xcode 替换精灵中的图片-iPhone的cocos2d游戏开发
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Replacing image in sprite - cocos2d game development of iPhone
提问by Sagar R. Kothari
I want to change the sprite image.
我想更改精灵图像。
Say for example:
比如说:
mainSprite=[Sprite spriteWithFile:@"redFile.png"];
[self addChild:mainSprite];
Here, Sprite is already added to a layer. I have mainSprite (pointer) which can access it.
在这里,Sprite 已经添加到图层中。我有可以访问它的 mainSprite(指针)。
If I change
如果我改变
[mainSprite setOpacity:150];
it works perfectly. But here I want to change the sprite image instead of opacity.
它完美地工作。但在这里我想改变精灵图像而不是不透明度。
But I don't know how.
但我不知道怎么做。
回答by 5upr1
@sagar: In cocos2d 0.99.x I use
@sagar:在 cocos2d 0.99.x 中我使用
[sprite setTexture:[[CCTextureCache sharedTextureCache] addImage:@"sprite.png"]];
It works. The next question is, how can I get back to my previous sprite? Thanks
有用。下一个问题是,我怎样才能回到我以前的精灵?谢谢
回答by Sagar R. Kothari
Ok. Damn Simple.
好的。该死的简单。
I find it by R & D.
我是通过研发找到的。
Texture2D *x=[[Texture2D alloc]initWithImage:[UIImage imageNamed:@"box-purple-dark.png"]];
[mainSprite setTexture:x];
回答by Ali Raza
Replace image in sprite :
替换精灵中的图像:
CCTexture2D *tex1 = [[CCTextureCache sharedTextureCache] addImage:@"new-image.png"];
[mainSprite setTexture:tex1];
回答by P.J.Radadiya
Replace image in sprite :
替换精灵中的图像:
[sprite setTexture:[[CCTextureCache sharedTextureCache] addImage:@"image.png"]];