ios 在 UIImageView 中的两个图像之间转换的最佳方法

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时间:2020-08-30 15:19:54  来源:igfitidea点击:

Best way to transition between two images in a UIImageView

iosobjective-cuiimageview

提问by

I have implemented a pretty simple picture viewer that will allow the user to browse through a collection of images. They are loaded from the Internet, and displayed on the device through a UIImageViewobject. Something like this:

我已经实现了一个非常简单的图片查看器,它将允许用户浏览一组图像。它们从 Internet 加载,并通过UIImageView对象显示在设备上。像这样的东西:

UIImage *image = [[UIImage alloc] initWithData:imageData];
[img setImage:image];

imageDatais an instance of NSDatathat I use to load the contents of the image from an URL, and imgis the UIImageViewinstance.

imageDataNSData我用来从 URL 加载图像内容的一个实例,并且imgUIImageView实例。

It all works well, but the new image replaces the one being displayed before without any transitions, and I was wondering if there is an easy way to do a good animation transition to improve the user experience.

一切正常,但新图像取代了之前显示的图像,没有任何过渡,我想知道是否有一种简单的方法可以进行良好的动画过渡以改善用户体验。

Any idea how to do this? Code samples would be very appreciated.

知道如何做到这一点吗?代码示例将不胜感激。

回答by Raj Pawan Gumdal

I was just going through your post and had exactly the same requirement. The problem with all above solutions is, you will have to incorporate the logic of transition into your controller. In the sense the approach is not modular. Instead I wrote this subclass of UIImageView:

我刚刚浏览了您的帖子,并且有完全相同的要求。上述所有解决方案的问题是,您必须将转换逻辑合并到您的控制器中。从某种意义上说,该方法不是模块化的。相反,我编写了 UIImageView 的这个子类:

TransitionImageView.h file:

TransitionImageView.h 文件:

#import <UIKit/UIKit.h>


@interface TransitionImageView : UIImageView 
{
    UIImageView *mOriginalImageViewContainerView;
    UIImageView *mIntermediateTransitionView;
}
@property (nonatomic, retain) UIImageView *originalImageViewContainerView;
@property (nonatomic, retain) UIImageView *intermediateTransitionView;

#pragma mark -
#pragma mark Animation methods
-(void)setImage:(UIImage *)inNewImage withTransitionAnimation:(BOOL)inAnimation;

@end

TransitionImageView.m file:

TransitionImageView.m 文件:

#import "TransitionImageView.h"

#define TRANSITION_DURATION 1.0

@implementation TransitionImageView
@synthesize intermediateTransitionView = mIntermediateTransitionView;
@synthesize originalImageViewContainerView = mOriginalImageViewContainerView;

- (id)initWithFrame:(CGRect)frame {
    if ((self = [super initWithFrame:frame])) {
        // Initialization code
    }
    return self;
}

/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
    // Drawing code
}
*/

- (void)dealloc 
{
    [self setOriginalImageViewContainerView:nil];
    [self setIntermediateTransitionView:nil];
    [super dealloc];
}

#pragma mark -
#pragma mark Animation methods
-(void)setImage:(UIImage *)inNewImage withTransitionAnimation:(BOOL)inAnimation
{
    if (!inAnimation)
    {
        [self setImage:inNewImage];
    }
    else
    {
        // Create a transparent imageView which will display the transition image.
        CGRect rectForNewView = [self frame];
        rectForNewView.origin = CGPointZero;
        UIImageView *intermediateView = [[UIImageView alloc] initWithFrame:rectForNewView];
        [intermediateView setBackgroundColor:[UIColor clearColor]];
        [intermediateView setContentMode:[self contentMode]];
        [intermediateView setClipsToBounds:[self clipsToBounds]];
        [intermediateView setImage:inNewImage];

        // Create the image view which will contain original imageView's contents:
        UIImageView *originalView = [[UIImageView alloc] initWithFrame:rectForNewView];
        [originalView setBackgroundColor:[UIColor clearColor]];
        [originalView setContentMode:[self contentMode]];
        [originalView setClipsToBounds:[self clipsToBounds]];
        [originalView setImage:[self image]];

        // Remove image from the main imageView and add the originalView as subView to mainView:
        [self setImage:nil];
        [self addSubview:originalView];

        // Add the transparent imageView as subview whose dimensions are same as the view which holds it.
        [self addSubview:intermediateView];

        // Set alpha value to 0 initially:
        [intermediateView setAlpha:0.0];
        [originalView setAlpha:1.0];
        [self setIntermediateTransitionView:intermediateView];
        [self setOriginalImageViewContainerView:originalView];
        [intermediateView release];
        [originalView release];

        // Begin animations:
        [UIView beginAnimations:@"ImageViewTransitions" context:nil];
        [UIView setAnimationDuration:(double)TRANSITION_DURATION];
        [UIView setAnimationDelegate:self];
        [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
        [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)];
        [[self intermediateTransitionView] setAlpha:1.0];
        [[self originalImageViewContainerView] setAlpha:0.0];
        [UIView commitAnimations];
    }
}

-(void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
{
    // Reset the alpha of the main imageView
    [self setAlpha:1.0];

    // Set the image to the main imageView:
    [self setImage:[[self intermediateTransitionView] image]];

    [[self intermediateTransitionView] removeFromSuperview];
    [self setIntermediateTransitionView:nil];

    [[self originalImageViewContainerView] removeFromSuperview];
    [self setOriginalImageViewContainerView:nil];
}

@end

You can even override the -setImagemethod of UIImageView and call my -setImage:withTransitionAnimation:method. If it is done like this make sure that you call [super setImage:]instead of [self setImage:]in the method -setImage:withTransitionAnimation:so that it wont end up in infinite recursive call!

