C++ 类中的 pthread 函数

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时间:2020-08-27 19:03:14  来源:igfitidea点击:

pthread function from a class

c++pthreads

提问by Angel.King.47

Let's say I have a class such as

假设我有一个类,例如

class c { 
    // ...
    void *print(void *){ cout << "Hello"; }
}

And then I have a vector of c

然后我有一个 c 的向量

vector<c> classes; pthread_t t1;
classes.push_back(c());
classes.push_back(c());

Now, I want to create a thread on c.print();

现在,我想创建一个线程 c.print();

And the following is giving me the problem below: pthread_create(&t1, NULL, &c[0].print, NULL);

以下是我遇到的问题: pthread_create(&t1, NULL, &c[0].print, NULL);

Error Ouput: cannot convert ‘void* (tree_item::)(void)' to ‘void* ()(void)' for argument ‘3' to ‘int pthread_create(pthread_t*, const pthread_attr_t*, void* ()(void), void*)'

错误输出:无法将参数 '3' 的'void* (tree_item:: )(void)' 转换为 'void* ( )(void)' 到 'int pthread_create(pthread_t*, const pthread_attr_t*, void* ( )(void), 空白*)'

回答by Adam Rosenfield

You can't do it the way you've written it because C++ class member functions have a hidden thisparameter passed in. pthread_create()has no idea what value of thisto use, so if you try to get around the compiler by casting the method to a function pointer of the appropriate type, you'll get a segmetnation fault. You have to use a static class method (which has no thisparameter), or a plain ordinary function to bootstrap the class:

你不能像你写的那样做,因为 C++ 类成员函数有一个隐藏的this参数传入。 pthread_create()不知道使用什么值this,所以如果你试图通过将方法转换为函数来绕过编译器适当类型的指针,你会得到一个分段错误。您必须使用静态类方法(没有this参数)或普通函数来引导类:

class C
{
public:
    void *hello(void)
    {
        std::cout << "Hello, world!" << std::endl;
        return 0;
    }

    static void *hello_helper(void *context)
    {
        return ((C *)context)->hello();
    }
};
...
C c;
pthread_t t;
pthread_create(&t, NULL, &C::hello_helper, &c);

回答by Jeremy Friesner

My favorite way to handle a thread is to encapsulate it inside a C++ object. Here's an example:

我最喜欢处理线程的方法是将其封装在 C++ 对象中。下面是一个例子:

class MyThreadClass
{
public:
   MyThreadClass() {/* empty */}
   virtual ~MyThreadClass() {/* empty */}

   /** Returns true if the thread was successfully started, false if there was an error starting the thread */
   bool StartInternalThread()
   {
      return (pthread_create(&_thread, NULL, InternalThreadEntryFunc, this) == 0);
   }

   /** Will not return until the internal thread has exited. */
   void WaitForInternalThreadToExit()
   {
      (void) pthread_join(_thread, NULL);
   }

protected:
   /** Implement this method in your subclass with the code you want your thread to run. */
   virtual void InternalThreadEntry() = 0;

private:
   static void * InternalThreadEntryFunc(void * This) {((MyThreadClass *)This)->InternalThreadEntry(); return NULL;}

   pthread_t _thread;
};

To use it, you would just create a subclass of MyThreadClass with the InternalThreadEntry() method implemented to contain your thread's event loop. You'd need to call WaitForInternalThreadToExit() on the thread object before deleting the thread object, of course (and have some mechanism to make sure the thread actually exits, otherwise WaitForInternalThreadToExit() would never return)

要使用它,您只需创建 MyThreadClass 的子类,并实现 InternalThreadEntry() 方法以包含线程的事件循环。在删除线程对象之前,您需要在线程对象上调用 WaitForInternalThreadToExit(),当然(并且有一些机制来确保线程实际退出,否则 WaitForInternalThreadToExit() 将永远不会返回)

回答by Jared Oberhaus

You'll have to give pthread_createa function that matches the signature it's looking for. What you're passing won't work.

您必须提供pthread_create一个与它正在寻找的签名相匹配的函数。你传递的东西是行不通的。

You can implement whatever static function you like to do this, and it can reference an instance of cand execute what you want in the thread. pthread_createis designed to take not only a function pointer, but a pointer to "context". In this case you just pass it a pointer to an instance of c.

你可以实现任何你喜欢的静态函数,它可以引用一个实例c并在线程中执行你想要的。pthread_create旨在不仅采用函数指针,而且采用指向“上下文”的指针。在这种情况下,您只需将指针传递给c.

