Java 剪刀纸石头的算法
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原文地址: http://stackoverflow.com/questions/20271325/
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Algorithm for scissor paper stone
提问by kar
I am using the following method which works but wondering if there is a better algorithm to perform the test. Is there a better way to do it? Doing this in C# but putting syntax aside, believe the algorithm is going to be the same across OOP languages. Thank you.
我正在使用以下有效的方法,但想知道是否有更好的算法来执行测试。有没有更好的方法来做到这一点?在 C# 中执行此操作但将语法放在一边,相信算法将在 OOP 语言中相同。谢谢你。
public String play(int userInput)
{ //ComputerIn is a randomly generated number between 1-3
ComputerIn = computerInput();
if (ComputerIn == userInput)
return "Draw";
else if (ComputerIn == 1 && userInput == 2)
return "Win";
else if (ComputerIn == 2 && userInput == 3)
return "Win";
else if (ComputerIn == 3 && userInput == 1)
return "Win";
else if (ComputerIn == 1 && userInput == 3)
return "Lose";
else if (ComputerIn == 2 && userInput == 1)
return "Lose";
else
return "Lose";
}
采纳答案by Cruncher
if ((ComputerIn) % 3 + 1 == userInput)
return "Win";
else if ((userInput) % 3 + 1 == ComputerIn)
return "Lose"
else
return "Draw"
If you wrap 3 around to 1 (using %) then the winner is always 1 greater than the loser.
如果您将 3 绕到 1(使用 %),那么赢家总是比输家大 1。
This approach is more natural when you use 0-2, in which case we would use (ComputerIn+1)%3
. I came up with my answer by subbing ComputerIn
with ComputerIn-1
and UserInput
with UserInput-1
and simplifying the expression.
当您使用 0-2 时,这种方法更自然,在这种情况下,我们将使用(ComputerIn+1)%3
. 我通过底涂来到了我的回答ComputerIn
有ComputerIn-1
,并UserInput
与UserInput-1
和简化的表达。
Edit, looking at this question after a long time. As written, if the ComputerIn
is not used anywhere else, and is only used to determine win/lose/draw, then this method is actually equivalent to:
编辑,在很长一段时间后看这个问题。如所写,如果ComputerIn
没有在其他任何地方使用,并且仅用于确定赢/输/平局,那么此方法实际上等效于:
if (ComputerIn == 1)
return "Win";
else if (ComputerIn == 2)
return "Lose"
else
return "Draw"
This can even be further simplified to
这甚至可以进一步简化为
return new String[]{"Win", "Lose", "Draw"}[ComputerIn-1];
The results from this are entirely indistinguishable. Unless the randomly generated number is exposed to outside of this method. No matter what your input is, there's always 1/3 chance of all possibilities. That is, what you're asking for, is just a complicated way of returning "Win", "Lose", or "Draw" with equal probability.
由此产生的结果是完全无法区分的。除非随机生成的数字暴露在这个方法之外。无论您的输入是什么,所有可能性总是有 1/3 的机会。也就是说,您所要求的只是一种以等概率返回“赢”、“输”或“平”的复杂方式。
回答by kjhf
Here's one of many possible solutions. This will print Win.
这是许多可能的解决方案之一。这将打印 Win。
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Input userInput = Input.Rock;
Result result = Play(userInput);
Console.WriteLine(Enum.GetName(result.GetType(), result));
Console.ReadKey();
}
static Result Play(Input userInput)
{
Input computer = Input.Scissors;
switch (userInput)
{
case Input.Paper:
switch (computer)
{
case Input.Paper: return Result.Draw;
case Input.Rock: return Result.Win;
case Input.Scissors: return Result.Lose;
default: throw new Exception("Logic fail.");
}
case Input.Rock:
switch (computer)
{
case Input.Paper: return Result.Lose;
case Input.Rock: return Result.Draw;
case Input.Scissors: return Result.Win;
default: throw new Exception("Logic fail.");
}
case Input.Scissors:
switch (computer)
{
case Input.Paper: return Result.Win;
case Input.Rock: return Result.Lose;
case Input.Scissors: return Result.Draw;
default: throw new Exception("Logic fail.");
}
default: throw new Exception("Logic fail.");
}
}
}
enum Input
{
Rock,
Paper,
Scissors
}
enum Result
{
Lose,
Draw,
Win
}
}
回答by Ahmed KRAIEM
This is how I would do it:
这就是我将如何做到的:
public class Program
{
public enum RPSPlay { Rock, Scissors, Paper }
public enum RPSPlayResult { Win, Draw, Loose }
public static readonly int SIZE = Enum.GetValues(typeof(RPSPlay)).Length;
static RPSPlayResult Beats(RPSPlay play, RPSPlay otherPlay)
{
if (play == otherPlay) return RPSPlayResult.Draw;
return ((int)play + 1) % SIZE == (int)otherPlay
? RPSPlayResult.Win
: RPSPlayResult.Loose;
}
static void Main(string[] args)
{
Random rand = new Random();
while (true)
{
Console.Write("Your play ({0}) (q to exit) : ", string.Join(",", Enum.GetNames(typeof(RPSPlay))));
var line = Console.ReadLine();
if (line.Equals("q", StringComparison.OrdinalIgnoreCase))
return;
RPSPlay play;
if (!Enum.TryParse(line, true, out play))
{
Console.WriteLine("Invalid Input");
continue;
}
RPSPlay computerPlay = (RPSPlay)rand.Next(SIZE);
Console.WriteLine("Computer Played {0}", computerPlay);
Console.WriteLine(Beats(play, computerPlay));
Console.WriteLine();
}
}
}
回答by Philip Sheard
I would prefer to use a static 3x3 matrix to store the possible outcomes. But it is a question of taste, and I am a mathematician.
