javascript 如果有足够的空间,D3 将圆弧标签放在饼图中
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D3 put arc labels in a Pie Chart if there is enough space
提问by Kollisionskurs
I will put a text element in every arc of my Pie Chart (center) - as shown in this example: http://bl.ocks.org/mbostock/3887235
我将在饼图(中心)的每个弧线中放置一个文本元素 - 如本例所示:http: //bl.ocks.org/mbostock/3887235
But I will only put the text element if the room is sufficient for the whole text, so im must compare the size of my text element with the "available" space in every arc.
但是,如果空间足以容纳整个文本,我只会放置文本元素,因此我必须将文本元素的大小与每个弧中的“可用”空间进行比较。
I think I can do this with getBBox() to get the text dimensions... but how can I get (and compare) the dimension of the available space in every arc.
我想我可以使用 getBBox() 来获取文本尺寸……但是我如何获得(并比较)每个弧中可用空间的尺寸。
thx...!
谢谢...!
回答by musically_ut
This question has beenasked several timesbefore.
The solutions I have suggested there is to rotate
the label but it has never quite satisfied me. Part of it was the horrible font rendering done by some browsers and loss in legibility that brings and the weird flip
when one label crosses over the 180°
line. In some cases, the results were acceptable and unavoidable, e.g. when the labels were too long.
我建议的解决方案是针对rotate
标签的,但它从来没有让我感到满意。部分原因是某些浏览器所做的可怕的字体渲染和易读性的损失,以及flip
当一个标签越过180°
线时带来的怪异。在某些情况下,结果是可以接受且不可避免的,例如当标签太长时。
One of the other solution, the one suggested by Lars, is to put the labels outside the pie chart. However, that just pushes the labels outside, granting them a larger radius, but does not solve the overlap
problem completely.
Lars 建议的另一种解决方案是将标签放在饼图之外。然而,这只是将标签推到外面,赋予它们更大的半径,但并不能overlap
完全解决问题。
The other solution is actually using the technique you suggest: just removethe labels which do not fit.
另一种解决方案实际上是使用您建议的技术:只需删除不合适的标签。
Hide overflowing labels
隐藏溢出的标签
Compare Original, which has >= 65
label overflowing to Solutionwhere the overflowing label is gone.
比较Original,>= 65
标签溢出到Solution溢出标签消失的地方。
Reducing the problem
减少问题
The key insight is to see that this problem is of finding whether one convex polygon (a rectangle, the bounding box) is containedinside another convex polygon(-ish) (a wedge).
关键的见解是看这个问题是找到一个凸多边形(矩形,边界框)是否包含在另一个凸多边形(-ish)(楔形)内。
The problem can be reduced to finding whether all the points of the rectangle lie inside the wedge or not. If they do, then the rectangle lies inside the arc.
问题可以简化为寻找矩形的所有点是否都在楔形内。如果是,则矩形位于圆弧内。
Does a point lie inside a wedge
点在楔子里面吗
Now that part is easy. All one needs to do is to check:
现在这部分很容易。所有需要做的就是检查:
- The distance of the point from the center is less than the
radius
- The angle subtended by the point on the center is between the
startAngle
andendAngle
of the arc.
- 点到中心的距离小于
radius
- 中心点所对的角度在圆弧的
startAngle
和之间endAngle
。
function pointIsInArc(pt, ptData, d3Arc) {
// Center of the arc is assumed to be 0,0
// (pt.x, pt.y) are assumed to be relative to the center
var r1 = d3Arc.innerRadius()(ptData), // Note: Using the innerRadius
r2 = d3Arc.outerRadius()(ptData),
theta1 = d3Arc.startAngle()(ptData),
theta2 = d3Arc.endAngle()(ptData);
var dist = pt.x * pt.x + pt.y * pt.y,
angle = Math.atan2(pt.x, -pt.y); // Note: different coordinate system.