For instance:

例如:

static void* execute_print(void* ctx) {
    c* cptr = (c*)ctx;
    cptr->print();
    return NULL;
}


void func() {

    ...

    pthread_create(&t1, NULL, execute_print, &c[0]);

    ...
}

回答by sanmara

The above answers are good, but in my case, 1st approach that converts the function to be a static didn't work. I was trying to convert exiting code to move into thread function but that code had lots to references to non-static class members already. The second solution of encapsulating into C++ object works, but has 3-level wrappers to run a thread.

上面的答案很好,但就我而言,将函数转换为静态的第一种方法不起作用。我试图将现有代码转换为线程函数,但该代码已经有很多对非静态类成员的引用。封装成 C++ 对象的第二种解决方案有效,但具有 3 级包装器来运行线程。

I had an alternate solution that uses existing C++ construct - 'friend' function, and it worked perfect for my case. An example of how I used 'friend' (will use the above same example for names showing how it can be converted into a compact form using friend)

我有一个使用现有 C++ 构造的替代解决方案 - 'friend' 函数,它非常适合我的情况。我如何使用“朋友”的示例(将使用上面相同的名称示例,显示如何使用朋友将其转换为紧凑形式)

    class MyThreadClass
    {
    public:
       MyThreadClass() {/* empty */}
       virtual ~MyThreadClass() {/* empty */}

       bool Init()
       {
          return (pthread_create(&_thread, NULL, &ThreadEntryFunc, this) == 0);
       }

       /** Will not return until the internal thread has exited. */
       void WaitForThreadToExit()
       {
          (void) pthread_join(_thread, NULL);
       }

    private:
       //our friend function that runs the thread task
       friend void* ThreadEntryFunc(void *);

       pthread_t _thread;
    };

    //friend is defined outside of class and without any qualifiers
    void* ThreadEntryFunc(void *obj_param) {
    MyThreadClass *thr  = ((MyThreadClass *)obj_param); 

    //access all the members using thr->

    return NULL;
    }

Ofcourse, we can use boost::thread and avoid all these, but I was trying to modify the C++ code to not use boost (the code was linking against boost just for this purpose)

当然,我们可以使用 boost::thread 并避免所有这些,但我试图修改 C++ 代码以不使用 boost(代码只是为了这个目的而与 boost 链接)

回答by ZoOl007

My first answer ever in the hope that it'll be usefull to someone : I now this is an old question but I encountered exactly the same error as the above question as I'm writing a TcpServer class and I was trying to use pthreads. I found this question and I understand now why it was happening. I ended up doing this:

我的第一个答案是希望它对某人有用:我现在这是一个老问题,但我遇到了与上述问题完全相同的错误,因为我正在编写 TcpServer 类并且我试图使用 pthreads。我发现了这个问题,现在我明白为什么会这样了。我最终这样做了:

#include <thread>

method to run threaded -> void* TcpServer::sockethandler(void* lp) {/*code here*/}

运行线程的方法 -> void* TcpServer::sockethandler(void* lp) {/*code here*/}

and I call it with a lambda -> std::thread( [=] { sockethandler((void*)csock); } ).detach();

我用 lambda 来调用它 -> std::thread( [=] { sockethandler((void*)csock); } ).detach();

that seems a clean approach to me.

这对我来说似乎是一种干净的方法。

回答by Dodo

Too many times I've found ways to solve what you are asking for that, in my opinion are too complicated. For instance you have to define new class types, link library etc. So I decided to write a few lines of code that allow the end user to basically be able to "thread-ize" a "void ::method(void)" of whatever class. For sure this solution I implemented can be extended, improved etc, so, if you need more specific methods or features, add them and please be so kind to keep me in the loop.

太多次我找到了解决您所要求的方法,在我看来太复杂了。例如,你必须定义新的类类型、链接库等。所以我决定写几行代码,让最终用户基本上能够“线程化”一个“void ::method(void)”不管什么班。当然,我实施的这个解决方案可以扩展、改进等,因此,如果您需要更具体的方法或功能,请添加它们,请善待我,让我参与其中。

Here are 3 files that show what I did.