你甚至可以覆盖-setImageUIImageView的方法并调用我的-setImage:withTransitionAnimation:方法。如果这样做,请确保您调用[super setImage:]而不是[self setImage:]在方法中调用,-setImage:withTransitionAnimation:这样它就不会以无限递归调用结束!

-Raj

-拉吉

回答by neoneye

[UIView 
    animateWithDuration:0.2 
    delay:0 
    options:UIViewAnimationCurveEaseOut
    animations:^{
        self.view0.alpha = 0;
        self.view1.alpha = 1;
    }
    completion:^(BOOL finished){
        view0.hidden = YES;
    }
];

回答by Manab Kumar Mal

Please check the answer. I think you are looking for this:

请检查答案。我想你正在寻找这个:

imgvw.image=[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"Your Image name as string"]]];
CATransition *transition = [CATransition animation];
transition.duration = 1.0f;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionFade;
[imgvw.layer addAnimation:transition forKey:nil];

回答by Chris Lundie

The trick is you make two UIImageView instances. You swap them in between calls to UIView +beginAnimations and +commitAnimations.

诀窍是你制作了两个 UIImageView 实例。您可以在调用 UIView +beginAnimations 和 +commitAnimations 之间交换它们。

回答by Rob

Nothing different from what's been explained but in code, these are the available transitions:

与所解释的没有什么不同,但在代码中,这些是可用的转换:

typedef enum {
        UIViewAnimationTransitionNone,
        UIViewAnimationTransitionFlipFromLeft,
        UIViewAnimationTransitionFlipFromRight,
        UIViewAnimationTransitionCurlUp,
        UIViewAnimationTransitionCurlDown,
    } UIViewAnimationTransition;

Code(Put this in a callback like touchesEnded):

代码(将其放入 touchesEnded 之类的回调中)

CGContextRef context = UIGraphicsGetCurrentContext();
[UIView beginAnimations:nil context:context];

[UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft forView:[self superview] cache:YES];

// -- These don't work on the simulator and the curl up will turn into a fade -- //
//[UIView setAnimationTransition: UIViewAnimationTransitionCurlUp forView:[self superview] cache:YES];
//[UIView setAnimationTransition: UIViewAnimationTransitionCurlDown forView:[self superview] cache:YES];

[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:1.0];

// Below assumes you have two subviews that you're trying to transition between
[[self superview] exchangeSubviewAtIndex:0 withSubviewAtIndex:1];
[UIView commitAnimations];

回答by Jamey McElveen

There are several ways to do it and I agree with Ben View Transitions is a great example. If you are looking for simple full screen transitions I would just consider starting a new utility application and look at toggleView method in the RootViewController.m. Try switching out the UIViewAnimationTransitionFlipFromLeftand UIViewAnimationTransitionFlipFromRightto UIViewAnimationTransitionCurlUpand UIViewAnimationTransitionCurlDownfor a really nice transition effect (this only works on the device).

有几种方法可以做到这一点,我同意 Ben View Transitions 就是一个很好的例子。如果您正在寻找简单的全屏转换,我会考虑启动一个新的实用程序应用程序并查看RootViewController.m. 尝试将UIViewAnimationTransitionFlipFromLeft和切换UIViewAnimationTransitionFlipFromRightUIViewAnimationTransitionCurlUpUIViewAnimationTransitionCurlDown以获得非常好的过渡效果(这仅适用于设备)。

回答by Jamey McElveen

here is what i have done: a fading. i put another UIImageView with the same UIImage and dimension called tmp. i replace the UIImage of the base UIImageView. Then i put the right image on the base (still covered by tmp).

这是我所做的:褪色。我放置了另一个具有相同 UIImage 和维度的 UIImageView,称为 tmp。我替换了基础 UIImageView 的 UIImage。然后我把正确的图像放在底座上(仍然被 tmp 覆盖)。

Next step is - to set alpha of tmp to zero, - to stretch the base UIImageView to right ratio of the new UIImage based on the height of the base.

下一步是 - 将 tmp 的 alpha 设置为零, - 根据基础高度将基础 UIImageView 拉伸到新 UIImage 的正确比例。

Here is the code:

这是代码:

    UIImage *img = [params objectAtIndex:0]; // the right image
UIImageView *view = [params objectAtIndex:1]; // the base

UIImageView *tmp = [[UIImageView alloc] initWithImage:view.image]; // the one which will use to fade
tmp.frame = CGRectMake(0, 0, view.frame.size.width, view.frame.size.height);
[view addSubview:tmp];

view.image = img;
float r = img.size.width / img.size.height;
float h = view.frame.size.height;
float w = h * r;
float x = view.center.x - w/2;
float y = view.frame.origin.y;

[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];

tmp.alpha = 0;
view.frame = CGRectMake(x, y, w, h);

[UIView commitAnimations];

[tmp performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1.5];
[tmp performSelector:@selector(release) withObject:nil afterDelay:2];