angle = (angle < 0) ? (angle + Math.PI * 2) : angle;
return (r1 * r1 <= dist) && (dist <= r2 * r2) &&
(theta1 <= angle) && (angle <= theta2);
}
Find the bounding box of the labels
找到标签的边界框
Now that we have that out of the way, the second part is figuring out what are the four corners of the rectangle. That, also, is easy:
现在我们已经解决了这个问题,第二部分是弄清楚矩形的四个角是什么。这也很容易:
g.append("text")
.attr("transform", function(d) { return "translate(" + arc.centroid(d) + ")"; })
.attr("dy", ".35em")
.style("text-anchor", "middle")
.text(function(d) { return d.data.age; })
.each(function (d) {
var bb = this.getBBox(),
center = arc.centroid(d);
var topLeft = {
x : center[0] + bb.x,
y : center[1] + bb.y
};
var topRight = {
x : topLeft.x + bb.width,
y : topLeft.y
};
var bottomLeft = {
x : topLeft.x,
y : topLeft.y + bb.height
};
var bottomRight = {
x : topLeft.x + bb.width,
y : topLeft.y + bb.height
};
d.visible = pointIsInArc(topLeft, d, arc) &&
pointIsInArc(topRight, d, arc) &&
pointIsInArc(bottomLeft, d, arc) &&
pointIsInArc(bottomRight, d, arc);
})
.style('display', function (d) { return d.visible ? null : "none"; });
The pith of the solution is in the each
function. We first place the text at the right place so that the DOM renders it. Then we use the getBBox()
method to get the bounding box of the text
in the user space. A new user spaceis created by any element which has a transform
attribute set on it. That element, in our case, is the text
box itself. So the bounding box returned is relative to the center of the text, as we have set the text-anchor
to be middle
.
解决方案的精髓在于each
函数。我们首先将文本放在正确的位置,以便 DOM 呈现它。然后我们使用的getBBox()
方法来获得的边界框text
的用户空间。任何具有属性集的元素都会创建一个新的用户空间。在我们的例子中,那个元素就是盒子本身。因此返回的边界框相对于文本的中心,因为我们已将 设置为。transform
text
text-anchor
middle
The position of the text
relative to the arc
can be calculated since we have applied the transformation 'translate(' + arc.centroid(d) + ')'
to it. Once we have the center, we just calculate the topLeft
, topRight
, bottomLeft
and bottomRight
points from it and see whether they all lie inside the wedge
.
可以计算text
相对于 的位置,arc
因为我们已经对其应用了变换'translate(' + arc.centroid(d) + ')'
。一旦我们有了中心,我们只是计算topLeft
,topRight
,bottomLeft
并bottomRight
从中分,看到里面的是否所有的谎言wedge
。
Finally, we determine if all the points lie inside the wedgeand if they do not fit, set the display
CSS property to none
.
最后,我们确定所有点是否都位于楔形内,如果它们不适合,则将display
CSS 属性设置为none
。
Working demo
工作演示
Note
笔记
I am using the
innerRadius
which, if non zero, makes thewedge
non-convex which will make the calculations much more complex! However, I think the danger here is not significant since the only case it might fail is this, and, frankly, I don't think it'll happen often (I had trouble finding this counter example):x
andy
are flipped andy
has a negative sign while calculatingMath.atan2
. This is because of the difference between howMath.atan2
andd3.svg.arc
view the coordinate system and the direction of positivey
withsvg
.Coordinate system for
Math.atan2
θ = Math.atan2(y, x) = Math.atan2(-svg.y, x)
Coordinate system for
d3.svg.arc
θ = Math.atan2(x, y) = Math.atan2(x, -svg.y)
我正在使用
innerRadius
which,如果非零,会使wedge
非凸的,这将使计算更加复杂!但是,我认为这里的危险并不重要,因为它可能失败的唯一情况是这种情况,而且坦率地说,我认为它不会经常发生(我很难找到这个反例):x
并且在计算时y
被翻转并y
带有负号Math.atan2
。这是因为如何之间的差的Math.atan2
和d3.svg.arc
的图坐标系和正的方向y
与svg
。坐标系为
Math.atan2
θ = Math.atan2(y, x) = Math.atan2(-svg.y, x)
坐标系为
d3.svg.arc
θ = Math.atan2(x, y) = Math.atan2(x, -svg.y)
回答by Lars Kotthoff
You can't really do this with the bounding box because the bounding box is much larger than a wedge for the pie chart wedges. That is, even though the wedge at the outer edge would be wide enough to accommodate the text, that doesn't mean that it's wide enough at the actual position of the text.
您不能真正使用边界框执行此操作,因为边界框比饼图楔形的楔形大得多。也就是说,即使外边缘的楔形足够宽以容纳文本,但这并不意味着它在文本的实际位置处足够宽。
Unfortunately, there's no easy way of doing what you're trying to do (pixel-level overlap testing). See e.g. this questionfor some more information. I would suggest simply putting the text labels outside of the pie chart so you don't run into this problem.
不幸的是,没有简单的方法来做你想做的事情(像素级重叠测试)。有关更多信息,请参见例如这个问题。我建议简单地将文本标签放在饼图之外,这样您就不会遇到这个问题。