这里有 3 个文件,显示了我所做的。

    // A basic mutex class, I called this file Mutex.h
#ifndef MUTEXCONDITION_H_
#define MUTEXCONDITION_H_

#include <pthread.h>
#include <stdio.h>

class MutexCondition
{
private:
    bool init() {
        //printf("MutexCondition::init called\n");
        pthread_mutex_init(&m_mut, NULL);
        pthread_cond_init(&m_con, NULL);
        return true;
    }

    bool destroy() {
        pthread_mutex_destroy(&m_mut);
        pthread_cond_destroy(&m_con);
        return true;
    }

public:
    pthread_mutex_t m_mut;
    pthread_cond_t m_con;

    MutexCondition() {
        init();
    }
    virtual ~MutexCondition() {
        destroy();
    }

    bool lock() {
        pthread_mutex_lock(&m_mut);
        return true;
    }

    bool unlock() {
        pthread_mutex_unlock(&m_mut);
        return true;
    }

    bool wait() {
        lock();
        pthread_cond_wait(&m_con, &m_mut);
        unlock();
        return true;
    }

    bool signal() {
        pthread_cond_signal(&m_con);
        return true;
    }
};
#endif
// End of Mutex.h

// The class that incapsulates all the work to thread-ize a method (test.h):

// 封装了线程化方法的所有工作的类(test.h):

#ifndef __THREAD_HANDLER___
#define __THREAD_HANDLER___

#include <pthread.h>
#include <vector>
#include <iostream>
#include "Mutex.h"

using namespace std;

template <class T> 
class CThreadInfo
{
  public:
    typedef void (T::*MHT_PTR) (void);
    vector<MHT_PTR> _threaded_methods;
    vector<bool> _status_flags;
    T *_data;
    MutexCondition _mutex;
    int _idx;
    bool _status;

    CThreadInfo(T* p1):_data(p1), _idx(0) {}
    void setThreadedMethods(vector<MHT_PTR> & pThreadedMethods)
    {
        _threaded_methods = pThreadedMethods;
      _status_flags.resize(_threaded_methods.size(), false);
    }
};

template <class T> 
class CSThread {
  protected:
    typedef void (T::*MHT_PTR) (void);
    vector<MHT_PTR> _threaded_methods;
    vector<string> _thread_labels;
    MHT_PTR _stop_f_pt;
    vector<T*> _elements;
    vector<T*> _performDelete;
    vector<CThreadInfo<T>*> _threadlds;
    vector<pthread_t*> _threads;
    int _totalRunningThreads;

    static void * gencker_(void * pArg)
    {
      CThreadInfo<T>* vArg = (CThreadInfo<T> *) pArg;
      vArg->_mutex.lock();
      int vIndex = vArg->_idx++;
      vArg->_mutex.unlock();

      vArg->_status_flags[vIndex]=true;

      MHT_PTR mhtCalledOne = vArg->_threaded_methods[vIndex];
      (vArg->_data->*mhtCalledOne)();
      vArg->_status_flags[vIndex]=false;
        return NULL;
    }

  public:
    CSThread ():_stop_f_pt(NULL), _totalRunningThreads(0)  {}
    ~CSThread()
    {
      for (int i=_threads.size() -1; i >= 0; --i)
          pthread_detach(*_threads[i]);

      for (int i=_threadlds.size() -1; i >= 0; --i)
        delete _threadlds[i];

      for (int i=_elements.size() -1; i >= 0; --i)
         if (find (_performDelete.begin(), _performDelete.end(), _elements[i]) != _performDelete.end())
              delete _elements[i];
    }
    int  runningThreadsCount(void) {return _totalRunningThreads;}
    int  elementsCount()        {return _elements.size();}
    void addThread (MHT_PTR p, string pLabel="") { _threaded_methods.push_back(p); _thread_labels.push_back(pLabel);}
    void clearThreadedMethods() { _threaded_methods.clear(); }
    void getThreadedMethodsCount() { return _threaded_methods.size(); }
    void addStopMethod(MHT_PTR p)  { _stop_f_pt  = p; }
    string getStatusStr(unsigned int _elementIndex, unsigned int pMethodIndex)
    {
      char ch[99];

      if (getStatus(_elementIndex, pMethodIndex) == true)
        sprintf (ch, "[%s] - TRUE\n", _thread_labels[pMethodIndex].c_str());
      else 
        sprintf (ch, "[%s] - FALSE\n", _thread_labels[pMethodIndex].c_str());

      return ch;
    }
    bool getStatus(unsigned int _elementIndex, unsigned int pMethodIndex)
    {
      if (_elementIndex > _elements.size()) return false;
      return _threadlds[_elementIndex]->_status_flags[pMethodIndex];
    }