我更喜欢使用静态 3x3 矩阵来存储可能的结果。但这是一个品味问题,而我是一名数学家。
回答by Nine
Here is one-liner that we created at lunchtime.
这是我们在午餐时间创建的单线。
using System;
public class Rps {
public enum PlayerChoice { Rock, Paper, Scissors };
public enum Result { Draw, FirstWin, FirstLose};
public static Result Match(PlayerChoice player1, PlayerChoice player2) {
return (Result)((player1 - player2 + 3) % 3);
}
public static void Main() {
Rps.Test(Match(PlayerChoice.Rock, PlayerChoice.Rock), Result.Draw);
Rps.Test(Match(PlayerChoice.Paper, PlayerChoice.Paper), Result.Draw);
Rps.Test(Match(PlayerChoice.Scissors, PlayerChoice.Scissors), Result.Draw);
Rps.Test(Match(PlayerChoice.Rock, PlayerChoice.Scissors), Result.FirstWin);
Rps.Test(Match(PlayerChoice.Rock, PlayerChoice.Paper), Result.FirstLose);
Rps.Test(Match(PlayerChoice.Paper, PlayerChoice.Rock), Result.FirstWin);
Rps.Test(Match(PlayerChoice.Paper, PlayerChoice.Scissors), Result.FirstLose);
Rps.Test(Match(PlayerChoice.Scissors, PlayerChoice.Paper), Result.FirstWin);
Rps.Test(Match(PlayerChoice.Scissors, PlayerChoice.Rock), Result.FirstLose);
}
public static void Test(Result sample, Result origin) {
Console.WriteLine(sample == origin);
}
}
回答by Eric Mwenda
\From A java beginner Perspective. User plays with the computer to infinity.
\从Java初学者的角度来看。用户玩电脑到无限。
import java.util.Scanner;
public class AlgorithmDevelopmentRockPaperScissors{
public static void main(String[] args){
System.out.println("\n\nHello Eric today we are going to play a game.");
System.out.println("Its called Rock Paper Scissors.");
System.out.println("All you have to do is input the following");
System.out.println("\n 1 For Rock");
System.out.println("\n 2 For Paper");
System.out.println("\n 3 For Scissors");
int loop;
loop = 0;
while (loop == 0){
System.out.println("\n\nWhat do you choose ?");
int userInput;
Scanner input = new Scanner(System.in);
userInput = input.nextInt();
while (userInput > 3 || userInput <= 0 ){ //ensure that the number input by the sure is within range 1-3. if else the loop trap.
System.out.println("Your choice "+userInput+" is not among the choices that are given. Please enter again.");
userInput = input.nextInt();
}
switch (userInput){
case 1:
System.out.println("You Chose Rock.");
break;
case 2:
System.out.println("You Chose Paper.");
break;
case 3:
System.out.println("You Chose Scissors");
break;
default:
System.out.println("Please Choose either of the choices given");
break;
}
int compInput;
compInput = (int)(3*Math.random()+1);
switch (compInput){
case 1:
System.out.println("\nComputer Chooses Rock.");
break;
case 2:
System.out.println("\nComputer Chooses Paper.");
break;
case 3:
System.out.println("\nComputer Chooses Scissors");
break;
}
if (userInput == compInput){
System.out.println(".........................................");
System.out.println("\nYou Both chose the same thing, the game ends DRAW.");
System.out.println(".........................................");
}
if (userInput == 1 && compInput == 2){
System.out.println(".........................................");
System.out.println("\nComputer wins because Paper wraps rock.");
System.out.println(".........................................");
}
if (userInput == 1 && compInput == 3){
System.out.println(".........................................");
System.out.println("\nYou win because Rock breaks Scissors.");
System.out.println(".........................................");
}
if (userInput == 2 && compInput == 1){
System.out.println(".........................................");
System.out.println("\nYou win Because Paper wraps Rock");
System.out.println(".........................................");
}
if (userInput == 2 && compInput == 3){
System.out.println(".........................................");
System.out.println("\nComputer wins because Scissors cut the paper");
System.out.println(".........................................");
}
if (userInput == 3 && compInput == 1){
System.out.println(".........................................");
System.out.println("\nComputer Wins because Rock Breaks Scissors.");
System.out.println(".........................................");
}
if (userInput == 3 && compInput == 2){
System.out.println(".........................................");
System.out.println("\nYou win because scissors cut the paper");
System.out.println(".........................................");
}
}
}
}
回答by Obywatel 79
A simple JavaScript implementation using sine wave function to calculate result:
使用正弦波函数计算结果的简单 JavaScript 实现:
<script>
var tab = ["Lose","Draw","Win"];
var dict = ["Paper","Stone","Scissors"];
var i,text = '';
for (i = 0; i < dict.length; i++) {
text += i + '-' + dict[i] + ' ';
}
var val1 = parseInt(prompt(text));
var val2 = Math.floor(Math.random() * 3);
alert('Computer chose: ' + dict[val2]);
result = Math.sin((val1*180+1) - (val2*180+1));
alert(tab[Math.round(result)+1]);
</script>
No if's required, just for fun...
没有如果是必需的,只是为了好玩......