ios CGContextSaveGState 无效上下文

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时间:2020-08-31 02:20:44  来源:igfitidea点击:

CGContextSaveGState invalid context

iphoneiosobjective-cxcode

提问by user1354603

I am developing an iOS-application which uses a live camera feed to scan for bar- and qr-codes. However sometimes I get errors.. these errors do not crash the application, but it might be a good idea to fix them. These are the errors:

我正在开发一个 iOS 应用程序,它使用实时相机提要来扫描条形码和二维码。但是有时我会遇到错误.. 这些错误不会使应用程序崩溃,但修复它们可能是一个好主意。这些是错误:

<Error>: CGContextSaveGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextSetBlendMode: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextSetAlpha: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextTranslateCTM: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextScaleCTM: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextDrawImage: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextRestoreGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextSetInterpolationQuality: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextSetAllowsAntialiasing: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextTranslateCTM: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextScaleCTM: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextFlush: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGBitmapContextCreateImage: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextSetInterpolationQuality: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextSetAllowsAntialiasing: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextTranslateCTM: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextScaleCTM: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGContextFlush: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
<Error>: CGBitmapContextCreateImage: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context  and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.

And I believe this code is responsible for the errors message:

我相信这段代码是造成错误消息的原因:

- (UIImage *)cropImage:(UIImage *)oldImage sideCrop:(float)crop {
CGSize imageSize = oldImage.size;
UIGraphicsBeginImageContextWithOptions( CGSizeMake( imageSize.width - 2*crop,
                                                   imageSize.height ),
                                       NO,
                                       0.);
[oldImage drawAtPoint:CGPointMake( -crop, 0)
            blendMode:kCGBlendModeCopy
                alpha:1.];
UIImage *croppedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return croppedImage;
} 

回答by graver

The UIGraphicsBeginImageContextWithOptionsmethod is being passed size with either width = 0and/or height = 0. Debug and resolve the problem.

UIGraphicsBeginImageContextWithOptions方法正在使用width = 0和/或传递大小height = 0。调试并解决问题。

回答by MH175

In case anyone else is running into this problem, in my case I was incorrectly calling path.stroke()and path.fill()directly on a CAShapeLayer's path. These methods should only be called when you actually have a context (i.e. inside draw(rect:)).

万一别人运行到这个问题,在我的情况,我错误地叫path.stroke(),并path.fill()直接在CAShapeLayer的路径上。这些方法只应在您实际拥有上下文(即 inside draw(rect:))时调用。

回答by loretoparisi

I get this error when doing like

这样做时我收到此错误

UIGraphicsBeginImageContextWithOptions(gradientLayer.bounds.size,
                                           NO,
                                           1.0f);
    [gradientLayer renderInContext:UIGraphicsGetCurrentContext()];

    UIImage *gradientColorImage = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

where

在哪里

(lldb) po gradientLayer.bounds
(origin = (x = 0, y = 0), size = (width = 0, height = 0))
(origin = (x = 0, y = 0), size = (width = 0, height = 0))
(lldb) po gradientLayer.bounds.size
(width = 0, height = 0)
(width = 0, height = 0)

so when the width or height of the bounds is zero.

所以当边界的宽度或高度为零时。

SO I just did a simple width non zero check in my code like

所以我只是在我的代码中做了一个简单的宽度非零检查

+ (UIImage *)gradientColorImageWithColors:(NSArray *)colorsArray gradientType:(GradientImageType)type andSize:(CGSize)imageSize addingLightEffect:(BOOL)addLightEffect {

if(imageSize.width==0) {
    return nil;
}

I was using this method changing the appearance of the UINavigationBar:

我正在使用这种方法来改变 UINavigationBar 的外观:

[[UINavigationBar appearanceWhenContainedIn: [UINavigationController class], nil] setBackgroundImage: [UIImage gradientColorImageWithColors:@[(id)COLORS_NAVIGATION_BAR_1.CGColor, (id)COLORS_NAVIGATION_BAR_2.CGColor]
                                                                                                                          gradientType:GradientImageTypeHorizontal
                                                                                                                               andSize:(CGSize){CGRectGetWidth( [UIScreen mainScreen].bounds ), 1.0f}]
                                                                                    forBarMetrics:UIBarMetricsDefault];