    bool run(unsigned int pIdx) 
    {
      T * myElem = _elements[pIdx];
      _threadlds.push_back(new CThreadInfo<T>(myElem));
      _threadlds[_threadlds.size()-1]->setThreadedMethods(_threaded_methods);

      int vStart = _threads.size();
      for (int hhh=0; hhh<_threaded_methods.size(); ++hhh)
          _threads.push_back(new pthread_t);

      for (int currentCount =0; currentCount < _threaded_methods.size(); ++vStart, ++currentCount)
      {
                if (pthread_create(_threads[vStart], NULL, gencker_, (void*) _threadlds[_threadlds.size()-1]) != 0)
        {
                // cout <<"\t\tThread " << currentCount << " creation FAILED for element: " << pIdx << endl;
                    return false;
                }
        else
        {
            ++_totalRunningThreads;
             // cout <<"\t\tThread " << currentCount << " creation SUCCEDED for element: " << pIdx << endl;
                }
      }
      return true;
    }

    bool run() 
    {
            for (int vI = 0; vI < _elements.size(); ++vI) 
            if (run(vI) == false) return false;
          // cout <<"Number of currently running threads: " << _totalRunningThreads << endl;
        return true;
    }

    T * addElement(void)
    {
      int vId=-1;
      return addElement(vId);
    }

    T * addElement(int & pIdx)
    {
      T * myElem = new T();
      _elements.push_back(myElem);
      pIdx = _elements.size()-1;
      _performDelete.push_back(myElem);
      return _elements[pIdx];
    }

    T * addElement(T *pElem)
    {
      int vId=-1;
      return addElement(pElem, vId);
    }

    T * addElement(T *pElem, int & pIdx)
    {
      _elements.push_back(pElem);
      pIdx = _elements.size()-1;
      return pElem;
    }

    T * getElement(int pId) { return _elements[pId]; }

    void stopThread(int i)  
    {
      if (_stop_f_pt != NULL) 
      {
         ( _elements[i]->*_stop_f_pt)() ;
      }
      pthread_detach(*_threads[i]);
      --_totalRunningThreads;
    }

    void stopAll()  
    {
      if (_stop_f_pt != NULL) 
        for (int i=0; i<_elements.size(); ++i) 
        {
          ( _elements[i]->*_stop_f_pt)() ;
        }
      _totalRunningThreads=0;
    }
};
#endif
// end of test.h

// A usage example file "test.cc" that on linux I've compiled with The class that incapsulates all the work to thread-ize a method: g++ -o mytest.exe test.cc -I. -lpthread -lstdc++

// 一个使用示例文件“test.cc”,我在 linux 上编译了这个类,它封装了线程化方法的所有工作:g++ -o mytest.exe test.cc -I。-lpthread -lstdc++

#include <test.h>
#include <vector>
#include <iostream>
#include <Mutex.h>

using namespace std;

// Just a class for which I need to "thread-ize" a some methods
// Given that with OOP the objecs include both "functions" (methods)
// and data (attributes), then there is no need to use function arguments,
// just a "void xxx (void)" method.
// 
class TPuck
{
  public:
   bool _go;
   TPuck(int pVal):_go(true)
   {
     Value = pVal;
   }
   TPuck():_go(true)
   {
   }
   int Value;
   int vc;

   void setValue(int p){Value = p; }

   void super()
   {
     while (_go)
     {
      cout <<"super " << vc << endl;
            sleep(2);
         }
      cout <<"end of super " << vc << endl;
   }

   void vusss()
   {
     while (_go)
     {
      cout <<"vusss " << vc << endl;
      sleep(2);
     }
      cout <<"end of vusss " << vc << endl;
   }

   void fazz()
   {
     static int vcount =0;
     vc = vcount++;
     cout <<"Puck create instance: " << vc << endl;
     while (_go)
     {
       cout <<"fazz " << vc << endl;
       sleep(2);
     }
     cout <<"Completed TPuck..fazz instance "<<  vc << endl;
   }

   void stop()
   {
      _go=false;
      cout << endl << "Stopping TPuck...." << vc << endl;
   }
};


int main(int argc, char* argv[])
{
  // just a number of instances of the class I need to make threads
  int vN = 3;

  // This object will be your threads maker.
  // Just declare an instance for each class
  // you need to create method threads
  //
  CSThread<TPuck> PuckThreadMaker;
  //
  // Hera I'm telling which methods should be threaded
  PuckThreadMaker.addThread(&TPuck::fazz, "fazz1");
  PuckThreadMaker.addThread(&TPuck::fazz, "fazz2");
  PuckThreadMaker.addThread(&TPuck::fazz, "fazz3");
  PuckThreadMaker.addThread(&TPuck::vusss, "vusss");
  PuckThreadMaker.addThread(&TPuck::super, "super");

