javascript 将字节转换为用于在 HTML5 画布上绘制的图像

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时间:2020-10-26 15:08:50  来源:igfitidea点击:

Converting bytes to an image for drawing on a HTML5 canvas

javascriptimagebytehtml5-canvas

提问by Joey Morani

Anyone know how I would convert bytes which are sent via a websocket (from a C# app) to an image? I then want to draw the image on a canvas. I can see two ways of doing this:

任何人都知道我如何将通过 websocket(来自 C# 应用程序)发送的字节转换为图像?然后我想在画布上绘制图像。我可以看到两种方法:

  • Somehow draw the image on the canvas in byte form without converting it.
  • Convert the bytes to a base64 string somehow in javascript then draw.
  • 不知何故以字节形式在画布上绘制图像而不进行转换。
  • 在javascript中以某种方式将字节转换为base64字符串然后绘制。

Here's my function which receives the bytes for drawing:

这是我接收绘制字节的函数:

function draw(imgData) {

    var img=new Image();
    img.onload = function() {
        cxt.drawImage(img, 0, 0, canvas.width, canvas.height);
    };

// What I was using before...
img.src = "data:image/jpeg;base64,"+imgData;

}

I was receiving the image already converted as a base64 string before, but after learning that sending the bytes is smaller in size (30% smaller?) I would prefer to get this working. I should also mention that the image is a jpeg.

我之前收到的图像已经转换为 base64 字符串,但是在了解到发送的字节大小更小(小 30%?)之后,我更愿意让它工作。我还应该提到图像是 jpeg。

Anyone know how I would do it? Thanks for the help. :)

有谁知道我会怎么做?谢谢您的帮助。:)

采纳答案by Joey Morani

I used this in the end:

我最后使用了这个:

function draw(imgData, frameCount) {
    var r = new FileReader();
    r.readAsBinaryString(imgData);
    r.onload = function(){ 
        var img=new Image();
        img.onload = function() {
            cxt.drawImage(img, 0, 0, canvas.width, canvas.height);
        }
        img.src = "data:image/jpeg;base64,"+window.btoa(r.result);
    };
}

I needed to read the bytes into a string before using btoa().

在使用 btoa() 之前,我需要将字节读入字符串。

回答by tomsmeding

If your image is really a jpeg already, you can just convert the received data to a base64 stream. Firefox and Webkit browsers (as I recall) have a certain function, btoa(). It converts the input string to a base64 encoded string. Its counterpart is atob()that does the opposite.

如果您的图像已经是 jpeg,您只需将接收到的数据转换为 base64 流。Firefox 和 Webkit 浏览器(我记得)有一个特定的功能,btoa(). 它将输入字符串转换为 base64 编码的字符串。它的对应物是atob()相反的。

You could use it like the following:

你可以像下面这样使用它:

function draw(imgData){
    var b64imgData = btoa(imgData); //Binary to ASCII, where it probably stands for
    var img = new Image();
    img.src = "data:image/jpeg;base64," + b64imgData;
    document.body.appendChild(img); //or append it to something else, just an example
}

If the browser you target (IE, for example) isn't Firefox or a Webkit one, you can use one of the multiple conversion function lying around the internet (good one, it also provides statistics of performances in multiple browsers, if you're interested :)

如果您的目标浏览器(例如 IE)不是 Firefox 或 Webkit 浏览器,您可以使用互联网上的多种转换功能之一很好,它还提供多种浏览器的性能统计数据,如果您重新感兴趣:)