::reverse_iterator<iterator> reverse_iterator; //optional
    typedef std::reverse_iterator<const_iterator> const_reverse_iterator; //optional

    X();
    X(const X&);
    ~X();

    X& operator=(const X&);
    bool operator==(const X&) const;
    bool operator!=(const X&) const;
    bool operator<(const X&) const; //optional
    bool operator>(const X&) const; //optional
    bool operator<=(const X&) const; //optional
    bool operator>=(const X&) const; //optional

    iterator begin();
    const_iterator begin() const;
    const_iterator cbegin() const;
    iterator end();
    const_iterator end() const;
    const_iterator cend() const;
    reverse_iterator rbegin(); //optional
    const_reverse_iterator rbegin() const; //optional
    const_reverse_iterator crbegin() const; //optional
    reverse_iterator rend(); //optional
    const_reverse_iterator rend() const; //optional
    const_reverse_iterator crend() const; //optional

    reference front(); //optional
    const_reference front() const; //optional
    reference back(); //optional
    const_reference back() const; //optional
    template<class ...Args>
    void emplace_front(Args&&...); //optional
    template<class ...Args>
    void emplace_back(Args&&...); //optional
    void push_front(const T&); //optional
    void push_front(T&&); //optional
    void push_back(const T&); //optional
    void push_back(T&&); //optional
    void pop_front(); //optional
    void pop_back(); //optional
    reference operator[](size_type); //optional
    const_reference operator[](size_type) const; //optional
    reference at(size_type); //optional
    const_reference at(size_type) const; //optional

    template<class ...Args>
    iterator emplace(const_iterator, Args&&...); //optional
    iterator insert(const_iterator, const T&); //optional
    iterator insert(const_iterator, T&&); //optional
    iterator insert(const_iterator, size_type, T&); //optional
    template<class iter>
    iterator insert(const_iterator, iter, iter); //optional
    iterator insert(const_iterator, std::initializer_list<T>); //optional
    iterator erase(const_iterator); //optional
    iterator erase(const_iterator, const_iterator); //optional
    void clear(); //optional
    template<class iter>
    void assign(iter, iter); //optional
    void assign(std::initializer_list<T>); //optional
    void assign(size_type, const T&); //optional

    void swap(X&);
    size_type size() const;
    size_type max_size() const;
    bool empty() const;

    A get_allocator() const; //optional
};
template <class T, class A = std::allocator<T> >
void swap(X<T,A>&, X<T,A>&); //optional

Also, whenever I make a container, I test with a class more or less like this:

此外,每当我制作容器时,我都会或多或少地用这样的类进行测试:

#include <cassert>
struct verify;
class tester {
    friend verify;
    static int livecount;
    const tester* self;
public:
    tester() :self(this) {++livecount;}
    tester(const tester&) :self(this) {++livecount;}
    ~tester() {assert(self==this);--livecount;}
    tester& operator=(const tester& b) {
        assert(self==this && b.self == &b);
        return *this;
    }
    void cfunction() const {assert(self==this);}
    void mfunction() {assert(self==this);}
};
int tester::livecount=0;
struct verify {
    ~verify() {assert(tester::livecount==0);}
}verifier;

Make containers of testerobjects, and call each one's function()as you test your container. Do not make any global testerobjects. If your container cheats anywhere, this testerclass will assertand you'll know that you cheated accidentally somewhere.

制作tester对象的容器,并function()在测试容器时调用每个对象。不要创建任何全局tester对象。如果你的容器在任何地方作弊,这个tester类会assert并且你会知道你在某个地方不小心作弊。

回答by Alok Save

You will need to read the C++ Standard section about Containers and requirements the C++ Standard imposes for container implementations.

您将需要阅读有关容器和 C++ 标准对容器实现强加的要求的 C++ 标准部分。

The relevant chapter in C++03 standard is:

C++03标准中的相关章节是:

Section 23.1 Container Requirements

第 23.1 节容器要求

The relevant chapter in C++11 standard is:

C++11标准中的相关章节是:

Section 23.2 Container Requirements

第 23.2 节容器要求

The near-final draft of the C++11 standard is freely available here.

C++11 标准的接近最终草案可在此处免费获得。

You might as well, read some excellent books which will help you understand the requirements from an perspective of user of the container. Two excellent books which struck my mind easily are:

您不妨阅读一些优秀的书籍,这些书籍将帮助您从容器用户的角度理解需求。我很容易想到的两本好书是:

Effective STLby Scott Meyers&
The C++ Standard Library: A Tutorial and Referenceby Nicolai Josutils

有效STL通过斯科特迈尔斯
教程和参考:C ++标准库尼古拉Josutils

回答by PoweredByRice

Here is a very simplistic implementation of a fake vector, which is basically a wrapper around std::vectorand has its own (but real) iterator, which mimics the STL iterator. Again, the iterator is very simplistic, skipping over many concepts like const_iterator, validity checks etc.

这是一个非常简单的伪向量实现,它基本上是一个包装器,std::vector并有自己的(但真实的)迭代器,它模仿 STL 迭代器。同样,迭代器非常简单,跳过了许多概念,例如const_iterator有效性检查等。

Code is runnable out of the box.

代码开箱即用。

#include <iostream>
#include <string>
#include <vector>

template<typename T>
struct It
{
    std::vector<T>& vec_;
    int pointer_;

    It(std::vector<T>& vec) : vec_{vec}, pointer_{0} {}

    It(std::vector<T>& vec, int size) : vec_{vec}, pointer_{size} {}

    bool operator!=(const It<T>& other) const
    {
        return !(*this == other);
    }

    bool operator==(const It<T>& other) const
    {
        return pointer_ == other.pointer_;
    }

    It& operator++()
    {
        ++pointer_;            
        return *this;
    }

    T& operator*() const
    {
        return vec_.at(pointer_);   
    }
};

template<typename T>
struct Vector
{
    std::vector<T> vec_;

    void push_back(T item)
    {
        vec_.push_back(item);
    };

    It<T> begin()
    {
        return It<T>(vec_);
    }

    It<T> end()
    {
        return It<T>(vec_, vec_.size());
    }
};

int main()
{
  Vector<int> vec;
  vec.push_back(1);
  vec.push_back(2);
  vec.push_back(3);

  bool first = true;
  for (It<int> it = vec.begin(); it != vec.end(); ++it)
  {
      if (first) //modify container once while iterating
      {
          vec.push_back(4);
          first = false;
      }

      std::cout << *it << '\n'; //print it 
      (*it)++;                  //change it
  }

  for (It<int> it = vec.begin(); it != vec.end(); ++it)
  {
      std::cout << *it << '\n'; //should see changed value
  }
}