  PuckThreadMaker.addStopMethod(&TPuck::stop);

  for (int ii=0; ii<vN; ++ii)
  {
    // Creating instances of the class that I need to run threads.
    // If you already have your instances, then just pass them as a
    // parameter such "mythreadmaker.addElement(&myinstance);"
    TPuck * vOne = PuckThreadMaker.addElement();
  }

  if (PuckThreadMaker.run() == true)
  {
    cout <<"All running!" << endl;
  }
  else
  {
    cout <<"Error: not all threads running!" << endl;
  }

  sleep(1);
  cout <<"Totale threads creati: " << PuckThreadMaker.runningThreadsCount()  << endl;
  for (unsigned int ii=0; ii<vN; ++ii)
  {
    unsigned int kk=0;
    cout <<"status for element " << ii << " is " << PuckThreadMaker.getStatusStr(ii, kk++) << endl; 
    cout <<"status for element " << ii << " is " << PuckThreadMaker.getStatusStr(ii, kk++) << endl; 
    cout <<"status for element " << ii << " is " << PuckThreadMaker.getStatusStr(ii, kk++) << endl; 
    cout <<"status for element " << ii << " is " << PuckThreadMaker.getStatusStr(ii, kk++) << endl; 
    cout <<"status for element " << ii << " is " << PuckThreadMaker.getStatusStr(ii, kk++) << endl; 
  }

  sleep(2);
  PuckThreadMaker.stopAll();
  cout <<"\n\nAfter the stop!!!!" << endl;
  sleep(2);

  for (int ii=0; ii<vN; ++ii)
  {
    int kk=0;
    cout <<"status for element " << ii << " is " << PuckThreadMaker.getStatusStr(ii, kk++) << endl; 
    cout <<"status for element " << ii << " is " << PuckThreadMaker.getStatusStr(ii, kk++) << endl; 
    cout <<"status for element " << ii << " is " << PuckThreadMaker.getStatusStr(ii, kk++) << endl; 
    cout <<"status for element " << ii << " is " << PuckThreadMaker.getStatusStr(ii, kk++) << endl; 
    cout <<"status for element " << ii << " is " << PuckThreadMaker.getStatusStr(ii, kk++) << endl; 
  }

  sleep(5);
  return 0;
}

// End of test.cc

回答by pankaj

This is a bit old question but a very common issue which many face. Following is a simple and elegant way to handle this by using std::thread

这是一个有点老的问题,但却是许多人面临的一个非常普遍的问题。以下是使用 std::thread 处理此问题的简单而优雅的方法

#include <iostream>
#include <utility>
#include <thread>
#include <chrono>

class foo
{
    public:
        void bar(int j)
        {
            n = j;
            for (int i = 0; i < 5; ++i) {
                std::cout << "Child thread executing\n";
                ++n;
                std::this_thread::sleep_for(std::chrono::milliseconds(10));
            }
        }
        int n = 0;
};

int main()
{
    int n = 5;
    foo f;
    std::thread class_thread(&foo::bar, &f, n); // t5 runs foo::bar() on object f
    std::this_thread::sleep_for(std::chrono::milliseconds(20));
    std::cout << "Main Thread running as usual";
    class_thread.join();
    std::cout << "Final value of foo::n is " << f.n << '\n';
}

Above code also takes care of passing argument to the thread function.

上面的代码还负责将参数传递给线程函数。

Refer std::threaddocument for more details.

有关更多详细信息,请参阅std::thread文档。

回答by EdH

My guess would be this is b/c its getting mangled up a bit by C++ b/c your sending it a C++ pointer, not a C function pointer. There is a differenceapparently. Try doing a

我的猜测是这是 b/c 它被 C++ 弄乱了 b/c 你向它发送了一个 C++ 指针,而不是一个 C 函数指针。显然是有区别的。尝试做一个

(void)(*p)(void) = ((void) *(void)) &c[0].print; //(check my syntax on that cast)

and then sending p.

然后发送 p。

I've done what your doing with a member function also, but i did it in the class that was using it, and with a staticfunction - which i think made the difference.

我也用成员函数完成了你所做的事情,但我在使用它的类中完成了它,并使用了一个静态函数 - 我认为这有所不同。

回答by Alberto