TranslateAnimation 如何在 Android 上工作?
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How does TranslateAnimation work on Android?
提问by Yasir Khan
I went through
我经历了
TranslateAnimation (float fromXDelta, float toXDelta, float fromYDelta, float toYDelta)
but am still confused about how Translate animationworks.
但我仍然对如何Translate animation工作感到困惑。
Can someone please explain how it works? I read the docs which say
有人可以解释一下它是如何工作的吗?我阅读了说的文档
fromXDelta Change in X coordinate to apply at the start of the animation
toXDelta Change in X coordinate to apply at the end of the animation
fromYDelta Change in Y coordinate to apply at the start of the animation
toYDelta Change in Y coordinate to apply at the end of the animation
but it is still not clear to me how it works.
但我仍然不清楚它是如何工作的。
EDIT: I have a Buttonand a LinearLayoutwithout any children. When I am clicking on the ButtonI want to dynamically generate a TextViewand animate that TextViewto appear in the LinearLayout. The number of TextViews will depend upon the number of clicks on the Button.
编辑:我有一个Button和一个LinearLayout没有任何孩子。当我点击Button我想动态生成一个TextView并动画TextView显示在LinearLayout. 数TextView旨意取决于在按钮上点击次数。
回答by Hiral Vadodaria
AFAIK,there would be relative connection between this.
AFAIK,这之间会有相对联系。
That is,if you want to translate a hidden textview from right of screen to left of screen,on click of a button,you actually need to translate it from 100% of X-direction(right side of screen) to 0% of X-direction(left side of screen).
也就是说,如果你想将隐藏的文本视图从屏幕右侧转换到屏幕左侧,点击一个按钮,你实际上需要将它从 X 方向(屏幕右侧)的100% 转换到 X 的0% -方向(屏幕左侧)。
At this point,you don't need to change Y-direction at all.so that would be 0% for both the options.So finally,you will have:
在这一点上,你根本不需要改变 Y 方向。所以这两个选项都是 0%。所以最后,你将有:
fromXDelta100%
来自 XDelta100%
toXDelta0%
toXDelta0%
fromYDelta0%
来自YDelta0%
toYDelta0%
toYDelta0%
you can restrict view of the component by setting this percentages between 0 to 100,as per your requirement.
您可以根据您的要求将此百分比设置在 0 到 100 之间来限制组件的查看。
Similarly,if you need to translate your component on Y-direction as well,then you need to change 0% to some other value.
同样,如果您还需要在 Y 方向上平移组件,则需要将 0% 更改为其他值。
Hope,its clear to you now.
希望,你现在清楚了。
EDIT :
编辑 :
for your requirement,you need to override onclick of button-1,and there you can control button-2's visibility as well as translation.
根据您的要求,您需要覆盖按钮 1 的点击,然后您可以控制按钮 2 的可见性以及翻译。
create animation file in anim folder in your res.
在 res 中的 anim 文件夹中创建动画文件。
translate_button.xml:
translate_button.xml:
<?xml version="1.0" encoding="utf-8"?>
<!-- translating button from right to left -->
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="100%" android:toXDelta="0%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="900"
/>
</set>
now,in your activity file,
现在,在您的活动文件中,
...
// ll is linear layout containing button_2
//counter is used to manage visibility of button_2 on click of button_1,i.e.1st click-button_2 would be visible,on 2nd click on button_1,it would be invisible.
//you can change behavior as per your need
button_2.setVisibility(View.GONE);
button_1.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View arg0) {
if(counter<1)
{
counter++;
button_2.setVisibility(View.VISIBLE);
Animation anim=AnimationUtils.loadAnimation(context, R.anim.translate_button);
button_2.startAnimation(anim);
}
else
{
counter=0;
button_2.setVisibility(View.GONE);
}
}
});
ll.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View arg0) {
if(counter==1)
{
counter=0;
button_2.setVisibility(View.GONE);
}
}
});
...
回答by eMi
With TranslateAnimation you can create an animation to control an object.
使用 TranslateAnimation,您可以创建动画来控制对象。
With TranslateAnimation you're able to control the position of an object. You pass this 4 parameters, which stand for the X and Y coordinates.
使用 TranslateAnimation,您可以控制对象的位置。您传递这 4 个参数,它们代表 X 和 Y 坐标。
By Example you want to move an object to the right, you would do something like: TranslateAnimation(0.0f, 1.0f, 0.0f, 0.0f)
例如,您想将对象向右移动,您可以执行以下操作: TranslateAnimation(0.0f, 1.0f, 0.0f, 0.0f)
(or use Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF)
(或使用Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF)
We only use the X coordinate now, because we are doing now an easy "LeftToRight" animation-move.
我们现在只使用 X 坐标,因为我们现在正在做一个简单的“从左到右”动画移动。
Change in X coordinate to apply at the start of the animation
toXDelta (0.0f)
Change in X coordinate to apply at the end of the animation (1.0f)
= 1 to right
= 1 向右
Maybe take a look at http://en.wikipedia.org/wiki/Coordinate_system

